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		<title><![CDATA[Latest posts for the thread "[1850] - New Marines - Single CAD Ironhands"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - New Marines - Single CAD Ironhands"]]></description>
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				<title>[1850] - New Marines - Single CAD Ironhands</title>
				<description><![CDATA[ Codex arrived this morning. Lots of changes, scouts where already better than <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines so they get a further buff because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just wants us to stop buying <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines... Here's the list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Libby: lvl2: 90<br /> Libby: lvl2: 90<br /> <br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> 120<br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> 120<br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> 120<br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> 120<br /> Scouts: Vet/power axe; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> 120<br /> Scouts: Vet/power axe; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/<span class="glossaryitem" onmouseover='gp(336);'>HF</span> 120<br /> <br /> Drop Pod: 35<br /> Drop Pod: 35<br /> Drop Pod: 35<br /> <br /> Grav Cents: Omniscope 250<br /> Grav Cents: Omniscope 250<br /> 3 Hybrid Preds: 345<br /> <br /> Libbies go with cents and take Prescience and Shriek most times (yay for divination). 12 ObSec back that up  and some tank huntng Preds. What do you think?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2015 14:10:45]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>[1850] - New Marines - Single CAD Ironhands</title>
				<description><![CDATA[ What are the other weapon options for the landspeeder? A heavy flamer won't be usable if you need to jink. Is that just the cheapest option or did you choose that for anti-horde?]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2015 15:43:15]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1850] - New Marines - Single CAD Ironhands</title>
				<description><![CDATA[ Chosen for anti horde. Though now at Bs4 the Heavy Bolter is as bad an option. Just habbit...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just noticed they can take AssCanns now! That neatly changes things:<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> <br /> Libby: lvl2: 90 <br /> <br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/AssCann 135<br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/AssCann 135<br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/AssCann 135<br /> Scouts: Vet/power maul; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/AssCann 135<br /> Scouts: Vet/power axe; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/AssCann 135<br /> Scouts: Vet/power axe; <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>/AssCann 135<br /> <br /> Drop Pod: 35 <br /> Drop Pod: 35 <br /> Drop Pod: 35 <br /> <br /> Grav Cents: Omniscope 250 <br /> Grav Cents: Omniscope 250 <br /> 3 Hybrid Preds: 345]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2015 16:03:04]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>[1850] - New Marines - Single CAD Ironhands</title>
				<description><![CDATA[ Very good. I like the change. It makes them much more of a threat and not useless when jinking.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just curious since I don't have the book yet. What exactly is the chapter tactics for Ironhands? I assume scouts benefit from it too right?]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2015 16:53:58]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1850] - New Marines - Single CAD Ironhands</title>
				<description><![CDATA[ Pretty much the same as before (+1 <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, or 6+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> if you have none).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And all the vehicles have <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>.]]></description>
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				<pubDate><![CDATA[Fri, 12 Jun 2015 17:18:23]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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