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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Hi everyone,<br /> <br /> As part of our campaign, going to need to fight a battle where our Orks' <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is under attack by the Eldar army.<br /> <br /> We get 500 points for our defending army plus 600 points of fortification.<br /> <br /> Wondering if there are any thoughts on how to inflict maximum damage....<br /> <br /> Also - does it work to have a Big Mek with <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> inside of a fortification to cancel damage to the fortification?<br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 01:31:26]]> GMT</pubDate>
				<author><![CDATA[ BattleGamer]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Even if the number of pts were the same for both sides it's an uphill battle for the Orks before even the first model is deployed on the table. At such a lopsided pt cost in favour of Eldar then even by spamming the best Ork units the Eldar player can just randomly select whatever from the Eldar Codex blindfolded and win. I don't know what to suggest other then shake the Eldar player's hand and say good game before anything is deployed or maybe ask that player to deploy and remove your models for you =P.<br /> <br /> Oh it's a campaign......uhm something positive, something positive..<br /> <br /> Ok well, yes buildings count as vehicles as far as rules are concerned. Think of em as transports that don't move. It's in the basic rule book. The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> should work with it but remember that the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> only works against ranged attacks so if the building is assaulted then that's another story.<br /> <br /> Sheesh I don't know...uhmm...well you need range and the strength to take out big long ranged stuff. Lootas and a Big Mek with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> may help you deal with stuff blasting at the building from long range. Flashgitz with their git findas and high volume shots can help with stuff closing in. Tankbustas also. Even a minimum unit of burnaboyz might find use to thin out assaults. Basically optimize your ranged game.<br /> <br /> Uhmmm good luck. I think it's a loss but it would be cool to see you post a win.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 01:59:33]]> GMT</pubDate>
				<author><![CDATA[ ProwlerPC]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Ultimately, this is so lopsided, that having an enjoyable game is highly unlikely. Such a game is just not going to be fun, and if it isn't fun, it's not worth having. The mission should be slanted to give you a lot more extra powers to help adjust.<br /> <br /> However, if you're totally onboard with trying to survive this pointless game, then some bunkers and Meganobz might be the way to go - just to survive 2 turns instead of 1.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 02:07:34]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Eh, just to add to the negativity - this is why so many campaigns fail so hard.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 02:10:21]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Yeah - it's going to be uphill alright - main question is how I can do some damage in this lopsided battle - and then catch him (in a run-down state) with my army when I can get there....<br /> <br /> What do you think about using the Dakka jet skwadron in the Apocalypse rule book (or is that still OK in 7th edition)?<br /> <br /> I'm thinking that he might not have many skyfire weapons....]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 02:14:25]]> GMT</pubDate>
				<author><![CDATA[ BattleGamer]]></author>
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				<title>Re:Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Change the pace/direction of the game.<br /> <br /> Rather than it being about objectives, kill points or straight annihilation, turn it into an extraction missions (or reach the Teleporta etc.)<br /> <br /> Also mix up the Eldar army; give them expanding rings of deployment and force everything into reserves. With the Orks starting on the right, en-mass, with the eldar starting in 6" bubbles on the same side, in the corners. <br /> <br /> OR Your Orks are from Guttsmelcha and his custum alloys; Give all infantry +3 wounds and all vehicles triple hull points. <br /> <br /> OR Due to a proffet of the Waaagh vision, the Ork player secretly nominates a single unit or vehicle; and the objective is for the Ork player to destroy that unit and for the Eldar player to keep that unit alive. <br /> <br /> Etc. Etc. <br /> <br /> If you want to play campaign with funky point values; go all-in]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 02:18:47]]> GMT</pubDate>
				<author><![CDATA[ Razerous]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Maybe hide in a bunker or bastion and put a mega armor with lucky stikk warboss inside. Bring lots of blitza bommers or dakka jets to unload into the eldar's face. 600 points of fortifications.... not super sure about what fortifications there are but any of the heavy <span class="glossaryitem" onmouseover='gp(9);'>AV</span> ones with big guns.... Preferably with long range. Bring the comms relay for your flyers reserves. If you had more points for your army you could go with the Air Armada but they didn't give you much to work with. Deploy in the back corner of your deployment and preferably have terrain to limit <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> to your defense position.<br /> <br /> A standing ork army will die horribly to that much elder and they have cheap D weapons in abundance so the buildings aren't going to last long. Eldar lacks interceptor so flyers are your only real "safe" damage dealing. Eldar don't have the longest range so make them get in close to shoot so they have to be in bombing/shooting range of your flyers.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 02:30:09]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Make sure nothing is in <span class="glossaryitem" onmouseover='gp(85);'>Los</span> to your irks otherwise scatter bikes and serpents will eat you turn one.