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		<title><![CDATA[Latest posts for the thread "Drop army: Vindicare or Culexus?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Drop army: Vindicare or Culexus?"]]></description>
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				<title>Drop army: Vindicare or Culexus?</title>
				<description><![CDATA[ Hi everyone!  In a continued attempt to make valkyrie guard happen out of the stock book, I took a look into assassins.  My thought is that I can have vets in valks off the board turn 1 if there's a sneaky durable assassin lurking about the place.<br /> <br /> Now, T4 3W isn't all that much to write home about.  HOWEVER, the vindicare gets +1 cover, so if you've got 4+ somewhere, he's got a 2+ cover save (goes to ground).  By the same token, the culexus gets <span class="glossaryitem" onmouseover='gp(149);'>WS</span>/BS1 protection AND a 3+ cover if he goes to ground.  Finally, with innfiltrate, I figured the sneaky assassins could deploy last and outrange everyone by setting up in nowheresville.<br /> <br /> At most, he's got to take 2 rounds of shooting.  Drop pods could be bad, but again, that's a lot of bolters to get through BS1 and a 3++ or a straight 2++.  There may also be issues with ignores cover, but those tend to be rare-ish and most likely out-rangeable.  You can also try and bank on 3w T4 with a 4(<span class="glossaryitem" onmouseover='gp(162);'>inv</span>), and potentially <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 1.<br /> <br /> Could bike armies pose a threat with a quick assault?<br /> <br /> Could the Callidus hide in combat?  My hesitation is that she's vulnerable T1.<br /> <br /> Another option is to just convert up some wyvern gunships and sit them out of the way.]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2015 15:03:19]]> GMT</pubDate>
				<author><![CDATA[ Ether]]></author>
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				<title>Drop army: Vindicare or Culexus?</title>
				<description><![CDATA[ I think if you're counting on the assassin to be the sole model on the board on turn 1, I'd go with the Vindicare and keep him OUT OF SIGHT in a ruin for the 4+ invul and 3+ cover.<br /> <br /> The Callidus is most worthy when you have other threats and don't mind infiltrating her up close for round 1 shooting (AP2 template) and round 2 assault.<br /> <br /> The Culexus needs a transport to be most effective (<span class="glossaryitem" onmouseover='gp(72);'>IMO</span>) and while BS1/WS1 against him is nice, mass shooting will take it down.<br /> <br /> The Eversor, while awesome IF you can't get in combat against some weak blob, will most likely die before doing anything useful since he also needs to infiltrate close for a guaranteed turn 2 assault.<br /> <br /> Remember that none of the assassins can go to ground since they are all fearless.<br /> <br /> Best deployment options:<br /> <br /> - infiltrate your Vindicare out of sight in a ruin and move into position for later shooting<br /> <br /> -the only armies that can hurt him turn 1 are pod armies, Deathwing (rare sight), and Tau if you deploy within range of <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> (don't do that).]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2015 19:04:35]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Drop army: Vindicare or Culexus?</title>
				<description><![CDATA[ It's not tactically the most sound decision but, I like taking a Vindicare for those few occasions when someone brings a Bastion.<br /> <br /> Target:  "I have a Bastion."<br /> <br /> Me: "No you don't."]]></description>
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				<pubDate><![CDATA[Mon, 13 Apr 2015 21:17:50]]> GMT</pubDate>
				<author><![CDATA[ RancidHate]]></author>
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