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		<title><![CDATA[Latest posts for the thread "Close Combat Vespids: an attempt at making vespids viable."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Close Combat Vespids: an attempt at making vespids viable."]]></description>
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				<title>Close Combat Vespids: an attempt at making vespids viable.</title>
				<description><![CDATA[ So, as any tau player will know, vespids are a joke. They do a job, anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> shooting, less efficiently than all other anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> units in the the tau codex, While at the same time costing more. On the other hand, they look like they would be a great anti-<span class="glossaryitem" onmouseover='gp(95);'>meq</span> <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit, if only they were equipped for it. This is a simple upgrade, to fix that.<br /> <br />   <br /> Vespid Stingwing	        WS4	BS3	 S4	T4	W1	I6	A2	Ld7	Sv4+	Jump Infantry<br /> Vespid Strain Leader	WS4	BS3	 S4	T4	W1	I6	A3	Ld9	Sv4+	Jump Infantry (character)<br /> <br /> <b>Wargear:</b><br /> Combat Armor<br /> Neutron Blaster<br /> <br /> <br /> <b>Special Rules:</b><br /> Fleet<br /> Hit & Run<br /> Move Through Cover<br /> Stealth (Ruins)<br /> <i>Diamond claws</i><br /> <br /> <br /> <b>Options:</b><br /> Up to eight additional Vespid Stingwings…………18 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span>.<br /> Upgrade one Stingwing into Strain Leader………10 points.<br /> <br />  <br /> <i>Diamond Claws:</i><br /> The vespids claws, as hard as diamond, make all attacks in close combat <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/646072/7784908.page</link>
				<pubDate><![CDATA[Sat, 25 Apr 2015 15:32:57]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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				<title>Close Combat Vespids: an attempt at making vespids viable.</title>
				<description><![CDATA[ Warp talons cost more and has ap3 <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2015 20:29:50]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>Close Combat Vespids: an attempt at making vespids viable.</title>
				<description><![CDATA[ Warp Talons also have 3+ armor, a 5++ save, and Shred in combat. A basic Warp Talon is also Ld8, rather than the Ld7 given for basic Vespid.<br /> <br /> The Warp Talon's special rule that gives them a Blind attack against everything within 6" of where they <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in is also going to make the 'Talons more expensive.<br /> <br /> That said, I'd say that Talons should be a little cheaper. Around 25 points, and then throw in some assault grenades so that they aren't crippled by cover.]]></description>
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				<pubDate><![CDATA[Sat, 25 Apr 2015 20:53:57]]> GMT</pubDate>
				<author><![CDATA[ Whiskey144]]></author>
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				<title>Close Combat Vespids: an attempt at making vespids viable.</title>
				<description><![CDATA[ And no body uses them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/646072/7785484.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/646072/7785484.page</link>
				<pubDate><![CDATA[Sat, 25 Apr 2015 21:01:24]]> GMT</pubDate>
				<author><![CDATA[ Filch]]></author>
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				<title>Re:Close Combat Vespids: an attempt at making vespids viable.</title>
				<description><![CDATA[ These can go up a little in price.For all the buffs I've given them, it might warrent it. This is a very first draft that I made in about 5 min.<br /> <br /> Edit: That being said, if warp talons are too expensive, that it a problem with them, not this unit.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/646072/7786083.page</link>
				<pubDate><![CDATA[Sun, 26 Apr 2015 02:29:14]]> GMT</pubDate>
				<author><![CDATA[ Co'tor Shas]]></author>
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