<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1750] Imperial Guard blob guard - Tournament prep. games "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/17.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1750] Imperial Guard blob guard - Tournament prep. games "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1750] Imperial Guard blob guard - Tournament prep. games </title>
				<description><![CDATA[ In a little over a month I will be travelling to the southern part of Norway to attend a tournament named Invasion. It's a two-day tournament featuring <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> (8th edition), WarmaHordes, Flames of War & Magic. This year will be the 10th time Invasion is arranged, and hopefully it will be bigger and better than ever. I went last year and had a lot of fun, going 3-2 with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/Knight army. The missions are very similar to the ITC ones, with a mixture of Eternal War and modified Maelstrom. The point limit is 1750 points, and there is a no ForgeWorld policy, but exceptions can be made for cool/fluffy models, they just don't want people to bring obscure ForgeWorld rules to be powergamers. Of course this is a massive blow to me, being a Renegades&Heretics player ever since <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:13 came out, but oh well. I will still attend and I will still have fun (hopefully). I will still be bringing along my void shield and my horde of chaos-worshipping cultist guardsmen (you didn't expect me to play <i>imperial</i> Imperial Guard?), but because it's been so long since I played guardsmen with loyalist rules, I hope to get a fair share of practice games in, both to refresh my control of Orders and to get used to the mission format. <br /> <br /> I decided to make this thread in hopes of getting some feedback on my list, my playstyle, rules I might get wrong, etc. in order to improve as a player, and of course I also hope that you who read this will enjoy it, and leave a comment if you do. I have my first game with this list scheduled for tomorrow afternoon, and I hope I will remember taking a decent amount of pictures. <br /> <br /> Without further ado, the list I currently have set up is this:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
ASTRA MILITARUM <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (primary):<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Company Command Squad <br /> <br /> Priest <br /> Priest <br /> <br /> TROOPS:<br /> 1xPlatoon Command Squad <br /> -4 Infantry Squads, 4xMeltabombs, 4xFlamers  (Sergeant as warlord!)<br /> --37 Conscripts <br /> <br /> Veterans, Autocannon <br />  <br /> HEAVY SUPPORT:<br /> Wyvern <br /> Wyvern <br /> <br /> FORTIFICATION:<br /> Void Shield Generator, 3xShields <br /> <br /> INQUISITORIAL DETACHMENTx1<br /> Coteaz <br /> Inquisitor, 3xServo Skulls, Rad Grenades<br /> INQUISITORIAL DETACHMENTx2 <br /> Inquisitor, 3xServo Skulls, Rad Grenades <br /> <br /> KNIGHT DETACHMENT<br /> Knight Paladin <br /> <br /> LIBRARIUS CONCLAVE (White Scars)<br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Force Axe <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Force Axe <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Bike, Auspex, Force Axe <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Force Sword 
</div>
</div>
</div><br /> <br /> Some pictures of it:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
The Infantry Sergeants ready to lead their troops into battle (potato quality pic and I'm not a good painter - but you can see that these guys aren't loyalist scum!)<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0354.jpg" border="0" /><br /> <br /> Once they preached the Imperial Creed, now their tongues have started spreading the poisonous whispers of darker gods...<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0353.jpg" border="0" /><br /> <br /> Full army shot, minus Void Shield Generator. Some bits are still <span class="glossaryitem" onmouseover='gp(148);'>WIP</span> (knight base, fixing some models that have fallen off their bases etc.), and the Chimera is a stand-in for a Wyvern, as I forgot my second one at a guy's house after my last gaming session. <br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0356.jpg" border="0" />
</div>
</div>
</div><br /> <br /> Thoughts about the army:<br /> I love horde armies and I love Void Shields. That explains that part. I did consider Yarrick instead of the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, to hide him in the blob. But I won't make the Company Commander my <span class="glossaryitem" onmouseover='gp(227);'>WL</span> anyways. That role goes to an infantry sergeant, who will be rolling on either Strategic or the <span class="glossaryitem" onmouseover='gp(682);'>AM</span> traits (hoping for pref.enemy or Relentless). The Librarius Conclave will be in the infantry squad, perhaps one or two in the Conscript blob, a priest and an inquisitor in each blob. The powers I fish for depend on my match-up, but usually it'll be Invisibility, Misfortune & Incursion. I know there is some debate as to how many powers a psyker can cast (as "depends on his mastery level" does not mean "is equal to his mastery level"), but I have already spoken with the T.O and confirmed that my psykers can cast all the powers they know. As this is an important ruling for this army to work, I felt like I should mention it. <br /> <br /> In a perfect world I will conga line my blobs out from the void shield, sending forth an invisible Knight that rolls 6's on every stomp, summoning Screamers and Seekers to grab objectives and pump out hundreds of flashlight shots with Rending (Misfortune), Twin-Linked (Prescience), Ignore Cover (Perfect Timing) and something juicy from <span class="glossaryitem" onmouseover='gp(69);'>IG</span> orders, but of course I'll never get that lucky :( <br /> <br /> I expect to have my first game up by tomorrow evening, so stay tuned! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/658283/8018080.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/658283/8018080.page</link>
