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		<title><![CDATA[Latest posts for the thread "[1850] - Eldar - True TAC"]]></title>
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				<title>[1850] - Eldar - True TAC</title>
				<description><![CDATA[ I know I've said in the past I don't write truly <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists, this is probably my closest attempt at one.<br /> <br /> <br /> <b><br /> Combined Arms Detachment</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> – Autarch w/ Reaper Launcher (Dark Reapers)<br /> <br /> Troops – 5x Windriders w/ 5x Scatter Lasers <br /> Troops – 5x Windriders w/ 5x Scatter Lasers <br /> Troops – 5x Windriders w/ 5x Scatter Lasers <br /> <br /> Lord of War – Wraithknight w/ 2x Heavy Wraithcannon & 2x Scatter Lasers <br /> <br /> <b>-	Aspect Host (<span class="glossaryitem" onmouseover='gp(14);'>BS</span> +1)</b><br /> <br /> 10x Warp Spiders w/ Exarch<br /> 10x Warp Spiders w/ Exarch <br /> 5X Dark Reapers w/ Exarch & all Starshot <br /> <br /> <b>-	Crimson Death</b><br /> <br /> Crimson Hunter Exarch <br /> Crimson Hunter <br /> Crimson Hunter <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 13:28:54]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - True TAC</title>
				<description><![CDATA[ Instead of 3 units of 5 bikes, I would make them 5 units of 3]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 13:59:21]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>[1850] - Eldar - True TAC</title>
				<description><![CDATA[ Ran them like that the first few weeks the codex was out, have actually had more consistent results with the 5-man units, but it may just be my own skewed results.]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 17:38:46]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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				<title>[1850] - Eldar - True TAC</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/654587/7946644.page"><b>peteralmo wrote:</b></a><br/>Ran them like that the first few weeks the codex was out, have actually had more consistent results with the 5-man units, but it may just be my own skewed results.</div></blockquote><br /> I'll back up you on this. I like 5 bikes:<br /> a. Morale Check - 2 need to die before the check, when it's 5 guys<br /> b. needs more like 20 shots to kill a 5 man <span class="glossaryitem" onmouseover='gp(95);'>MEq</span>, instead of the 12]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 18:02:19]]> GMT</pubDate>
				<author><![CDATA[ Brothererekose]]></author>
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				<title>[1850] - Eldar - True TAC</title>
				<description><![CDATA[ 5 bikes is good don't get me wrong, but if even a squasd of 4 would be good. 16 shoots is really good and yeah if they kill 1 it's a check but LD8 Is not that bad, and even if you have 1 bike left in a the squad you can always regroup on full <span class="glossaryitem" onmouseover='gp(82);'>LD</span>. <br /> I think if you can find the points if take 4 squads of 4]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 21:39:00]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>[1850] - Eldar - True TAC</title>
				<description><![CDATA[ Dark reapers are good but with all your crimson hunters you don't need them for anti-flyers. Your better of with more warp spiders or simply divide the warp spiders into 3 units of 7 and get a farseer on a jetbike. Farseers are simply to good not to have (at least one but i prefer two). <br /> <br /> Iam also not a big fan of the crimson hunters. The will always be to fragile for my taste. If you use this list against a lot of armies that got flyers then I can understand but i don't think the top-tournament lists involve a lot of flyers. Or simply ignore them..       ]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2015 06:29:35]]> GMT</pubDate>
				<author><![CDATA[ shogun]]></author>
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				<title>[1850] - Eldar - True TAC</title>
				<description><![CDATA[ I hear what you're saying, but the dark reapers are really much better than they look on paper, I've had amazing success with them. For one, I wouldn't want to lean exclusively on the Crimson Death and knight for all my anti-armor, I like having one more static source starting on turn one. They are serviceable anti-air, but they do everything pretty incredibly, either 6 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 shots hitting on 2's for great anti-tank, or 13 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 3 shots hitting on 2's, all from a 5-man unit plus the autarch, all from 48" range, they have just been very strong for me. <br /> <br /> The Crimson Death formation has just been beast mode for me, if there is another flying element on the table, the Crimson Death just obliterates it, but with 4 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 shots a piece, they bring some pretty phenomenal tank busting. With the combination of Autarch plus Vector Dancer, they usually all turn up turn 2 and stay on the board locked on the targets they want for the rest of the game. I just don't believe other armies can ignore them. <br /> <br /> A Farseer would be fine for guide/prescience on the knight and bikes, and it's something I may consider moving forward. I haven't had a problem connecting deadly fire to bodies in this or similar lists, so the security blanket of the farseer is nice, but possibly "win more."]]></description>
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				<pubDate><![CDATA[Thu, 2 Jul 2015 12:26:46]]> GMT</pubDate>
				<author><![CDATA[ peteralmo]]></author>
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