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				<title>Orks redone.</title>
				<description><![CDATA[ Decided to share some of my ideas on how Ork stats should be changed to make Orks both more competitive and closer to fluff.<br /> <br /> Please be tolerant and don't fill this thread with RAEG. These are just my thoughts.<br /> <br /> Ork Boyz.<br /> <br /> You see, Orks have much stronger physiology than humans. It all stories Orks can shrug off grievous wounds with ease due to their natural resilience. Even regular boyz can take much more punishment than your average guardsman. Also, have you seen those muscles? Makes sense, that Boyz are stronger than most men.<br /> <br /> But you know what frustrates me? The fact that some random Orks who were born out of mushrooms just yesterday have the same fighting skills as a Space Marine who has been honing his skills for decades.<br /> <br /> Also, in all stories Orks are shown as a sea of green bodies beyond counting. In fact, they go for to toe with Tyranids in terms of sheer numbers. Today you can field quite a lot if boys, but not enough to correspond to lore.<br /> <br /> How I would have changed the stats of an Ork Boy:<br /> <br /> Points: 4<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2<br /> S 4<br /> T 4<br /> W 1<br /> I 2<br /> A 2<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 7<br /> <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 6+<br /> <br /> Basically, just made them WS3, S4 and 2 points cheaper.<br /> <br /> I have made Boyz cost 4 points, so they can be fielded in more numbers (closer to fluff) but are more expensive than Gaunts due to better statline.<br /> <br /> This setup meets fluff nicely, while being balanced. 4 points per model lets you put on a table more models, while not too much, so they can't be killed with efficient shooting. Their statline also makes more sense now - Boyz will totally ruin any T3 infantry in melee (such as Eldar Guardians or Guardsmen), but will have a slightly harder time with professional warriors (like <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Necron Warriors and such). They still have to survive until their initiative phase, though.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Ork Nobz.<br /> <br /> Anyone who played Space Marine remember what pain it was to kill a Nob. This thing can take 20+ bolter shots in the face and still keep fighting.<br /> <br /> This kinda makes sense. As you know (or maybe not), the more Ork fights, the bigger and stronger he becomes. A Nob is a much stronger version of a Boy. He is bigger, he is tougher, he is everything a Boy dreams to be.<br /> <br /> If a regular Ork an " 'arder human" (and a bit dullish), then a Nob should give hard time to anyone, not just poor Guardsmen. Again, remember how he takes away half your health bar with single swing of his iron pipe in Space Marine? That's what a Nob should be on the table.<br /> <br /> <br /> <br /> Ork Nob.<br /> <br /> Points: 18<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2<br /> S 5<br /> T 5<br /> W 2<br /> I 3<br /> A 3<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8<br /> <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 6+<br /> <br /> I kept the same point cost, cuz it's kinda balanced already.<br /> <br /> He is WS4, because a Nob has much more fighting experience than a regular Boy, and can go toe to toe with Marines. Same applies for I3.<br /> <br /> T5, S5 and 2W seem scary, right? But remember - it is a NOB. He is meant to wreck <span class="glossaryitem" onmouseover='gp(270);'>sh</span>*t in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and be REALLY hard to kill (Ork physiology and all). Give him a steel rod and he will break quite a lot of 'umies. Give him a Power Klaw - nothing will survive. Makes sense, no?<br /> <br /> He has 3 attacks due to same reasons.<br /> <br /> Now, important thing - Nob is LD8. I can't understand why he is LD7 in current codex - he is in charge of lesser Boyz, after all. He has seen more battles, killed more things - smaller Orks must be inspired by his presence.<br /> <br /> <br /> <br /> Now, a Warboss.<br /> <br /> A Warboss is the biggest, the baddest Ork around. He is so damn strong and brutal that he can keep billions of Orks under him. Even Nobz are afraid of their boss.<br /> <br /> What will make sense, is that a Warboss is nearly impossible to kill with small arms fire due to his sheer toughness. He eats your lasgun shots for breakfast. You'll need something really powerful to stop this angry green guy. Remember Grimskull from space marine, right? That's what a Warboss should be. Well, maybe not THIS strong, but close to it.<br /> <br /> A Warboss compared to Nobz is what Nobz are compared to Boyz. He is even stronger than already strong Nobz (that's why he is in charge, right?). He can rip off 'umies heads with his bare hands. Imagine what he can do with an axe, let alone with a Power Klaw.<br /> <br /> He is meant to be a true monster in combat, who can be killed only by most powerful warriors, not because of his skills or wits, but because of his <span class="glossaryitem" onmouseover='gp(111);'>raw</span> strength and toughness.