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		<title><![CDATA[Latest posts for the thread "Necron Pariah Brainstorming"]]></title>
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				<title>Necron Pariah Brainstorming</title>
				<description><![CDATA[ Hey guys!<br /> <br /> I was looking to homebrew some Necron Pariah rules and wanted to ask the experts for some ideas.<br /> I've debated between melee specialist, a debuff/buff unit, etc. Even considered cutting out certain units should you just to take one; ie. "The Necron Pariah is the product of "x" Dynasty. Their aggressive empire is constantly on the move, advancing quickly across enemy territories and so lacks the Cryptek constructs that are typically found on Necron Tombworlds such as Wraiths, etc." <br /> <br /> The Warscythe route gets a bit redundant with Lychguard.. mobile heavy-hitters are done by Praetorians.. and having the Pariah show up solely for leadership debuffs and screwing with the Psychic Phase seems pointless.<br /> Any ideas?<br /> <br /> Edit:<br /> Or a stat-bonus or some decent special rules in exchange for foregoing <span class="glossaryitem" onmouseover='gp(293);'>RP</span>.<br /> "This construct is too complex and uniquely complicated for damage to be repaired even by the hyperadvanced Necrodermis. Should the Necron Pariah fall in battle, the Dynasty must reclaim and repair their prize at a later date."]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 21:21:27]]> GMT</pubDate>
				<author><![CDATA[ Ferros]]></author>
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				<title>Necron Pariah Brainstorming</title>
				<description><![CDATA[ Pariahs are, like all Necrons, made of Living metal, thus can be repaired. And there really isn't much need for them unless we invent another weapon in general.<br /> <br /> So, maybe a custom Warscythe that has the Instant Death special rule against psykers. Also, all enemy psykers within 12" have -2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, or maybe psykers within 12" cannot generate warp charges.<br /> <br /> Special rules: Reanimation protocols, Fearless, Fear, Adamantium Will<br /> <br /> Dunno, Again, not much need for them, but it's fun to brainstorm I guess.]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 21:34:54]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Necron Pariah Brainstorming</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/642107/7709557.page"><b>krodarklorr wrote:</b></a><br/>Pariahs are, like all Necrons, made of Living metal, thus can be repaired. And there really isn't much need for them unless we invent another weapon in general.<br /> <br /> So, maybe a custom Warscythe that has the Instant Death special rule against psykers. Also, all enemy psykers within 12" have -2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, or maybe psykers within 12" cannot generate warp charges.<br /> <br /> Special rules: Reanimation protocols, Fearless, Fear, Adamantium Will<br /> <br /> Dunno, Again, not much need for them, but it's fun to brainstorm I guess.</div></blockquote><br /> <br /> I know there isn't a need - other than for fun!<br /> <br /> Necrons are living metal but there is also the matter of whatever human (or part of them) which makes them a Pariah. A machine is easy to fix. A cyborg? Not so much. Either way, I was just opting to remove or reduce <span class="glossaryitem" onmouseover='gp(293);'>RP</span> since it seems to ruffle quite a few jimmies and might allow me to give him some good states or rules without people throwing a tantrum.<br /> <br /> I was thinking Culexus-rules light for hitting them, since obviously a small foot-slogging unit is going to be destroyed pretty rapidly, <span class="glossaryitem" onmouseover='gp(293);'>RP</span> or not.]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 21:38:53]]> GMT</pubDate>
				<author><![CDATA[ Ferros]]></author>
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				<title>Necron Pariah Brainstorming</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/642107/7709572.page"><b>Ferros wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/642107/7709557.page"><b>krodarklorr wrote:</b></a><br/>Pariahs are, like all Necrons, made of Living metal, thus can be repaired. And there really isn't much need for them unless we invent another weapon in general.<br /> <br /> So, maybe a custom Warscythe that has the Instant Death special rule against psykers. Also, all enemy psykers within 12" have -2 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, or maybe psykers within 12" cannot generate warp charges.<br /> <br /> Special rules: Reanimation protocols, Fearless, Fear, Adamantium Will<br /> <br /> Dunno, Again, not much need for them, but it's fun to brainstorm I guess.</div></blockquote><br /> <br /> I know there isn't a need - other than for fun!<br /> <br /> Necrons are living metal but there is also the matter of whatever human (or part of them) which makes them a Pariah. A machine is easy to fix. A cyborg? Not so much. Either way, I was just opting to remove or reduce <span class="glossaryitem" onmouseover='gp(293);'>RP</span> since it seems to ruffle quite a few jimmies and might allow me to give him some good states or rules without people throwing a tantrum.<br /> <br /> I was thinking Culexus-rules light for hitting them, since obviously a small foot-slogging unit is going to be destroyed pretty rapidly, <span class="glossaryitem" onmouseover='gp(293);'>RP</span> or not.</div></blockquote><br /> <br /> Then make their base <span class="glossaryitem" onmouseover='gp(293);'>RP</span> a 6+. Easy enough. And they're only T4, not T5 like Lychguard.]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 21:41:53]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>Re:Necron Pariah Brainstorming</title>
				<description><![CDATA[ Well then they may as well be useless.<br /> Worse save, toughness, and unit size than Lychguard with pretty much equivalent weapons.<br /> <br /> To say nothing of Praetorians, Wraiths, etc.]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 21:55:48]]> GMT</pubDate>
				<author><![CDATA[ Ferros]]></author>
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				<title>Re:Necron Pariah Brainstorming</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/642107/7709609.page"><b>Ferros wrote:</b></a><br/>Well then they may as well be useless.<br /> Worse save, toughness, and unit size than Lychguard with pretty much equivalent weapons.<br /> <br /> To say nothing of Praetorians, Wraiths, etc.</div></blockquote><br /> <br /> Well, they're not made fully of living metal, so not overall as tough a standard lychguard. ]]></description>
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				<pubDate><![CDATA[Sun, 29 Mar 2015 22:32:17]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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