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		<title><![CDATA[Latest posts for the thread "Curious about what would happen if the to wound roll and the armor save roll were inverted  "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Curious about what would happen if the to wound roll and the armor save roll were inverted  "]]></description>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ I wonder how the dynamic of the game would change if after rolling to hit, armor saves are rolled, and then on all failed rolls the wounds are determined. <br /> <br /> I mean fluff wise most hits are only going to cause wounds once they penetrated through the armor. If a riptide is being tarpitted by a swarm of guardsmen, and it takes 15 hits, most of them will bounce off the armor, but the ones that do get through must now be determined if they are actually powerful enough to damage it.  <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2015 12:20:17]]> GMT</pubDate>
				<author><![CDATA[ UrsoerTheSquid]]></author>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ Statistically? Nothing.]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2015 12:21:09]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ Nothing at all.]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2015 12:31:04]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ It might drop the time a game takes by a minute or two.  Cutting out an entire set of rolls sounds like a good plan to me.]]></description>
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				<pubDate><![CDATA[Sun, 5 Apr 2015 12:34:06]]> GMT</pubDate>
				<author><![CDATA[ megatrons2nd]]></author>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ It's just rearranging them though, not cutting anything out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/643035/7727390.page</guid>
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				<pubDate><![CDATA[Sun, 5 Apr 2015 17:45:41]]> GMT</pubDate>
				<author><![CDATA[ SlaveToDorkness]]></author>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ It would actually take longer when a unit is partially in cover against a good <span class="glossaryitem" onmouseover='gp(6);'>ap</span> weapon, as you would have to roll 1 save a piece for the few guys in the woods, then make the attacker roll to see if they actually got wounded to know how many guys extra outside the cover needed to be removed.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/643035/7727425.page</link>
				<pubDate><![CDATA[Sun, 5 Apr 2015 18:03:25]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ Rules like rending, that do something special on the to-wound roll, would have to be re worked.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/643035/7727725.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/643035/7727725.page</link>
				<pubDate><![CDATA[Sun, 5 Apr 2015 20:55:55]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Curious about what would happen if the to wound roll and the armor save roll were inverted  </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b5399245875a7de8dfd63fbbd340085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/643035/7727725.page"><b>Nevelon wrote:</b></a><br/>Rules like rending, that do something special on the to-wound roll, would have to be re worked.</div></blockquote><br /> It's possible to keep them doing basically the same, but the hassle with accounting for different models that already made their save against schrodinger's rending wound would be real. No point changing that <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Mon, 6 Apr 2015 08:31:38]]> GMT</pubDate>
				<author><![CDATA[ Barrogh]]></author>
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