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		<title><![CDATA[Latest posts for the thread "[1850] - Necron - Orikanstar"]]></title>
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				<title>[1850] - Necron - Orikanstar</title>
				<description><![CDATA[ Orikanstar has been on my mind quite a bit lately. Probably because it's awesome.<br /> <br /> <blockquote class="uncited"><div><b><span class="glossaryitem" onmouseover='gp(683);'>CAD</span></b><br /> Orikan the Diviner<br /> Varguard Obyron<br /> <br /> Lychguard w/ Shields x10<br /> <br /> Warriors x10<br /> Warriors x10<br /> Gauss Immortals x5<br /> Gauss Immortals x5<br /> Tesla Immortals x5<br /> Tesla Immortals x5<br /> <br /> <b>Destroyer Cult</b><br /> Destroyer Lord (Voidreaper, Phase Shifter) <br /> Heavy Destroyers x3 <br /> Destroyers x3 (one Heavy) <br /> Destroyers x3 (one Heavy) <br /> Destroyers x3 (one Heavy)</div></blockquote><br /> <br /> Destroyer Cult brings the big guns and <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>. Warriors/Immortals create bricks of bodies that are difficult to chew through and put out lots of shots. And the <span class="glossaryitem" onmouseover='gp(585);'>DLord</span>/Obyron/Orikan/Lychguard star is all but unkillable. Put Obyron out front for a 2+ rerollable against non AP2 weaponry, elsewise have Lychguard with a 3++ rerolling 1s and a 4+ <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. <br /> <br /> It's a very straightforward list. Silver Tide with lots of ObSec and an extremely durable Deathstar that can provide cover to lots of units by being an anti-charge deterrent and general wall of bodies.<br /> <br /> The list lacks a lot of movement, meaning it will have to basically only play midfield and backline, but it's also fairly durable (being Necrons, after all) and has a lot of firepower, especially once things start getting into rapid fire range. Obyron's Mantle can possibly be used to Deep Strike towards gunline armies, providing a sudden surprise, but that's fairly risky.<br /> <br /> Edit: Of course, I could put the Immortals into 2 units of 10 rather than 4 units of 5, but that's a difference of more ObSec field coverage vs harder to kill units.]]></description>
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				<pubDate><![CDATA[Mon, 16 Mar 2015 17:52:04]]> GMT</pubDate>
				<author><![CDATA[ Requizen]]></author>
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				<title>[1850] - Necron - Orikanstar</title>
				<description><![CDATA[ Minimum sized units = bricks of bodies to chew through?]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 05:26:12]]> GMT</pubDate>
				<author><![CDATA[ Cauthon]]></author>
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				<title>[1850] - Necron - Orikanstar</title>
				<description><![CDATA[ You're playing a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> but still taking the tax of 20 Warriors like you're in a Decurion. I'd drop the Warriors and at least trade them up for Flayed Ones if not remove them altogether for Wraiths. For 260 points I could think of many things that would work better for this army...<br /> <br /> 2x Stalkers<br /> 6x Wraiths w/ coils<br /> 20x Flayed Ones to create a secondary deathstar with the Destroyer Lord<br /> 2x Heavy Ds and a Stalker ]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 12:50:59]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Re:[1850] - Necron - Orikanstar</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>Imho</span>, I would improve this list by adding <span class="glossaryitem" onmouseover='gp(546);'>NS</span> to transport that deathstar, for the star itself I would recommend someone in that blob to take solar staff, force enemy to fire snap shot at them for a turn which will buy you time to make the charge.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Secondly better adding ghost arks to Necron Warriors to make them even more resilient, the ghost ark also have good fire power to add. <br /> <br /> Moreover, take a Stalker to <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Gauss Cannon to fire alongside your Hevay Destoryer <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  ]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 14:12:01]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>[1850] - Necron - Orikanstar</title>
				<description><![CDATA[ <blockquote><div><cite>Cauthon wrote:</cite>Minimum sized units = bricks of bodies to chew through?</div></blockquote><br /> Immortals are resilient, but I was more talking about sheer numbers. There's 40 troops to chew through, all with <span class="glossaryitem" onmouseover='gp(293);'>RP</span>. That's going to take some time to drop.<br /> <br /> And, as I said, I might run the Immortals as units of 10, which makes them quite difficult to remove.<br /> <blockquote><div><cite>Zimko wrote:</cite>You're playing a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> but still taking the tax of 20 Warriors like you're in a Decurion. I'd drop the Warriors and at least trade them up for Flayed Ones if not remove them altogether for Wraiths. For 260 points I could think of many things that would work better for this army...<br /> <br /> 2x Stalkers<br /> 6x Wraiths w/ coils<br /> 20x Flayed Ones to create a secondary deathstar with the Destroyer Lord<br /> 2x Heavy Ds and a Stalker </div></blockquote><br /> Having bricks of Warriors also brings a lot more <span class="glossaryitem" onmouseover='gp(381);'>RoF</span> shooting, something that the Destroyer Cult needs since Destroyers are low rate, good <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting. I don't know if just 20 Immortals can do that by themselves, as that's 20-40 less shots per turn, and Gauss at that for removing those pesky Knights.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 15:57:04]]> GMT</pubDate>
				<author><![CDATA[ Requizen]]></author>
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				<title>[1850] - Necron - Orikanstar</title>
				<description><![CDATA[ I love this "Star" because it's not fearless. <br /> <br /> If anything is able to beat you in combat, be it an invisible wraithknight or something as resilient, you're very likely to get swept. Consider taking Zandy as well. Having a 2+ save base is great with Orikan and his base warlord trait is Zealot.]]></description>
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				<pubDate><![CDATA[Tue, 17 Mar 2015 16:47:33]]> GMT</pubDate>
				<author><![CDATA[ Rypher]]></author>
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