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				<title>The Eternal Struggle -  Tau vs Space Wolves /Grey Knights, Game 4 on p.2!</title>
				<description><![CDATA[ Now this started off as just a few casual games between myself and the venerable William here in Hong Kong, but has escalated into a series or matches, rematches, grudge matches and revenge beatings that is worthy of any campaign.  As such, they will all be posted in this same thread with the aim of totting up a simple standing score as it goes.  When we reach a reasonable way point (100 games too optimistic?) one of us will be declared the winner, but until then the Eternal Struggle between Mankind's Finest and the New Kids on the Galactic Block goes on!<br /> <br /> Enjoy!<br /> <br /> <b><font color='cyan'><span style="font-size: 20px; line-height: normal;">Game 1: 1750pts Tau Empire vs Champions of Fenris with Knight Allies</span></font></b><br /> <br /> Ok so this was a game over the recent Easter Bank Holiday break, once more hosted by the good people at <a href="http://www.funatelier.com/" target="_new" rel="nofollow">Fun Atelier</a> here in Hong Kong.  My opponent this time, the venerable William and his Sons of Russ.  I will be once more taking the helm of my Tau and trying a new unit for me - the mighty Riptide!<br /> <br /> <font color='green'><b>OPPOSING FORCES</b></font><br /> <br /> <b>Tau Forces: Fire Warriors from the Setpworld of Fi’Rios 1749pts</b><br /> Battle Forged <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander, Dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Drone Controller, Target Lock, Iridium Battlesuit, 2x Marker Drones 177pts<br />  - Crisis Bodyguard, PENchip, Dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Target Lock, 2x Marker Drones 106pts<br /> Cadre Fireblade, 60pts<br /> <br /> Troops<br /> Kroot Carnivore Squad x10, sniper rounds 70pts<br /> Fire Warrior Team x12, 108pts<br /> Fire Warrior Team x6, 54pts<br /> <br /> Elites<br /> Crisis Suits x2, Dual Plasma Rifle, VRT,  114pts<br /> Stealth Suit x3, <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, 90pts<br /> Riptide, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, Stim Injector, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 225pts<br /> <br /> Fast Attack<br /> Pathfinder Team x5, 55pts<br /> Pathfinder Team x5, 55pts<br /> Piranha, <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, 50pts<br /> <br /> Heavy<br /> Broadside Suit x2, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, 140pts<br /> Broadside Suit x2, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Rifle, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, 150pts<br /> Hammerhead, Railgun w/subs, Longstrike, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 175pts<br /> <br /> Fortifications<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, Quadgun,  2x barricades 120pts<br /> <br /> <b>Total Models</b> 57 /Infantry 54 /Characters 2 /Vehicles 2/ Wounds 76/ Kill Points 15<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/1_zpsdwmmrghi.jpg"  /></a><br /> 
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</div><br /> <b>Imperial Forces: Space Wolves (Champions of Fenris) with Knight Allies 1750pts</b><br /> Company of the Great Wolf Detachment / Wolfguard Thunderstrike Formation / Knight Ally Detachment<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Company of the Great Wolf Detachment</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Wolf Lord, Thunderwolf Mount, Runic Armour, Krakenbone Sword,  210pts<br /> <br /> Elites<br /> Lone wolf, Terminator Armour, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 75ps<br /> Lone wolf, Terminator Armour, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 75ps<br /> <br /> Fast Attack<br /> Thunderwolf Cavalry x5, Chainsword & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5, 275pts<br /> <br /> Heavy<br /> Stormfang Gunship, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Hellfrost Destructor, Stormstrike Missile x2, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> x2 220pts<br /> <br /> <u>Wolfguard Thunderstrike Formation</u> (basically <span class="glossaryitem" onmouseover='gp(126);'>TL</span> on all ranged weapons on arrival, all units arrive together)<br /> <br /> Wolf Guard x10, combi-plasma x6, 240pts<br /> - Drop Pod 35pts<br /> Wolf Guard Terminators x5, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5, combi-plasma x4, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & Cyclone Missile Launcher, 225pts<br /> <br /> <u>Knight Detachment</u><br /> <br /> Imperial Knight Paladin, Rapid-fire battle cannon, Heavy Stubbers 375pts<br /> <br /> <b>Total Models 26</b>/Infantry 17/Characters 1 /Vehicles 3/Cavalry 6/ Wounds 44/ Kill Points 7 <br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/2_zpsvok5foaj.jpg"  /></a><br /> <br /> 
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</div><br /> <font color='green'><b>PRE GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Mission:</b> Random - we roll Purge the Alien (Kill Points  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> )<br /> <br /> <b>Deployment:</b> Random - We roll Hammer and Anvil ( <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )<br /> <br /> <b>Initiative:</b> Tau win the roll off and choose to go first (<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">)<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/3_zpsazc1rvrh.jpg"  /></a><br /> <br /> <b>Warlord Traits:</b>  Tau roll on Strategy Traits and get 'Master of Ambush', but since I want to put as much distance between me and the wolves as possible I decided to reroll and get 'The Night Fighting one' (which I opt to enact to help with the 'Wolfguard Thunderstrike' beta strike but then entirely forget about <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ).<br /> The Wofd Lord rolls on CoF supplement traits and gets 'Fire in the Blood' (Warlord rerolls a single failed save once per turn - nice!)'.<br /> <br /> <b>Psychic: </b> None<br /> <br /> <b>Reasons why Tau will win:</b><br /> <br /> 1: Riptide!!!  OK, so this is my first time fielding a Riptide (yes, I have turned to the dark side) so I'm really hoping he will live up to the hype.  The AP2 large blast with <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> should come in handy dealing with the deep striking formation.<br /> 2: Hammer and Anvil.  This deployment favours Tau ranged firepower, and should make life a bit more difficult for the rampaging wolves.  I will hopefully get two full turns of massed fire warrior fire to whittle them down before they reach my lines.<br /> 3: Volume of Fire.  This is the only way I can think of to deal with the Thunderwolves, and Tau have multiple units who can pump out obscene amounts of S5+ fire.  I just have to hope he doesn't seize the initiative...<br /> <br /> <b>Reasons why the Space Wolves will win:</b><br /> <br /> 1:  Purge the Alien - I should basically say GG right now.  The entire space wolves force only ships 7 Kill points (thanks to lone wolves not scoring) while my Tau give away double that - 15 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>! Factor in that none of the marine units are exactly <i>squishy</i>, while I have only really two or three that aren't, and the Tau are basically going to have to table the marines to win this one (which is, of course, eminently possible   <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">) <br /> 2:  Great Wolf Formation - Thanks to the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, it will arrive turn one and deliver all three units with their 10 combi-plasma's, a cyclone missile launcher and a butt load of bolters, all of which will be twin linked, right into the heart of my lines.  If my <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> units don't do their dirty work, I can probably kiss goodbye to the Riptide.<br /> 3:  Thunderwolf Cavalry -  the bane of my existence.  I hate these guys (no matter what army I face them with), and if even one gets into the Tau lines then a lot of squishy units are going to start disappearing very quickly, with kill points racking up nicely for my opponent <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> 
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</div><br /> <font color='green'><b>DEPLOYMENT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Tau deploy everything except the crisis team, who stay in reserve.  Kroot and Stealth suits will infiltrate.  <br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/4_zpslxn3v66v.jpg"  /></a><br /> <br /> Fire warriors, with Cadre on the Quadgun, pathfinders and broadsides castle up behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and ruins on the left flank<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/5_zpsl0jaz5l9.jpg"  /></a><br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/6_zps0ik12kqa.jpg"  /></a><br /> <br /> Riptide goes in the centre, with Hammerhead and other pathfinder team on right back flank<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/7_zpsiznd7kh6.jpg"  /></a><br /> <br /> While Piranha and smaller fire warrior squad push up to deployment line on right flank.  Command squad pushes up to the line in centre to try and provide <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> early doors before assault jumping back to join up with others.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/8_zpsfr1gracb.jpg"  /></a><br /> <br /> Space Wolves deployment is pretty quick, Thunderwolves and Wolf Lord on left, Knight on right, everything else in reserve.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/9_zpsjzz4gmsa.jpg"  /></a><br /> <br /> Tau infiltrators come in, with Kroot going in the centre to screen (<span style="font-size: 9px; line-height: normal;">for 'screen', read speed bump</span>)<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/10_zpsc97aiz4t.jpg"  /></a><br /> <br /> While stealth get in behind the knight (I mistakenly think knights are AV10 on the rear and look forward to some burst cannon fun.  They are obviously not, so these guys play no further part in the game and just stick around for line breaker :( )<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/11_zpscyqotkw9.jpg"  /></a><br /> <br /> My deployment is slightly aggressive, with my commander and riptide exposed to counter the beta strike.  <br /> <br /> But it should be ok, 'cos I'm going first.  <br /> <br /> So, the Champions of Fenris roll to seize..... and of course, SUCCEED!   <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> <br /> 
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</div><br /> <font color='Green'><b>TURN 1</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Bam!  Drop pod comes in, scatters slightly off but still manages to put 6 twin linked combi-plasmas in rapid fire range of the riptide.   Shortest debut ever on the cards?<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/12_zpscrw5j2ki.jpg"  /></a><br /> <br /> Terminators come in as part of the same formation, and <span class="glossaryitem" onmouseover='gp(471);'>DS</span> right alongside looking to dish some pain to either Missilesides or the Commander.  Wolves and Knight move up, Flyer and lone wolves still in reserve.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/13_zpsd7dbbx8x.jpg"  /></a><br /> <br /> OK, my turn to take apart this alpha strike - <b>interception Time! </b><br /> <br /> Firstly, Riptide overcharges the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> and uses <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> to target the tightly packed wolf guard.... only to scatter off 12 inches and almost hit the commander  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  not quite the contribution I was looking for from the big fella.  <br /> <br /> Broadsides fire everything they got at the Terminators, and have better luck - reducing them to two.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/14_zpscqvrseif.jpg"  /></a><br /> <br /> Wolf guard take aim with 12 plasma rounds, and don't miss a single one due to being twin linked.  However, some amazing 5++ / <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> saves from the riptide see it only take 2 wounds!<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/15_zpsroz4s02t.jpg"  /></a><br /> <br /> The knight then plinks a further two wounds form the Riptide with the battle cannon, while the remaining wolf guard kill two marker drones in the commanders unit.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/16_zpsujvpccae.jpg"  /></a><br /> <br /> Poor placement by me means the Thunderwolves charge the kroot, munching through the most ineffective speed bump ever, and consolidate behind cover.  This gives the space wolves <b>First Blood</b><br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/17_zpslsuvilru.jpg"  /></a><br /> <br /> Turn Overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/18_zpsy7duf81z.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  Piranha drops his drones and shoots up the right flank, along with the smaller fire warriors squad.  Riptide, having no weapons to shoot after intercepting, tries to back off.  Everything else stays still, with the buffsuit choosing <i>furious charge</i> for his unit from the PENchip this turn.<br /> <br /> Pathfinders light up the Thunderwolves, and both sets of fire warriors (including the unit buffed by the fireblade) and the hammerhead (using sub-munitions) take aim, managing to kill all but two.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/19_zps7rvachr5.jpg"  /></a><br /> <br /> Broadsides have nothing to contribute having intercepted, so the commanders unit shoot at the remaining terminators, killing one.  They then charge the last one, loosing both remaining marker drones and a wound on the bodyguard in combat but eventually taking him down.  Ha!  Who says Tau know nothing about the assault phase...<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/20_zpsgqdvwwq0.jpg"  /></a><br /> <br /> Pathfinders on right flank and gun drones then shoot at the wolf guard, killing three between them.  They would hold.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/21_zpsnpbuafsy.jpg"  /></a><br /> <br /> turn overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/22_zpsxurylnuq.jpg"  /></a><br /> <br /> <b>As it stands – Tau 2:2 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 2</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Reserve rolls result in the Stormclaw and one lonewolf coming in, the former making a beeline directly for the riptide.  I intercept the stormclaw with the quadgun and get a pen, but only roll a 1 on the damage table <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> Stormclaw then gets its revenge, shooting everything at the riptide and killing him stone dead.  Not the best debut for the big fella, shooting one shot which scattered wildly off target, but he did at least soak up a lot of fire.  I guess I just need more practice with it...<br /> <br /> Knight charges the smaller unit of fire warriors on the right flank and utterly annihilates them<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/23_zpswxq21jfm.jpg"  /></a><br /> <br /> Thunderwolves and Wolfguard charge the commanders unit, surviving some poor supporting fire roles from the Tau to lose only two wolfguard in overwatch.  They then kill the Bodyguard and put three wounds on the commander, who survives mostly thanks to his iridium battle suit (although, in retrospect, it would have been better if he died)  He would hold, and combat would continue.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/24_zpsdftfffzo.jpg"  /></a><br /> <br /> Turn overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/25_zpsxu4djauz.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  Crisis team arrives from reserves and land near the knight.  With the thunderwolves and wolfguard tied up in combat, there is not much for the Tau to shoot at.  Quadgun and HRR broadsides shoot at the Stormclaw, but it jinks its way out of trouble.  <br /> <br /> My intention with the knight was to ignore it until everything else was taken care of, but since that plan is quickly unraveling and there not being much else to shoot at, I decide to have a go.  Crisis team, Missilesides, Hammerhead and piranha all have a pop...and take it down!  Missilesides doing solid work stripping the last three hull points between them!  It falls on the crisis and almost kills them, but they and the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> emerge from the explosion unscathed.<br /> <br /> Combat, and it predictably goes rather badly for the commander, who gives up <b>Slay the Warlord</b>.  The Wolves them consolidate right in front of the fire warriors.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/26_zps8u6lrdza.jpg"  /></a><br /> <br /> While the Wolfguard consolidate towards the missilesides.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/27_zpskd9fx50x.jpg"  /></a><br /> <br /> Nightmare scenario for the Tau is now in place.<br /> <br /> <b>As it stands – Tau 3:7 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 3</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Final Lone wolf comes in, Deep Striking next to the Missilesides.  Stormclaw drops into hover mode and goes after the crisis (which it fails to hurt due to snap shooting).  <br /> <br /> Thunderwolves charge the Fire warriors, loosing the remaining Thunderwolf cavalry to overwatch.  The wolf Lord doesn't need him though, as he sweeps the 12 man unit and the fireblade all on his own.  He then consolidates into the ruin.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/28_zps2nfb54iw.jpg"  /></a><br /> <br /> The Wolfguard don't fair quite as well though, losing four to the Missilesides in overwatch and drawing the combat.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/29_zpsuebw2h6q.jpg"  /></a><br /> <br /> Lone wolf then charges the hammerhead, taking a wound to longstrike's overwatch but dealing two penetrating hits of his own, immobilizing and stunning the tank.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/30_zpskytp7czf.jpg"  /></a><br /> <br /> Turn overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/31_zpsvqzf2s0k.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  My opponent has opened up an uncatchable lead in the kill points, so I am just playing for pride now.  <br /> <br /> Railsides come down to give the wolf lord some rail and plasma to the face.  However, they only deal one wound due to snap shooting the Rail rifles and the Wolf lords Warlord trait coming in handy for once...<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/32_zpsdvtnefd8.jpg"  /></a><br /> <br /> Crisis and Piranha shoot at the hovering Stormclaw, but only manage a glance between them<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/33_zps5jmjwnpq.jpg"  /></a><br /> <br /> Pathfinders rush in to help the beleaguered Hammerhead, tying up the lone wolf in combat for a turn with the loss of one pathfinder.  They would hold.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/34_zpsjousn6ft.jpg"  /></a><br /> <br /> <b>As it stands – Tau 3:9 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 4</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Stormclaw goes back into flying mode, heads over to the Hammerhead and finished the Job.  Lone wolf fails to defeat the Pathfinders, killing one but remaining tied up.  <br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/36_zpsyaimyqkl.jpg"  /></a><br /> <br /> Wolf Lord charges the Railsides and easily sweeps them, consolidating back into the ruins<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/37_zpsc4pgfut3.jpg"  /></a><br /> <br /> Missilesides actually manage to kill off the remaining wolfguard in combat (yes, you read it here first - Tau win TWO combats in one game), but not before the other lone wolf piles in and kills one of the broadsides.  Combat would be a draw.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/38_zpsr4fwonql.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  With only a handful of units left, and being well behind in the <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>, the Tau call it a day.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/39_zpsuqqlgsyi.jpg"  /></a><br /> <br /> 
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</div><br /> <font color='green'><b>RESULT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <font color='green'><b>VICTORY POINTS</b></font><br /> <br /> <b> Space Wolves: 12 pts</b><br /> First Blood 1pt<br /> Slay the Warlord 1pt<br /> Line breaker 1pt<br /> Kill Points 9pts<br /> <br /> <b> Tau 4 pts</b><br /> Line breaker 1pt<br /> Kill Points 3pts<br /> <br /> <font color='green'> <b>SPACE WOLVES VICTORY!</b> </font><br /> <br /> <font color='green'><b>BREAKDOWN</b></font><br /> <br /> Decisive moment – A lot of mistakes from me, and having the initiative seized didn't help, but really this game was lost on rolling Purge the Alien as the random mission.  Despite having more than double the points on offer, it also meant the space wolves didn't have to leave anyone guarding objectives and could just smash everything into the Tau lines with reckless abandon, which they did very effectively.<br /> <br /> <b>Key units</b><br /> <br /> <b> Tau:</b> Missilesides - They kept the Tau in fight while others were falling around them - not only killed the majority of the Wolf Guard Terminators when they arrived, but did most of the damage to the wolfguard unit and eventually beat them in close combat, as well as provided the killing blow to the Knight.<br /> <br /> <b> Space Wolves</b>  Wolf Lord.  Quite simply chewed through everything the Tau had to offer.  Poor placement of the Kroot helped get these guys up the board, and seizing the initiative meant the Tau only had one round of firing before they got into their lines, but he contributed to a massive 8 out of the 12 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> for the Space Wolves, and only suffered a single wound in exchange.  Great work.<br /> <br /> <font color='green'><b>STATS</b></font><br /> <br /> <b> Tau: </b><br /> Models remaining 15/57<br /> Kill to Death Ratio 0.5<br /> Efficiency 34%<br /> <br /> <b> Space wolves</b><br /> Models remaining 5/26<br /> Kill to Death Ratio 2.0<br /> Efficiency 66%<br /> 
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</div><br /> <font color='green'><b>POST GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Well that was a really tough game, but a good test for me and my Tau who I am still relatively inexperienced with.  My opponent was great fun too, and the game was played in a very casual manner which is what the bank holiday calls for  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> A real shame I didn't get to use the new Riptide a bit more too, but I will take that as a sign from the gaming gods that he needs to be properly painted before entering the field of battle again!<br /> <br /> In hindsight I think my list might have been a bit too casual, I wasn't really expecting to face a knight and that Wolfguard Thunderstrike Formation is pretty hard hitting. And of course, the bad luck in rolling for the mission and being seized on didn't help me none either, but that's just part of the game and something I need to learn to deal with on the fly - besides, that kind of luck always evens itself out in future games  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> 
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</div><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2015 09:11:44]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ Looks like your opponent figured out how to make Templars competitive again . <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2015 12:37:23]]> GMT</pubDate>
				<author><![CDATA[ Dozer Blades]]></author>
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				<title>Re:1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ First off, thanks for the great battle report! Very descriptive, and very good photos! Get that army painted up though - I was rooting for the Space Wolves because more of them were painted ;-). Great to see such fantastic terrain in Hong Kong!<br /> <br /> I think it was a big mistake to put the Kroot up mid-field. Not only were they not a speedbump, but the extra charge-range it gave your opponent probably meant he got to you even faster! Regardless of whether the initiative was seized or not, this was a bad call. Since you knew that the Wolves were going to drop in and around you, placing this sacrificial unit somewhere near your main lines would have given you a counter-charge unit that might have been more successful against something like the Wolf Guard. When I face against an army with lots of deep strike, and I have lots of units, I consider where, if I was my opponent, I'd be likely to try and drop. I either then make sure my armour values aren't exposed (back up to walls), I have cover with my infantry (which, during first-turn night, is SUPER effective!), or I even place models all around that area to make sure it's not even possible to deep strike there. The Kroot might have been a possibility for this!<br /> <br /> The mission definitely was an up-hill battle for you. Since there's a super-heavy involved, consider requesting from your opponent that super-heavies give a victory point for every 3 hull points lost. It appeared in the book that introduced super-heavies to the game as a way to help balance their power, and some tournaments use this rule as a way to score additional secondary points. It wouldn't change the outcome of this game, but can be helpful. Also, are you sure that just because the Lone Wolfs aren't scoring models that they don't count as a kill point? I'm not 100% sure (don't have the book in front of me), but I think it just means that they can't hold or contest objectives.<br /> <br /> Good luck in your next match!]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2015 13:43:07]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ A great battle report! Really love your work and hope to see more]]></description>
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				<pubDate><![CDATA[Wed, 15 Apr 2015 17:09:17]]> GMT</pubDate>
				<author><![CDATA[ Doombiscuit]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ <blockquote><div><cite>Dozer Blades wrote:</cite>Looks like your opponent figured out how to make Templars competitive again . <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>  Ha ha ha, love it.  Will pass on your mirth!<br /> <blockquote><div><cite>Yarium wrote:</cite>First off, thanks for the great battle report! Very descriptive, and very good photos! Get that army painted up though - I was rooting for the Space Wolves because more of them were painted ;-). Great to see such fantastic terrain in Hong Kong!</div></blockquote><br /> Glad you enjoyed it, the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> has a great selection of scenery thanks to the veterans and their regular events.<br /> <blockquote class="uncited"><div>I think it was a big mistake to put the Kroot up mid-field...</div></blockquote>Yep, I agree - as I said in the write up my Infiltrators deployment in general was all over the place.  The original plan had been to place the kroot centrally so they would get first turn of shooting in on the wolves and then an over watch shooting phase when they inevitably charged them (both of which supported by the Mark 'O unit). I gambled on him not seizing, and lost - but hey, that's what happens sometimes in a dice game  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Using the kroot to deny him space to deploy the drop pod wouldn't have worked for me as I wanted him to deploy in nice and close, as I had hoped to eliminate both units with the ensuing <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> firestorm.  Again though, the Riptide's <span class="glossaryitem" onmouseover='gp(60);'>IA</span> scattered wildly off and the Railsides failed to kill anything between them, so it was a case of bad dice/not enough <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> units.<br /> <blockquote class="uncited"><div> are you sure that just because the Lone Wolfs aren't scoring models that they don't count as a kill point? I'm not 100% sure (don't have the book in front of me), but I think it just means that they can't hold or contest objectives.</div></blockquote>  Hmm, you are right - having just read the Lone Wolf codex entry and <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> I think they would have given away a <span class="glossaryitem" onmouseover='gp(140);'>VP</span> each.  Had I known that I would have prioritized them a bit more,  Oh well, live and learn  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <blockquote class="uncited"><div>Good luck in your next match!</div></blockquote>  Thanks, I will definitely be going for a rematch!  Maybe this time I will field the dreaded FBSC...<br /> <blockquote><div><cite>Doombiscuit wrote:</cite>A great battle report! Really love your work and hope to see more</div></blockquote>  Thanks!  Will post the rematch here when its done  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 03:01:51]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ Very nice battle report! It seems the marines were able to close the distance via drop pods. More fire warrior over watch I suppose?]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 03:48:33]]> GMT</pubDate>
				<author><![CDATA[ O'connell]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e38dce4229a27a4a451360d533adb6a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7756969.page"><b>O'connell wrote:</b></a><br/>Very nice battle report! It seems the marines were able to close the distance via drop pods. More fire warrior over watch I suppose?</div></blockquote>Well, I actually had two units of pathfinders in supporting fire range of units that got charged but decided not to use their marker lights in over watch to boost the fire warriors <span class="glossaryitem" onmouseover='gp(14);'>BS</span> because I thought it was a douchy thing to do.  In the face of that <i>Wolfguard Thunderstrike Formation</i> and a Knight I should probably not have worried about looking like 'That Guy'.<br /> <br /> Next time I may go for a full Fire Base Support Cadre <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>'d up to the eyeballs with two full squads of fire warriors and pathfinders in supporting fire.  Of course, he may never play me again after that.....]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 05:24:15]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a5a928059dbb66a4715ac613945deeb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7757083.page"><b>Iapedus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e38dce4229a27a4a451360d533adb6a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7756969.page"><b>O'connell wrote:</b></a><br/>Very nice battle report! It seems the marines were able to close the distance via drop pods. More fire warrior over watch I suppose?</div></blockquote>Well, I actually had two units of pathfinders in supporting fire range of units that got charged but decided not to use their marker lights in over watch to boost the fire warriors <span class="glossaryitem" onmouseover='gp(14);'>BS</span> because I thought it was a douchy thing to do.  In the face of that <i>Wolfguard Thunderstrike Formation</i> and a Knight I should probably not have worried about looking like 'That Guy'.<br /> <br /> Next time I may go for a full Fire Base Support Cadre <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>'d up to the eyeballs with two full squads of fire warriors and pathfinders in supporting fire.  Of course, he may never play me again after that.....</div></blockquote><br /> <br /> Haha convince him you've gotten better. Regardless of the fact, the fire warriors could have shredded the wolf guard with pulse fire considering the large amount of shots, I'm sure they would have at least broken.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2015 14:44:19]]> GMT</pubDate>
				<author><![CDATA[ O'connell]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e38dce4229a27a4a451360d533adb6a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7757989.page"><b>O'connell wrote:</b></a><br/>the fire warriors could have shredded the wolf guard with pulse fire considering the large amount of shots, I'm sure they would have at least broken.</div></blockquote>They almost did, whittling them down to one Thunderwolf + Wolf Lord in the first round of shooting, then dispatching the final Thunderwolf in overwatch when they were charged.  Unfortunately, the Wolf Lord prevented them from breaking, while his 2+ runic armour and the warlord trait allowing him to reroll one failed save per turn made him pretty resilient to the fire warriors pulse rifles.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2015 01:31:37]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>Game 2:  1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <b><font color='cyan'><span style="font-size: 20px; line-height: normal;">Game 2:  1750pts Tau Empire vs Champions of Fenris with Knight Allies</span></font></b><br /> <br /> Ok, so after the complete whipping handed to my little blue dudes by the venerable William and his Space Wolves in the first game, he very graciously offered the Tau a chance of redemption and agreed to a rematch.  1750 points again, some variations to my list (see below) but William threw a curve ball and stuck with exactly the same list!  Ah, well, <i>if it ain't broke don't fix</i> it I guess...<br /> <br /> <font color='green'><b>OPPOSING FORCES</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Tau Forces: Fire Warriors from the Setpworld of Fi’Rios 1749pts</b><br /> Battle Forged <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander, Dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Drone Controller, Target Lock, Onager gauntlet, 2x Marker Drones 157pts<br /> -Crisis Bodyguard x2, Dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Target Lock, 4x Marker Drones 182pts<br /> Cadre Fireblade, 60pts<br /> <br /> Troops<br /> Kroot Carnivore Squad x10, sniper rounds 70pts<br /> Fire Warrior Team x12, 108pts<br /> <br /> Elites<br /> Crisis Suits x2, Dual Plasma Rifle,  104pts<br /> Crisis Suits x2, Dual Fusion Blaster,  104pts<br /> Stealth Suit x3, <span class="glossaryitem" onmouseover='gp(389);'>BC</span> x3, 90pts<br /> <br /> Fast Attack<br /> Gun drone squadron x7, 98pts<br /> Pathfinder Team x6, 66pts<br /> <br /> Firebase Support Cadre Formation<br /> Riptide, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, Stim Injector, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 225pts<br /> Broadside Suit x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, 210pts<br /> Broadside Suit x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma Rifle, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, 225pts<br /> <br /> Fortifications<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>,  50pts<br /> <br /> <b>Total Models</b> 59 /Infantry 58 /Characters 2 /<span class="glossaryitem" onmouseover='gp(93);'>MC</span> 1/ Wounds 80/ Kill Points 13<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/1_zpsr5gxcg6e.jpg"  /></a><br /> <br /> <b>Imperial Forces: Space Wolves (Champions of Fenris) with Knight Allies 1750pts</b><br /> Company of the Great Wolf Detachment / Wolfguard Thunderstrike Formation / Knight Ally Detachment<br /> <br /> <u>Company of the Great Wolf Detachment</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Wolf Lord, Thunderwolf Mount, Runic Armour, Krakenbone Sword,  210pts<br /> <br /> Elites<br /> Lone wolf, Terminator Armour, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 75ps<br /> Lone wolf, Terminator Armour, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 75ps<br /> <br /> Fast Attack<br /> Thunderwolf Cavalry x5, Chainsword & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5, 275pts<br /> <br /> Heavy<br /> Stormfang Gunship, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Hellfrost Destructor, Stormstrike Missile x2, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> x2 220pts<br /> <br /> <u>Wolfguard Thunderstrike Formation</u> (basically <span class="glossaryitem" onmouseover='gp(126);'>TL</span> on all ranged weapons on arrival, all units arrive together)<br /> <br /> Wolf Guard x10, combi-plasma x6, 240pts<br /> - Drop Pod 35pts<br /> Wolf Guard Terminators x5, <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x5, combi-plasma x4, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & Cyclone Missile Launcher, 225pts<br /> <br /> <u>Knight Detachment</u><br /> <br /> Imperial Knight Paladin, Rapid-fire battle cannon, Heavy Stubbers 375pts<br /> <br /> <b>Total Models 26</b>/Infantry 17/Characters 1 /Vehicles 3/Cavalry 6/ Wounds 44/ Kill Points 9 <br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/2_zpsok5vujsp.jpg"  /></a><br /> <br /> 
