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		<title><![CDATA[Latest posts for the thread "[1850] - Craftworlds Eldar - Missile Command"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Craftworlds Eldar - Missile Command"]]></description>
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				<title>[1850] - Craftworlds Eldar - Missile Command</title>
				<description><![CDATA[ CRAFTWORLD WARHOST <br />  <br /> -=-GUARDIAN BATTLEHOST-=- <br /> Farseer<br /> 20x Guardian Defenders w/ 2x eldar missile launcher<br /> 20x Guardian Defenders w/ 2x eldar missile launcher<br /> 20x Guardian Defenders w/ 2x eldar missile launcher<br /> 6x Vypers w/ eldar missile launcher <br /> 3x War Walker w/ 2x eldar missile launcher <br /> Vaul's Support Battery w/ 3x vibro-cannon <br />  <br /> -=-ASPECT HOST-=- <br /> 3x Dark Reapers w/ exarch, Eldar Missile Launcher <br /> 3x Dark Reapers w/ exarch, Eldar Missile Launcher <br /> 3x Dark Reapers w/ exarch, Eldar Missile Launcher  <br /> <br /> -=-FORTIFICATION-=- <br /> Aegis Defense Line w/ quad gun<br /> <br /> Because who doesn't like 24 eldar missile launcher shots and 3 vibro-cannon blasts per turn, all with 48" of range? <br /> <br /> This list probably isn't good.  But it amuses me.  Just the thought of it hitting the board makes me giggle.  It has basically no means to actually win on objectives, and it's kind of a one trick pony, but it's a hell of a trick. Also utterly destroys anything that flies.  Why is the quad gun there?  Well, mostly it's to add insult to injury.  ]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2015 07:58:26]]> GMT</pubDate>
				<author><![CDATA[ Marsyas]]></author>
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				<title>[1850] - Craftworlds Eldar - Missile Command</title>
				<description><![CDATA[ Nice.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/646625/7795171.page</guid>
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				<pubDate><![CDATA[Wed, 29 Apr 2015 13:08:55]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>[1850] - Craftworlds Eldar - Missile Command</title>
				<description><![CDATA[ I love it.]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2015 14:53:37]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1850] - Craftworlds Eldar - Missile Command</title>
				<description><![CDATA[ Alternate build for the list drops the aspect host and the quad gun and instead takes two guardian hosts with minimum sized squads plus 3 vypers per host.  It ends up with 24 missiles and 6 vibro-cannon shots per turn plus the ability to twin-link two squads instead of just one (would probably pick the two walker squads), but loses out on some anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> firepower, having 6 of its missiles at <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 6, and the ability to ignore jink and to reroll to hit against units that have zoomed, swooped, turbo-boosted, or moved flat out.   Also requires more  Vaul's Support Battery models and more War Walkers than I actually own. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Apr 2015 15:08:32]]> GMT</pubDate>
				<author><![CDATA[ Marsyas]]></author>
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