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		<title><![CDATA[Latest posts for the thread "[Preliminary Proposal] - "Defensive" vehicle weapons, revisited as a concept."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[Preliminary Proposal] - "Defensive" vehicle weapons, revisited as a concept."]]></description>
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				<title>[Preliminary Proposal] - &quot;Defensive&quot; vehicle weapons, revisited as a concept.</title>
				<description><![CDATA[ In 4th/5th edition, Snap Shot didn't exist as a concept. You either could shoot, or you couldn't. A vehicle could normally move 6", and fire one weapon, period. However, it could fire any number of Defensive Weapons, such weapons being those that had a Strength rating equal to 6-or-less (or 4-or-less in 5th edition).<br /> <br /> I propose the following:<br /> -On a vehicle, weapons that have the "Assault" or "Rapid-Fire" type do not count against the number of weapons which may be fired at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.<br /> -On a vehicle, weapons that have the "Salvo" type do not count against the number of weapons which may be fired at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, *if* the owning player fires them at reduced profile. <br /> -Assault/Rapidfire weapons on vehicles, as well as Salvo weapons in their reduced profile may be all used for Overwatch.<br /> <br /> The main beneficiaries would be Ork Battlewagons, Necron Ghost Arks to a lesser extent, any vehicle with Flamers, Chaos vehicles with combi-meltas, Lasplas Razorbacks, etc.<br /> <br /> Are there any notable gamebreakers that would arise from this?]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2015 21:51:54]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>[Preliminary Proposal] - &quot;Defensive&quot; vehicle weapons, revisited as a concept.</title>
				<description><![CDATA[ I like the idea.  The rules are pretty clean, but some vehicles would need price adjustments depending on whether they benefit from this rule or not, and depending on whether or not the vehicle is currently appropriately priced.<br /> <br /> Example:<br /> Land Raider Crusaders could move forward 12", fire their Hurricane Bolters, and could Power of the Machine Spirit its Assault Cannon.  The other Land Raider variants would not have this benefit as they're all Heavy Weapons, so the pricing would have to shift somewhat.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2015 03:21:21]]> GMT</pubDate>
				<author><![CDATA[ Bill1138]]></author>
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				<title>[Preliminary Proposal] - &quot;Defensive&quot; vehicle weapons, revisited as a concept.</title>
				<description><![CDATA[ the 5pt flamer on vehicles and walkers should be defensive and get bonuses.]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2015 06:02:21]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>Re:[Preliminary Proposal] - &quot;Defensive&quot; vehicle weapons, revisited as a concept.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the old defensive rule was anything S5 of below, which was a bit weird. I like this better.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/645744/7782243.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2015 11:55:32]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>[Preliminary Proposal] - &quot;Defensive&quot; vehicle weapons, revisited as a concept.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eb2f41d19de05edce3550e99c37345fb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/645744/7778782.page"><b>Bill1138 wrote:</b></a><br/>I like the idea.  The rules are pretty clean, but some vehicles would need price adjustments depending on whether they benefit from this rule or not, and depending on whether or not the vehicle is currently appropriately priced.<br /> <br /> Example:<br /> Land Raider Crusaders could move forward 12", fire their Hurricane Bolters, and could Power of the Machine Spirit its Assault Cannon.  The other Land Raider variants would not have this benefit as they're all Heavy Weapons, so the pricing would have to shift somewhat.</div></blockquote><br /> <br /> On one hand, I am inclined to agree simply because the Crusader is the best option. On the other hand, Land Raiders generally aren't worth the trouble anyway. <br /> <br /> This would make the Crusader the best of a bad bunch admittedly, but Land Raiders are an interesting topic in their own right.]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2015 15:44:54]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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				<title>[Preliminary Proposal] - &quot;Defensive&quot; vehicle weapons, revisited as a concept.</title>
				<description><![CDATA[ Double ShuriCannon overwatch on a Vyper?]]></description>
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				<pubDate><![CDATA[Fri, 24 Apr 2015 16:50:53]]> GMT</pubDate>
				<author><![CDATA[ Bharring]]></author>
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