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		<title><![CDATA[Latest posts for the thread "Changes to Unit Types"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Changes to Unit Types"]]></description>
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				<title>Changes to Unit Types</title>
				<description><![CDATA[ What would you change about different unit types?<br /> <br /> My proposed changes are:<br /> <br /> <b>Walkers</b><br /> <br /> Walkers have a single armour value, for example Dreadnought have armour 12, sentinels have armour 10 and armoured sentinels have armour 11 (as 12 would be too high).<br /> <br /> They also ignore the vehicle damage table and can only lose a hull point to a penetrating hit, however open topped vehicles lose hull points to glancing hits as well.<br /> <br /> Walkers also come base with ap2 in close combat<br /> <br /> These changes will make them more along the lines of monstrous creatures but with an armour value rather than a toughness value.<br /> <br /> <br /> <b>Bikes</b><br /> <br /> Bikes lose +1T.<br /> <br /> Bikes charge <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" + 6"<br /> <br /> Bikes gain Hit and Run<br /> <br /> These changes will make bikes more maneuvable rather than tougher and faster.<br /> I don't see why only White Scars can use hit and run tactics when surely that is the point of a bike unit.<br /> <br /> <br /> <b>JumpPack Infantry</b><br /> <br /> Units shooting at a unit composed entirely of jump pack infantry must do so with a -1 to their <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>.<br /> <br /> This is because Jump infantry are jumping around the battlefield and should therefore be harder to hit.<br /> <br /> <br /> [/b]Jet Pack Infantry[/b]<br /> <br /> Their shunt move is <span class="glossaryitem" onmouseover='gp(24);'>d6</span>"<br /> <br /> This is because shunting <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" is a bit too far for an extra move.<br /> <br /> <br /> <b>Non-Walker Vehicles</b><br /> <br /> Two glancing hits are needed to remove a hull point.<br /> <br /> This makes hull point stripping harder to do as autocannons and their equivalents should not be better at anti-tank than anti-tank guns.<br /> <br /> <br /> <br /> What are your thoughts? Do you like the changes and do you have any ideas of changes to other unit types?]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2015 16:58:15]]> GMT</pubDate>
				<author><![CDATA[ SGTPozy]]></author>
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				<title>Changes to Unit Types</title>
				<description><![CDATA[ I actually like all of these. Your proposed rules for the bikes is good, but instead of giving them hit and run rule, just give the -1bs modifier like on the jump packs.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2015 17:03:55]]> GMT</pubDate>
				<author><![CDATA[ DoomShakaLaka]]></author>
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