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		<title><![CDATA[Latest posts for the thread "Chaos Aspiring Champions and VotLW"]]></title>
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				<title>Chaos Aspiring Champions and VotLW</title>
				<description><![CDATA[ <br /> A while ago, we had these rumours regarding Veteran Skills for units in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex that get the <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> upgrade.<br /> Seeing how the Crimson Slaughter codex has the Draznicht's Ravagers upgrade (which basically gives the squad preferred enemy for as long as the champion is alive for +10 points), how sensible would it be to merge the rumour with this example and apply it codex-wide?<br /> <br /> Basically; you'd get the <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> upgrade for the entire squad, whether it is <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>, Havocs, Bikers or even Terminators.<br /> Then you'd be able to pick veteran skills from those available to the squad for x amount of points. <br /> Whatever you get, the rule ceases to apply once the champion is dead.<br /> <br /> I believe this would balance the dreadful Champion of Chaos rule.<br /> If my squad champion is going to throw himself at the unkillable enemy chapter master/warboss/hive tyrant/whatever, he might as well have done at least some good up to that point.<br /> <br /> This would make champions a lot more expansive per squad, but with squad-wide rules like preferred enemy or counter-attack it might actually be worth it.<br /> This can even be further expanded to allow champions to modify their statlines and then get equipped accordingly, which would make the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> become a lot more focussed on characters and I think that would be fluffy as hell.<br /> <br /> Also this can actually replace the need for legion rules, if done right.<br /> <br /> What do you think?]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2015 14:44:07]]> GMT</pubDate>
				<author><![CDATA[ cbteom]]></author>
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				<title>Re:Chaos Aspiring Champions and VotLW</title>
				<description><![CDATA[ I can see this applying in accordance with Marks, so the champ would confer some god- specific <span class="glossaryitem" onmouseover='gp(136);'>USR</span> while he was alive. Something like:<br /> <br /> Khorne: +1A to every model in the squad<br /> <br /> Nurgle: improves <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> by 1, grants 6+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> if they don't already have it<br /> <br /> Slaanesh: Grants <i>Fleet </i>to entire unit<br /> <br /> Tzeench: soul blaze resolved with <i>rending</i>; grants soul blaze if they don't already have it<br /> <br /> <br /> Or a list of veteran skills that aren't tied to anything that specialize units more<br /> <br /> Preferred Enemy- 10 points<br /> <br /> Tank Hunters- 10 points<br /> <br /> Monster Hunters- 10 points (I think that's a rule-- could be from somewhere else)<br /> <br /> Pinning- 5 points<br /> <br /> Hit and Run- 25 points<br /> <br /> SkyFire- 20 points<br /> <br /> Stealth- 15 points<br /> <br /> StrikeDown- 20 points<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2015 16:12:41]]> GMT</pubDate>
				<author><![CDATA[ Powerfisting]]></author>
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				<title>Chaos Aspiring Champions and VotLW</title>
				<description><![CDATA[ I've been out of the loop for quite a while, not keeping up with the rules since around 4th edition. What is the champion of chaos rule? ]]></description>
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				<pubDate><![CDATA[Fri, 5 Jun 2015 21:19:28]]> GMT</pubDate>
				<author><![CDATA[ KranfordTButcher]]></author>
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				<title>Chaos Aspiring Champions and VotLW</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/651350/7883882.page"><b>KranfordTButcher wrote:</b></a><br/>I've been out of the loop for quite a while, not keeping up with the rules since around 4th edition. What is the champion of chaos rule? </div></blockquote>It's a rule given to pretty much every character (including squad champions) in the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex, that forces them to challenge or accept challenges wherever possible. The upside is that whenever a character manages to kill an enemy character, they get to roll on a D66 table to gain a random special ability (or sometimes turn into a Daemon Prince!).]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2015 16:57:54]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Chaos Aspiring Champions and VotLW</title>
				<description><![CDATA[ Ahhh, so it's honor before reason. Or, as much honor as you could expect a chaos marine to have. That would make sense for champions of Khorne and Slaanesh, definitely. Dunno if it makes sense for Nurgle, or Tzeench for that matter.]]></description>
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				<pubDate><![CDATA[Sun, 7 Jun 2015 17:26:59]]> GMT</pubDate>
				<author><![CDATA[ KranfordTButcher]]></author>
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				<title>Chaos Aspiring Champions and VotLW</title>
				<description><![CDATA[ Not so much honor, neccassarily, but glory.  Glory before reason.  Hell, the more dangerous the foe, the greater the glory in the eyes of the Dark Gods!]]></description>
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				<pubDate><![CDATA[Mon, 8 Jun 2015 17:58:41]]> GMT</pubDate>
				<author><![CDATA[ Lord Blackscale]]></author>
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				<title>Chaos Aspiring Champions and VotLW</title>
				<description><![CDATA[ The problem with this is that we are again in the same situation has Icons in 4th Ed codex, once the guy with the icon died, the squad forgot who they where Worshipping, wich is...well stupid...<br /> <br /> <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> should be for everyone, and the Champ would have a better version like Tier 1 for all, Tier 2 for Champs and Tier 3 for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s.<br /> <br /> With Chosens/Termies been all Tier 2 <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>.<br /> <br /> Tier 1: Hatred (Imperial), Stubborn.<br /> Tier 2:Hatred (Imperials), Parade( 5++ save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> while in a Duel), Stubborn.<br /> Tier 3;Hatred (Imperials), prefered ennemy, Stubborn, Parade(4++ save in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> while in a duel) ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jun 2015 22:11:27]]> GMT</pubDate>
				<author><![CDATA[ Slayer le boucher]]></author>
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