<br /> <br /> Statline.<br /> <br /> Points: 100<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5<br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2<br /> S 6<br /> T 6<br /> W 3<br /> I 4<br /> A 4<br /> <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 10<br /> <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 6+<br /> <br /> As you can see, I made him A LOT more expensive. But he is worth every damn point. With proper upgrades the cost will clock around 200 points, but... Who else can boast T6 in 2+ armor?<br /> <br /> Warboss is WS5. I feel this is fluffy. He is skilled with his weapons, but he can't match Chapter Masters or Autarchs. He's a mushroom, after all.<br /> <br /> S6 and T6 are VERY scary, but as I already mentioned, you shouldn't be able to kill a Warboss with a chainsword or something like that. You need weapons designed to kill monsters like the Burning Blade or, even better, a Thunderhammer. It still wounds him on 2+, though.<br /> <br /> A Warboss has 3 wounds, so he is not unkillable and is still vulnerable to Instant Death weapons.<br /> <br /> Initiative 4 feels right here, as well as 4 attacks. Should be enough to cause some significant damage on the charge, but not stupidly so powerful as 11 attacks from Chapter Master on a bike with certain upgrades.<br /> <br /> He has leadership of 10, which is kinda obvious. Wonder why <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't give LD10 to any of units in the current codex.<br /> <br /> <br /> <br /> Big Meks, Painboys and Weirdboyz will share the same statline with Nobz except for having Leadership 10. These guys can lead their own warbands just like regular Warbosses, right?<br /> <br /> <br /> <br /> I'll add some new ideas here from time to time, if things go the right way.<br /> <br /> Let me know, what you guys think. K am eager to hear all opinions (no rage, <span class="glossaryitem" onmouseover='gp(109);'><span class="glossaryitem" onmouseover='gp(398);'>pls</span></span>. If you disagree, please bother to support your point with arguments).]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2015 15:19:54]]> GMT</pubDate>
				<author><![CDATA[ shyzo]]></author>
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				<title>Orks redone.</title>
				<description><![CDATA[ I think the strength scaling is too high for a Nob. Having widespread access to S10 power klaws (especially for variants like Mega-Nobz) is a bit too much <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Having them go for an in-between point between Warboss and Nob (by only being S4 but keeping the T5) would be better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. I definitely agree that they deserve Ld8, especially since it again shows the scaling of bravery the larger the Ork becomes. This way you can give the resilience that Nobz deserve compared to boyz while also not going too far and making them all mini-warbosses.<br /> <br /> Also, while I personally like the change to S4, I think the removal of WS4 because of fluff reasons to be unjustified. The whole reason why they get WS4 is because Orks are quite literally bred/born to fight with innate fighting skills encoded into their genes just like Oddboyz are inherently predisposed to becoming Mekboyz, Runtherds or Weirdboyz. More importantly, Boyz aren't comprised of Yoofs, who are the ones are truly born straight from the pod. Boyz are the ladz who have fought and stuck around for a quite a bit, not as much as Nobz or as scarred as veterans like Skarboyz but have lived long enough to become part of a proppa mob. In this sense I feel you're downplaying what they actually represent. Them being S3 is largely the issue of the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> system itself where its hard to convey the nuance differences in strength between guys like humans and elder to other tiers like space marines. I think furious charge does address this pretty well since boyz shouldn't be quite as strong as space marines, at least not all game. Numbers wise we're already pretty good at overwhelming people, we're actually one of the few armies that can deploy a competitive horde army in the game via green tide. Sure guard and nids can potentially outnumber us but that reflects the paradoxical quality of our boyz in comparison to their comparatively weak and squishier troops. T4 goes a lot further than T3, especially when it comes to getting <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> against the plethora of S6-7 in the game right now.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2015 16:03:52]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Orks redone.</title>
				<description><![CDATA[ I think you can leave them at WS4 but raise the points back up to 6, and Shootas should be a free upgrade.  Or if you do pick shootas make them assault 3 and give them a 1 point increase <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 16 Aug 2015 16:28:16]]> GMT</pubDate>
				<author><![CDATA[ Ghazkuul]]></author>
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