<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "New Necron formations, (for imperial armour 12) and others."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "New Necron formations, (for imperial armour 12) and others."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>New Necron formations, (for imperial armour 12) and others.</title>
				<description><![CDATA[ Hi,  lots of feedback and criticism please.  Below is a set of proposals for formations, primarily looking at updating <span class="glossaryitem" onmouseover='gp(753);'>IA12</span> and allowing a standard necron decurion to take forgeworld units which currently have to be bought as part of a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.   I have tried to incorporate some of the old feel of the formations with the new Decurion standard whilst balancing off what I think is a sensible tax for the formation rules.  I have also added a new way for necrons to get a D weapon, as well as added the infinite phalanx to the decurion.  Part 2 has a new Maynarkh decurion with different requirements to reflect the fluff.<br /> <br /> Thank you for any help you can provide. <br /> <br /> <br /> <u><b>1) Additional Decurion Formations</b></u><br /> <br /> <b>Irregular Decurion Formations</b><br /> <br /> Each of these formations may be taken as Decurion auxiliary formations or as stand alone formations as part of a battle-forged army.  When taken as part of a Decurion, you may choose up to five irregular formations per Reclamation Legion in your Decurion Detachment.  The total number of auxiliary or irregular auxiliary formations must be 1-10 per Reclamation Legion.<br /> <br /> <br /> <b>Infinite Phalanx</b><br /> Composure: 10-25 units of warriors, 1 Overlord<br /> Restrictions: no dedicated transports may be taken as part of this formation.<br /> <br /> Special Rules:<br /> <i>Relentless, Move Through Cover, Reanimation Protocol Matrix, Legion of Fear.</i><br /> <br /> <i>Reanimation Protocol Matrix</i>: when at least 150 warriors are within 1 inch  coherency, the reanimation protocol roll is improved to a 4+.  When taken as part of a Decurion, this roll is improved to a 3+ with the Everliving rule.  Improved Reanimation Protocols do not stack with any other bonus from attached crypteks or special characters.<br /> <br /> <i>Legion of Fear</i>: when all models within this formation, which is at least 100 warriors, are 1 inch coherency, each unit has the Fear and Fearless <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.  Enemy units within 12 inches lose the following <span class="glossaryitem" onmouseover='gp(136);'>USR</span>: Stubborn,  For each additional 25 warriors in one inch coherency, enemy units within 12 inches of a unit from this formation suffer a -1 to their leadership score.<br /> <br /> <br /> <b>Deathbringer Armada</b><br /> Composure: 0 – 4 Doomscythes, 2 – 4 Night Shroud Bombers<br /> <i>Amalgamated Targeting Data, Wailing Cacophony   </i> (C:N)<br /> <br /> <br /> <b>Canoptek Pylon Network</b><br /> Composure: 1 unit of spyders, 1-3 units of Sentry Pylons, 2 units of canoptek scarabs.<br /> Restrictions: Only one spyder model may be taken in the unit of spyders.  Each unit of canoptek scarabs must start with at least as many bases as there are Sentry Pylon models in this formation.<br /> <br /> Special Rules:<br /> <i>Adaptive Subroutines, Defensive Targeting Protocols</i><br /> <br /> <i>Adaptive Subroutines</i>:  At the start of the player's turn, the spyder can give itself and units in this formation with 12 inches the following  special rules: Reanimation Protocols, Shred or Relentless.<br /> <br /> <i>Defensive Targeting Protocols</i>: All Sentry Pylon models within 6 inches of the spyder from this formation shoot at +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>. <br /> <br /> <br /> <b>Tomb Guardians</b><br /> Composure: 1 – 2 Tomb Stalkers, 0 – 3 Tomb Sentinels<br /> Restrictions: Units from this formation are deployed as a special single unit rather than in the usual way.  The unit has a unit coherency of four inches.  No models may leave this special unit and no special characters may join.<br /> <br /> Special rules: <i>Shrouded, Tank Hunters</i><br /> <br /> <br /> <b>Chariot Phalanx </b><br /> Composure: 2 – 10 Units of Warriors, 2 – 4 Tesseract Arks, 0 – 2 Doomsday Arks, 0 – 4 Annihilation Barges, 1 Catacomb Command Barge<br /> Restrictions: Each Unit of Warriors must purchase a Ghost Ark as a Dedicated Transport and must start the game embarked upon it.