<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ Ok so I've given cron list building a go without decurion, now going to give it a go with decurion.<br /> <br /> Overlord (in bunker with Lychguard)<br /> Solar staff<br /> <br /> 10 warriors<br /> Ghost ark<br /> <br /> 15 warriors<br /> <br /> 5 Immortals<br /> <br /> 10 Lychguard (in bunker)<br /> Warscythes<br /> <br /> 10 tomb blades<br /> Shield vanes, nebuloscopes<br /> <br /> 10 tomb blades<br /> Shield vanes, nebuloscopes<br /> <br /> 6 tomb blades<br /> Shield vanes, nebuloscopes<br /> <br /> 9 Flayed Ones<br /> <br /> 9 Flayed Ones<br /> <br /> 8 Flayed Ones<br /> <br /> Bunker<br /> Escape hatch<br /> <br /> 1850pts<br /> <br /> Lychguard catapult forward 18" + <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" turn 1 due to escape hatch + disembark + bunker. Overlord activates solar pulse so they have 1 turn of invis against shooting. These are supported by 3 units of infiltrating units of flayed ones (probably the most buffed in one sitting unit I've ever seen). Tomb Blades support in an anti tank roll mainly but can obviously also slaughter infantry (which shouldn't be much of an issue with the rest of the list). Ark, warriors and immortals create a very durable battle line that advances upfield where needed.<br /> <br /> What do you think?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7689772.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7689772.page</link>
				<pubDate><![CDATA[Sun, 22 Mar 2015 18:47:42]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ How do you get a bunker in a decurion?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7690497.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7690497.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 00:50:21]]> GMT</pubDate>
				<author><![CDATA[ RobPro]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ Do you have that many Tomb Blades? I assume not as you would know how much of a pain squads of that many bikes is to use on the table. I'd run three squads of 6-7 and call it a day. Use the points to beef up the immortals and flayed ones. Maybe get a squad of deathmarks.<br /> <br /> Also the bunker makes you unbound. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7690692.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7690692.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 02:28:58]]> GMT</pubDate>
				<author><![CDATA[ partninja]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ How'd you get the bunker in the Decurion? Otherwise it's a pretty cool list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7690697.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7690697.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 02:31:31]]> GMT</pubDate>
				<author><![CDATA[ Hollismason]]></author>
			</item>
			<item>
				<title>Re:[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ Cool list, and agree with most of what's been said.  Too many bikes, it's overkill, 6 is a good size and the 2 units of 10 are going to give you movement issues.  2 units of Flayed Ones in larger blocks would probably be better, but that's more of my preference as I usually don't see more than 2 Objectives in No Mans land that I can Infiltrate on.  Immortals could use some numbers as well.  Having the Fort makes your list Unbound as said.<br /> <br /> I'm a huge fan of Warriors in Units of 3.  For some reason it just works.  When I run 2 Units, I just seem to have trouble.  A 3rd unit in a <span class="glossaryitem" onmouseover='gp(574);'>GA</span> works really well, since your opponent is going to have an extremely tough time getting more kills on that ground unit than the 2 <span class="glossaryitem" onmouseover='gp(574);'>GAs</span> can replace.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7691083.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7691083.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 09:05:01]]> GMT</pubDate>
				<author><![CDATA[ Akar]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ I don't know weather or not it's legal to have the decurion with the bunker+ escape hatch. Ghost archs are dedicated transports but you could get the 10 warriors out turn 1 and swap in 9 lychguard and an overlord. It is an open topped transport so bassically assualt vehicle. I'd have to look at the rules for dedicated transports again to make sure they could do it. If not relentless warriors can still shoot and assualt from them, making them a mainstay in my army.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7692734.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7692734.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 20:21:09]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/641074/7692734.page"><b>Epartalis wrote:</b></a><br/>I don't know weather or not it's legal to have the decurion with the bunker+ escape hatch. Ghost archs are dedicated transports but you could get the 10 warriors out turn 1 and swap in 9 lychguard and an overlord. It is an open topped transport so bassically assualt vehicle. I'd have to look at the rules for dedicated transports again to make sure they could do it. If not relentless warriors can still shoot and assualt from them, making them a mainstay in my army.</div></blockquote><br /> <br /> The Ghost Ark's rules say it can only transport Warriors and Independent Characters so no you can't transport Lychguard in one. Also, you can't have a bunker with the Decurion but that's already been pointed out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7692790.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7692790.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 20:35:02]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ Ah yes it totally hadn't clicked that you don't get fortifications with decurion. I don't own any tomb blades as of yet - they weren't exactly flavour of the month in the last dex. This is just a list building exercise. I don't own lychguard, immortals or any ghost arks either but have old pariah models I can use as lychguard - they used to be used as my crypteks. Going to really miss my court with stormteks + veiltek.<br /> What I do have is a bucket load of warriors, destroyers, anni barges/<span class="glossaryitem" onmouseover='gp(547);'>ccbs</span>, scarabs, lords/overlords, a full unit of wraiths (singular), 3 night/doomscythes, a unit of flayed ones, 3 c'tan, a monolith and a destroyer lord. So won't be running a decurion any time soon realistically, especially since im currently trying to complete my new renegade army. The new dex, whilst being amazingly good, hasn't been too good to my personal collection (stormtek+veiltek courts, anni barges, scarabs and scythes being my old competitive lists, all of which are either gone in their old form or nerfed with points increases).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7693181.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7693181.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 22:42:01]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ Furthermore, can you deploy embarked on a building and disembark turn 1? If so, my Tyranids should probably look into that....<br /> <br /> I like the list. It takes advantage of the extreme durability of the Crons and says "do something about it. I dare you". Would love to know how this plays out]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7693469.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7693469.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2015 00:34:19]]> GMT</pubDate>
				<author><![CDATA[ luke1705]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ Yes you can - it's a tactic used regularly with escape hatch.<br /> Unfortunately I won't be running this list for a while.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7694028.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7694028.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2015 07:00:51]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
			</item>
			<item>
				<title>[1850] - Necron - This time with decurion. A different take: No wraiths, no destroyer cult, no judicator, no flyers.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/641074/7693181.page"><b>Poly Ranger wrote:</b></a><br/>What I do have is a bucket load of warriors, destroyers [...] scarabs, lords/overlords, a full unit of wraiths (singular), 3 night/doomscythes, a unit of flayed ones, 3 c'tan [...] and a destroyer lord.</div></blockquote> I see the makings of a pretty decent <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> there...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7694805.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641074/7694805.page</link>
				<pubDate><![CDATA[Tue, 24 Mar 2015 15:13:47]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
			</item>
	</channel>
</rss>