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		<title><![CDATA[Latest posts for the thread "[1500] - Necron - Decurion + Destroyer Cult"]]></title>
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				<title>[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ Hey there,<br /> <br /> I'm trying to finalize a 1500pt list before I go out and start purchasing this new army. At first I was looking to go unbound and pure destroyer cult, but it seems in the current format of the codex, the Decurion is a must follow to be competitive. What I need help now, is rounding out my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice for the Decurion. Do I do a stock Overlord? What about the named <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>? Here's the list:<br /> <br /> Decurion: (817pts)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - <br /> Troop 1 - Immortals (x5) w gauss in Night Scythe<br /> Troop 2 - Warriors (x10) in Ghost Ark<br /> Troop 3 - Warriors (x10) in Ghost Ark<br /> Fast 1 - Tomb Blades (x6) w Shieldvanes & Nebuloscope<br /> <br /> Destroyer Cult: (515pts)<br /> <br /> D-Lord - Warscythe & Phase Shifter<br /> Destroyers (x3)<br /> Destroyers (x3)<br /> Destroyers (x3)<br /> <br /> Total: 1332pts<br /> <br /> Few questions for those of you out there: Which <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> should I use in the decurion (stock Overlord or special)? Does the troops in the decurion have objective secured? Or because it is its own structure, it doesn't? Depending on how many points my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is, should I add some Heavy-Ds to the Cult formation to get some range beyond 24"?<br /> <br /> Thanks for the advise!]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 13:34:43]]> GMT</pubDate>
				<author><![CDATA[ Don_Keyballs]]></author>
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				<title>[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ I would use Zahndrekh for your Decurion <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. He helps the Destroyer Cult and Nightscythe by providing a warlord trait on turn two that will give you bonuses to reserve rolls (if you choose to deep strike with the Destroyer Cult).<br /> <br /> The Troops are not objective secured in a Decurion. They only get what the Decurion detachment and Reclemation Legion gives them. Objective Secured is usually only found on Combined Arms Detachments.<br /> <br /> You should definitely try to add some Heavy Ds to your cult. You have a lot of points invested in your Decurion's troops that I think are wasted. I would reduce the Ghost Arks to 1 and attach Zahndrekh to the other. The footslogging Warriors would be re-enforced by the Ghost Ark while Zahndrekh will give them rerolls of 1 on <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. If your oponent tries to take down Zahndrekh and the Warriors then it will largely be a waste of time as they're extremely resilient and you can switch to a warlord trait to prevent them from being swept in combat. With the points from the Ghost Ark you can add a couple Heavy Ds. <br /> <br /> I'm also not sold on needing a Night Scythe. One Night Scythe alone is going to get cut down by anti-air hard. In a Decurion doesn't need much anti-air because they're so darn resilient. A flying Hive Tyrant will only manage to kill 1 Destroyer per turn. You should be able to ignore air targets for the most part (shoot at them with warriors if they have nothing else to shoot) and control the ground. This would free up more points for Heavy Ds or more Tomb Blades.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 14:45:56]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ How about this:<br /> <br /> Decurion<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Orikan the Diviner<br /> Troop 1 - Immortals (x5) w gauss<br /> Troop 2 - Warriors (x20), Ghost Ark<br /> Troop 3 - Warriors (x10)<br /> Fast 1 - Tomb Blades (x10) w Shieldvanes, Particle Beamers & Nebuloscopes<br /> Elite 1 - Flayed Ones (x7)<br /> <br /> Destroyer Cult: (515pts)<br /> <br /> D-Lord - Warscythe & Phase Shifter<br /> Destroyers (x3)<br /> Destroyers (x3)<br /> Destroyers (x3)<br /> <br /> Total: 1496<br /> <br /> So, in this list, you have Orikan parked in a blob with 4+ armor saves re-rolling 1's and 4+ <span class="glossaryitem" onmouseover='gp(293);'>RP</span>; with a Ghost Ark parked behind regen-ing those that still somehow manage to die.<br /> <br /> Your Tomb Blades are more effective here. Firstly, there's more of them and secondly they have Particle Beamers which will stack the wounds high.<br /> <br /> The flayed ones just give your D-lord some pals to deep strike with. They're ablative wounds and extra attacks if they survive into combat.