<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Crazed Helbrutes"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Crazed Helbrutes"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Crazed Helbrutes</title>
				<description><![CDATA[ I am a huge fan of the CRazed rule differentiating Helbrutes from Imperial dreadnoughts. The idea that what is a massive reward for the most revered and heroic champions of the loyallists is one of the most pitiable and horrifying punishments that could befall the traitor legions just makes me happy. However, I don't think the rule as it is currently is simple enough or represents the madness of these creatures properly.<br /> <br /> I would like to see something like the following:<br /> <br /> <b>Crazed-For each model with this special rule, at the beginning of the movement phase roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> and subtract the hull points/wounds they have remaining. If the result is their <span class="glossaryitem" onmouseover='gp(82);'>LD</span> or below (8 for Vehicles), they act normally this turn. <br /> If the result is higher, check if any enemy models (Including Desperate or Come the Apocalpyse allies) are within 18".<br /> If there are, the Crazed model must move directly towards the nearest enemy model as far as possible, may not shoot in  he shooting phase and must declare a charge against them in the assault phase. The Crazed model also gains Rage and Rampage until their next movement phase. <br /> If no enemies are within 18", the Crazed model may not move but must fire twice at the nearest enemy unit. If no enemy are within range, then the model does nothing this turn. <br /> If you roll two 6s, then you automatically fail the test but must also count your own forces as enemy models for this model this turn.<br /> </b><br /> <br /> I think this would be better because it is a test every turn, rather then only as a result of something that happened in previous turns, and I feel like it better represents the Helbrute going mad in relation to its surroundings. I added some extra allowances for non-vehicle models, because I thought having a Crazed daemonprince or Chaos Lord could be interesting, but if you ignore that part you should understand what I am thinking for the Helbrutes.<br /> <br /> I know it looks like a long rule, but I feel like it is actually relatively straightforward in its execution.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/644221/7745347.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/644221/7745347.page</link>
				<pubDate><![CDATA[Sat, 11 Apr 2015 23:41:17]]> GMT</pubDate>
				<author><![CDATA[ Slaanesh-Devotee]]></author>
			</item>
	</channel>
</rss>