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</div><br /> <font color='green'><b>PRE GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Mission:</b> Random - we roll Purge the Alien AGAIN! (Aaaaarrgghhh!!!!!)<br /> <b>Deployment:</b> Random - We roll Vanguard Strike (Yeah, the annoying one  <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> )<br /> <b>Initiative:</b> Space Wolves win the roll off and choose to go first ( <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> )<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/3_zpsvjtuidoa.jpg"  /></a><br /> <br /> <b>Warlord Traits:</b>  Tau roll on their Traits and get 'Through Boldness, Victory', but since the command squad will be starting on the field of battle it is entirely redundant<br /> The Wolf Lord rolls on CoF supplement traits and gets 'Thread Cutter' (although I am not entirely sure - When fighting in a challenge, the Warlord re-rolls all failed To Wound rolls or something)'.<br /> <br /> <b>Psychic: </b> None<br /> <br /> <b>Reasons why Tau will win:</b><br /> <br /> 1: FBSC!!!  OK, so this is my first time fielding this formation so I'm really hoping it will live up to the hype.  And what's not to hype?  Preferred enemy and tank hunter on Broadsides and Riptide?  All <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>'d up to the eyeballs?  Game winner right here... right?<br /> 2: Purge the Alien. Yes, I will try the old 'turn my disadvantage to my advantage' philosophy.  At least I know what to expect - for them to come at me with everything, crashing and smashing into my lines.  This time, I will use my screening troops to try and delay the thunderwolves while I deal with other units, as well as clumping my <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> stuff together to take out any drop pod shenanigans.  I will then hopefully get two full turns of massed fire to whittle the wolves down before they reach my lines.<br /> 3: Volume of Fire.  This is the only way I can think of to deal with the Thunder wolves, and Tau have multiple units who can pump out obscene amounts of S5+ fire.  I just have to hope my kroot and stealth teams can hold them up...<br /> <br /> <b>Reasons why the Space Wolves will win:</b><br /> <br /> 1:  Purge the Alien - What, AGAIN!  Ahhhhh crapsticks.  The odds are not so stacked against the Tau this time though -  The space wolves force ships 9 Kill points (up from 7 due to lone wolves counting) while my Tau ship just the 13 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> (down from 15 in the last game). Factor in that no marine units are exactly squishy, while I have only really two or three that aren't, and the Tau are still going to have to table the marines to win this one.<br /> 2:  Great Wolf Formation - Thanks to the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, it will arrive turn one, delivering three units, 10 combi-plasma's, a cyclone missile launcher and a butt load of bolters, all of which will be twin linked, right into the heart of my lines.  If my <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> units don't do their dirty work, I can probably kiss goodbye to the Riptide.<br /> 3:  Thunderwolf Cavalry -  the bane of my existence.  I hate these guys (no matter what army I face them with), and if even one gets into the Tau lines then a lot of squishy units are going to start disappearing very quickly, with kill points racking up nicely for my opponent <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"><br /> <br /> 
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</div><br /> <font color='green'><b>DEPLOYMENT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Space Wolves deploy the Knight, Thunderwolves and both lone wolves up on their DZ edge.  Everything else stays in reserve.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/4_zpslpwlaziu.jpg"  /></a><br /> <br /> The Tau Deploy the pathfinders, fire warriors with fireblade, missilesides and riptide centrally behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.  Railsides deploy slightly forward and left in cover, while the Mark 'O unit flanks on the left.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/5_zpskaw9uwmh.jpg"  /></a> <br /> <br /> Infiltrators deploy, with the Kroot massing in the central ruin<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/6_zpskzyhalge.jpg"  /></a><br /> <br /> And the Stealth suits on the left flank<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/7_zps7telyrbi.jpg"  /></a><br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/7a_zpszo7b7uuk.jpg"  /></a><br /> <br /> The Tau roll to seize..... and fail.<br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 1</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  The Great Wolf Formation smashes onto the field, with the Drop pod going for the risky landing near the Tau table edge, but scoring a direct hit right in the heart of the broadsides.  <br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/8_zpsseqofm69.jpg"  /></a><br /> <br /> The lads pile out and start warming up the combi-plasmas<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/8a_zpsnwysfnjn.jpg"  /></a><br /> <br /> The Wolf Guard Terminators come down on the left flank, eyeing the skulking stealth suits<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/9_zpsw6a74hdv.jpg"  /></a><br /> <br /> While the Thunderwolves rush forward towards the apprehensive kroot<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/10_zpsqhsampwm.jpg"  /></a><br /> <br /> And the Knight rumbles towards the Tau fortified position<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/11_zpskou7xenk.jpg"  /></a><br /> <br /> Time for the Tau to put out the welcome mat - the broadsides activate their EWOs and intercept!  The wolf guard disembarking the drop pod are annihilated by massed missile and rail rifle fire, giving Tau <b>First Blood</b><br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/12_zpstvlkckfb.jpg"  /></a><br /> <br /> Wolf guard Terminators get their revenge though, wiping out the stealth suits with their combi-plasma fire<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/13_zps6t7liyku.jpg"  /></a><br /> <br /> Thunderwolves try to charge the kroot... but blow it, failing the 9" distance (even with fleet rerolls!)<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/14_zps8sehwsk3.jpg"  /></a><br /> <br /> The Knight kills a handful of fire warriors behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>, but they hold thanks to the fireblade.  With that, the Space Wolves turn is over.<br /> <br /> <u>Tau Empire</u>:  Tau do very little movement - my first every attempt at nova charign the riptide (this time it has live dlong enough) and of course it fails and takes a wound   <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> .  It then tries to get away from the onrushing knight and leaps over the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.  In shooting, everything goes after the thunderwolves - Mark 'O lights them up for five tokens but cause no wounds with their missilepods, while the Riptide hits them with the overcharged <span class="glossaryitem" onmouseover='gp(60);'>IA</span> blast, killing one and wounding another.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/15_zpsblebneew.jpg"  /></a><br /> <br /> Having expelled all the broadsides fire intercepting the drop pod marines, and the fire warriors not able to hurt the only unit in range (the knight) the Tau turn ends.<br /> <br /> <b>As it stands – Tau 2:1 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 2</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  The Stormfang comes in and immediately gets into the thick of it.  The Tau player decided not to intercept so he can make use of marker lights in his own turn (this is a mistake)<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/16_zpsa9fnorex.jpg"  /></a><br /> <br /> The Knight continues its implacable advance<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/17_zpsrpj9ojnm.jpg"  /></a><br /> <br /> While the thunderwolves and lone wolves move towards the kroot<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/18_zpsjk5vgyxy.jpg"  /></a><br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/18a_zpsg7bs3lsi.jpg"  /></a><br /> <br /> Wolf Guard Terminators move towards the Mark 'O unit but fail to cause any damage in shooting<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/19_zpsyy5hvnat.jpg"  /></a><br /> <br /> Stormfang opens up, doubling out two railsides in cover and putting two wounds on the Riptide (<i>really</i> should have intercepted that sucker!)  Lone broadside would hold.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/20_zpsjn9r6rdk.jpg"  /></a><br /> <br /> Thunderwolves decimate the hapless kroot in close combat, but take another wound in over watch<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/21_zpsq7bpaec7.jpg"  /></a><br /> <br /> While the knight charges the riptide...<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/22_zpszqwnvwhw.jpg"  /></a><br /> <br /> ...killing him very very dead, but not before taking a glancing hit in over watch from the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> (and yes, before you ask,  I forgot to give him supporting fire from the broadsides  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> )<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/23_zpsqulkryw8.jpg"  /></a><br /> <br /> Knight and wolves consolidate pitifully small amounts, and with that the Space Wolves turn is over.<br /> <br /> <u>Tau Empire</u>:  The Tau line is under serious pressure now - time for the reserves to come in!  The Tau roll some hot dice, and both Crisis teams and the drone squad come in.  The plasma crisis drop behind the wolf guard and lone wolves<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/24_zpsnb64e9jj.jpg"  /></a><br /> <br /> While the gun drones come down in front of the thunderwolves (surviving 7 dangerous terrain tests in the process!)<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/25_zpss9cujwdu.jpg"  /></a><br /> <br /> Fusion team come in behind the Knight, putting it in a tough spot between them and the missilesides. Which way will that shield go?<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/26_zpsamwtstze.jpg"  /></a><br /> <br /> Knight opts for shields front, judging the tank hunting missilesides to be the greater risk.  The pathfinders light him up for a token, and the fusion suits use it to put four hits on  him.  He goes down in a melta-induced fireball, taking a luckless fire warrior with him<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/27_zpsfudkks7i.jpg"  /></a><br /> <br /> Missilesides and gun drones then throw everything at the thunderwolves, decimating them.  All wolves are lost, and the wolf lord is down to a single wound!<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/28_zpstc0mkuly.jpg"  /></a><br /> <br /> Plasma Crisis team cause no damage to the wolf guard terminators and assault jump away<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/29_zpsb9yj64pd.jpg"  /></a><br /> <br /> While the Mark 'O unit also back away to the table edge, trying to stay out of various charge ranges<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/30_zpsupsk5nqt.jpg"  /></a><br /> <br /> The squishy Tau forces breath a short lived sigh of relief<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/31_zpsbipeqztq.jpg"  /></a><br /> <br /> <b>As it stands – Tau 4:3 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 3</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Space Wolves numbers are now severely depleted.  To make matters worse, I completely forget to take any photos of the space wolves activities this turn  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> <br /> The Wolf Guard terminators kill off the plasma crisis team, doubling them out with crack missiles from the cyclone missile launcher,  They then also take out a marker drone from the Mark 'O unit with storm bolter fire.<br /> <br /> The Stormfang then drops into hover mode, moving behind the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> to circumvent the cover save and doubles out two Missilesides (despite them going to ground).  The remaining broadside would hold.<br /> <br /> The Wolf lord then charges the drone squadron, killing them all and consolidating towards the lone railside hiding in the ruins.<br /> <br /> Again, apologies for the lack of photos - the Mont'au had the better of me!<br /> <br /> <u>Tau Empire</u>:  The Lone railside takes down the Wolf Lord with a rail shot to the face, giving the Tau <b>Slay the Warlord</b><br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/32_zpsg4uuxj9o.jpg"  /></a><br /> <br /> The Fusion suits also take out a Lone Wolf, before assault jumping back into cover<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/33_zpsr06kqpi8.jpg"  /></a><br /> <br /> The last Missileside fails to hit the Stormfang (on account of having gone to ground last turn) while the Mark 'O unit takes out two wolf guard terminators with their missile pods.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/34_zpssnhtf2jz.jpg"  /></a><br /> <br /> <b>As it stands – Tau 7:5 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 4</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Thinks are Looking bleak for the space wolves now, but they could still win if the game ends before they get tabled and they manage a few more <span class="glossaryitem" onmouseover='gp(316);'>KPs</span>.  The Wolf guard and lone wolf continue to move towards the Tau lines, but painfully slowly.  The stormfang lifts the space marines spirits though - it remains in hover mode and takes down both lone broadsides in one turn!<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/35_zpst8bsfkny.jpg"  /></a><br /> <br /> Two vital kill points for the Space Wolves!<br /> <br /> <u>Tau Empire</u>:  The Tau need to wrap this up before running out of time.  The Fusion crisis move in on the Stormfang...and blow it out of the sky, getting two 6's on the vehicle damage table!  These guys are on fire!<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/36_zpsuitvnnhd.jpg"  /></a><br /> <br /> The Fire warriors manage to snipe a wolf guard terminator (with the help of the pathfinders <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>), while the Mark 'O unit opt to take out the drop pod they are standing on.  It inevitably explodes, but they survive intact<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/37_zpstln8sxwr.jpg"  /></a><br /> <br /> <b>As it stands – Tau 9:7 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 5</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  the remaining wolves decide to go out in a blaze of glory!  They move forward.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/38_zpsclz3z0y7.jpg"  /></a><br /> <br /> Shooting is directed at the fusion crisis team, but they only manage to cause them to go to ground<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/39_zpsmp2vsh8i.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  Shooting for the Tau is largely a bust, only managing a single wound on the lone wolf with a snap shot from the fusion suits<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/40_zps7zq2yaya.jpg"  /></a><br /> <br /> We roll to see if the game continues... and it does!<br /> <br /> <b>As it stands – Tau 9:7 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 6</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Space Wolves push forward, but are out of steam now.  They shoot at the crisis, but again cause no damage<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/41_zpsnyjkhbzz.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  The Mark 'O unit takes down the remaining wolfgaurd, leaving the lone wolf as the last man standing.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/42_zpsfmo3norn.jpg"  /></a><br /> <br /> Crisis shoot and miss<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/43_zps4hvd2hpy.jpg"  /></a><br /> <br /> Leaving it to the fire warriors to finish the job, which they do with the very last shot!<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Rematch/44_zpsdm9fg9wg.jpg"  /></a><br /> <br /> And with that, the Space Wolves force is tabled.<br /> <br /> 