				<pubDate><![CDATA[Wed, 29 Jul 2015 22:51:56]]> GMT</pubDate>
				<author><![CDATA[ GrafWattenburg]]></author>
			</item>
			<item>
				<title>Re:[1750] Imperial Guard and Librarius Conclave - Tournament prep. games. Game #1 up! </title>
				<description><![CDATA[ So today I got the first game with my blob guard in quite a while, against my friend's <span class="glossaryitem" onmouseover='gp(305);'>GK</span>/Knight army. <br /> <br /> My list:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> ASTRA MILITARUM <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (primary): <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Company Command Squad <br /> <br /> Priest <br /> Priest <br /> <br /> TROOPS: <br /> 1xPlatoon Command Squad <br /> -4 Infantry Squads, 4xMeltabombs, 4xFlamers (Sergeant as warlord!) <br /> --37 Conscripts <br /> <br /> Veterans, Autocannon <br /> <br /> HEAVY SUPPORT: <br /> Wyvern <br /> Wyvern <br /> <br /> FORTIFICATION: <br /> Void Shield Generator, 3xShields <br /> <br /> INQUISITORIAL DETACHMENTx1 <br /> Coteaz <br /> Inquisitor, 3xServo Skulls, Rad Grenades <br /> INQUISITORIAL DETACHMENTx2 <br /> Inquisitor, 3xServo Skulls, Rad Grenades <br /> <br /> KNIGHT DETACHMENT <br /> Knight Paladin <br /> <br /> LIBRARIUS CONCLAVE (White Scars) <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Force Axe <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Force Axe <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Bike, Auspex, Force Axe <br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2, Force Sword
</div>
</div>
</div><br /> <br /> My opponent's list (from memory)<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Nemesis Strike Force<br /> Librarian, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3, Liber something<br /> 3 units of Terminators with mixed weapons, each running a heavy weapon (psycannon? I should remember <span class="glossaryitem" onmouseover='gp(305);'>GK</span> names after all the games I've had against them, but I keep mixing them up)<br /> Purifiers in a Rhino<br /> 2 Dreadknights<br /> <br /> Inquisitorial detachment<br /> Inquisitor with rad and psychostroke grenades and power armour. My friend is working on a really cool conversion from the Ordo Explodius (my suggested name); he'll be holding a bunch of bombs and grenades, and he looks really cool so far. Can't wait to see him painted. But yeah, this guy is just here for fun.<br /> <br /> Knight Detachment:<br /> Knight Paladin<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0379.jpg" border="0" /><br /> 
</div>
</div>
</div><br /> We rolled up Mission 1 in the tournament's mission pack, which is Crusade primary, Maelstrom secondary and First Blood, Slay the Warlord and Linebreaker as tertiary points. Deployment was Dawn of War, and I won the roll to pick a side and go first.<br /> <br /> For psychic powers I got really lucky, rolling up Invisibility, Misfortune, Forewarning, Hammerhand, Sanctuary and Summoning (as well as other powers that never came into play). My opponent rolled Gate of Infinity, Cleansing Flame and I think Sanctuary on his Librarian. <br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Turn 1<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
<br /> Maelstrom: Hold Objective 1 & 4<br /> My deployment. You can't see it well in the pic, but my Void Shield Generator is between the ruin and the Knight. I know the VSG model is really tall, so for <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> purposes we just put a large glass on top of the model I use (base of a vengeance battery), but we just leave it off during play for convenience. <br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0361.jpg" border="0" /><br /> <br /> My opponent deployed his Rhino with Purifiers and the Inquisitor next to a Dreadknight to my left<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0363.jpg" border="0" /><br /> <br /> To my right he put his other Dreadknight and his Knight Paladin<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0362.jpg" border="0" /><br /> <br /> I just shuffle up, aiming my knight to shoot at his. <br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0364.jpg" border="0" /><br /> <br /> My shooting from the Wyverns and the Knight Paladin removed one wound from each Dreadknight. I cast Summoning and summoned a unit of Pink Horrors, who then mishapped and went into Ongoing Reserves. I buffed up my blob with psyhic powers.<br /> <br /> I hold both objectives for 2 Maelstrom Points
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> turn 1<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
His Maelstrom: Control objective 5 (in my deployment zone) and kill an enemy in close combat.<br /> Due to running the Nemesis Strike Force formation, he got 2 of his deep striking Terminator units in turn 1. He played very risky, placing them right behind my Wyverns, very very close to the board edge.<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0366.jpg" border="0" /><br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0368.jpg" border="0" /><br /> Aaaand this is where I regretted my decision of pushing forwards instead of turtling <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> His Psilencer and bolter shots together took out both of my Wyverns, for First Blood. One of them exploded (due to being Open Topped) and took out 7 Conscripts. Other than that he moved his Knight and <span class="glossaryitem" onmouseover='gp(514);'>DK</span> up on my right flank, and his other <span class="glossaryitem" onmouseover='gp(514);'>DK</span> up between some ruins to the left, the Purifiers hiding even further to the extreme left (from my perspective). He got 0 Maelstrom points. 
