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		<title><![CDATA[Latest posts for the thread "[1850] - Grey Knights - trying to be competitive with mono GK"]]></title>
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				<title>[1850] - Grey Knights - trying to be competitive with mono GK</title>
				<description><![CDATA[ Hi, I would like to take a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> force to the <span class="glossaryitem" onmouseover='gp(301);'>UKGT</span> heats and possibly Cally Uprising, but only played about 10 games of 7th ed so not that big on if I'm on a hiding to nothing.<br /> <br /> Here's what I'm considering:<br /> <br /> Grey Knights Nemesis Strike Force<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Terminator Librarian, combi-melta, mastery level 3, Liber Daemonica <br /> 5 Terminators, 3 x halberds, 1 hammer, 1 sword, 1 psycannon <br /> 5 Terminators, 3 x halberds, 1 hammer, 1 sword, 1 psycannon <br /> 5 Terminators, 3 x halberds, 1 hammer, 1 sword, 1 psycannon <br /> 5 Terminators, 3 x halberds, 1 hammer, 1 sword, 1 psycannon <br /> <br /> Heavy<br /> Nemesis Dreadknight, heavy psycannon, heavy incinerator, hammer <br /> Nemesis Dreadknight, heavy psycannon, heavy incinerator <br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Brother Captain, psycannon<br /> Strike Squad <br /> Strike Squad <br /> 1739<br /> <br /> <br /> Plan to hide the brother captain and strike squad first turn whilst trying to bring in the majority of the nemesis force first turn. Get in faces with 20 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies and dreadknights to try and force melee turn 2.<br /> <br /> Unsure whether it would be better to drop the strikes and put in the absolute bear bones 2 terminator squads to take it up to 1850?<br /> <br /> Any additional units or tactics welcome suggestions, though would like to keep pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span><br /> <br /> Thanks in advance<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2015 18:12:16]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>[1850] - Grey Knights - trying to be competitive with mono GK</title>
				<description><![CDATA[ Since you have the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> there and some spare points, you could add an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with comms relay or bunker with comms relay to make your turn 1 deep strike more reliable.]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2015 18:14:37]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1850] - Grey Knights - trying to be competitive with mono GK</title>
				<description><![CDATA[ Yeah that is a good suggestion, may go with that. I have also thought about swapping out the dreadknights for moar terminators, so that I'm deep striking nearly 30 in the first turn. <br /> <br /> Any other suggestions more than welcome]]></description>
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				<pubDate><![CDATA[Mon, 20 Jul 2015 20:28:05]]> GMT</pubDate>
				<author><![CDATA[ Caranthir987]]></author>
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				<title>[1850] - Grey Knights - trying to be competitive with mono GK</title>
				<description><![CDATA[ I wouldn't swap out the Dreadknights. They're the strongest unit in the codex.<br /> <br /> The biggest thing that isn't optimized here is the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with Strikes. Their only purpose is to babysit an objective and they don't even do that well. You could drop the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and put teleporters on those Strikes for an Interceptor Squad. Give them incinerators and they can shunt with the Dreadknights. Then convert that Captain to a second Librarian.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jul 2015 11:48:10]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Re:[1850] - Grey Knights - trying to be competitive with mono GK</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, you should drop the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> entirely, and go for some purifiers in the strike force, either go <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> and chuck them in 6-man razorback teams (these make fantastic <span class="glossaryitem" onmouseover='gp(167);'>TaC</span> units), or put them in a rhino if you need to squeeze as many points into the list as possible, (fire points vs. <span class="glossaryitem" onmouseover='gp(51);'>HB</span> up to personal preference). both <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s need to have personal teleporters to increase their threat bubble (not sure if you're taking them as written), and the general consensus is that they should almost always have swords.<br /> <br /> Alternatively, you could just take more terminators and hide the <span class="glossaryitem" onmouseover='gp(514);'>DK</span>'s behind cover turn one, and shunt forward + deep strike T2-3 for an alpha strike.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2015 02:05:35]]> GMT</pubDate>
				<author><![CDATA[ iStompya]]></author>
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				<title>[1850] - Grey Knights - trying to be competitive with mono GK</title>
				<description><![CDATA[ I would drop the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to get Personal Teleporters on the Dreadknights and take a squad of Interceptors. If I remember right, you should still have enough leftover for a Strike Squad to babysit objectives, or just bump your Interceptor unit up to 10 and combat squad it.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2015 02:12:38]]> GMT</pubDate>
				<author><![CDATA[ Rihgu]]></author>
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