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</div><br /> <font color='green'><b>RESULT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <font color='green'><b>VICTORY POINTS</b></font><br /> <br /> <b> Space Wolves: 7 pts</b><br /> Kill Points 7pts<br /> <br /> <b> Tau 11 pts</b><br /> First Blood 1pt<br /> Slay the Warlord 1pt<br /> Kill Points 9pts<br /> <br /> <font color='green'> <b>TAU VICTORY!</b> </font><br /> <br /> <font color='green'><b>BREAKDOWN</b></font><br /> <br /> Decisive moment – lots of important moments in this game - the thunderwolves failing their charge on the kroot T1, the Tau player opting to not intercept the Stormfang when it arrived, the Riptide jumping out of cover right into the knights path - but the key moment has to be the arrival of the fusion suits.  They immediately put the knight in a no win situation shield-wise, and capitalized on it by putting him down in one round of shooting (for those that are interested - 4 hits at BS4 (thanks to <span class="glossaryitem" onmouseover='gp(328);'>ML</span> token from the pathfinders), two glances and two pens, one of which got an explodes result and rolled a 6 for D3 hull points in damage).  This relieved the pressure on the Tau line and gave them time to bring their guns to bear on the other onrushing threats (namely the thunderwolves).<br /> <br /> <b>Key units</b><br /> <br /> <b> Tau:</b> Fusion Crisis.  Arrived at the decisive moment, not only took out a knight but also the Stormfang and a Lone wolf, accounting for three of the <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>.  Survived until the end of the game to boot.<br /> <br /> <b> Space Wolves</b>  Stormfang.  Deployed very aggressively right into the heart of the Tau lines and took out all the broadsides single handedly, circumventing the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> cover and doubling them out with AP2/1 shooting.<br /> <br /> <b>STATS</b><br /> <br /> <b> Tau: </b><br /> Models remaining 16/59<br /> Kill to Death Ratio 0.6<br /> Efficiency 37%<br /> <br /> <b> Space wolves</b><br /> Models remaining 0/26<br /> Kill to Death Ratio 1.6<br /> Efficiency 63%<br /> 
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</div>
</div><br /> <font color='green'><b>POST GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Wow, another really tough game, and more valuable experience for me and my Tau.  The pace of this game was frenetic, making it feel very cinematic as a sort of desperate last stand.  As usual, My opponent was great fun too, and the game was played in a very casual manner <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Although still up against it in kill points, I think this revised list was a bit more resilient to the Space Wolves direct assault,  The FBSC formation definitely made a difference - while not massively <span class="glossaryitem" onmouseover='gp(280);'>OP</span> or utterly game changing, Preferred Enemy (and to a lesser extent tank hunter) came in useful.  The increased number of broadsides with <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> also meant that the turn 1 Deep strikers cold be dealt with more effectively - losing almost 300 points before you have fired a shot would be quite hard for most armies to come back from, but fair play to my opponent he almost did!<br /> <br /> A close result, and I have no doubt that I can play tactically better than that, but overall a thrilling game and a look forward to the next one!<br /> 
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</div><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2015 03:01:44]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ Awesome report! Thanks for sharing.]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2015 13:48:18]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
			</item>
			<item>
				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ Funny... The tau are painted similar to <span class="glossaryitem" onmouseover='gp(124);'>SW</span> colors and the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are proxied by <span class="glossaryitem" onmouseover='gp(15);'>BT</span>... Anyway, great report and thanks for sharing!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2015 13:57:38]]> GMT</pubDate>
				<author><![CDATA[ Thatguyhsagun]]></author>
			</item>
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				<title>Re:1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ Great Batrep. Tau got a much better fight in this rematch <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Fusion suits put up an execellent performance. The IK is destoryed under a very hard decision where there is almost no chance to survive. It is almost a textbook demostration of how to counter a IK. But I do think use the shield to protect the back and with some slight good saving throw would let the IK have maybe a slightly better. As the missileside only have 12 S7 shots that can only glance the front armor on a 6. Assume all 12 shots hit, and "tank hunter" would averagely let them glance 4 times (already rounded up), and the IK is with one <span class="glossaryitem" onmouseover='gp(661);'>HP</span> left. The fusion shots are more dangerous due to AP1, but fewer shots may let the 4+ save be easier to deflect the harm. If the fusion suits failed to finish the IK, it may distract the missilesides to strip off the last one or two <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, then the Wolve Cav may live much longer.<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> One more thing. It is proposed to build all the droppod interior. So even the doors must open it may block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> against Missilesides interceptor fire if the marine models can be properly placed.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> <br /> Actually I think the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> Missilesides are more dangerous than <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Ripetide for droppod units, unless it is a dreadnought. While Riptide is more dangerous against <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Terminators like Deathwings or <span class="glossaryitem" onmouseover='gp(305);'>GK</span> deepstriking without <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>. As they are base contact the large blast is more effective, while droppod you can spread out. But massed S7 and S5 missile shots are going to force many failed saves, so the only way to mitigate is hide at least some guy out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2015 14:34:02]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ Very nce batreps, good style with pictures and analysis. Cheers for sharing.]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2015 16:25:18]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ So out of curiosity,  how are the HRR vs the <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span> working for you? I normally see <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> as the recommended option. Do just use them to help pop Av14, or shoot down marine squads with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR?]]></description>
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				<pubDate><![CDATA[Tue, 5 May 2015 21:40:47]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><cite>buddha wrote:</cite>Awesome report! Thanks for sharing.</div></blockquote><blockquote><div><cite>Thatguyhsagun wrote:</cite>Funny... The tau are painted similar to <span class="glossaryitem" onmouseover='gp(124);'>SW</span> colors and the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are proxied by <span class="glossaryitem" onmouseover='gp(15);'>BT</span>... Anyway, great report and thanks for sharing!</div></blockquote><blockquote><div><cite>Ratius wrote:</cite>Very nce batreps, good style with pictures and analysis. Cheers for sharing.</div></blockquote>Glad you guys enjoyed it, hopefully a third rematch coming up soon!<br /> <br /> <blockquote><div><cite>Neophyte2012 wrote:</cite>Fusion suits put up an excellent performance. The IK is destroyed under a very hard decision where there is almost no chance to survive. It is almost a textbook demonstration of how to counter a IK. But I do think use the shield to protect the back and with some slight good saving throw would let the IK have maybe a slightly better. As the missileside only have 12 S7 shots that can only glance the front armor on a 6. Assume all 12 shots hit, and "tank hunter" would averagely let them glance 4 times (already rounded up), and the IK is with one <span class="glossaryitem" onmouseover='gp(661);'>HP</span> left. The fusion shots are more dangerous due to AP1, but fewer shots may let the 4+ save be easier to deflect the harm. If the fusion suits failed to finish the IK, it may distract the missilesides to strip off the last one or two <span class="glossaryitem" onmouseover='gp(661);'>HP</span>, then the Wolve Cav may live much longer.</div></blockquote>Yeah, totally agree - in this situation you have to just write off the knight and figure out what else might get hurt as a result.  If the Missilesides had taken out the knight, the fusion suits would have done much less damage to the wolves.<br /> <br /> <blockquote class="uncited"><div>One more thing. It is proposed to build all the droppod interior. So even the doors must open it may block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> against Missilesides interceptor fire if the marine models can be properly placed.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> </div></blockquote> Ha ha, I will tell William to pull his finger out!<br /> <br /> <blockquote class="uncited"><div>Actually I think the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> Missilesides are more dangerous than <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> <span class="glossaryitem" onmouseover='gp(60);'>IA</span> Riptide for drop pod units, unless it is a dreadnought. While Riptide is more dangerous against <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Terminators like Deathwings or <span class="glossaryitem" onmouseover='gp(305);'>GK</span> deep striking without <span class="glossaryitem" onmouseover='gp(427);'>GoI</span>. As they are base contact the large blast is more effective, while drop pod you can spread out. But massed S7 and S5 missile shots are going to force many failed saves, so the only way to mitigate is hide at least some guy out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>.</div></blockquote>Well, my experience has certainly been that the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> is the better interceptor for <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>.  The <span class="glossaryitem" onmouseover='gp(60);'>IA</span> is definitely great at taking out <span class="glossaryitem" onmouseover='gp(471);'>DS</span> squads of elites, but the good thing about targeting Drop pods with the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> is that it might actually take out both the squad and the drop pod in one shot (provided it doesn't scatter!)<br /> <br /> <blockquote><div><cite>Wolfblade wrote:</cite>So out of curiosity,  how are the HRR vs the <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span> working for you? I normally see <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> as the recommended option. Do just use them to help pop Av14, or shoot down marine squads with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR?</div></blockquote><span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> is definitely the way to go performance wise - I only run HRRs for the variety and because I love the model ("<i>say hello to ma' lill' friend</i>!")  They don't normally contribute much (although nailing the warlord in this game was nice) as even with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> one shot rail rifles always disappoint.  The plasma rifle is probably the more useful weapon, but even that I am thinking of trading out for the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>.  Still, hopefully the HRR will get buffed in the next dex and these guys will be as awesome as their model suggests  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2015 02:07:28]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a5a928059dbb66a4715ac613945deeb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7811644.page"><b>Iapedus wrote:</b></a><br/><br /> <blockquote><div><cite>Wolfblade wrote:</cite>So out of curiosity,  how are the HRR vs the <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span> working for you? I normally see <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> as the recommended option. Do just use them to help pop Av14, or shoot down marine squads with the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR?</div></blockquote><span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> is definitely the way to go performance wise - I only run HRRs for the variety and because I love the model ("<i>say hello to ma' lill' friend</i>!")  They don't normally contribute much (although nailing the warlord in this game was nice) as even with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> one shot rail rifles always disappoint.  The plasma rifle is probably the more useful weapon, but even that I am thinking of trading out for the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>.  Still, hopefully the HRR will get buffed in the next dex and these guys will be as awesome as their model suggests  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> </div></blockquote><br /> <br /> Alright, good to know, I've never ran them side by side really (Preferring redundancy over variety with similar units, i.e. 2 squads of missilesides, or 2 squads of HRRs, etc)<br /> <br /> I haven't tried the PRs much on the broadsides since the last edition though, mostly because I like the extra range on the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, and the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> should theoretically get more wounds depending on when you start shooting at a marine squad (I think it's reasonable to assume you could get 2-3 turns of shooting with <span class="glossaryitem" onmouseover='gp(388);'>sms</span> vs 1-2 with PR (assuming you also get rapid fire on the 2nd turn of shooting), and while the PRs will net a kill every time they wound vs marines, those 2 turns of shooting only get you 5.7 (rounded) dead marines, vs the <span class="glossaryitem" onmouseover='gp(388);'>sms</span>'s flat 6 (assuming <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, no cover, but at BS5 no cover its 7.3 wounds for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> PR (rounded from 7.29), and 11.66 with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, assuming you start shooting when they're 36" away, and move an average of 9-10in per turn, plus a charge of ave 7"). I think vs termies though, it might go in the PR's favor. Or against T6/7 (above 6 is pretty rare though).<br /> <br /> As for HRR, I'm not sure what they could do to buff them. Maybe make 'em 2 shots? +1 S against vehicles? The only advantage of the HRR is better chance to pen vehicles/hurt AV14, and against termies/WKs (I think)<br /> <br /> I personally hope Crisis get a big points reduction. Their only role (that isn't filled by something better) is either <span class="glossaryitem" onmouseover='gp(518);'>MP</span> spam, suicide melta (against AV14 and maybe AV13), and maybe hunting <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> and <span class="glossaryitem" onmouseover='gp(652);'>TEQs</span> with 2 PRs, but a riptide with an overcharged <span class="glossaryitem" onmouseover='gp(60);'>IA</span> could do that too though, and caused insta death vs T4. But crisis vomiting shots? Fire warriors/ <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> & <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> 'sides have that down much better. Especially fire warriors with a fireblade or ethereal. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>/<span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> killing is probably better left to riptides overcharging. So honestly I hope they go to roughly 15ish points per model, and their weapons drop by 2-5 points each. Otherwise I think most of my crisis suits will be left on the shelf, unless it's a friendly game and I want to bust out a bit of crisis spam. :/]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2015 03:39:47]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9773c26ad1eb778f18ac7d03f61fcfc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7811829.page"><b>Wolfblade wrote:</b></a><br/><br /> As for HRR, I'm not sure what they could do to buff them. Maybe make 'em 2 shots? +1 S against vehicles? The only advantage of the HRR is better chance to pen vehicles/hurt AV14, and against termies/WKs (I think)</div></blockquote> The S8 of the HRR means they are not so hot against AV13/14, which fluff-wise is exactly what they should be good against.  Personally I think giving them the <i>Lance</i> special rule would reaffirm them as great <span class="glossaryitem" onmouseover='gp(482);'>AT</span> platforms without making the Strength too high or making the unit <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  Another nice touch would be to give them a sub-munitions option like the hammerhead, maybe assault 2 small blast or something, to give them a bit more versatility and help address the lack of blast options that Tau armies generally have.<br /> <br /> Hadn't thought about a price reduction in crisis, but it would make sense.  You are right in that most of their direct roles can be covered by other units - and usually better.  Maybe more access to systems and upgrades / formations will help them, and a points reduction to help shift the new models when they come out  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2015 05:17:08]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>Re:1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ VERY cool reports! I think those must've been my favorite in a long time! I love the photos! Great scenery! Man I reall want to play Tau now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2015 09:07:34]]> GMT</pubDate>
