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		<title><![CDATA[Latest posts for the thread "My personal GW conspiracy theory"]]></title>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ The last two codex's released by the company have been Necrons and Eldar.  Decurion style formations, over powered abilities and units galore.  So, the theory goes that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did this so that the future codex releases each army will be given another super <span class="glossaryitem" onmouseover='gp(280);'>OP</span> unit or two to provide a counter/balance to the Eldar shenanigans.  This will either be a previously under sold model or some new crap that they will force down our throats.  My best guess is more Mech style units (IE: Knights, WK, Riptides, Stompa) because realistically <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would rather sell 1-2 $100+ models then 1-2 Squads of 10-20 models for $30.  I really can't grasp why they would release such <span class="glossaryitem" onmouseover='gp(280);'>OP</span> codex's though after short changing the Orks, <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 14:57:14]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ I just think they don't think.  They play fluffy or strange armies and Jervis Johnson has mentioned that they decide stats based on what looks/sounds cool and fits the fluff.  ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:08:12]]> GMT</pubDate>
				<author><![CDATA[ Wayniac]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ I thought the entire idea of the hard back dexes was that they would be around for a long while. So much for that.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:15:01]]> GMT</pubDate>
				<author><![CDATA[ MWHistorian]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ thats complete garbage, he is full of crap my friend.  "Fits the fluff"  <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are supposed to be the elite warriors of man kind and they have Micro Rocket Launchers for Assault rifles and yet they are only S4 where as my orks cobble together bits of metal and maybe a rock or two and they have S4 weapons as well.   The guys a jerk for even saying that in his head let alone out loud.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:15:57]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ What is the point of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?<br /> <br /> The point of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is to make money for its shareholders.<br /> <br /> To think otherwise is daft - it's the point of ANY company!<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> make and sell quality miniatures. Their primary focus is no longer as a games company - it is to sell miniatures. Hence, they are internally rebalancing codexes so that there are fewer 'bad' units. Increasing the overall power level will make for more expenditure per player (larger games, more apocalypse style, large units such as knights and superheavies).<br /> <br /> I have no problem with this. You can still choose to play the game any way you want (as has always been the case). For those of us who like a more 'official structure', 'tournament/competitive' feel to a game, this is a step forwards.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:16:50]]> GMT</pubDate>
				<author><![CDATA[ zerosignal]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ I dunno what your talking about, my friend just complained about all the cheese units orcs get, like the green tide. He's totally not an eldar player.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:24:53]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ Honestly if you want to pick out a conspiracy theory from all of this Eldar are totally written for 8th edition, where the D table is going to get a tweak.<br /> <br /> (Also with this new trend of really high heavy weapon density how long is it going to be before Tactical Marines vanish entirely in favour of Devastators?)]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:31:52]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ While devastators are put inside devastators.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:33:22]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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				<title>Re:My personal GW conspiracy theory</title>
				<description><![CDATA[ I think that they're secretly working on Codex: Marbo.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 15:40:09]]> GMT</pubDate>
				<author><![CDATA[ ziggurattt]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ You forgot about the Skitarii. I don't remember them getting and Decurion style method of army building]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 16:15:58]]> GMT</pubDate>
				<author><![CDATA[ DeGarmo]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ Or how everybody cried how <span class="glossaryitem" onmouseover='gp(280);'>OP</span> daemonkin were.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 16:20:00]]> GMT</pubDate>
				<author><![CDATA[ Roknar]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/646353/7789781.page"><b>WayneTheGame wrote:</b></a><br/>I just think they don't think.  They play fluffy or strange armies and Jervis Johnson has mentioned that they decide stats based on what looks/sounds cool and fits the fluff.  </div></blockquote><br /> <br /> Naaa what is actually happening is, even if they dont credit the actual writer. one of the writers that REALLY like that particular army takes command and makes everything super <span class="glossaryitem" onmouseover='gp(280);'>op</span> because its his favorite army.<br /> <br /> normally they wouldn't because we see what we did to Ward.<br /> <br /> but now that they are hidden they are finally free to make there books exactly how they want it.<br /> <br /> and not to be out done the other codex writers are now in a perpetual 1 ups man competition to make an even better codex for there favorite army. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 16:28:37]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>My personal GW conspiracy theory</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/646353/7789800.page"><b>zerosignal wrote:</b></a><br/>What is the point of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?<br /> <br /> The point of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is to make money for its shareholders.<br /> <br /> To think otherwise is daft - it's the point of ANY company!<br /> </div></blockquote><br /> <br /> Yes, however, more customers and happier customers also means more money for its shareholders.  There are consistently two themes that you see in the "<span class="glossaryitem" onmouseover='gp(50);'>GW</span> sucks" threads:  people who want <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to write better externally balanced rules for factions, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to make the game more affordable for them.<br /> <br /> The first is totally legitimate; just because it doesn't take away from my fun for my friends and I to simply change whatever rules seem silly, to recost units, or simply rewrite rules, it doesn't mean that we wouldn't be happier if <span class="glossaryitem" onmouseover='gp(3);'>40k</span> had fewer balance issues out-of-the-box, and of course, this would make for more consistent tournament/competitive play with people you don't know.<br /> <br /> The second is pretty unreasonable.  Miniatures and wargaming is a niche hobby that has a small customer base, that won't ever be attractive to the general population.  Even if models went back to 1990 prices and the rules were free, most of the people I know wouldn't have the slightest interest or patience for the hobby.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should price its products at the most efficient (highest) price to maximize its profits, whether or not someone who is a student who works part time can afford the product.  If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> writes some skirmish rules so that people who can't afford 75 models and hobby supplies to play a game can also participate in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, great.  However, if not, those people should simply either play a game that requires fewer models, or do something else. <br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/646353/7789800.page"><b>zerosignal wrote:</b></a><br/><br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> make and sell quality miniatures. Their primary focus is no longer as a games company - it is to sell miniatures. Hence, they are internally rebalancing codexes so that there are fewer 'bad' units. Increasing the overall power level will make for more expenditure per player (larger games, more apocalypse style, large units such as knights and superheavies).<br /> <br /> I have no problem with this. You can still choose to play the game any way you want (as has always been the case). For those of us who like a more 'official structure', 'tournament/competitive' feel to a game, this is a step forwards.<br /> </div></blockquote><br /> <br /> While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> characterizes itself as a miniature company, and I see the rulesets as a way for hobbyists to play with their collections, clearly, they write rules to help sell their miniatures.  Case in point: the new windriders are sold out, because they are perceived to have highly advantageous rules.<br /> <br /> What I *love* about the new Eldar codex is that internally, its balance is excellent (except 295 points for Wraithknight, which I can't fathom).  There are so many good units to take that it's hard to spot a bad one.  Not only does everything feel like it has value, but just about every unit feels like it has a place and a purpose, and something unique about it (ok, not so much the named characters).  I mean, how many times have you picked up a codex, and said something like, "Bah, genestealers still suck."  Almost every Eldar unit is fieldable now.  And even though Wave Serpents were nerfed, they are still a great <span class="glossaryitem" onmouseover='gp(458);'>DT</span>.<br /> <br /> I wish *EVERY* codex would get the Eldar/Necron treatment, where you aren't limited to a 2-3 great units, 2-3 mediocre units, and a bunch of head-scratching garbage, like pages of dreadnoughts, terminators, and crappy vehicles.  I wish that the land raider / storm raven discussion was about how it was hard to choose between two great units, rather than how both units kind of suck for 200+ points.<br /> <br /> But anyhow, I digress <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2015 16:31:38]]> GMT</pubDate>
				<author><![CDATA[ Talys]]></author>
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