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		<title><![CDATA[Latest posts for the thread "Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??"]]></title>
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				<title>Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ So I just had a thought, Deathmarks make to-wound rolls of 2+ when they arrive via Deep Strike Reserve - aka: Hunters from Hyperspace<br /> <br /> The Veil of Darkness removes the character and his unit from the table, and then they arrive via Deep Strike.<br /> <br /> If you place a character with the Deathmarks with a Veil, could you not in fact, arrive via Deep Strike Reserve, wound on your 2+'s, then the next turn, use the Veil to arrive via Deep Strike again, and get another round of wounding on 2+??<br /> <br /> Really, the only key difference I see within the definitions, is that Hunters from Hyperspace states : 'from Deep Strike Reserve' and Veil of Darkness states : 'Arrive using the rules for Deep Strike'...<br /> <br /> Is there enough difference in this wording to clearly state that they can't do this? To expand on the Veil, if when a unit is removed from the table, are they not in fact placed in Reserve (circa flyers?)? Say if the Veil'ed unit mis-haps, and forced to stay in reserve, do the Deathmarks then get the 2+ on the following turn as they are indeed arriving via Deep Strike Reserve?<br /> <br /> I know this is stretching the rules as written compared to rules as intended, but I just want to see if other people out there think. Thoughts?<br /> <br /> *Just realized, this should likely be placed under rule discussions rather then tactics, though I guess it does apply to both.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 22:11:59]]> GMT</pubDate>
				<author><![CDATA[ Don_Keyballs]]></author>
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				<title>Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ Good question.  Techincally speaking, the unit is not in Deep Strike <i>Reserve</i>, it is just removed from the table, then placed using the rules for Deep Strike, so I'd be inclined to answer No.<br /> <br /> The rules for Deep Strike talk about you having to be in Deep Strike Reserve to Deep Strike, but I think that would be a stretch.<br /> <br /> Seems like this issue came up last edition, too, and maybe even got <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d???<br /> <br /> (I found the last codex <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> - it made it so you could only mark a single HFH target in the course of a game/<span class="glossaryitem" onmouseover='gp(344);'>DM</span> unit, but now that there is no specific target, the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> obviously does not apply.)]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 22:19:06]]> GMT</pubDate>
				<author><![CDATA[ jasper76]]></author>
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				<title>Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ The only way to do it would be to intentionally mishap and hope you roll the one which puts you back into reserves.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 23:14:38]]> GMT</pubDate>
				<author><![CDATA[ Ffyllotek]]></author>
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				<title>Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ Or, put them off the board into a Night Scythe, the Night Scythe blows up, the Deathmarks go back into Reserves and can Deep Strike again from reserves.<br /> <br /> This might not be such a bad adhoc maneuver if you're Night Scythe is down to 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and your Deathmarks are in a bad spot.]]></description>
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				<pubDate><![CDATA[Wed, 25 Mar 2015 23:36:04]]> GMT</pubDate>
				<author><![CDATA[ jasper76]]></author>
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				<title>Re:Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ You can't embark anything on a nightscythe.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 03:16:07]]> GMT</pubDate>
				<author><![CDATA[ Tekron]]></author>
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				<title>Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ Sorry, no, it doesn't work.<br /> <br /> Look at the precise wording for the Veil;<br /> <br /> <blockquote class="uncited"><div>[...] remoe himself and his unit from the table, even if they are locked in combat. They then immediately arrive anywhere on the board using the rules for Deep Strike.</div></blockquote><br /> <br /> and the precise wording for Hunters from Hyperspace;<br /> <br /> <blockquote class="uncited"><div>During the turn in which this unit arrives from <b>Deep Strike Reserve</b>, all [...]</div></blockquote><br /> <br /> It's been specifically written to make sure that there is no ambiguity like in the previous book. You have to be in Deep Strike Reserve to activate Hunters. The Veil never puts in you Reserve. Embarking on a Night Scythe puts you in Ongoing Reserve, not Deep Strike Reserve.<br /> <br /> You do, after all, have to specify during deployment that something is going to deploy via Outflank or Deep Strike when you reserve them.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 08:39:42]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Re:Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/641591/7700114.page"><b>Tekron wrote:</b></a><br/>You can't embark anything on a nightscythe.</div></blockquote><br /> <br /> Is that right?  Sorry, I must've forgotten.  I never had cause to embark a unit on to them anyways, so i guess I just assumed it was possible since they are a transport.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 11:48:44]]> GMT</pubDate>
				<author><![CDATA[ jasper76]]></author>
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				<title>Necron - Deathmarks with Veil of Darkness - 2 rounds of 2+ to wound??</title>
				<description><![CDATA[ They're Zooming Fliers with no hover mode, and a special rule that lets you disembark (only) while it's zooming.<br /> <br /> The original rules were the same in the 5e codex until enough people whined to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> and they got <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d differently.]]></description>
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				<pubDate><![CDATA[Thu, 26 Mar 2015 12:09:04]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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