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		<title><![CDATA[Latest posts for the thread "[1250] - Orks - Halp plz"]]></title>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Weirdboy: Psyker (Mastery Level 2) 70<br /> Warboss: Da Lucky Stikk; power klaw; bosspole 115<br /> <br /> 30 Boyz: shootas; 3× rokkit launcha; Boss Nob (power klaw; bosspole) 265<br /> 30 Boyz: 3× rokkit launcha; Boss Nob (power klaw; bosspole) 235<br /> <br /> 5 Tankbustas: 3× bomb squig; Boss Nob (bosspole) 95<br /> • Trukk: rokkit launcha; reinforced ram 35<br /> 5 Tankbustas: 3× bomb squig; Boss Nob (bosspole) 95<br /> • Trukk: rokkit launcha; reinforced ram 35<br /> <br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> <br /> 3 Mek Gunz: traktor kannon; + 6× Gretchin; <br /> + 3× additional Gretchin 75<br /> 5 Lootas 70<br /> 5 Lootas 70<br /> <br /> 1,250 points]]></description>
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				<pubDate><![CDATA[Wed, 1 Jul 2015 19:48:01]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>Re:[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Is the warboss going with the shoota boyz? If so maybe consider getting him mega armor if you don't plan on running them. Also I think you might be better off with big shootas as opposed to rokkits on your shoota boyz. You don't want to be tempted to fire at a tank then have your 27 other boyz do nothing.<br /> <br /> I like the weirdboy here--very fun if you roll da jump and deep strike your sluggas. Maybe you don't need all the mek gunz to be traktor. 1 or 2 is usually enough to immobilize insta-kill a flyer if you have ammo runts for them. bringing a kannon or 2 is good if your opponent doesn't have any flyers. If you want you can also attach meks with rokkits and/or killsaw to your slugga squad to make them more killy.<br /> <br /> Just my 2 cents, I haven't used slugga boyz this edition much but I love shoota boyz, tankbustas and lootas  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2015 15:21:06]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Just saying this list is very anti-tank heavy you might want to drop some of the anti-tank stuff for some more boyz]]></description>
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				<pubDate><![CDATA[Fri, 3 Jul 2015 17:21:23]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Not bad <br /> This setup looks effective ..however do not expect the trukks to last past turn 1 ..but that should be long enough to get the busters into cover mid board..<br /> I am guessing both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s are going in the slugga boyz?<br /> I see excellent anti <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and excellent anti light to medium tank ..good anti air ..okay anti <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> ( which is as good as it gets for orks) ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2015 02:01:54]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Sorry plan was to put the war is with the sluggas and the weird boy with the shootas, good shout about the big shootas though I'll sort that.<br /> There's only 1 tractor with the Mek guns sorry it's not clear. I did a slightly different list with the irk horde detachment so I could add a pain boy.<br /> And as far as meks with rolkits I tried but couldn't decide what to lose to shave points off this list!]]></description>
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				<pubDate><![CDATA[Sat, 4 Jul 2015 06:32:17]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Alternative using hored detatchment so i can sneak a painboy in<br /> <br /> Weirdboy: Psyker (Mastery Level 2) 70<br /> Warboss: Da Lucky Stikk; power klaw; bosspole 115<br /> • Mek: rokkit launcha 20<br /> Painboy 50<br /> <br /> 30 Boyz: shootas; 3× big shoota; Boss Nob (power klaw; bosspole) 265<br /> 30 Boyz: 3× rokkit launcha; Boss Nob (power klaw; bosspole) 235<br /> 10 Gretchin: + 1 Runtherd 35<br /> <br /> 5 Tankbustas: 3× bomb squig 80<br /> • Trukk: rokkit launcha; reinforced ram 35<br /> 5 Tankbustas: 3× bomb squig 80<br /> • Trukk: rokkit launcha; reinforced ram 35<br /> <br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> <br /> 5 Lootas 70<br /> 5 Lootas 70<br /> <br /> 1,250 points<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Weirdboy: Psyker (Mastery Level 2) 70<br /> • Mek 15<br /> Warboss: Da Lucky Stikk; power klaw; bosspole 115<br /> • Mek 15<br /> <br /> 30 Boyz: shootas; 3× big shoota; Boss Nob (power klaw; bosspole) 265<br /> 30 Boyz: 3× rokkit launcha; Boss Nob (power klaw; bosspole) 235<br /> <br /> 5 Tankbustas: 3× bomb squig 80<br /> • Trukk: rokkit launcha; reinforced ram 35<br /> 5 Tankbustas: 3× bomb squig 80<br /> • Trukk: rokkit launcha; reinforced ram 35<br /> <br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> 1 Deffkopta: twin-linked rokkit launcha 30<br /> <br /> 3 Mek Gunz: 1 traktor kannon; 3× ammo runt; + 6× Gretchin 75<br /> 5 Lootas 70<br /> 5 Lootas 70<br /> <br /> 1,250 points<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> which is best?]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2015 10:05:01]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Here's a question I have, can you have 30 Ork boyz AND a boss nob in a squad or would you have to have 29 ork boyz and a boss nob since the max limit for a squad of boyz is 30 and the boss nob counts as part of the squad. In the codex it says you can UPGRADE one so it would be 29 regular ork boyz and a upgraded boy who is now a Boss Nob. Correct?]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2015 17:33:11]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ yes but its still a squad of 30 with a boss nob... If I asked you how many fingers do you have you would say 5, it would be unusual to say 4 and 1 thumb...]]></description>
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				<pubDate><![CDATA[Sun, 5 Jul 2015 21:53:47]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ Yes, but in this case its 5 and one thumb.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2015 02:06:11]]> GMT</pubDate>
				<author><![CDATA[ Cobra66]]></author>
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				<title>[1250] - Orks - Halp plz</title>
				<description><![CDATA[ More like 5 fingers... One of them happens to be a thumb.<br /> It's just how quartermaster writes it... Making a boy into a nob is an upgrade so there are still 30 models, 29 boys and one nob.<br /> I would have thought that was fairly obvious... Has anyone got anything useful to say? ]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2015 10:42:00]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>Re:[1250] - Orks - Halp plz</title>
				<description><![CDATA[ I would go with the first one. It gives you an extra OBSEC unit.... even if it might be unreliable it still has the potential to be beneficial. Although I might suggest reducing each squad of 30 down to 20 and adding another squad of 20 boyz. Not sure what your meta is but here there are so many <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> armies that big squads have trouble killing enough to even come close to their point cost.<br /> <br /> With the new 20 man boyz squad you could drop the <span class="glossaryitem" onmouseover='gp(279);'>WB</span> and <span class="glossaryitem" onmouseover='gp(718);'>PB</span> in it and not pay for the nob upgrade.]]></description>
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				<pubDate><![CDATA[Mon, 6 Jul 2015 13:52:36]]> GMT</pubDate>
				<author><![CDATA[ paramedicpirate]]></author>
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