<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Legiones Astartes (Blood Angels): Legion Special Rules & Characters"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Legiones Astartes (Blood Angels): Legion Special Rules & Characters"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Legiones Astartes (Blood Angels): Legion Special Rules &amp; Characters</title>
				<description><![CDATA[ <b><u>Legiones Astartes (Blood Angels)</u></b><br /> <br /> <b><u>Legion Special Rules</u></b><br /> <b>The Thirst</b><br /> All Blood Angels have the "Furious Charge" special rule and add +1 to their initiative the turn they charge. After destroying an enemy unit, they gain the "Rage" and "Fearless" special rules until the end of their next turn.<br /> <br /> <b>The Angel's Wings</b><br /> Jump Infantry count as such in the movement and assault phases. On the turn a unit deep strikes, they may move up to half their normal distance. Blood Angels must take more infantry than vehicles.<br /> <br /> <b>Divine Duelists</b><br /> Any model that is able to fight in a challenge must issue and accept them, they further gain +1WS in challenges<br /> <br /> <b><u>Special Characters</u></b><br /> <b><u>Sanguinius, Primarch Of The Blood Angels</u></b><br /> WS8, BS5, S6, T6, I8, W6, A5, L10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 2+, Type: Jump Infantry<br /> <br /> Wargear:<br /> Angel's Mantle<br /> The Blade Encarmine<br /> Spear Of Telesto <br /> Wings Of Sanguinius<br /> Frag Grenades<br /> Krak Grenades<br /> <br /> The Angel's Mantle:<br /> 2+ Armour Save, 3++ Invulnerable Save, Provides An Immunity To Poisoned and Rad Weaponry<br /> <br /> Blade Encarmine:<br /> -", S+1, AP2, Murderous Strike, Shieldbreaker, Type: Melee<br /> <br /> Shieldbreaker:<br /> Successful invulnerable saves taken against this weapon have a -1 modifier (to a minimum of 6++) and must be re-rolled <br /> <br /> Spear Of Telesto:<br /> 24", S10, AP2, Lance, Master-Crafted, Type: Assault 1<br /> -", S+1, AP2, Armourbane, Master-Crafted, Type: Melee<br /> <br /> Wings Of Sanguinius:<br /> Makes Sangunius Jump Infantry, allows him to Vector Strike<br /> <br /> Special Rules:<br /> Primarch<br /> Sire Of The Blood Angels<br /> Independent Character<br /> Sublime Swordsman<br /> Fall Of The Angel<br /> <br /> Sire Of The Blood Angels:<br /> Sanguinius has the "Furious Charge" special rule and gives all units within 12" of him +1 Attack<br /> <br /> Sublime Swordsman:<br /> When fighting in a challenge, Sangunius may choose between two stances:<br /> Offensive Stance: +1 to hit the opponent <br /> Defensive Stance: Successful hits must be re-rolled<br /> <br /> Fall Of The Angel:<br /> Should Sangunius die, all Blood Angels must take a morale check with a -2 modifier. If passed, they suffer -2 to their leadership for the rest of the game. If failed, they gain the following special rules:<br /> Fearless, Furious Charge, Rage, Relentless, Feel No Pain, May Never Count As A Scoring Unit<br /> <br /> <b><u>Raldoron, First Captain Of The Blood Angels</u></b><br /> WS7, BS5, S4, T4, I5, W4, A4, L10, <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>: 2+<br /> <br /> Warlord Trait: Master Tactician<br /> <br /> Wargear:<br /> Artificer Armour<br /> Iron Halo<br /> Master-Crafted Paragon Blade<br /> Bolt Pistol<br /> Frag Grenades<br /> Krak Grenades<br /> <br /> Special Rules:<br /> Fearless<br /> Legiones Astartes (Blood Angels)<br /> Independent Character<br /> Eternal Warrior<br /> Inspiring Presence<br /> <br /> Inspiring Presence:<br /> Units within 12" of Raldoron can use his leadership for Morale, Pinning, Fear and Regroup tests. <br /> <br /> So, what do you think? I have a suspicion that Sanguinius might be a bit <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, but I'll leave that for you to decide. I'm working on special units and a ROW right now.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/652365/7902086.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/652365/7902086.page</link>
				<pubDate><![CDATA[Sat, 13 Jun 2015 12:46:26]]> GMT</pubDate>
				<author><![CDATA[ natpri771]]></author>
			</item>
			<item>
				<title>Re:Legiones Astartes (Blood Angels): Legion Special Rules &amp; Characters</title>
				<description><![CDATA[ The legion rules are extremely good and give zero true downside. They're better than the world eaters by far it's not even a contest. <br /> <br /> Red Thirst: Blood Angels get +1 Strength and +1 Initiative on the turn they charge. Whenever they destroy an enemy unit, they gain Fearless until the end of next turn but must pass a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test to consolidate. At the beginning of the Assault Phase, any Blood Angel unit within 10" of an enemy it can hurt must attempt to charge it.<br /> <br /> Rage plus fearless is too much.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/652365/7903063.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/652365/7903063.page</link>
				<pubDate><![CDATA[Sat, 13 Jun 2015 23:21:12]]> GMT</pubDate>
				<author><![CDATA[ NotQuintinus]]></author>
			</item>
	</channel>
</rss>