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		<title><![CDATA[Latest posts for the thread "Alternatives to Zealot and Other USRs that are just combinations of other USRs?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Alternatives to Zealot and Other USRs that are just combinations of other USRs?"]]></description>
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				<title>Alternatives to Zealot and Other USRs that are just combinations of other USRs?</title>
				<description><![CDATA[ I like the fluff behind <i>Zealot.</i> the raving zealotry everyone waves in your face is something that makes <span class="glossaryitem" onmouseover='gp(3);'>40k</span> unique to other sci fi universes, but I don't like rules that are combinations of other rules. so I started experimenting with alternatives, but I can't think of anything that would stay in line with most point costing.<br /> <br /> Option 1: improve combat res by some modifier-- boring and too predictable. this would require characters like chaplains and Commissars to the reduced in price, not to mention random characters that I haven't thought of that would suddenly be overcosted by miles.<br /> <br /> Option 1a: change the modifier to be scaleable, but to what? +1 to combat res per model would disproportionately make <span class="glossaryitem" onmouseover='gp(119);'>SM</span> chaplains and <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> apostles stupidly oversosted and make Commissars stupidly undercosted by virtue of their respective armies being more and less elite.<br /> <br /> Option 2: modify sweep rolls; But then this affects terminator chaplains and by extension, terminators by virtue of not being able to sweep, which isn't something I want to do.<br /> <br /> Option 2a: Amend option 2 by flatly letting Zealots always sweep, but then Terminators are too powerful now; they need a buff, sure, but that should have to do with survivability, not firepower <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. They also are arguably fixed now with being 35ppm in the current codex.<br /> <br /> Does anyone else have ideas for what to do with <i>Zealot</i>? What other rules like this should be changed to be more unique?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/655251/7961748.page</guid>
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				<pubDate><![CDATA[Mon, 6 Jul 2015 21:53:11]]> GMT</pubDate>
				<author><![CDATA[ Powerfisting]]></author>
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				<title>Alternatives to Zealot and Other USRs that are just combinations of other USRs?</title>
				<description><![CDATA[ I'm not a fan of changing rules purely because you don't like that they're combinations of other <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>. If <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> that combine other <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> bug you,  just split the <span class="glossaryitem" onmouseover='gp(136);'>USR</span> up into its various sub-rules.  Note that this might interfere with rules that trigger off of that specific <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.    <br /> <br /> If you feel that the Zealot rule is not well-designed, identify why and make adjustments based on that.  <br /> <br /> If you feel that a unit with the Zealot rule is not well represented/implemented, then identify why and make adjustments based on that.  <br /> <br /> Changing rules because you don't like how they're organized just creates room for additional balance issues to arise. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 7 Jul 2015 16:39:31]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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