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Turn 2<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Maelstrom: Kill an enemy unit in close combat, hold objective 5<br /> My Horrors come back in and deep strike in his backfield on top of an objective. <br /> I move my Knight and Conscripts up towards his <span class="glossaryitem" onmouseover='gp(514);'>DK</span>. I cast Invisibility on the Knight (poor choice - should've cast it on the Infanty squad), Misfortune on the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> and Forewarning/Sanctuary on the Infantry Squad for a sweet 3++. I then charge in with the Conscripts and the Knight. <br /> Now you see him...<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0369_1.jpg" border="0" /><br /> ..Now you don't.<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0370.jpg" border="0" /><br /> My Infantry squad shuffles towards his Terminators to my right, but failing to see them behind the ruins and thus not being able to charge. My Veterans shoot at the Terminators nearing them, failing to do anything.<br /> I get both my Maelstrom objectives for a total of 4. 
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> turn 2<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
His Warlord's unit comes down, also attempting a dangerous deep strike right behind my lines, and of course rolling a Hit again. <br /> His knight and Dreadknight move up towards my Infantry Squad preparing to charge them. His shooting fails to get through the Void Shields. His Purifiers turn around in their Rhino and drive back to kill the horrors. Through his flamer and bolter shots he actually kills all of them (I think I lost 2 to dangerous terrain in my turn). <br /> He charges into my Infantry Squad, but fails to do much thanks to my re-rollable 3++, but he does kill my Priest! I do not flee, though. I Hit&Run out of combat. <br /> His other Terminator unit kills my Veterans.<br /> <img src="http://i252.photobucket.com/albums/hh28/Nekkkronerd/DSC_0375.jpg" border="0" /><br /> 
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Turn 3<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Maelstrom: Kill an enemy in the shooting phase, keep a unit entirely within the enemy deployment zone. <br /> I buff up the blob with Invisibility, Forewarning and Sanctuary on my Blob. I try to cast Misfortune on his Warlord's Unit, but he easily denies it. I charge into his unit, but fail to do much damage, I think I might've killed one Terminator. I do the silly mistake of trying to run my Knight up after his Purifiers. I fail to pop the Rhino with the battle cannon and then fail to charge. Doh. I know my Guard blob will get charged again next turn no matter what I do, so I hit & run out of combat (his shooting can't get through my shields and I want the Zealot effect. I can let him charge me.)<br /> I charge my Conscripts into his Terminators that are in my left-center backfield, but at this point the unit doesn't have a Priest (I threw the Conscript priest into the Infantry blob unit). My Librarian flunks his Force Axe attacks and I lose enough conscripts to break and proceed to run off the board...because for some reason I thought <span class="glossaryitem" onmouseover='gp(8);'>ATSKNF</span> would prevent this  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> 
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 3<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Maelstrom: Kill an enemy unit in close combat, have a unit wholly within the enemy's deployment zone<br /> He drives his Purifiers up towards my lines, speeding around my Knight who is just standing out in the open like an idiot. He throws psych-out grenades at my infantry squads, causing perils and bringing a librarian down to 1 wound. He charges into my infantry blob with his Knight and two Terminator units. He kills some conscripts, I kill some Terminators and we grind it down. I fail to Hit & Run.<br /> He gains 1 Maelstrom point for being in my lines.<br />  
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Turn 4<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Maelstrom: Have a unit wholly within my opponent's deployment, control 3 objectives of my choosing. <br /> Nothing eventful really happens, my Knight finally manages to reach his Rhino and charge it, blowing it up. Blob stands in the grind, still Invisible with a re-rollable 3++. 0 Maelstrom points. 