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 02:40:47]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ What's the campaign objective?<br /> Is it just to survive for 5 turns?<br /> Is there maelstrom or tactical objectives you need to earn points or Does the person who designed the campaign actually expect you to win a lopsided battle?<br /> <br /> If it's a straight defensive survival game then bunker down and protect your units.<br /> <br /> If there are no objectives you need to run around the board and grab then bunker down and make elder come to you.<br /> <br /> How do you do this? Force the elder player to beat you by assaulting you or getting within their preferred 36in scatterlaser range.<br /> Sky shield landing pad is indestructible and gives you ridiculous amount of survivability.<br /> Use at least one of these and fill the center of the platform with Mek guns and then surround them with boys so that the elder can not physical place a model on the platform and needs to assault your boys instead of just assaulting your artillery. You can fill this space up with Lootas with an attached painboy to add a 4++, 5+<span class="glossaryitem" onmouseover='gp(265);'>fnp</span> long range firepower to these platforms. <br /> <br /> However your biggest problem is you have no points for units and 600 points for fortifications. So you still need more firepower so fill the rest of your deployment zone with vengeance weapon batteries stay away from the large fortifications they are a waste of points. <br /> <br /> If the campaign just has you surviving and no maelstrom and allows you to go unbound while your opponent must follow a stricter or normal army setup then you can win. If it requires you to grab objectives and allows your opponent free will to chose whatever he wants then it's nearly impossible to win. <br /> However this would be my list for this campaign.<br /> 15 lootas 210<br /> Painboy 50<br /> 5x mekgunz kmk150<br /> 5x mekgunz lobbas 90<br /> Sky shield 75<br /> 7x vengeance weapon battery 525<br /> <br /> This gives you an near unassailable unit with 4++, 5+ with 15-45 str7 ap4 shots surrounding 5x <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 ap2 large blasts artillery and 5str5 ap5 large blast artillery<br /> Surrounded by 7 av14 automated guns with 2xpunishers for 40x Str5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span>- and 5x quad Icarus las cannon for 10x Str9 ap2 interceptor skyfire twinlinked gunz.<br /> <br /> A normal cad eldar list even at 2000 points will have a hard time dealing with this. Your biggest problems will be low leadership and if your unit breaks they are running off the sky shield. The things you have to worry about most are deep striking templates and long range blasts. if the elder player is not using webway portal dscythe wraiths then you should be fine. Because 10x twinlinked interceptor sky fire 96in range str9 ap2 shots will have no problem clearing out any flyer/skimmer that is in range. And 10x 36in range blasts will have no problem clearing anything on the ground. The lootas 48in range and punisher cannons 24in  are there to clear up anything that gets close enough to survive. With 7x weapon batteries you can also make it hard for someone to reliably deepstrike near your sky shield without mishapping.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 03:50:04]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ 2500 points of Howling Banshees vs 1100 points of <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> maybe?]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 11:13:07]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Thanks for so many suggestions!<br /> <br /> Maybe there is a way to run the Painboy on a list from the Ghazghkull book so that he can have that super boss pole to create fearless ??<br /> <br /> If we go with the list Gungo is suggesting - what is the best way to handle the detachments and formations to make that work?  (That part of the game always kicks my butt still)<br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 13:45:43]]> GMT</pubDate>
				<author><![CDATA[ BattleGamer]]></author>
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				<title>Re:Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Your best bet is to NOT try catch an eldar with orks. But shoot your ranged stuff and play very carefully. Don't chase him - it's useless. You're better off sitting on a point in a ruin and forcing him to come for you. In this case, you can shoot and counter-carge.<br /> <br /> The thing with orkses is that you need more orkses than the enemy to effectively operate. You need simultaneous threat overload. Which is not true in this case. And that's the second reason after speed difference why you're not likely to catch eldar.<br /> <br /> The army that's gona do best is a lot of ranged stuff like big guns and something cheap and numerous like unarmored boyz running towards ruins and sitting there trying to hold as many points as possible.<br /> <br /> When the eldar player comes too close, you use WAAAGH!, roll up with trucks or stormboyz previously hidden out of <span class="glossaryitem" onmouseover='gp(85);'>los</span> and hope to get numbers that are high enough to make it there.<br /> <br /> All in all, i'd go for defensive + counter-charge strategy.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 13:50:06]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Since you said you only have 500 pts for troops and 600 points for fortifications.