				<author><![CDATA[ BlackCadian]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a5a928059dbb66a4715ac613945deeb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7811966.page"><b>Iapedus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9773c26ad1eb778f18ac7d03f61fcfc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7811829.page"><b>Wolfblade wrote:</b></a><br/><br /> As for HRR, I'm not sure what they could do to buff them. Maybe make 'em 2 shots? +1 S against vehicles? The only advantage of the HRR is better chance to pen vehicles/hurt AV14, and against termies/WKs (I think)</div></blockquote> The S8 of the HRR means they are not so hot against AV13/14, which fluff-wise is exactly what they should be good against.  Personally I think giving them the <i>Lance</i> special rule would reaffirm them as great <span class="glossaryitem" onmouseover='gp(482);'>AT</span> platforms without making the Strength too high or making the unit <span class="glossaryitem" onmouseover='gp(280);'>OP</span>.  Another nice touch would be to give them a sub-munitions option like the hammerhead, maybe assault 2 small blast or something, to give them a bit more versatility and help address the lack of blast options that Tau armies generally have.<br /> <br /> Hadn't thought about a price reduction in crisis, but it would make sense.  You are right in that most of their direct roles can be covered by other units - and usually better.  Maybe more access to systems and upgrades / formations will help them, and a points reduction to help shift the new models when they come out  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </div></blockquote><br /> <br /> That'd work too, I actually love the idea of lance on the HRR, I think that'd put them in a great spot, since it makes them faux S10 vs vehicles. I also like the blast idea for the HRR, it'd ass some versatility, but might make the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> obsolete, so maybe a range improvement to the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>?<br /> <br /> As for crisis suits, what are you thinking they could get access to? Just more in built systems (i.e. vectored thrusters, target locks, etc), or new ones?]]></description>
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				<pubDate><![CDATA[Wed, 6 May 2015 11:29:45]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9773c26ad1eb778f18ac7d03f61fcfc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7812317.page"><b>Wolfblade wrote:</b></a><br/><br /> That'd work too, I actually love the idea of lance on the HRR, I think that'd put them in a great spot, since it makes them faux S10 vs vehicles. I also like the blast idea for the HRR, it'd ass some versatility, but might make the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> obsolete, so maybe a range improvement to the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>?<br /> <br /> As for crisis suits, what are you thinking they could get access to? Just more in built systems (i.e. vectored thrusters, target locks, etc), or new ones?</div></blockquote>I think if the sub-munitions for the HRR were only S4 AP5 Barrage 2, Small Blast or something then it would make them distinct enough from the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> so as to not make it obsolete, while giving it enough of a niche so that it is not just a gimmick (dropping 2 small blasts on targets out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> would be nice).  <br /> <br /> An Ion rifle variant for the broadside would also work (if pathfinders can have it, why not broadsides?) I have also said elsewhere about having a 'Smashside' - basically a broadside with dual heavy flamers and some sort of repulsor field that reduces enemy Initiative and attacks when charging (but this isn't really inline with tau ethos so probably wont happen)<br /> <br /> As for Crisis, I think more hard points on a standard crisis to select support systems would be better (Thinking <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, Stims, Shield Generator, Dual Plasma on one model - if you want to pay the points, why not?).  Maybe some other systems form boosting wounds by =1, or toughness by +1, save by +1?  I expect the Sig systems to be reduced in number and bought in line with the 'Relics' systems of the other codices, so maybe some more toned down versions in the support systems?  I would like to see more assault orientated ones too - heavy flamer weapon options would also be nice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2015 02:04:17]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ Great battle report!<br /> <br /> <br /> Though my soul cries salty, salty tears seeing Space Wolves painted like Black F***ing Templars.<br /> <br /> And the Tau are painted like space wolves??]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2015 05:04:00]]> GMT</pubDate>
				<author><![CDATA[ Helvost]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a5a928059dbb66a4715ac613945deeb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7814406.page"><b>Iapedus wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e9773c26ad1eb778f18ac7d03f61fcfc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7812317.page"><b>Wolfblade wrote:</b></a><br/><br /> That'd work too, I actually love the idea of lance on the HRR, I think that'd put them in a great spot, since it makes them faux S10 vs vehicles. I also like the blast idea for the HRR, it'd ass some versatility, but might make the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> obsolete, so maybe a range improvement to the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>?<br /> <br /> As for crisis suits, what are you thinking they could get access to? Just more in built systems (i.e. vectored thrusters, target locks, etc), or new ones?</div></blockquote>I think if the sub-munitions for the HRR were only S4 AP5 Barrage 2, Small Blast or something then it would make them distinct enough from the <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> so as to not make it obsolete, while giving it enough of a niche so that it is not just a gimmick (dropping 2 small blasts on targets out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> would be nice).  <br /> <br /> An Ion rifle variant for the broadside would also work (if pathfinders can have it, why not broadsides?) I have also said elsewhere about having a 'Smashside' - basically a broadside with dual heavy flamers and some sort of repulsor field that reduces enemy Initiative and attacks when charging (but this isn't really inline with tau ethos so probably wont happen)<br /> <br /> As for Crisis, I think more hard points on a standard crisis to select support systems would be better (Thinking <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, Stims, Shield Generator, Dual Plasma on one model - if you want to pay the points, why not?).  Maybe some other systems form boosting wounds by =1, or toughness by +1, save by +1?  I expect the Sig systems to be reduced in number and bought in line with the 'Relics' systems of the other codices, so maybe some more toned down versions in the support systems?  I would like to see more assault orientated ones too - heavy flamer weapon options would also be nice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I didn't think about giving the sub-muns for broadsides barrage, that's actually be great. First scatters, then the others hit pretty close around it, plus would pair well with <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> (the sub-muns) would already ignore cover from barrage), but should be S5 AP4 <span class="glossaryitem" onmouseover='gp(72);'>imo</span> (railgun's have S6 AP4, half S +1 and +3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> seems reasonable), but that might be a little much however, so I could still see making them only S4 AP5 though.<br /> <br /> An ion rifle for the 'sides would be even better <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, S7 AP3, heavy 2 or so? Means riptides still have their AP2 large blasts, the ion weapons S7 all around. Plus, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> would be better for vehicle popping/units in cover/invul save/etc. Biggest balance issue would be to make them cost some points instead of being a free upgrade from <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span>/HRRs.<br /> <br /> And with crisis, the problem isn't hardpoints, it's points. Crisis pay a lot of points to make use of  their multitracker, I mean, feth, the only thing that ISN'T 15 points for one is a flamer or burst cannon (5 and 10 each). Meaning if you want 2 weapons that aren't a flamer or <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, you're looking at a 52 point model EACH, before any upgrades!]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2015 11:02:04]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ Great report. The Tau player is getting better.]]></description>
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				<pubDate><![CDATA[Sat, 9 May 2015 04:15:03]]> GMT</pubDate>
				<author><![CDATA[ O'connell]]></author>
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				<title>Re:1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><cite>BlackCadian wrote:</cite>VERY cool reports! I think those must've been my favorite in a long time! I love the photos! Great scenery! Man I reall want to play Tau now <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote>...and that's how the Tau get you - welcome to the greater good!<br /> <br /> <blockquote><div><cite>Helvost wrote:</cite>.....and the Tau are painted like space wolves??</div></blockquote>Yup, just to rub it in  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> <blockquote><div><cite>Wolfblade wrote:</cite>And with crisis, the problem isn't hardpoints, it's points. Crisis pay a lot of points to make use of  their multitracker, I mean, feth, the only thing that ISN'T 15 points for one is a flamer or burst cannon (5 and 10 each). Meaning if you want 2 weapons that aren't a flamer or <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, you're looking at a 52 point model EACH, before any upgrades!</div></blockquote>Well, a 2 wound 3+ save T4 Jetpack model with 2 plasma shots at 24" isn't half bad for 52 points, especially if you compare it to your marine equivalent who only gets 1 shot, 1 wound and will occasionally kill himself for 29 points.  Still, I wouldn't complain if the plasma rifle was 5 point cheaper  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> <blockquote><div><cite>O'connell wrote:</cite>Great report. The Tau player is getting better.</div></blockquote>Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 06:13:53]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>Re:1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3a5a928059dbb66a4715ac613945deeb.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/644562/7823971.page"><b>Iapedus wrote:</b></a><br/><br /> <blockquote><div><cite>Wolfblade wrote:</cite>And with crisis, the problem isn't hardpoints, it's points. Crisis pay a lot of points to make use of  their multitracker, I mean, feth, the only thing that ISN'T 15 points for one is a flamer or burst cannon (5 and 10 each). Meaning if you want 2 weapons that aren't a flamer or <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, you're looking at a 52 point model EACH, before any upgrades!</div></blockquote>Well, a 2 wound 3+ save T4 Jetpack model with 2 plasma shots at 24" isn't half bad for 52 points, especially if you compare it to your marine equivalent who only gets 1 shot, 1 wound and will occasionally kill himself for 29 points.  Still, I wouldn't complain if the plasma rifle was 5 point cheaper  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> </div></blockquote><br /> <br /> I suppose, but it means vs S8 wounds you also lose both shots and wounds in one go, plus it makes them a larger point sink <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> I do think the new codex will contain some price drops though.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 11:02:28]]> GMT</pubDate>
				<author><![CDATA[ Wolfblade]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ Great battle report! Quite an enjoyable read.]]></description>
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				<pubDate><![CDATA[Fri, 15 May 2015 08:56:31]]> GMT</pubDate>
				<author><![CDATA[ Sire122]]></author>
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				<title>Game 3:  1750pts Tau vs Space Wolves with Knight - REMATCH!</title>
				<description><![CDATA[ <b><font color='cyan'><span style="font-size: 20px; line-height: normal;">Game 3:  1000pts Tau Empire vs Champions of Fenris</span></font></b><br /> <br /> So, with the scores at one game a piece another grudge match is obviously in order between these two old adversaries!  This time, due to time constraints the points level is set at just 1000.<br /> <br /> <font color='green'><b>OPPOSING FORCES</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Tau Forces: Fire Warriors from the Setpworld of Fi’Rios 1000pts</b><br /> Battle Forged <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander, Dual Plasma, Advanced Targeting System, Iridium Battle suit,  143pts<br /> -Crisis Bodyguard x2, PENchip, Dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, 119pts<br /> <br /> Troops<br /> Kroot Carnivore Squad x10, sniper rounds 70pts<br /> Fire Warrior Team x6, 54pts<br /> Fire Warrior Team x6, 54pts<br /> <br /> Elites<br /> Crisis Suits x1, Dual Fusion Blaster,  52pts<br /> Stealth Suit x3, <span class="glossaryitem" onmouseover='gp(389);'>BC</span> x3, 90pts<br /> Stealth Suit x3, <span class="glossaryitem" onmouseover='gp(389);'>BC</span> x3, 90pts<br /> <br /> Fast Attack<br /> Pathfinder Team x4, 44pts<br /> Pathfinder Team x4, 44pts<br /> <br /> Heavy<br /> Hammerhead, Ion Cannon, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 125pts<br /> Skyray Gunship, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 115pts<br /> <br /> <b>Total Models</b> 42 /Infantry 40 /Characters 1 /Vehicles 2/ Wounds 52/<br /> <br /> <br /> <b>Imperial Forces: Space Wolves (Champions of Fenris) 1000pts</b><br /> Company of the Great Wolf Detachment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Wolf Lord, Thunderwolf Mount, Runic Armour, Krakenbone Sword,  210pts<br /> <br /> Elites<br /> Lone wolf, Terminator Armour, Wolf Claw & <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 75ps<br /> Rune Priest, Thunderwolf Mount, Runic Armour, Thunder hammer, Cyberwolf 120pts<br /> <br /> Fast Attack<br /> Thunderwolf Cavalry x4, Chainsword & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x4, 220pts<br /> Thunderwolf Cavalry x4, Chainsword & <span class="glossaryitem" onmouseover='gp(221);'>SS</span> x4, 220pts<br /> <br /> Heavy<br /> Longfangs x6, Missile Launcher x5,  165pts<br /> <br /> <br /> <b>Total Models 17</b>/Infantry 7/Characters 2 /Vehicles 0/Cavalry 10/ Wounds 29/<br /> <br /> 