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 4<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Maelstrom: control 3 objectives kill an enemy unit in the shooting phase.<br /> His disembarked purifiers try hiding up behind some ruins while his lone Inquisitor runs towards one of the objectives in my backfield. His center-back terminator unit runs towards an objective in the center of the board. He Gates his Warlord onto an objective in his own backfield for another Maelstrom point, and the blob-terminator grind is uneventful.<br /> 
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> Turn 5<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Maelstrom: Control objective 2 (on his side of the table), have a unit wholly within my opponent's deployment zone. <br /> I get off my psychic buffs and we grind more, I bring down his WK to 1 wound, but again my librarians with Force Axes fail to damage it, flunking their attacks. If only one wound would go through... I now do the dumbest thing I've done in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in quite a while: I declare a Hit & Run at an angle I believe to be safe, in an attempt to retreat backwards toward a couple of objectives I need to hold or contest to win the game. However, I roll insanely high on my hit & run and manage running off the board.... My opponent and I both break down in laughter over how stupid that move was, as I only needed to angle it slightly different to be safe. I then decide to concede so we get time to try a game of Age of Sigmar <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Edit: In retrospect I think we played it wrong and that you dont have to move the full Hit & Run distance, but oh well <br /> As I am almost tabled, he takes primary, secondary, linebreaker, first blood and slay the warlord!<br /> <br /> Crushing victory to the Grey Knights!
</div>
</div>
</div><br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Turn 5<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Game ended already!
</div>
</div>
</div><br /> <br /> Post-game thoughts:<br /> <div style="margin-top:5px; margin-bottom:10px;">
<div class="gensmall" style="margin-bottom:2px"><b>Spoiler</b>: <input type="button" class="mainoption" value="Click to Show" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Click to Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to Show'; }">
</div>
<div style="margin: 0px; padding: 7px; border: 1px inset;">
<div style="display: none;">
Now I did a LOT of mistakes in this game. I sent my Knight off to chase low-priority targets which effectively put him out of the game. I moved my blobs up and gave his deep striking units space to land behind my lines, when I should have castled up. I charged into a combat I knew I would lose, when I was no longer fearless and right next to my deployment zone. I then didn't double-check the declared angle for Hit & Run and derped my other blob off the board (but I dont know if we played this right? Either way it was hilarious <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">). I forgot Coteaz' special rule when his Warlord unit deep struck behind my blob, and I also forgot that I had given my Infantry Sergeants Melta Bombs...  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> Yeah, I didn't deserve to win this game at all haha<br /> My opponent played well, baiting my Knight out of focus and putting pressure from every angle. He was lucky with his Deep Strike rolls, not scattering off the board. This list lacks both speed and long-ranged punch. I am fine with lacking speed, as it's something I chose when I decided to play Blob Guard. The punch, however... <br /> <br /> I don't feel that Coteaz does enough for this list, and I think I can safely drop one of the Inquisitors. I consider also dropping the Knight. This will free up over 500 points, but where to put it? I am considering two Vendettas, giving the Infantry blob 4 autocannons and I still have points left. I have unlimited Detachments, but I am limited by the models I own. I also can't bring CtA allies, so no Daemonkin Heldrakes or similar.. Any input is appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> 
</div>
</div>
</div>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/658283/8020686.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/658283/8020686.page</link>
				<pubDate><![CDATA[Thu, 30 Jul 2015 22:37:39]]> GMT</pubDate>
				<author><![CDATA[ GrafWattenburg]]></author>
			</item>
			<item>
				<title>Re:[1750] Imperial Guard and Librarius Conclave - Tournament prep. games </title>
				<description><![CDATA[ I love the list, I have been running very similar ones recently.<br /> <br /> Stick with it, it can work well, but you are best off just playing a bunch of games to work out what isnt pulling its weight and replacing it.<br /> <br /> I would drop the inquisitors and company command to try squeeze in a tank commander with a couple of punishers myself. Great for board control.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/658283/8021179.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/658283/8021179.page</link>
				<pubDate><![CDATA[Fri, 31 Jul 2015 04:42:07]]> GMT</pubDate>
				<author><![CDATA[ Ashwaster]]></author>
			</item>
	</channel>
</rss>