<br /> There is no way you can take a formation or detachment that can make the list using the campaign protocols of 500 for units and 600 for fortifications. You need to take unbound unless you make a cad with a single fortification such as Aquila strongpoint vortex missle launcher but that sucks compared to the list I gave you above. <br /> <br /> Since the above list I gave you is unbound you can take take a relic from the ghazi supplement however painboyz do not have access to relics and with 500 points you don't have the points to spare. I suggest make the painboy your warlord and roll on whichever trait table gives you the best chance at surviving morale shenanigans. I wish you had the points for Maddoc but you don't. Heck I would of gave the painboss a bosspole if I could find 5 points but I can't. (Maybe your opponent will be gracious and let you go over the point limit a bit and allow you to take Maddoc that's my suggestion). Anyway You should be ok for a while with a squad of 15lootas plus a pain boy with 4++ and 5+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span>. So 16 boy unit with mob rule might survive a few turns before they break. Don't forget a lot of elder weapons are 36in range. <br /> <br /> With the lost I gave you want to play the short ends of the table giving you the max distance. You want to go first and take out any hemlocks or serpents carrying troops with your lascannons. You want to kill any wrsithknights scatbikes or whatever else is in range with your lootas and <span class="glossaryitem" onmouseover='gp(684);'>kmks</span>. You want to kill any footdar or troops that disembarked from transports with your lobbas. And nothing will be in range of your punishers turn 1.<br /> <br /> On your opponents turn intercept any flyers that arrive with your las cannons. On your next turn if you haven't been crushed turn 1. Unload your punisher cannon on any scatbikes or units within range. <br /> <br /> Honestly though the mission rules need to be heavily slanted in your favor. You need to be able to decide terrain setup, you need to decide who goes first, the mission needs to be straight up survival no maelstrom obj and you still need a lot of luck to pull this off. I'd suggest asking your opponent to allow you to play Maddoc and give you the extra 110 pt grace for free or a bosspole on your basic pain boss and hope for the best on your warlord trait.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 18:28:27]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/48c1e10c709b347f036839fb35df9765.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/654542/7944997.page"><b>BattleGamer wrote:</b></a><br/>What do you think about using the Dakka jet skwadron in the Apocalypse rule book (or is that still OK in 7th edition)?</div></blockquote>Using Apocalypse formations in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has never been legal. <br /> Apocalypse Formation =/= Formation<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/48c1e10c709b347f036839fb35df9765.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/654542/7946012.page"><b>BattleGamer wrote:</b></a><br/>Maybe there is a way to run the Painboy on a list from the Ghazghkull book so that he can have that super boss pole to create fearless ??</div></blockquote>Painboys can't take relics I'm afraid. The only fearless Painboy is the Mad Doc. <br /> <br /> If you're heavy on fortifications, you could try Burna Boyz with a Promithium Relay.<br /> Or go heavy on Vengeance Weapon Batteries. ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2015 06:23:31]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ 500 points. <br /> <br /> Two grot squads with 2 <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> mek then all the lootas you can get]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2015 10:47:28]]> GMT</pubDate>
				<author><![CDATA[ Rismonite]]></author>
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				<title>Re:Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Hi everyone -- following up after the battle <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Big thanks for all of the suggestions -- really made the battle more fun <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Here's our blog write-up for some photos:<br /> <a href="http://battlegaming1.blogspot.com/2015/07/warhammer-40k-in-park-playing-game.html" target="_new" rel="nofollow">http://battlegaming1.blogspot.com/2015/07/warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-in-park-playing-game.html</a><br /> <br /> Quick lessons we learned and summary points:<br /> <br /> 1) Our campaign coordinator agreed with all of you and let us use an unbound list.  [That really helped.]<br /> 2) We *did* find a Landing Pad model and got it built in time.  Was hard to find!!!  Everyone told us it was now a special order item.<br /> 3) Tactical error -- we didn't have time to build lots of Vengance Weapons Batteries, so we used our Plasma Obliterator.  That was fun, but foolish because it let our opponent charge easily with his D-1 Eldar weapons and wipe out our buildings.<br /> 4) The Landing Pad was great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> 5) Having so many Mek Guns was great -- they were the all-star!<br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2015 04:36:46]]> GMT</pubDate>
				<author><![CDATA[ BattleGamer]]></author>
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				<title>Re:Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Nice, need more details]]></description>
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				<pubDate><![CDATA[Fri, 10 Jul 2015 08:57:16]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>Underdog Orks (1100 points) vs. Eldar (2500 points)</title>
				<description><![CDATA[ Nice glad you made a fight of it. <br /> The skyshield is a great model rules wise and can be a decent objective in games. I also like to use it in campaigns as a pad with a flyer on it starting the game. Ready to take off is a great rule that costs only 5 points and allows you to begin the game with a flyer on it. I also play guard to putting a vendetta or punisher vulture on it when the game starts is great.<br /> 7 weapon vengeance batteries while conpetitve in unbound is a bit much. I do own 4 because they make great terrain on their own and if you have the comms relay from <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> you can remove the weapon and put that on top for a void shield generator or a communication tower. They also make decent terrain for battlefield objectives.  ]]></description>
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				<pubDate><![CDATA[Sat, 11 Jul 2015 14:12:20]]> GMT</pubDate>
				<author><![CDATA[ gungo]]></author>
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