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</div><br /> <font color='green'><b>PRE GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Mission:</b> Random ITC Style mission (from our Hemera's End Campaign)<br /> <b>Deployment:</b> Dawn of War<br /> <br /> <b>Mission Rules:</b><br /> Setup: - The battlefield setting (urban, jungle, desert, etc) and reasonable amounts of suitable terrain should be agreed between players beforehand. Deployment zones follow the set up diagram below. <br /> - Roll for Psychic Powers & Warlord Traits using the standard rules. <br /> - Roll for Deployment Zones. <br /> - Place objectives using the standard placement rules modified as follows: <br /> - Each player places two Primary Objectives within their Deployment Zones, using standard rules. <br /> - The above objectives are also the Secondary Objectives. <br /> - Roll for night fighting (if desired). Then roll to decide who goes first.<br /> - Deploy accordingly, and attempt to seizing (if desired) using standard rules. <br /> <br /> Primary Mission: 4 Victory Points Be in control of the most Primary Objectives by the end of the game. If tied, no points are awarded. <br /> <br /> Secondary Mission: 4 Victory Points At the beginning of each GAME TURN, both players roll twice on the below table (rerolling the second roll if it is the same number as the first). At the end of each GAME TURN, each player earns 1 pt per Secondary Mission achieved. The player with the most points at the end of the game wins this mission.<br /> 1.Hold Secondary Objective 1<br /> 2.Hold Secondary Objective 2<br /> 3.Hold Secondary Objective 3<br /> 4.Hold Secondary Objective 4<br /> 5.Destroy an enemy unit in the Shooting phase (1pt for each one)<br /> 6.Destroy and enemy unit in the Assault phase (1pt for each one) <br /> <br /> Tertiary mission: 1 Victory Point for Each First Blood, Line Breaker, Slay the Warlord<br /> <br /> <b>Initiative:</b> Space Wolves win the roll off and choose to go first<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/1_zpssrcq7rn1.jpg"  /></a><br /> <br /> <b>Warlord Traits:</b>Tau roll on codex Traits and get 'A Ghost Who Walks Amongst Us', for <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> Jet Pack moves for the Warlord.<br /> The Wofd Lord rolls on CoF supplement traits and gets 'Fire in the Blood' (Warlord rerolls a single failed save once per turn - easily the best trait in the codex when you have 2+/3++)'.<br /> <br /> <b>Psychic: </b> None<br /> <br /> <b>Reasons why Tau will win:</b><br /> <br /> 1: Mobility.  OK, so it is not quite as good as Thunderwolf mobility, but not bad all the same.  Combined with the higher unit count (12 Tau units to 6 Space Wolves) it should allow the Tau player to maneuver around the Thunderwolves and force them to make some difficult choices about who to assault, hopefully leaving them out in the open and exposed to fire.<br /> 2: Obsec/scoring.  Tau has three units, while space wolves have none.  Tau have twelve scoring units, Space marines only have 5.  Provided Secondary mission roles are kind to the Tau, they could dominate the scoring early on. If the game ends early they could also hang on to the primaries.<br /> 3: Volume of Fire.  This is the only way I can think of to deal with the Thunder wolves, and Tau have multiple units who can pump out obscene amounts of S5+ fire.  I just have to hope that his armour save dice are not too hot today...<br /> <br /> <b>Reasons why the Space Wolves will win:</b><br /> <br /> 1:  Resilience,  2+/3++ saves across the board, and T5 on the majority of his units will be very difficult for the Tau to shift, even with volume of fire.<br /> 2:  Mobility.  Great mobile units, covering plenty of space each turn and no broadsides to worry about shooting them up as they do so.  Expect assaults every turn, even possibly on T1.<br /> 3:  Thunderwolf Cavalry -  the bane of my existence.  I hate these guys (no matter what army I face them with), and if even one gets into the Tau lines then a lot of squishy units are going to start disappearing very quickly.<br /> 
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</div><br /> <font color='green'><b>DEPLOYMENT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Space Wolves deploy on the Tau right flank.  Long Fangs take the High Ground, Wolf Lord and his unit go in the centre, while Iron Priest and his unit go in between.  Lone wolf will deep strike.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/2_zps4c3jflw4.jpg"  /></a><br /> <br /> Tau deploy across the line, with tanks on the left flank away from the Long Fangs<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/3_zpsldk23ll9.jpg"  /></a><br /> <br /> Skyray hides behind the terrain (should have just measured, he was well out of Long Fangs range) and Fire warriors grab the objective<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/4_zpsacruqmkl.jpg"  /></a><br /> <br /> Pathfinders, commander and hammerhead also set up in cover<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/5_zpsj97rp8pf.jpg"  /></a><br /> <br /> While fire warriors grab the other objective, with missile suits ready to <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> out of cover.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/6_zpsg6lyfedx.jpg"  /></a><br /> <br /> Infiltrators deploy, with sniper kroot taking the central tower and stealth team in support<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/7_zpsdppef9zz.jpg"  /></a><br /> <br /> While the other stealth team deploy on the far left flank, eyeing the unclaimed objective.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/8_zpslqx7okvs.jpg"  /></a><br /> <br /> Scout moves, and Pathfinders move up into position<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/9_zpsp80fbrol.jpg"  /></a><br /> <br /> Tau attempt to seize the initiative, but fail.<br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 1 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Secondary objectives: Capture Objective 1 (guaranteed) and kill a unit in assault (pretty likely).  <br /> <br /> Both packs of wolves throw themselves forward with reckless abandon. while the Long Fang take out a solitary pathfinder with five frag missiles. They would hold.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/10_zpst7j0on58.jpg"  /></a><br /> <br /> Due to poor positioning by the Tau player, the wolves make the charge on the kroot on the lowest level.  They survive the overwatch and supporting fire from stealth suits without a scratch, as well as sweep the luckless kroot for first blood<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/11_zpsekhwuslq.jpg"  /></a><br /> <br /> The warlords pack runs moves forward<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/12_zpsgmwhetl5.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:   Secondary objectives: Capture objective 1 (no chance) and capture objective 2 (guaranteed)<br /> <br /> Skyray comes out of hiding to target the Warlords pack<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/13_zpsxsksxokd.jpg"  /></a><br /> <br /> As does the commander<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/14_zpsuiurg6oe.jpg"  /></a><br /> <br /> While the hammerhead lines up the long fangs<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/15_zpsvixh94oy.jpg"  /></a><br /> <br /> and stealth suits back off from the approaching trouble<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/16_zpseonxpipe.jpg"  /></a><br /> <br /> Hammerhead gets a direct hit with the ion cannon, causing six wounds.  My opponent pulls of some great cover saves though, and only two buy the farm.  The rest would hold<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/17_zpsdpwtipjy.jpg"  /></a><br /> <br /> Everything else fires at the wolf packs.  Skyray unleashes all its missiles, fire warriors and stealth teams pour in the pulse rounds, while the crisis hit them with missiles and the commander dishes out the plasma shots-all with good marker light support from the pathfinders.  The result?<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/19_zpsiidil2ri.jpg"  /></a><br /> <br /> Two dead wolves, not even enough to force morale checks.  With a wound pool up in the low twenties from shooting, my opponent absolutely bosses his 3++ saves across the board.  This is bad news for the Tau.<br /> <br /> Suits jump around, and its the end of the turn.  <br /> <br /> Wolves pick up both points for secondary, while Tau get one.<br /> <br /> <b>As it stands – Tau 2/1/0:1/2/1 Space Wolves</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 2 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Secondary objectives: Capture Objective 3 (not likely) and kill a unit in assault (multiples of this pretty damned likely). <br /> <br /> Turn overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/20_zpsja4xtlre.jpg"  /></a><br /> <br /> Wolf Lord splits off from his unit, going after the stealth team while the wolves pile into the ruins in search of juicy pathfinders<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/21_zpsscu68umb.jpg"  /></a><br /> <br /> The other pack head straight for the hammerhead.  Man, those guys covered a lot of ground fast!  Tau player should have paid more attention...<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/22_zpsgxckkkbx.jpg"  /></a><br /> <br /> Shooting, and the long fangs maintain their average, killing a single stealth suit with their five frag missiles<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/23_zpsayqypxhq.jpg"  /></a><br /> <br /> Assault, and the wolf lord easily dispatches the stealth team for a secondary mission point, taking no wounds in the process<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/24_zpskfnnp7gi.jpg"  /></a><br /> <br /> While the wolves do the same, munching a pathfinder squad and consolidating up towards the other<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/25_zps4oibzyks.jpg"  /></a><br /> <br /> The iron priest and his pack also wreck the hammerhead with ease, making three secondary points this turn.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/26_zps6uypjnmp.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  Secondary objectives: Capture Objective 2 (pretty likely) and Objective 2 (again, pretty likely)<br /> <br /> Brutal turn for the Tau, they need to start making these wolves bleed before they munch their way through all the tasty blue dudes<br /> <br /> Fusion suit comes in and gets a bead on the wolf lord.  He scores one hit, but once more the 4++ comes to his rescue<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/27_zpszkpkoi43.jpg"  /></a><br /> <br /> Commander moves in to help out against the wolves in the ruins.  Everything that can shoots into the wolf pack, but once more my opponents saving throws are red hot.  Zero wounds are scored.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/28_zpsfc3wuptc.jpg"  /></a><br /> <br /> With that, the suits jump around and the Tau wait for the pain to begin. They do get their two secondary's though, which is nice.<br /> <br /> <b>As it stands – Tau 2/3/0:1/5/1 Space Wolves</b><br /> 
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</div><br /> <font color='Green'><b>TURN 3 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:   Secondary objectives: Capture Objective 4 (not currently claimed) and kill a unit in shooting (not particularly likely unless the long fangs can improve their average). <br /> <br /> Turn overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/29_zpszudjxsp3.jpg"  /></a><br /> <br /> Lone wolf comes in from reserves<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/30_zpswcdjfx43.jpg"  /></a><br /> <br /> Wolf lord goes after the skyray<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/31_zpsvmw3sznx.jpg"  /></a><br /> <br /> While Iron priest and crew hunt down the stealth team. <br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/32_zpspmdcsyte.jpg"  /></a><br /> <br /> Long Fangs maintain the average again, killing another stealth suit<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/33_zpsdvclfbsn.jpg"  /></a><br /> <br /> In assault the Wolf Lord does get two pens on the skyray, stunning it and destroying the now empty missile launcher<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/34_zps5jefyty9.jpg"  /></a><br /> <br /> The Iron priest and crew finish off the stealth team, but not before losing a thunderwolf and cyberwolf in overwatch<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/35_zpsdgyjg6pa.jpg"  /></a><br /> <br /> Assault on the commander also fails, as they lose a wolf in overwatch and fail the charge distance<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/36_zpsyjz2t1jg.jpg"  /></a><br /> <br /> Space wolves don't manage either secondary's this turn<br /> <br /> <u>Tau Empire</u>:  Secondary objectives:  Tau need some luck to stay in the secondary fight, but don't get it.  Kill a unit in shooting (not particularly likely) and kill a unit in assault (Ha!)<br /> <br /> Skyray moves away from the wolf lord, while the commander jumps in to help take him down.  Fusion suit, skyray, commander and rapid fireing fire warriors pour 22 S5+ shots into the wolf lord - but once more he makes an obscene amount of saves, emerging from the firestorm totally unscathed.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/37_zps2lkvn8j7.jpg"  /></a><br /> <br /> On the other flank, shooting is a bust and it is all over except the crying. Tau don't get any secondary's this turn.<br /> <br /> <b>As it stands – Tau 2/3/0:1/5/1 Space Wolves</b><br /> 
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</div><br /> <font color='Green'><b>TURN 4 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:   Secondary objectives: Capture Objective 2 (not possible) and kill a unit in shooting (again, not particularly likely). <br /> <br /> Turn overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/38_zpsf7h7lhnx.jpg"  /></a><br /> <br /> Wolves move in on the commander, while the wolf lord goes to finish off the skyray<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/39_zpspbzmzajr.jpg"  /></a><br /> <br /> The iron priest and flock line up the missile suits, while the lone wolf eyes up the fire warriors on the objective.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/40_zpsashi0kh1.jpg"  /></a><br /> <br /> Lone wolf takes a wound in overwatch<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/41_zpsduzm7xrj.jpg"  /></a><br /> <br /> Before beating two fire warriors to death - they would however hold.  The iron priest also puts the missile suit to the hammer, but not before losing another wolf in overwatch<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/42_zps557g7qhp.jpg"  /></a><br /> <br /> Wolf Lord also finishes off the skyray<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/43_zpsdhywwqn9.jpg"  /></a><br /> <br /> But they don't get it all their own way this turn, with the commander destroying the thunderwolf unit in overwatch - with a little supporting fire help from his fire warrior friends<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/44_zpsmveb6ijs.jpg"  /></a><br /> <br /> Space Wolves don't get any secondary's this turn<br /> <br /> <u>Tau Empire</u>:  Secondary objectives: Capture Objective 1 (impossible) and kill a unit in shooting (only the thus far invulnerable wolf lord to go after).  Two tough objectives again for the Tau, who look to be out of the secondary mission<br /> <br /> Turn overview<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/45_zpsmccrilcu.jpg"  /></a><br /> <br /> Time to take the warlord down...er, again.  Commander jumps forward and give shim both barrels, along with the fusion suit and fire warriors.  This time he fails a few saves, but just hangs in there on one wound!<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/46_zpswtarixwq.jpg"  /></a><br /> <br /> The fire warriors lose combat against the lone wolf and flee right into the path of the waiting thunderwolves<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/47_zpsa6qste3y.jpg"  /></a><br /> <br /> Tau also don't get any secondary's this turn<br /> <br /> <b>As it stands – Tau 1/3/0:2/5/1 Space Wolves</b><br /> 
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</div><br /> <font color='Green'><b>TURN 5 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Space Wolves</u>:  Secondary objectives: Capture Objective 1 (guaranteed) and capture Objective 4 (impossible)<br /> <br /> Turn overview - not much left standing<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/48_zpstskyrwce.jpg"  /></a><br /> <br /> Lone wolf finishes off the fire warriors, but the last thunderwolf goes down to dangerous terrain, leaving to iron priest to claim the objective by himself<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/49_zpshzlsflgv.jpg"  /></a><br /> <br /> Wolf Lord kills a fire warrior ith his bold pistol, before charging them<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/50_zps322lf0tc.jpg"  /></a><br /> <br /> He survives the overwatch, sweeps the unit, and then consolidates as far out of view from the commander as he can<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/51_zpsvzpqllrb.jpg"  /></a><br /> <br /> <u>Tau Empire</u>: Secondary objectives: Capture Objective 1 (impossible) and kill a unit in assault (urgh!).<br /> <br /> Commander shoots at the world lord, but he makes his 4++ saves so the commander jumps up onto the building to claim the objective incase the game ends<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/52_zpso4pxj9bc.jpg"  /></a><br /> <br /> Lone fusion crisis also jumps on the objective, as well as claiming line breaker if the game ends<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Game%203/53_zps3aulprz0.jpg"  /></a><br /> <br /> We roll to see if the game ends, and it does.<br /> 
