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		<title><![CDATA[Latest posts for the thread "[2000] - Orks - standing on two feet"]]></title>
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				<title>[2000] - Orks - standing on two feet</title>
				<description><![CDATA[ Ok so this list is trying to pull of a direction I really want without becoming into a competitive netlist but being able to "hold off its own" so to say.. <br /> <br /> Multiple <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. <br /> <br /> 1st Detachment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Warboss<br /> Mega Armour <br /> Cybork body <br /> Git finda<br /> Lucky Stikk <br /> <br /> Troops: <br /> <br /> (12) Ork Boyz <br /> Rokkit Launcher <br /> Boss Nob <br /> Powerklaw <br /> Bosspole <br /> -Trukk<br /> Extra Armour <br /> <br /> (12) Ork Boyz <br /> Rokkit Launcher <br /> Boss Nob <br /> Powerklaw <br /> Bosspole <br /> -Trukk<br /> Extra Armour <br /> <br /> (12) Ork Boyz <br /> Rokkit Launcher <br /> Boss Nob <br /> Powerklaw <br /> Bosspole <br /> -Trukk<br /> Extra Armour <br /> <br /> Elites: <br /> <br /> (10) Tankbustas <br /> Boss Nob <br /> Bosspole <br /> -Trukk <br /> Extra Armour <br /> <br /> (10) Tankbustas <br /> Boss Nob <br /> Bosspole <br /> -Trukk <br /> Extra Armour <br /> <br /> (10) Tankbustas <br /> Boss Nob <br /> Bosspole <br /> -Trukk <br /> Extra Armour <br /> <br /> 2nd Detachment <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Warboss <br /> Mega Armour <br /> Cybork body <br /> Git Finda <br /> <br /> Troops <br /> <br /> (10+1) Gretchin <br /> <br /> (10+1) Gretchin <br /> <br /> (10+1) Gretchin <br /> <br /> Elites <br /> <br /> (5) Meganobz <br /> (5) Kombi-Skorchas <br /> -Trukk<br /> Extra Armour <br /> <br /> (5) Meganobz <br /> (5) Kombi-Skorchas <br /> -Trukk<br /> Extra Armour <br /> <br /> Heavy Support: <br /> <br /> (2) Mek Gunz <br /> (2) Traktor Kannons <br /> (4) Gretchin Crew <br /> (2) Ammo runtz <br /> <br /> That's 1994pts <br /> <br /> I really, really like <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and I chose to put them into the list as I love the idea of them, hence why I have put so much into them, they are a quick way of getting to enemy objectives them cleaning them out with 5 Skorchas. <br /> <br /> I chose not to add the formations in the book as I really don't like it <span class="glossaryitem" onmouseover='gp(72);'>imo</span>, and I chose not to add Ghazkulls WAAAGH!!! Formations in because I do not currently own that book, hence why I did not go after Ghazzy's bully boyz. <br /> <br /> The Tankbustas and Rokkit upgrades are there because I constantly face <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and <span class="glossaryitem" onmouseover='gp(787);'>LoW</span>'s (Waithknight, IK, etc, etc) and whilst the Ork <span class="glossaryitem" onmouseover='gp(14);'>BS</span> is 2, with potentially 33 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 shots on the board, to me something has got to give way, that volume has too take something out I think. <br /> <br /> Would like input please. <br /> <br /> Cheers to all comments. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2015 17:27:13]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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				<title>[2000] - Orks - standing on two feet</title>
				<description><![CDATA[ The only thing I want to suggest is something you already dismissed. <br /> Bully Boyz! <br /> <br /> Is there a reason that you don't want to touch them? Orks <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> need every resource available to compete these day. Formations/Forgeworld/Etc are not just to make Orks competitive but needed just to simply keep the game "fair".<br /> <br /> The second warboss could be MadDok! He likes mucking around in <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> units.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2015 19:03:44]]> GMT</pubDate>
				<author><![CDATA[ DaKrumpa]]></author>
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				<title>[2000] - Orks - standing on two feet</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/659627/8043638.page"><b>DaKrumpa wrote:</b></a><br/>The only thing I want to suggest is something you already dismissed. <br /> Bully Boyz! <br /> <br /> Is there a reason that you don't want to touch them? Orks <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> need every resource available to compete these day. Formations/Forgeworld/Etc are not just to make Orks competitive but needed just to simply keep the game "fair".<br /> <br /> The second warboss could be MadDok! He likes mucking around in <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> units.<br /> </div></blockquote><br /> <br /> I have not dismissed it, its just since I don't have the book yet I just want to see how far I can get until I gather enough to get the book.<br /> <br /> Mad Dok is interesting though may have a think about him <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2015 20:55:03]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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				<title>Re:[2000] - Orks - standing on two feet</title>
				<description><![CDATA[ Orks are a powerful codex and I don't need forgeworld and only rarely run ghazgulz waaagh.<br /> <br /> Are the warbosses with the <span class="glossaryitem" onmouseover='gp(710);'>manz</span> missiles? Cause they're just gonna get shot down first. Put them in a battlewagon (if you have them) it makes them a much harder nut to crack. Also your trukks are going to die, so i'd take off the extra armor and put on a reinforced ram. That reroll on terrain has saved my boyz so many times plus the ability to tank shock and ram is useful if you need a unit out of the way.]]></description>
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				<pubDate><![CDATA[Sun, 9 Aug 2015 23:01:45]]> GMT</pubDate>
				<author><![CDATA[ TheMisterBold]]></author>
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				<title>[2000] - Orks - standing on two feet</title>
