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		<title><![CDATA[Latest posts for the thread "daemonkin spawn of khorne"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "daemonkin spawn of khorne"]]></description>
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				<title>daemonkin spawn of khorne</title>
				<description><![CDATA[                               <br />                                              Chaos Spawn of Khorne 32pts<br /> <br /> <br /> <br />                                <span class="glossaryitem" onmouseover='gp(149);'>Ws</span>   <span class="glossaryitem" onmouseover='gp(14);'>Bs</span>   S   T    W    I    A    <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>    <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> <br />        3      0    5   5     3    3  <span class="glossaryitem" onmouseover='gp(24);'>D6</span>  10     6+<br /> <br /> <br /> UNIT TYPE:<br /> <br /> Beast<br /> <br /> UNIT COMPOSITION:<br /> <br /> 1 Chaos Spawn<br /> <br /> SPECIAL RULES: <br /> <br />  • •Blood for the Blood God!<br />  • •Fear<br />  • •Fearless<br />  • •Mark of Khorne<br />  • •Daemon of Khorne <br />  • •Rage<br />  • •Very Bulky<br /> <br /> Random Attacks: At the beginning of each Fight sub-phase, roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span> for each friendly Chaos Spawn unit that is locked in combat. The result is the number of Attacks (before modifiers) that all Chaos Spawn in that unit have this turn.<br /> <br /> Mutated By Rage: At the beginning of each Fight sub-phase, before rolling for their Random Attacks, roll a D3 on the table below for each friendly Chaos Spawn unit that is locked in combat. The mutation affects every Chaos Spawn model in the unit and lasts for the rest of the turn.<br /> <br /> D3 / Mutation<br /> <br /> 1 Blades of Hell: The Chaos Spawn units attacks are resolved at <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3<br /> <br /> 2 Extra Limbs: The Chaos Spawn unit rolls two <span class="glossaryitem" onmouseover='gp(24);'>D6</span> and picks the highest for their Random Attacks.<br /> <br /> 3 Strangth of Fury: The Chaos Spawns unit gains +1 to their strength characteristics.<br /> <br /> OPTIONS:<br /> <br />  • •May add up to four additional Chaos Spawn…32 pts/model]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/647177/7804913.page</link>
				<pubDate><![CDATA[Sun, 3 May 2015 15:21:18]]> GMT</pubDate>
				<author><![CDATA[ skullthroneatendent]]></author>
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				<title>daemonkin spawn of khorne</title>
				<description><![CDATA[ You do realize that normal Chaos Spawn aren't Daemons?<br /> This is a pretty big upgrade and you made them cheaper. Do you really think Chaos Spawn isn't strong enough?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/647177/7814887.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/647177/7814887.page</link>
				<pubDate><![CDATA[Thu, 7 May 2015 07:58:09]]> GMT</pubDate>
				<author><![CDATA[ Hansisaf]]></author>
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				<title>daemonkin spawn of khorne</title>
				<description><![CDATA[ That's what they cost including mark of khorne, don't  know what your talking about there. And hey we didn't get anything free, not even the marks of khorne army wide were free <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Being in a army lacking any long range or inexpensive firing lines of any importance in a game flooded with it, would be nice to have something extra in close combat.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/647177/7817100.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/647177/7817100.page</link>
				<pubDate><![CDATA[Fri, 8 May 2015 02:05:26]]> GMT</pubDate>
				<author><![CDATA[ skullthroneatendent]]></author>
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