<br /> <br /> No <span class="glossaryitem" onmouseover='gp(805);'>AA</span> in this version, but as the previous poster said, you don't need it.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 15:28:04]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Re:[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ Thank's for the input!<br /> <br /> Here is what I have now:<br /> <br /> Decurion: (832pts) <br /> <br /> Zahndrekh<br /> Immortals (x5) w gauss<br /> Warriors (x10) in Ghost Ark <br /> Warriors (x10)<br /> Tomb Blades (x6) w Shieldvanes & Nebuloscope<br /> Scarabs (x5)<br /> <br /> Destroyer Cult: (665pts) <br /> <br /> D-Lord - Warscythe & Phase Shifter <br /> Destroyers (x3) <br /> Destroyers (x3) <br /> Destroyers (x3) <br /> Heavy Destroyers (x3)<br /> <br /> Total: 1497pts<br /> <br /> From your advice, I'd stick Zahn in with the footslogging warriors with the Ghost Ark in support. I added the 5 scarabs, as since I'll be starting this army new, it will save me some extra costs by utilizing the box set to the best of my ability (also hence, keeping just 20 warriors). The scarabs will hopefully be a tar pit, and with their entropic strike, at least get their points back (just hope I don't come across any templates).<br /> <br /> I boosted the Destroyer Cult to have 3 Heavy Destroyers to add a bit of ranged punch.<br /> <br /> Some follow up questions:<br /> <br /> What would be the best way to utilize the 5 immortals? Just have them sit on a home objective?<br /> Just a tactic idea, sticking the Veil of Darkness relic on the D-Lord (or Zahn if he is allowed), and when an opponent is close to assault, I pull the whole squad away to safety. Is that a valid idea? <br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 16:02:54]]> GMT</pubDate>
				<author><![CDATA[ Don_Keyballs]]></author>
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				<title>[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ Orikan isn't really needed since the decurion is already at 4+ <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. It will help against instant death, but not totally needed <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> since you have the ark resurrecting. <br /> <br /> 10x tomb blades is way too many for a single squad. Too large a foot print. two squads of 5 is more playable. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 16:08:04]]> GMT</pubDate>
				<author><![CDATA[ partninja]]></author>
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				<title>[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ Just realized that Scarabs aren't apart of the Decurion. So that is 100pts that needs to be re-allocated.<br /> <br /> The thought is, drop the Scarabs and the Heavy Destroyers, then add either a Monolith, or possibly a C'tan?<br /> <br /> Thoughts on that? What is better for the point value?<br /> <br /> Quick note on the Tomb Blades, from what I've read, I believe they are the best value for the points, but I don't want to get cheesy and just completely overload on them. A squad of 6 should suffice.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 16:17:56]]> GMT</pubDate>
				<author><![CDATA[ Don_Keyballs]]></author>
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				<title>[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ Monoliths are amusing but haven't been a competitive selection since 4th edition. <br /> <br /> I hear ya on not wanting to bring too much cheese but Tomb Blades are decidedly not cheesy. They're not wraiths; no one is going to hate on you for taking 10 instead of 6. Good point on the two squads of 5 though PartNinja. As for Orikan, it's not the buff that the army needs; you're right. I recommended him because he's dirt cheap and turns into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beastmode sooner than later.<br /> <br /> Keep the Heavy D's.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 16:44:33]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>[1500] - Necron - Decurion + Destroyer Cult</title>
				<description><![CDATA[ You could also spend the points on adding a Heavy D to each squad of Destroyers (only costs 30 points if you're only upgrading Destroyers to Heavy Destroyer) then spend the remaining points on 3 more Tomb Blades. Then you can divide the 9 Tomb Blades into 3 units of 3 to give you more board presence and to make the Tomb Blades very annoying for target priority. There will be enough of them to make a dent on whatever you shoot at, but small enough squads to make your opponent question how much firepower to spend on them.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 17:33:52]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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