				<description><![CDATA[ So many of the new codices have "nuclear options" built in that the now older books just don't have.  Gotta keep up with the arms race if you want to be competitive.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 03:16:05]]> GMT</pubDate>
				<author><![CDATA[ Madness!]]></author>
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				<title>[2000] - Orks - standing on two feet</title>
				<description><![CDATA[ My suggestion is lower your Mega Nob squads. Run three squads of 3 if you can. You want small, quick units. As many threats as you can. Saturate the board. You want small, cheap, expendable units and to have enough that losing one isn't going to hurt too badly.<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(710);'>Manz</span> in a Trukk is a basic <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> missile and is a happy balance. Adding more makes them even more of a target than before. Plus, losing one or two is going to force leadership anyway, so don't invest a lot into them. They are strong units, but are slow on their own and can be easy to pick off, no matter their squad size.<br /> <br /> Painboyz are also really decent options to help keep Boyz around a little longer, if you can invest the 50 points for some. Also, I suggest losing the Git Finda. It's points that is better spent elsewhere. I'm not convinced that Cybork on the Bosses is even worth the cost. I know an extra save is still an extra save and all, but 5pts isn't worth a 1/6 chance to save a wound <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> If you want <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, shave points to put Painboyz in whatever squad the Warbosses plan on riding with. That will give EVERY model a 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, which is considerably more worthwhile since it's a better save, and works for every mode.]]></description>
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				<pubDate><![CDATA[Mon, 10 Aug 2015 03:22:30]]> GMT</pubDate>
				<author><![CDATA[ Melevolence]]></author>
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				<title>Re:[2000] - Orks - standing on two feet</title>
				<description><![CDATA[ <blockquote><div><cite>TheMisterBold wrote:</cite>Orks are a powerful codex and I don't need forgeworld and only rarely run ghazgulz waaagh.<br /> <br /> Are the warbosses with the <span class="glossaryitem" onmouseover='gp(710);'>manz</span> missiles? Cause they're just gonna get shot down first. Put them in a battlewagon (if you have them) it makes them a much harder nut to crack. Also your trukks are going to die, so i'd take off the extra armor and put on a reinforced ram. That reroll on terrain has saved my boyz so many times plus the ability to tank shock and ram is useful if you need a unit out of the way.</div></blockquote> <br /> <br /> Yes the Warboss' are with the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> and I chose Trukks because they are so much more faster than a BW and so much cheaper, they are meant to die on turn 1 because it will push up the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span>. The Trukks are taxis, hence why they have the ram and armour, so that can fulfill the role of being a taxi. Just <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> tactics<br /> <br /> <blockquote><div><cite>Madness! wrote:</cite>So many of the new codices have "nuclear options" built in that the now older books just don't have.  Gotta keep up with the arms race if you want to be competitive.</div></blockquote><br /> <br /> Not interested in being competitive because the rest of my group is not interested in being competitive.<br /> <br /> <blockquote><div><cite>Melevolence wrote:</cite>My suggestion is lower your Mega Nob squads. Run three squads of 3 if you can. You want small, quick units. As many threats as you can. Saturate the board. You want small, cheap, expendable units and to have enough that losing one isn't going to hurt too badly.<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(710);'>Manz</span> in a Trukk is a basic <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> missile and is a happy balance. Adding more makes them even more of a target than before. Plus, losing one or two is going to force leadership anyway, so don't invest a lot into them. They are strong units, but are slow on their own and can be easy to pick off, no matter their squad size.<br /> <br /> Painboyz are also really decent options to help keep Boyz around a little longer, if you can invest the 50 points for some. Also, I suggest losing the Git Finda. It's points that is better spent elsewhere. I'm not convinced that Cybork on the Bosses is even worth the cost. I know an extra save is still an extra save and all, but 5pts isn't worth a 1/6 chance to save a wound <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> If you want <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, shave points to put Painboyz in whatever squad the Warbosses plan on riding with. That will give EVERY model a 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, which is considerably more worthwhile since it's a better save, and works for every mode.</div></blockquote><br /> <br /> I have tried 3-<span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> squads but they really don't offer much as past experience has taught me that they just get swept off the board. Hoever recently I did play with a 5 man <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> squad and it really did put the hurt on my opponent. I decided to not go to Painboyz because there is no middle ground to allow for <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, many things that attack these units cause instant death, so to me there was never any point in wasting a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot for them.  ]]></description>
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				<pubDate><![CDATA[Tue, 11 Aug 2015 12:15:46]]> GMT</pubDate>
				<author><![CDATA[ happygolucky]]></author>
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