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</div><br /> <font color='green'><b>RESULT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
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<br /> <font color='green'><b>VICTORY POINTS</b></font><br /> <br /> <b> Space Wolves: 6 pts</b><br /> Primary - 2 Objectives (0 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Secondary - 5 Points (4 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Tertiary - First Blood & Line breaker (2 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Kill Points 9pts<br /> <br /> <b> Tau: 1 pts</b><br /> Primary - 2 Objectives (0 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Secondary - 3 Points (0 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Tertiary - Line breaker (1 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> <br /> <font color='green'> <b>SPACE WOLVES VICTORY!</b> </font><br /> <br /> <font color='green'><b>BREAKDOWN</b></font><br /> <br /> Decisive moment – Space Wolves riding their luck on saves for three straight turns, starting on the first.  The volume of fire that the Tau threw at them over those turns should have reduced their numbers a lot more than in did before they made it into assault, but sometimes luck just isn't with you and your opponents dice are red hot.  Never mind, that kind of luck evens itself out eventually and I'm sure I will be on the receiving end of some hot shooting dice in our next game  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <b>Key units</b><br /> <br /> <b> Tau:</b> Commander - the only unit that managed to stop the rot and scored the solitary unit kill for the Tau in the entire game.<br /> <br /> <b> Space Wolves:</b>  Wolf Lord.  Chewed through everything the Tau had to offer once again.  Poor placement of the Kroot on the lowest level of the central ruins helped get these guys up the board a lot faster, as well as giving away first blood.  Going first meant the Tau only had one round of firing before they got into their lines.  Once more lead form the front, tanking hits for his brothers and killing three Tau units with ease.<br /> <br /> <b>STATS</b><br /> <br /> <b> Tau: </b><br /> Models remaining 3/42<br /> Kill to Death Ratio 0.23<br /> Efficiency 19%<br /> <br /> <b> Space wolves</b><br /> Models remaining 8/17<br /> Kill to Death Ratio 4.3<br /> Efficiency 81%<br /> 
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</div><br /> <font color='green'><b>POST GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Well that was a really tough game, but a good test for me and as usual my opponent was great fun too.  He played well today and totally deserved the epic win  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> This is easily one of the heaviest defeats I have suffered at the helm of my Tau - while I managed to draw the primary in the last turn to make the result look slightly better than it was, the stats don't lie.  The KtD ratio and space wolves efficiently rating tell the true tale of how much of a battering this really was for the Tau.<br /> 
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</div><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2015 09:26:00]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>Re:1750pts Tau vs Space Wolves with Knight - Another Rematch up!</title>
				<description><![CDATA[ T5 2W 3++ fast moving assualt unit is no deniably very tough to handle for any army. I think on Tau side sth worth considering is to bring a unit of Broadside and use use larger squad of fire warriors (say 12), and a Cadre fireblade? Two <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> units with tanking characters are expensive, and there won't be many units else where, so a larger gunline unit could be more efficient in using marker light and getting the buff from fireblade.... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> High quality shots under S10 like plasma gun or fusion blaster may not worth in this scenario. As it lacks number of shots, and cannot <span class="glossaryitem" onmouseover='gp(269);'>ID</span> the wolves if they ever failed that invulnerable save, while the firer had to put themselves under the jaws of the wolves.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">   So the best weapons <span class="glossaryitem" onmouseover='gp(71);'>Imho</span> maybe the long range (24+ inches) high volume of S7+ shots. Which could be provided by Broadsides.<br /> Just my two cent <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2015 11:25:05]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>Re:1750pts Tau vs Space Wolves with Knight - Another Rematch up!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/644562/7995144.page"><b>Neophyte2012 wrote:</b></a><br/>T5 2W 3++ fast moving assualt unit is no deniably very tough to handle for any army. I think on Tau side sth worth considering is to bring a unit of Broadside and use use larger squad of fire warriors (say 12), and a Cadre fireblade? Two <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> units with tanking characters are expensive, and there won't be many units else where, so a larger gunline unit could be more efficient in using marker light and getting the buff from fireblade.... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> High quality shots under S10 like plasma gun or fusion blaster may not worth in this scenario. As it lacks number of shots, and cannot <span class="glossaryitem" onmouseover='gp(269);'>ID</span> the wolves if they ever failed that invulnerable save, while the firer had to put themselves under the jaws of the wolves.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">   So the best weapons <span class="glossaryitem" onmouseover='gp(71);'>Imho</span> maybe the long range (24+ inches) high volume of S7+ shots. Which could be provided by Broadsides.<br /> Just my two cent <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> </div></blockquote><br /> <br /> I agree with this assessment. Flyers would be good here too. I don't know what you have available, but flyers are tough on thunderwolves, since they have zero shooting. For the Tau the best bet would probably be remoras. I'd favor <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> broadsides over Stealth Suits in this matchup due to the range, and b/c stealths pay for shrouding, which doesn't help them too much at all. A firebase cadre (riptide and broadsides) would be a good addition, either an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> riptide to nuke his backfield support or a HBC broad to stack wounds on the wolves. Kroot could actually be pretty handy here with sniper rounds, but I guess take them in smaller squads so you can infiltrate them more easily, and so they stay contained in the top parts of ruins. Or outflank them so that in later turns they walk behind the wolves and rapid fire them, pulling them away from the battle line. ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2015 17:08:26]]> GMT</pubDate>
				<author><![CDATA[ Silverthorne]]></author>
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				<title>1750pts Tau vs Space Wolves with Knight - Another Rematch up!</title>
				<description><![CDATA[ Thanks for all these reports !<br /> <br /> And "bravo" to have made 3 times the same mistake (kroots deployment) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 22 Jul 2015 13:26:02]]> GMT</pubDate>
				<author><![CDATA[ tetsuo666]]></author>
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				<title>Re:1750pts Tau vs Space Wolves with Knight - Another Rematch up!</title>
				<description><![CDATA[ <blockquote><div><cite>Neophyte2012 wrote:</cite>T5 2W 3++ fast moving assualt unit is no deniably very tough to handle for any army. I think on Tau side sth worth considering is to bring a unit of Broadside and use use larger squad of fire warriors (say 12), and a Cadre fireblade? Two <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> units with tanking characters are expensive, and there won't be many units else where, so a larger gunline unit could be more efficient in using marker light and getting the buff from fireblade.... <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> <br /> High quality shots under S10 like plasma gun or fusion blaster may not worth in this scenario. As it lacks number of shots, and cannot <span class="glossaryitem" onmouseover='gp(269);'>ID</span> the wolves if they ever failed that invulnerable save, while the firer had to put themselves under the jaws of the wolves.  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">   So the best weapons <span class="glossaryitem" onmouseover='gp(71);'>Imho</span> maybe the long range (24+ inches) high volume of S7+ shots. Which could be provided by Broadsides.<br /> Just my two cent <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"> </div></blockquote>  Yeah, I would agree with that.  My reasoning for not taking any broadsides was be because I am still suffering a hangover from <a href="http://www.dakkadakka.com/dakkaforum/posts/list/654653.page#7947862" target="_new" rel="nofollow">this incident</a>.  I am also trying to steer away from a gun line approach with Tau to something a bit more interesting to play - I was hoping to use the suits / tanks mobility to kite his wolves around the board, but my failure to deal with the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> long fangs early on meant that they were restricted to cowering in cover less they face the 'krak-missile-of-double-out-doom'  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> <br /> <blockquote><div><cite>Silverthorne wrote:</cite>I agree with this assessment. Flyers would be good here too. I don't know what you have available, but flyers are tough on thunderwolves, since they have zero shooting. For the Tau the best bet would probably be remoras. I'd favor <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> broadsides over Stealth Suits in this matchup due to the range, and b/c stealths pay for shrouding, which doesn't help them too much at all. A firebase cadre (riptide and broadsides) would be a good addition, either an <span class="glossaryitem" onmouseover='gp(60);'>IA</span> riptide to nuke his backfield support or a HBC broad to stack wounds on the wolves. Kroot could actually be pretty handy here with sniper rounds, but I guess take them in smaller squads so you can infiltrate them more easily, and so they stay contained in the top parts of ruins. Or outflank them so that in later turns they walk behind the wolves and rapid fire them, pulling them away from the battle line. </div></blockquote>  Again, the FBSC would have done well I'm sure (as it did in the second game) but I am trying to steer away from that as well - although I guess there is no point in throwing the baby out with the bath water, and maybe a riptide and a few solo broadside suits would help support the more mobile elements of the list more effectively.  A flyer would definitely have been a good call if I owned one - Barracuda and Remoras are both on the wish list!<br /> <br /> <blockquote><div><cite>tetsuo666 wrote:</cite>Thanks for all these reports !<br /> <br /> And "bravo" to have made 3 times the same mistake (kroots deployment) <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote>  Yeah, infiltrator deployment is something I definitely need to work on.  My thinking with the kroot has always been to deploy them just on the edge of their 24" sniper range so they can get some shots in on the wolves if I get first turn or manage to seize.  Unfortunately this then invariable puts them in charge range if my opponent makes a good roll (in this last game the wolves made it in by one inch!). I think in future they may be better off either deployed on the flank to tempt him away form the main bulk of my force or deployed further back as a screen which can be helped by supporting fire when it comes to the crunch.  Oh well, we live and learn!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jul 2015 01:29:02]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>Game 4: 1000pts Tau vs Grey Knights</title>
				<description><![CDATA[ <b><font color='cyan'><span style="font-size: 20px; line-height: normal;">Game 4:  1000pts Tau Empire vs Grey Knights</span></font></b><br /> <br /> OK so this was yet another in the series of match ups between myself and the venerable William.  This time, for the sake of some variety William changes to his other army the Grey Knights, which are similar to space wolves in that they are a small elite force, but with oodles of psychic powers and monstrous creatures to call on.  We are also playing this game as a warm up to the upcoming 2015 Neophyte challenge, and shall be using a randomly generated mission from the tournament pack (they are modified ITC style missions).<br /> <br /> <font color='green'><b>OPPOSING FORCES</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Tau Forces: Fire Warriors from the Setpworld of Fi’Rios 1000pts</b><br /> Battle Forged <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Commander, Dual Fusion, Drone Controller, NSJ,  125pts<br /> <br /> Troops<br /> Kroot Carnivore Squad x10, 60pts<br /> Kroot Carnivore Squad x10, 60pts<br /> <br /> Fast Attack<br /> Drone Squad, 4x Gun drones 56pts<br /> Piranha, 40pts<br /> Piranha, 40pts<br /> <br /> Firebase Support Cadre Formation<br /> Riptide, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 190pts<br /> Broadsides x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 210pts<br /> Broadsides x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma, Advanced Targeting System 219pts<br /> <br /> <b>Total Models</b> 34 /Infantry 33 /Characters 1 /Vehicles 2/ Wounds 49/<br /> <br /> <br /> <b>Imperial Forces: Grey Knights 1000pts</b><br /> Sorry, I didn't get the list so this is an approximation from memory<br /> <br /> Nemesis Strike Force<br /> <br /> <span class="glossaryitem" onmouseover='gp(787);'>LoW</span><br /> Draigo,   245pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Librarian, level 3, Terminator Armour 135pts<br /> <br /> Troops<br /> Terminator Squad, Psycannon 180pts<br /> <br /> Heavy<br /> Nemesis Dread knight, Personal Teleporter, heavy incinerator, heavy Psycannon 215pts<br /> Nemesis Dread knight, Personal Teleporter, heavy incinerator, heavy Psycannon 215pts<br /> <br /> <b>Total Models 9</b>/Infantry 7/Characters 2 /<span class="glossaryitem" onmouseover='gp(93);'>MC</span> 2/<span class="glossaryitem" onmouseover='gp(787);'>LoW</span> 1/ Wounds 19/<br /> <br /> 
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</div><br /> <font color='green'><b>PRE GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Mission:</b> Random ITC Style mission (from upcoming tournament)<br /> <b>Deployment:</b> Vanguard Strike<br /> <br /> <b>Mission Rules:</b><br /> Setup: - The battlefield setting (urban, jungle, desert, etc) and reasonable amounts of suitable terrain should be agreed between players beforehand. Deployment zones follow the set up diagram below. <br /> Step 1. Roll for Psychic Powers/Gifts/etc. <br /> 2. Step 2. Roll for deployment zones. VANGUARD STRIKE DEPLOYMENT <br /> 3. Step 3. Place Fortifications. <br /> 4. Step 4. Place Objectives using normal objective placement rules as modified below. a. Each player places Maelstrom Objective number 1 in their own deployment zone, and their Maelstrom Objective number 2 in their opponent's deployment zone. b. These objectives are also the Big Guns Never Tire Objectives. <br /> 5. Step 5. Roll for Warlord trait per usual in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 124. Do not use the Tactical Traits table <br /> 6. Step 6. Decide Night Fight per usual in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 135. <br /> 7. Step 7. Roll for first turn according to Standard Deployment Method in the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 132. <br /> <br /> <u>Primary Mission</u>: Big Guns Never Tire: 4 Mission Points if achieved, 0 pts if lost or tied. <br /> <br /> <u>Secondary Mission</u>: Modified Maelstrom: 4 Mission Points if achieved, 0 pts if lost or tied. At the beginning of each GAME TURN, both players roll twice on this table. Reroll the second roll if it is the same number as the first. Note the result below. At the end of each GAME TURN, each player earns 1 pt per Maelstrom Mission achieved (Note, if you roll both Destroy an Enemy Unit objectives, destroying 1 unit earns you 1pt, destroying 2 units earns you 2pts). The player with the most points at the end of the game wins this mission. <br /> <br /> 1. Hold Objective 1 in the enemy deployment zone. <br /> 2. Hold Objective 2 in the enemy deployment zone. <br /> 3. Hold Objective 1 in your deployment zone. <br /> 4. Hold Objective 2 in your deployment zone. <br /> 5. Destroy an enemy unit. <br /> 6. Destroy an enemy unit.<br /> <br /> <u>Bonus Points</u>: 1 Mission Point each: King of the Hill, Linebreaker, Slay the Warlord.<br /> <br /> <b>Initiative:</b> Grey Knights win the roll off and choose to go first<br /> <br /> <b>Warlord Traits:</b>Tau roll on codex Traits and get 'A Ghost Who Walks Amongst Us', for <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> Jet Pack moves for the Warlord.<br /> Draigo gets his set trait gets 'Daemon-Slayer', which is utterly useless in this game.<br /> <br /> <b>Psychic: </b> Grey Knights get a whole host of powers, but fail to get the invisibility they were fishing for!<br /> <br /> <b>Reasons why Tau will win:</b><br /> <br /> 1: Mobility.  Tau have some very mobile units, namely the riptide, commander and piranhas.  These should come in useful scoring maelstrom objectives and stay out of the enemies grasp, despite the restricted table size.<br /> 2: Screening Troops.  The role of the kroot today is not to infiltrate but to protect those broadsides, intercepting would be assaulters and forcing them to go through an extra round of shooting and over watch to get into combat with the heavies<br /> 3: Volume of Fire.  A tried and tested way of dealing with 2+ saves, the Tau also have some big hitters to back up the <span class="glossaryitem" onmouseover='gp(393);'>VoF</span> in the HRRs and Riptide<br /> <i>FBSC would have been in here as a huge advantage to the Tau, but the preferred enemy on grey knights would have been far too big an advantage given my opponents low model count, and so I decided to not use this special rule in this game so it would be a bit more of a challenge.</i><br /> <br /> <b>Reasons why the Grey Knights will win:</b><br /> <br /> 1:  Resilience.  2+/5++ saves across the board, and two T6 <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> will be very difficult for the Tau to shift, even with volume of fire.<br /> 2:  Mobility.  Great mobile units, dread knights with teleporters mean they don't have to spend time crossing no mans land, while draigos 'gate of infinity' set power makes the mini star very mobile.  Expect all units to be in assault on T2.<br /> 3:  Draigo-Star.  OK, so a slightly toned down version but even without invisibility they will be very hard to shoot down.  If they get into the Tau lines then a lot of squishy units are going to start disappearing very quickly.<br /> 