<br /> <br /> Special Rules: <i>Everling, Fearless, Relentless, Move Through Cover</i><br /> <br /> <br /> <b>Apocalypse Battery</b><br /> Composure: 1 Gauss Pylon, 1 – 3 units of Sentry Pylons, 1 cryptek (or cryptek special character), 1 unit of immortals<br /> Restrictions: The unit of immortals must contain at least 10 models.  The cryptek must be attached to the immortals.<br /> <br /> Special Rules: <i>Apocalyptic Blast, Deployment Network, </i><br /> <br /> <i>Apocalyptic Blast</i>: When at least three Sentry Pylons and the cryptek are within 3 inches of the Gauss Pylon, a special attack can be made.  The 3 Sentry Pylons forgo their shooting phase and the Gauss Pylon may make one attack with the following profile:  <b>R</b>120 <b>S</b>D <b><span class="glossaryitem" onmouseover='gp(6);'>AP</span></b>1 <b>Primary Weapon</b> 1, Vortex, Large Blast<br /> <br /> <i>Deployment Network</i>: Models from this formation that attempt to deep strike within 6 inches of the Gauss Pylon do not scatter.<br /> <br /> <br /> <b>Other Irregular Auxilliary Options for Decurion</b><br /> 1 Citadel<br /> 1 Unit of Acanthrites<br /> <br /> <br /> <u><b>2) Maynarkh Decurion</b></u><br /> May take a Necron Maynarkh Decurion with the following rules:<br /> <br /> <b>Composition:</b><br /> 1+ Maynarkh Reclamation Legion (1 Overlord (or Destroyer Lord, Overlord Character, or Catacomb Command Barge), 2 – 8 Warriors, 0 – 4 Immortals, 2 – 6 Flayed Ones, 0 – 4 Tomb Blades, 1 – 4 Charnal Lychguard)<br /> 0 – 1 Maynarkh Royal Court (1 Overlord (or Overlord character) or Destroyer Lord, 1 – 3 Crypteks (or Cryptek character), 1 – 3 Maynarkh Lords (or Obryon)) per Reclamation Legion<br /> 1 – 10 Auxiliary or Irregular Auxiliary formations for each Reclamation Legion.<br /> Special Rules: <i>Everliving</i> (C:N)<br /> 	<br /> <i>Characters</i>: Kutlakh the World Killer may be taken in place of any Overlord in the Decurion, where he is taken he must be the army's Warlord if the Decurion is the Primary Detachment.  Toholk the Blinded may be taken in place of any Cyptek.  A Maynarkh Decurion may never contain Imotekh the Stormlord.<br /> <br /> <br /> <i>Units</i>: where a Maynarkh or Charnal version of the unit is available, that must be used instead <i>(Need some help with points here)</i><br /> <i>Disallowed Wargear</i>: Labyrinth, Sempiternal Weave.<br /> <i>Principles</i>: new codex rules and points replace <span class="glossaryitem" onmouseover='gp(753);'>IA12</span> rules and points.<br /> <i>(Also need help with the various scarabs and wargear points)</i><br /> <br /> <br /> <br /> <i>To come (suggestions welcome): Monolith Phalanx, Doomsday Monolith formations</i>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/660614/8061046.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/660614/8061046.page</link>
				<pubDate><![CDATA[Mon, 17 Aug 2015 11:03:49]]> GMT</pubDate>
				<author><![CDATA[ Ffyllotek]]></author>
			</item>
			<item>
				<title>Necrons, new codex and imperial armour 12</title>
				<description><![CDATA[ Just a side note here. The Tomb Guardians Formation gives them Move Through Cover. They're both <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, so they have that already...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/660614/8061053.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/660614/8061053.page</link>
				<pubDate><![CDATA[Mon, 17 Aug 2015 11:11:50]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
			</item>
			<item>
				<title>Necrons, new codex and imperial armour 12</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/229b76f81ba12753a74b1641eef6cc40.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/660614/8061053.page"><b>krodarklorr wrote:</b></a><br/>Just a side note here. The Tomb Guardians Formation gives them Move Through Cover. They're both <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, so they have that already...</div></blockquote><br /> <br /> Of course, thank you!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/660614/8061307.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/660614/8061307.page</link>
				<pubDate><![CDATA[Mon, 17 Aug 2015 13:52:48]]> GMT</pubDate>
				<author><![CDATA[ Ffyllotek]]></author>
			</item>
	</channel>
</rss>