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		<title><![CDATA[Latest posts for the thread "Blood Angels Terminator DeathStar"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Blood Angels Terminator DeathStar"]]></description>
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				<title>Blood Angels Terminator DeathStar</title>
				<description><![CDATA[ This was an idea to make a unit of Terminators a devastating deathstar. For as bad as people say terminators are, I still really like the models and want to make them work. In fact I see a lot of people out want to see terminators do better.<br /> <br /> So the solution to making any unit better? throw more points at it. This squad of 10 models comes in at 664 points, and that does include the Land Raider Crusader. This uses 3 armies. But really it's just two since the inquisitor is just one guy. So below is just the deathstar unit itself. To make a full list you will need to add in troops and another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to the Astra Militarum. <br /> <br /> Blood Angels<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = Sanguinary priest<br /> Elite = Terminator Assault Squad w/ 4 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span><br /> Dedicated Transport = Land Raider Crusader with Multi-Melta<br /> <br /> Astra Militarum<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = Ministorum Priest<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = Ministorum Priest<br /> <br /> Inquisition<br /> Inquisitor (of your flavoring, with or without a psyker mastery level) w/ liber hereticus.<br /> <br /> So you put all of these guys in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and the Crusader is important because of the Bulky status of the Terminators. The Inquisitor uses the Liber hereticus to scout the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> forward. This gets you ready to move and assault on turn 2. This squad isnt a shooty squad at all though and is really just built for close combat. So any squad that can avoid being locked in combat by this unit will not have an issue shooting them down. <br /> <br /> But if/when this unit does assault something, it's going to be amazing. +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, ministorum priests can use hymn to reroll failed armor/invuln saves, and/or reroll failed to-wounds, fearless, and the liber hereticus can give them fear as well if they need it.<br /> <br /> While there are only a few wounds in the unit, the ability to reroll 2+ armor saves or 3+ invuln saves and stacking that with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> makes them a pretty tough nut to crack. And normally you would think this type of close combat unit would have a hard time getting there. But with the Inquisitor's 12" scout move at the start of the game, that threat distance is suddenly expanded.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 18:49:26]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Blood Angels Terminator DeathStar</title>
				<description><![CDATA[ i would go with Sororitas Priests and use the relic that auto-passes war hymns.<br /> <br /> That said, while the units will do wonders in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, it is still rather slow and cumbersome compared to other armies that are naturally assault-oriented.<br /> <br /> Great unit for a fun game.  For the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> version: Pedro + Priest + <span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.  The +1A really <span class="glossaryitem" onmouseover='gp(243);'>amps</span> up the damage output.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 19:11:01]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Blood Angels Terminator DeathStar</title>
				<description><![CDATA[ See I would have just used the Inquisition Ministorum Priests but they aren't independent characters so they can't join a separate unit. Are the Sister's priests independent? <br /> <br /> i do like the the Pedro +1 attack though!<br /> <br /> Honestly this build would work well with honor guard as opposed to assault terminators, and you'd get to sweeping advance. Although you would lose the 3+ invulns.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 19:31:07]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Blood Angels Terminator DeathStar</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a5e6e2e5c57e246da6ae6c329acdfd56.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/648205/7825373.page"><b>Icculus wrote:</b></a><br/>This was an idea to make a unit of Terminators a devastating deathstar. For as bad as people say terminators are, I still really like the models and want to make them work. In fact I see a lot of people out want to see terminators do better.<br /> <br /> So the solution to making any unit better? throw more points at it. This squad of 10 models comes in at 664 points, and that does include the Land Raider Crusader. This uses 3 armies. But really it's just two since the inquisitor is just one guy. So below is just the deathstar unit itself. To make a full list you will need to add in troops and another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> to the Astra Militarum. <br /> <br /> Blood Angels<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = Sanguinary priest<br /> Elite = Terminator Assault Squad w/ 4 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span><br /> Dedicated Transport = Land Raider Crusader with Multi-Melta<br /> <br /> Astra Militarum<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = Ministorum Priest<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> = Ministorum Priest<br /> <br /> Inquisition<br /> Inquisitor (of your flavoring, with or without a psyker mastery level) w/ liber hereticus.<br /> <br /> So you put all of these guys in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, and the Crusader is important because of the Bulky status of the Terminators. The Inquisitor uses the Liber hereticus to scout the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> forward. This gets you ready to move and assault on turn 2. This squad isnt a shooty squad at all though and is really just built for close combat. So any squad that can avoid being locked in combat by this unit will not have an issue shooting them down. <br /> <br /> But if/when this unit does assault something, it's going to be amazing. +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, ministorum priests can use hymn to reroll failed armor/invuln saves, and/or reroll failed to-wounds, fearless, and the liber hereticus can give them fear as well if they need it.<br /> <br /> While there are only a few wounds in the unit, the ability to reroll 2+ armor saves or 3+ invuln saves and stacking that with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> makes them a pretty tough nut to crack. And normally you would think this type of close combat unit would have a hard time getting there. But with the Inquisitor's 12" scout move at the start of the game, that threat distance is suddenly expanded.<br /> <br /> </div></blockquote><br /> <br /> Great in combat, but even assuming someone cannot take down a landraider before it charges(most armies can) what are you gonna have?<br /> <br /> You charge, win handily and then are sitting around waiting to get shot.  T4 2+ saves and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  That doesnt take too long to go through with eight of fire.  <br /> <br /> Scatterbikes not withstanding.  How will this deal with skitarri vanguard, lootas, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> venom spam.  This doesnt have many wounds to it and will fall]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 21:36:04]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Blood Angels Terminator DeathStar</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span> don't really have any death stars. ]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 22:31:25]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Blood Angels Terminator DeathStar</title>
				<description><![CDATA[ Honestly, I don't think that this is that scary. There's just too many things that'll crack the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> open before it moves, and the relative fragility of the unit* once it wins combat means that as mentioned, it's just going to stand around and get shot in the face a lot.<br /> <br /> But if you insist on using this, at least give the Inquisitor Rad Grenades, so that you can instagib T5 dudes. Because if you're going to do something dumb, might as well do it with style.<br /> <br /> Personally I think that that's the only real reason to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. Because you want your space ubermensch to be vampire Thor in addition to posthuman supersoldier badasses.]]></description>
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				<pubDate><![CDATA[Mon, 11 May 2015 22:54:39]]> GMT</pubDate>
				<author><![CDATA[ Whiskey144]]></author>
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