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</div><br /> <font color='green'><b>DEPLOYMENT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Setup is as per the tournament standard setup diagram.  <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain in the centre of the board, two ruins in each corner and two hills, with a crater in between.  4" x 4" boards are also used<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/1_zps5f50pwkb.jpg"  /></a><br /> <br /> Objectives are placed in the Grey Knights deployment zone (numbered barrels)<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/2_zps1ilkdl5u.jpg"  /></a><br /> <br /> As well as the Tau DZ<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/3_zpsjyzklz3l.jpg"  /></a><br /> <br /> Grey Knights: Both dread knights deployed out in the open, either side of the ruin and ready to leap forward into the enemy.  Draigo starts in reserves.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/4_zpsfqwrprbx.jpg"  /></a><br /> <br /> Tau gun line deploys - missilesides in the ruins, railsides to their left, with a screen of kroot in front of them.  Riptide deploys on the right, along with one piranha while the other hides behind the ruin.  Commander is attached to the drone squadron, which starts in reserves<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/5_zpsco7gx0ep.jpg"  /></a><br /> <br /> Tau attempt to seize the initiative, but fail.<br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 1 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Grey Knights</u>:  Secondary objectives: Destroy and enemy unit and Destroy and enemy unit.<br /> <br /> Draigo comes in on a 3+ thanks to the formation special rule, and tries to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in front of the kroot.  Unfortunately, he scatters right on top of the tau mercenaries and mishaps!  Luckily it is just a delayed result on the table, and they will come in next turn.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/6_zps4zsvdzcm.jpg"  /></a><br /> <br /> Both knights use there teleporters to close the distance - one jumps in front of the riptide<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/7_zpseqchfi1u.jpg"  /></a><br /> <br /> While the other takes draigos place in front of the kroot<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/8_zpsv3ntrrjt.jpg"  /></a><br /> <br /> Both knights get sanctuary off in the psychic phase, while in shooting the middle knight torches seven kroot with its heavy incinerator<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/9_zpsbx94ief9.jpg"  /></a><br /> <br /> Thanks to some torrent gymnastics, the other knight manages to finish off the remaining three for a maelstrom point (alas no first blood in this mission), as well as put two wounds on the riptide with the psycannon<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/10_zpsdowzjbnk.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:   Secondary objectives: Hold objective 1 in your deployment area and Hold objective 2 in your deployment area<br /> <br /> Tau movement, and the piranha drops off its drones and zips down the backline<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/11_zpsyuvcu5r2.jpg"  /></a><br /> <br /> While the other makes a dash down the left flank and past the dread knight<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/12_zpsqodnqrvq.jpg"  /></a><br /> <br /> and flat outs towards the enemy DZ<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/13_zps42p55kou.jpg"  /></a><br /> <br /> Shooting, and the centre dread knight is taken down by the sheer volume of fire from everything except the riptide.  This also gives the Tau a heavy support bonus <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for the primary mission<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/14_zpsspmb0uut.jpg"  /></a><br /> <br /> While the riptide himself manages to put a wound on the other one, before backing off as far as possible with an assault jump<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/15_zpsnvte7cwo.jpg"  /></a><br /> <br /> Tau get both secondary's this turn, while <span class="glossaryitem" onmouseover='gp(305);'>GK</span> only get one.<br /> <br /> <b>As it stands – Tau 1/2/0 : 0/1/0 Grey Knights</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 2 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Grey Knights</u>:  Secondary objectives: Hold objective 2 in the enemy deployment area and Destroy and enemy unit. <br /> <br /> Draigo arrives, and this time does not scatter<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/16_zpsqn2uld1k.jpg"  /></a><br /> <br /> Dread knight moves in on the Riptide<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/17_zpss14ktlmy.jpg"  /></a><br /> <br /> Draigo's squad shoot at the kroot, killing six<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/18_zps5gyuqgim.jpg"  /></a><br /> <br /> And the remainder proceed to break<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/19_zpsswadgyqi.jpg"  /></a><br /> <br /> The dread knight manages a further wound on the riptide, as well as one of the railsides in shooting<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/20_zpsrinxffmo.jpg"  /></a><br /> <br /> It then charges the riptide, which somehow manages to survive combat on one solitary wound.  While this denies the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> a maelstrom point, it does mean the knight is safe from shooting in the Tau turn<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/21_zpsq8i7ktcb.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  Secondary objectives: Hold objective 2 in the enemy deployment area and Destroy and enemy unit. <br /> <br /> Commander arrives, and drops in behind draigo's unit<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/22_zpsag2wy8me.jpg"  /></a><br /> <br /> The piranha drops off its drones to help, before zipping off towards the objectives in the enemy DZ<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/23_zps2192ni2p.jpg"  /></a><br /> <br /> With only one target to shoot at, everything lays into draigos unit. Without invisibility, they wilt under the volume of fire and all hands are lost except draigo, who hangs on in there despite being wounded twice.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/24_zpsb2pdpa1c.jpg"  /></a><br /> <br /> Unfortunately, the dread knight finishes off the Riptide in the Tau combat phase, and will be free to rampage around next turn<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/25_zps1zikisfi.jpg"  /></a><br /> <br /> Both piranhas flat out onto the objectives in the enemy deployment zone, just in case they are rolled next turn<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/26_zpscvvpl6sq.jpg"  /></a><br /> <br /> Tau get both secondary's this turn, but again <span class="glossaryitem" onmouseover='gp(305);'>GK</span> only get one.<br /> <br /> <b>As it stands – Tau 1/4/0 : 0/2/0 Grey Knights</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 3 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Grey Knights</u>: Secondary objectives:  Hold objective 2 in the enemy deployment area and Destroy and enemy unit. <br /> <br /> Dread knight moves to take out the missilesides<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/27_zps0ph9jq17.jpg"  /></a><br /> <br /> While Draigo, incandescent with rage, heads for the railsides<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/28_zpsv9vw3keq.jpg"  /></a><br /> <br /> Dread knight flames the remaining kroot, as well as putting a wound on a missileside, before assaulting<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/29_zpsjfdfm0yx.jpg"  /></a><br /> <br /> He and Draigo make a mess of the broadsides with their Instant Death AP2, destroying both units for two heavy support bonus <span class="glossaryitem" onmouseover='gp(140);'>VP</span> for the primary. They both take a further wound in over watch though<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/30_zpsirkooyup.jpg"  /></a><br /> <br /> <u>Tau Empire</u>: Secondary objectives:  Hold objective 1 in the enemy deployment area and  Hold objective 2 in the enemy deployment area.<br /> <br /> Commander and drones move in on Draigo<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/31_zpsopcivway.jpg"  /></a><br /> <br /> While the piranhas stay where they are to score both secondary's<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/32_zpsmfxfcmwz.jpg"  /></a><br /> <br /> Draigo survives the storm of fire from the commander, only to be taken down by a lowly drone!  This gives Tau Slay the Warlord<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/33_zpsbctlzyzx.jpg"  /></a><br /> <br /> The drones then attempt to block the dread knights path, while the commander keeps his distance<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/34_zpswcggb7n4.jpg"  /></a><br /> <br /> Tau get both secondary's this turn, as do <span class="glossaryitem" onmouseover='gp(305);'>GK</span><br /> <br /> <b>As it stands – Tau 2/6/0 : 2/4/0 Grey Knights</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 4 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Grey Knights</u>:  Secondary objectives: Hold objective 1 in the enemy deployment area and Hold objective 2 in the enemy deployment area.<br /> <br /> Last remaining unit comes forward, and makes short work of the drones squads with its incinerator<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/35_zpsrly9ivbn.jpg"  /></a><br /> <br /> <u>Tau Empire</u>:  Secondary objectives: Hold objective 1 in the enemy deployment area and Destroy an enemy unit.<br /> <br /> Commander fires on the dread knight, but fails to cause any damage<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/36_zps60yegkvi.jpg"  /></a><br /> <br /> One piranha moves to grab line breaker, while the other stays on the maelstrom objective<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/37_zpskzcd072y.jpg"  /></a><br /> <br /> Commander also attempts to back off in assault jumps<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/38_zpstnb2ipse.jpg"  /></a><br /> <br /> Tau pick up a single secondary this turn, while <span class="glossaryitem" onmouseover='gp(305);'>GK</span> manage none<br /> <br /> <b>As it stands – Tau Tau 2/7/0 : 2/4/0 Grey Knights</b><br /> <br /> 
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</div><br /> <font color='Green'><b>TURN 5 – </b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u>Grey Knights</u>:  Secondary objectives: Hold objective 1 in the enemy deployment area and Hold objective 2 in your deployment area.<br /> <br /> Dread knight comes forward and incinerates all four drones with the commander, as well as putting two wounds on him with the psycannon<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/39_zpsbyl0rgs7.jpg"  /></a><br /> <br /> He then makes an 11" charge to utterly annihilate the commander, giving the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Slay the Warlord.  He consolidates towards the piranhas<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/40_zpsokaopvbn.jpg"  /></a><br /> <br /> <u>Tau Empire</u>: Secondary objectives: Hold objective 1 in the enemy deployment area and Destroy an enemy unit.<br /> <br /> Piranha stays on the maelstrom objective, just to tie up the secondary.  It is a risk, as he is within the charge range of the dread knight if this goes to another turn, but he will also be claiming the primary if the game ends.<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/41_zpsmjfrbiuq.jpg"  /></a><br /> <br /> While the other piranha abandons line breaker and goes for king of the kill instead<br /> <br /> <a href="http://photobucket.com/" target="_blank"><img src="http://i1371.photobucket.com/albums/ag317/iapedus/Games%20vs%20William/Neo%20Test/42_zpslswcmkf1.jpg"  /></a><br /> <br /> We roll to see if the game ends....and it does!<br /> 
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</div><br /> <font color='green'><b>RESULT</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <font color='green'><b>VICTORY POINTS</b></font><br /> <br /> <b> Grey Knights: 1 pt</b><br /> Primary - 2 heavy support units destroyed (0 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Secondary - 4 Points (0 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Tertiary - Slay the Warlord (1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>)<br /> <br /> <b> Tau: 10 pts</b><br /> Primary - 1 Objectives & 1 Heavy support units destroyed (4 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Secondary - 8 Points (4 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> Tertiary - Slay the Warlord & King of the Hill (2 <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>)<br /> <br /> <font color='orange'> <b>TAU VICTORY!</b> </font><br /> <br /> <font color='green'><b>BREAKDOWN</b></font><br /> <br /> Decisive moment – Draigo suffering a deep strike mishap on T1.  This basically decided the game, as the poor dread knights had to weather all the Tau shooting on their own.  Luckily for them, the Tau were sub par as they could have been tabled T1 but by the time draigo came in the damage was done.  Still, a great comeback by the Grey Knights and if it had gone to an extra turn they may have been able to tie the game.<br /> <br /> <b>Key units</b><br /> <br /> <b> Tau:</b> Piranhas - an excellent example of winning the game but not the battle.  The Tau were decimated, but thanks to the piranhas who stayed out of trouble and consistently scored the secondary's the Tau assembled a big lead while the Grey Knights dealt with the gun line.<br /> <br /> <b> Grey Knights</b>  Dread knight No.1.  Chewed through everything the Tau had to offer, racking up eight unit kills in a single game!  Made some brilliant invulnerable saves turns three and four to keep the Grey Knights kicking too, all round great game for the baby carrier.<br /> <br /> <b>STATS</b><br /> <br /> <b> Tau: </b><br /> Models remaining 2/34<br /> Kill to Death Ratio 0.25<br /> Efficiency 21%<br /> <br /> <b> Space wolves</b><br /> Models remaining 1/9<br /> Kill to Death Ratio 4<br /> Efficiency 79%<br /> 
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</div><br /> <font color='green'><b>POST GAME</b></font><br /> <div style="margin-top:5px; margin-bottom:10px;">
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Well that was certainly an unusual game, very fast (came in at just over the hour) but went counter to my expectations.  To be honest, I thought it would be a tabling for the grey knights due to their low model count, and even more so when they didn't get invisibility and draigo misshaped.  As it was, their resilience (mixed with some Tau whiffing in shooting) led them to not only hanging in there but really taking the fight to the Tau, which really surprised me.<br /> <br /> It was a good test for my first tourney list, especially the idea of using piranhas as objective grabbers which for me really worked well. The lack of marker light support does hurt the gun line though (despite all the twin linked), as does the lack of sniper rounds on the kroot (which would have come in very useful against the dread knights) so I might have to reshuffle the points and see if I can fit them in somewhere.<br /> <br /> Another great game against my old adversary William too, this makes it 2-2 in the series I think, so I look forward to the next one (probably another test list.  Bring it on!<br /> 
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				<pubDate><![CDATA[Fri, 14 Aug 2015 02:29:44]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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