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		<title><![CDATA[Latest posts for the thread "[1750] - Tau - SAMmander(?) List"]]></title>
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				<title>[1750] - Tau - SAMmander(?) List</title>
				<description><![CDATA[ Ok so I will say from the start that this list is dependent on how you interpret the rules for an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joining units in formations and whether they get any benefit from the special rules therein.  Idea here is for the Commander to join the Missile broadside units to get Tank Hunter & Preferred Enemy (Space Marines), providing air cover but also adding to the missile fire if no fliers are present.<br /> <br /> SAMmander, Dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Target Lock, VT, 140<br /> SAMmander, Dual <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Target Lock, VT, 140<br /> <br /> Kroot 60<br /> Kroot 60<br /> <br /> Crisis, Dual <span class="glossaryitem" onmouseover='gp(153);'>FB</span> 52<br /> Tetra 35<br /> <br /> FBSC (610)<br /> Riptide, <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 190<br /> Broadsides x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 210 (SAMmander jons here)<br /> Broadsides x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 210 (SAMmander jons here)<br /> <br /> FBSC (657)<br /> Riptide, HBC, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Counterfire Defence System 185<br /> Broadsides x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma, Counterfire Defence System 225<br /> Broadsides x3, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> HRR, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Plasma, Counterfire Defence System 225<br /> <br /> With all the twin linked and rerolls from FBSC rules i don't think there is much need for a lot of <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support, hence only the one Tetra as a luxury.  Same with the Solo <span class="glossaryitem" onmouseover='gp(153);'>FB</span> crisis, just incase something needs to be Deep Striked.  Kroot will infiltrate to screen the Missile Broadside positions, funneling any assault troops towards the .units with Counterfire Defence (with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> weapons, it is hilarious).  Riptides bounce around doing what they do best.<br /> <br /> Any good or total garbage?]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2015 10:59:55]]> GMT</pubDate>
				<author><![CDATA[ Iapedus]]></author>
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				<title>[1750] - Tau - SAMmander(?) List</title>
				<description><![CDATA[ It's not going to win a maelstrom game without tabling the opponent. It's pretty static.]]></description>
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				<pubDate><![CDATA[Sat, 20 Jun 2015 12:36:52]]> GMT</pubDate>
				<author><![CDATA[ jakejackjake]]></author>
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				<title>[1750] - Tau - SAMmander(?) List</title>
				<description><![CDATA[ Firstly, it looks like a scary list. It's very similar to some lists I've built lately so I'll let you know my thoughts...<br /> <br /> Personally I'd still not invest as much in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (even if they do gain <span class="glossaryitem" onmouseover='gp(224);'>TH</span> from the formation). If you want a bit of split fire, why not include a single target lock in each broadside squadron? The broadsides are already pretty good for knocking fliers out of the air, if you need more <span class="glossaryitem" onmouseover='gp(805);'>AA</span> then why not get a sky ray to give them an aerial markerlight or two per turn?<br /> <br /> Not sure about the loadout of your second FSC either, HRR are significantly inferior to <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span> against nearly all targets. Also the HBC on the riptide isn't very impressive unless you nova charge (which will let you down and hurt you 1/3 of the time). It might be a bit less interesting, but a clone of your first would be stronger I believe. <br /> <br />  I've found dual fusion suits to be very effective for dealing with heavies and artillery you can't reach. If you dropped one 'SAMmander' you could afford another two solo ones to get behind knights etc and melt things <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> With a list this static, an ethereal might do you good - morale can be a problem for broadsides and riptides, and stubborn could help with that perhaps?<br /> <br /> With regard to maelstrom games, I usually use a couple of units of kroot to outflank in addition to my deep strike suits. Can be quite good for engaging expensive squishy units in the backfield too!<br /> <br /> Anyway, hope some of that was vaguely helpful <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2015 14:43:06]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1750] - Tau - SAMmander(?) List</title>
				<description><![CDATA[ I agree with most of what Doom mouse says. Particularly with HRR you're basically throwing 450 points away as is.<br /> <br /> The commanders are a waste in this list. Give all the Missilesides <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and you have all the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> you ever need. Also note there is no doubt that the Commander gets yhe benefit of <span class="glossaryitem" onmouseover='gp(224);'>TH</span> & <span class="glossaryitem" onmouseover='gp(487);'>PE</span> as both rules specify only 1 model in the unit requires the rule for everyone to benefit. <br /> <br /> However a Mark'o would add far more to the list than both your commanders.  I think Farsight Enclaves would also add more to the list than Kroot here. You could get a load more solo suits so you can at least pretend to compete in Maelstrom and get more fusion into the bargain to help against AV14+.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Somthing like this:<br /> <br /> Commander: <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>, 2 <span class="glossaryitem" onmouseover='gp(518);'>MP</span>, Marker Drone 140<br /> <br /> 5 Marker Drones: 70<br /> <br /> Crisis suit: 2 fusion, bonded 53<br /> Crisis suit: 2 fusion, bonded 53<br /> Crisis suit: 2 fusion, bonded 53<br /> Crisis suit: 2 fusion, bonded 53<br /> Crisis suit: 2 fusion, bonded 53<br /> Crisis suit: 2 fusion, bonded 53<br /> <br /> 2 x FBSC (610)<br /> Riptide: Ion, fusion, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 190<br /> 3 Missilesides: <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 210<br /> 3 Missilesides: <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> 210<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Jun 2015 15:21:35]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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