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		<title><![CDATA[Latest posts for the thread "Eldar Falcons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Eldar Falcons"]]></description>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ I was going through my book again and thought about a use for the falcons. They still have their 6 transport capacity and with their new rule they can deepstrike with no scatter for the first falcon and then the other 2 automatically deepstrike within 4". Deepstrike them with sqauds of Fire Dragons/Dire avengers with BS5 and pop some vehicles or shred some infintry and because deepstrike only counts as moving 6" the falcons can fire all 3 weapons at max <span class="glossaryitem" onmouseover='gp(14);'>BS</span> (being fast vehicles). Seems like it could be a very effective shock squad especially when the falcons pump out 6 starcannon shots, 9 shuriken cannon shots, and 6 pulse laser shots.<br /> <br /> Anyone have any opinions on this type of army?]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2015 18:33:32]]> GMT</pubDate>
				<author><![CDATA[ Xerics]]></author>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ It can definitely work, but there are two main problems: <br /> <br /> 1. It's a lot of points invested in one trick. If the drop doesn't go perfectly and the Fire Dragons die the next run, it's a lot of points down the tube. <br /> <br /> 2. It's all dependent on a single reserve roll. An Autarch can help with this, but you can still get unlucky and not have the units come in when you need them to. <br /> <br /> For my points/money, I would opt for Wave Serpents to transport Fire Dragons. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Aug 2015 18:38:09]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ I play corsairs, and deep striking falcons has been a staple in my lists for a while.<br /> <br /> I actually prefer MELEE units in them. You can't assault out of the falcon, or after arriving from reserves. So, put 2 squads of scorpions, and one of banshees in them,get out and into cover spreading out around the falcons, then kill something dead with the tanks. You now control 1/3 of your average table with 6 units that can threaten every unit in the game in one way or another.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2015 01:01:15]]> GMT</pubDate>
				<author><![CDATA[ Lythrandire Biehrellian]]></author>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ If the squadron could split fire, I'd probably take an aspect host in a Falcon Squadron every game <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> As it is... well... Some day I'll play in a 3,000+ point game, and this set up will be worth the points.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2015 01:18:29]]> GMT</pubDate>
				<author><![CDATA[ Deathypoo]]></author>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ With pulse lasers and a brightlance on each, there is going to be a viable target.<br /> <br /> Use them as mobile artillery, and the melee units will push things away from them as they scoot around killing things.]]></description>
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				<pubDate><![CDATA[Sat, 8 Aug 2015 02:45:23]]> GMT</pubDate>
				<author><![CDATA[ Lythrandire Biehrellian]]></author>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ Don't forget to give them Vectored Engines. After unloading the infantry and shooting the Falcons can pivot to only reveal front and side armor to the enemy. ]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 22:11:12]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ Actually was thinking of running this, but if you take wave serpents as part of the aspect host, they're BS5... <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Also, I discovered I only had two falcons, and you can't get the turrets separate for love nor money, Doh.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2015 12:52:19]]> GMT</pubDate>
				<author><![CDATA[ zerosignal]]></author>
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				<title>Eldar Falcons</title>
				<description><![CDATA[ Ive run them in a few games. When it works it can be devastating with the <span class="glossaryitem" onmouseover='gp(464);'>FDs</span> unloading - I think one game I took out 2 Chims and a Leman Russ and then shredded the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> guys who got out.<br /> <br /> However in another, the field was very packed and they couldnt get in a decent position and were sort of meh.<br /> <br /> They are very dependant on terrain, reserve rolls and placement for a large points investment. But as said, when they work, theyre' very powerful.]]></description>
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				<pubDate><![CDATA[Thu, 13 Aug 2015 17:35:05]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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