<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Imperial Fists vs DE - 1850 - Short summary"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/17.page</link>
		<description><![CDATA[Latest messages posted in the thread "Imperial Fists vs DE - 1850 - Short summary"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Imperial Fists vs DE - 1850 - Short summary</title>
				<description><![CDATA[ Played an interesting maelstrom game yesterday, my Imperial Fists vs. my housemates <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. Rough lists:<br /> <br /> IF 1850 (Single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>)<br /> <br /> Chapter Master - bike, SE, <span class="glossaryitem" onmouseover='gp(224);'>TH</span><br /> Terminator Assault Squad - 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> - Land Raider (Godhammer pattern)<br /> Bike Squad (5) - 2x grav gun<br /> Tactical Squad (10) - Flamer, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Combi-plasma - Rhino w/dozer blade (combat squadded)<br /> Tactical Squad (10) - Flamer, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Combi-plasma - Rhino w/dozer blade (combat squadded)<br /> Stormtalon - skyhammer<br /> Stormtalon - skyhammer<br /> Thunderfire cannon<br /> Stalker - storm bolter<br /> Devastator Squad (5) - 2x lascannon, 2x <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> 1850 (Scalpel Squadron, Grotesquerie, RSR)<br /> <br /> Archon in Raider<br /> 2x 5 kabalite warriors in Raider<br /> 3x Ravager<br /> 2x Razorwing jetfighter<br /> 3? (Grots? 3 attacks, rampage, T5, 3W guys)<br /> Scalpel squadron - 2 venoms, 2x 5 wracks<br /> Grotesquerie - a big blob of tough wounds that I ran away from/hid in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> from all game!<br /> <br /> We played Contact Lost, which gave me a huge advantage as I started on 3 objectives and my OS plus manouvrability allowed me to get Ascendancy and Domination, whilst contesting/scoring his backfield objectives. His scalpel squadron wiffed and he was forced to kill the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> turn 1 with another unit as well as the Stalker (we'd determined the previous game both units were a heavy threat to his army).<br /> <br /> My turn 1 was an abject disaster - I think I managed to kill a venom and my bikes + <span class="glossaryitem" onmouseover='gp(746);'>CM</span> failed the charge as the wreck made it difficult terrain... my shooting was pretty ineffective and it looked like I was going to be trounced. However over the next few turns I managed to push him off objectives and retain mine, and when my stormtalons came on I was able to hover and grab all 6 (aided by my obsec bikers thanks to the 'mounted assault' rule) with the help of some long-range bolter fire from <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, killing his warriors. <br /> <br /> We stopped counting maelstrom/victory points eventually, it ended something like 19-6, and his only hope of victory was tabling me. He made a big mistake in where he brought the Grotesquerie in, and it ended up hemmed in by a Land Raider and a lot of difficult terrain (Ruins)... I'd moved a combat squad (obsec) inside to keep a backfield objective, and he was slowly running out of can-openers to kill the AV14 tank... MVP for me was my <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> Techmarine Gunner, who flamed/plasma cuttered a couple of skimmers, repaired an immobilised and two hull points on the Land Raider, and was an all-round star. That man deserves a medal! (or a new toolbox).<br /> <br /> In all, I think it demonstrated how important mobility is for maelstrom (and how swingy some of the missions can be). In terms of <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, the Scalpel Squadron seems very powerful, and I think we learnt the problem of an expensive deathstar-style assault unit with no mobility (I ran away from the Grots all game, except the last turn where they completely murderised the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad. They really needed a way to open up the Land Raider).<br /> <br /> Both myself and my opponent are learning about the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> army (I still have little idea what most of the more interesting units do!)<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/641219/7691953.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/641219/7691953.page</link>
				<pubDate><![CDATA[Mon, 23 Mar 2015 16:07:54]]> GMT</pubDate>
				<author><![CDATA[ zerosignal]]></author>
			</item>
	</channel>
</rss>