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		<title><![CDATA[Latest posts for the thread "Thoughts and "Balancing" on the Kustom Stompa (from IA8)"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Thoughts and "Balancing" on the Kustom Stompa (from IA8)"]]></description>
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				<title>Thoughts and &quot;Balancing&quot; on the Kustom Stompa (from IA8)</title>
				<description><![CDATA[ I really like the options that the book gives me to use a Kustom Stompa, which I fancy making myself at some point. But even though it's clearly stated that it's legal (if the opponents accepts <span class="glossaryitem" onmouseover='gp(39);'>FW</span> (which they luckily do in the club I play in)), I can't help but feel that it would perhaps be a bit too cheesy to run with it at the prices listed in the book. I mean, for christ sake, these things costs almost 30% less than a normal Stompa with those configurations!<br /> <br /> So I thought: Why not increase the base stompa and some of the things to get it up to date? I wouldn't really think that the opponent would mind me paying more for a thing than normal (like, would you be alright if I pay two points more per boy?)<br /> <br /> Here's what I thought so far (and of course, you fellas can also suggest which things should get a hike in price or changed in general, if you see fit!):<br /> <br /> <i>Note that if there's updated rules for a weapon, I'll definitely use the updated ones.</i><br /> <br /> Kustom Stompa: <br /> <br /> Base cost increased by +150 points<br /> <br /> Head Weapon:<div style="margin-top:5px; margin-bottom:10px;">
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Big Shoota: unchanged (<i>It's a Big Shoota for zog sake!</i>)<br /> <br /> Flamebelcha: +20 points (<i>Hellstorm template at that strength and <span class="glossaryitem" onmouseover='gp(6);'>AP</span>? That seems a tad bit much for the old cost.</i>)<br /> <br /> Gaze of Mork: Unchanged (<i>I don't really see the need to change the cost, as even if it's a strength D weapon, it's an Ork shooting it...</i>)
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</div><br /> <br /> Right/Left arm weapons:<div style="margin-top:5px; margin-bottom:10px;">
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Deff Kannon (with and without a Supa-Gatler): unchanged (<i>I think these may be priced a bit high, but hey, I'm trying to increase the costs, not lower them!</i><br /> <br /> Deff Kannon with Giga-Shoota: +25 points (<i>You can probably see why if you check the price of the Giga-Shoota and the Deff Kannon separately.</i>)<br /> <br /> Giga-Shoota: unchanged (<i>With what the Giga-Shoota offers, I think this price seems fair.</i>)<br /> <br /> Bursta Gun: +50 points (<i>Come on, a large blast D weapon at that price? That's a steal!</i>)<br /> <br /> Skullhamma Kannon: unchanged (<i>No. Just... no.</i>)<br /> <br /> Titan Close Combat Weapon: +15 points (<i>I'm just going to assume this is simply a Mega-Choppa/Mega-Klaw.</i>)<br /> <br /> Krusha Ball: +35 points (<i>Giving something along a path within <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> an automatic S: D hit? Seems legit.</i>)<br /> <br /> Lifta Droppa: +25 points (<i>Even with the Orky <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, this thing still blows a vehicle up automatically (potentially in the middle of some unfortunate guardsmen)!</i>)
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</div><br /> <br /> Right/Left shoulder weapons:<div style="margin-top:5px; margin-bottom:10px;">
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I don't really see any need of changes here, but maybe that's just me.
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</div><br /> <br /> Hull weapon:<div style="margin-top:5px; margin-bottom:10px;">
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Only the Flamebelcha seems to need a price hike in this category, in my opinion at least.<br /> <br /> Flamebelcha: +20 points (<i>See Head weapon.</i>)
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</div><br /> <br /> Additional weaponry:<div style="margin-top:5px; margin-bottom:10px;">
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Grot Bomb launchas: +35 points (<i>Due to the buff in <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:Apocalypse on these things, I think it's fine to make them cost more than Supa-Rokkits.</i>)<br /> <br /> Supa-Rokkits: +10 points (<i>Just to bring them up to the same price as the ones on the normal Stompa.</i>)<br /> <br /> Grot Sponsons: unchanged (<i>They're just shootas with Gretchin <span class="glossaryitem" onmouseover='gp(14);'>BS</span>.</i>)<br /> <br /> Deff Arsenal: +80 points (<i>Seriously, that's almost guaranteed 10 AP3 Lascannon shots followed up by a couple of Supa-Rokkits! Why would THAT need to be that cheap!?</i>)
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</div><br /> <br /> Vehicle upgrades:<div style="margin-top:5px; margin-bottom:10px;">
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Red Paint Job: unchanged (<i>I don't really see how this will work with the new <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span> rules in the Ork Codex.</i>)<br /> <br /> Supercharger: +50 points (<i>With what it states in the book, this would most likely grant a Klawstompa a <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> charge range instead. So really, I think it needs the hike.</i>)<br /> <br /> Repair Crew: Replace this with Grot Riggers for 30 points. Done and done.<br /> <br /> Power Field: +60 points (<i>With the rules from the newer Apocalypse book, I think it'll need this hike as well.</i>)
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/647847/7818718.page</link>
				<pubDate><![CDATA[Fri, 8 May 2015 18:07:54]]> GMT</pubDate>
				<author><![CDATA[ Freddie Gibbs]]></author>
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