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		<title><![CDATA[Latest posts for the thread "Thinking of joining 40k"]]></title>
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				<title>Thinking of joining 40k</title>
				<description><![CDATA[ well after getting into <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>, I want to get back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (with some themed imps) but I only want to do a small force, something akin to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 40min (if anyone remembers that) what should I aim to get if I want to start an imperial guard mini force? I was told that the whole <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Troops no longer exists... so I could just take lots of 10 man units and call it done :/ just wondering what a good way to start off with a small force these days, do they still need a big tank? etc...]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 11:18:59]]> GMT</pubDate>
				<author><![CDATA[ bitethythumb]]></author>
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				<title>Re:Thinking of joining 40k</title>
				<description><![CDATA[ From what I read, the only thing that seems to count is that you and your opponent have matching points costs. <span class="glossaryitem" onmouseover='gp(69);'>IG</span> sort of live by their armor, so I wouldn't leave it out unless you had some emplaced guns. <br /> I'd start painting troopers, then add what looked cool and just toss it in. My problem is figuring out what to paint them, not actually winning. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 11:45:36]]> GMT</pubDate>
				<author><![CDATA[ Priest Foxley]]></author>
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				<title>Thinking of joining 40k</title>
				<description><![CDATA[ New codices (7th ed) have faction-specific detachments. Most Necron armies, for example, will use a detachment called a decurion.<br /> <br /> However the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>+ 2 troops is now a standard combined arms detachment (<span class="glossaryitem" onmouseover='gp(683);'>CAD</span>). CADs are very sensible for many factions (eg eldar with bikes).<br /> <br /> I don't think the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or astra militarum (<span class="glossaryitem" onmouseover='gp(682);'>AM</span>) as they are now branded have new formations, so a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is the way to go.]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 11:52:30]]> GMT</pubDate>
				<author><![CDATA[ ColonelFazackerley]]></author>
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				<title>Re:Thinking of joining 40k</title>
				<description><![CDATA[ You can always use the Adepticon's Combat Patrol scenario to help structure your army:<br /> <br /> <a href="http://www.adepticon.org/wpfiles/2015/201540Kcp.pdf" target="_blank" rel="nofollow">http://www.adepticon.org/wpfiles/2015/201540Kcp.pdf</a><br /> <br /> It's been the longest-running continuation of the old "<span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 40mins" 400pt. game since the days <span class="glossaryitem" onmouseover='gp(50);'>GW</span> included the rules in the 4th edition rulebook (and probably before that!)]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 11:57:32]]> GMT</pubDate>
				<author><![CDATA[ Accolade]]></author>
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				<title>Thinking of joining 40k</title>
				<description><![CDATA[ Ignoring the old "1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2 Troops" minimum is called an "Unbound" army and it can be fun but there are disadvantages when it comes to gametypes other than Annihilation/killpoints.  For that reason, you don't run into too many Unbound armies.<br /> <br /> If you're looking to do a small <span class="glossaryitem" onmouseover='gp(69);'>IG</span> (they're called "Astra Militarum" now) force of about 500 points (I believe the old <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in 40 minutes ruleset called for 400 points, but most smaller games are fought at 500 nowadays), I'd look at something like...<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Company command squad (carapace armor, camo gear, heavy flamer, medpack, voxcaster, bolt pistol on commander) 122 pts<br /> <br /> TROOPS<br /> Veteran squad (2 plasmaguns, krak grenades, grenadiers, voxcaster) 120 pts<br /> Veteran squad (2 plasmaguns, krak grenades, grenadiers, voxcaster) 120 pts<br /> <br /> FAST ATTACK<br /> Armoured sentinel squad (3 autocannons, 3 searchlights) 138 pts]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 12:06:28]]> GMT</pubDate>
				<author><![CDATA[ j31c3n]]></author>
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				<title>Thinking of joining 40k</title>
				<description><![CDATA[ oh, I forgot to ask, I want to use "empire state handgunners" as converted imperial guardsman (laslock rifles <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ) and that would be the sorta theme I would be going with in the army (and over time make it bigger and bigger)<br /> <br /> just wondering what is the average size of a veteran squad? 10 man? ]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 12:22:46]]> GMT</pubDate>
				<author><![CDATA[ bitethythumb]]></author>
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				<title>Thinking of joining 40k</title>
				<description><![CDATA[ Yup, 10 man is the standard vet squad. And infantry squad. You get ten or you get nothing! <br /> <br /> Also, 2 troops 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> is totally a thing that every army in the game can take. So there's that. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 12:38:54]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Thinking of joining 40k</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/660767/8063677.page"><b>the_scotsman wrote:</b></a><br/>Yup, 10 man is the standard vet squad. And infantry squad. You get ten or you get nothing! <br /> <br /> Also, 2 troops 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> is totally a thing that every army in the game can take. So there's that. <br /> <br /> </div></blockquote><br /> <br /> that is good to know, I will be getting empire handgunners for my typical imps squad <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 13:35:10]]> GMT</pubDate>
				<author><![CDATA[ bitethythumb]]></author>
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				<title>Thinking of joining 40k</title>
				<description><![CDATA[ Get an army builder app, and build away.<br /> Battlescribe is generally free, and works on Android and Windows (and Apple, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>).<br /> <br /> 1HQ and 2 troops is still a 'thing'. It is, as has been said, a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, or Combined Arms Detachment. It is the basic force, as described in the 7th-edition rules. These are the old-style structures. <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> lets you re-roll the warlord power, and your Troop units get 'super-troop' objective claims.<br /> Unbound armies are 'use what you have' structure.<br /> Allies detachments are half-<span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, but that is an add-on, and not what you need yet.<br /> Newer codexes get Decurion -style formations, which are very different, and replace all this, for freebie upgrades and abilities.<br /> <br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span> vet squads are 10-man, and can add in some helpers, like priests or commissars.<br /> <br /> Most of my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> lists look like (40-bodiies):<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Company Command Squad - 5-man, gives out orders (x2) - usually in a Chimera, as it can be used to give orders from inside.<br /> Troops 1: Vetarans - 10-man, with 3 meltas, and maybe Demolitions upgrade - In a Chimera, to get them up the table<br /> Troops 2: Platoon - Platoon Command Squad -  5-man, gives out orders - Keep it cheap, with flamers maybe.<br /> Troops 2: Platoon - Infantry Squad - 10-man with <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> and special weapon<br /> Troops 2: Platoon - Infantry Squad - 10-man with <span class="glossaryitem" onmouseover='gp(638);'>HWT</span> and special weapon<br /> <br /> If you want, blob-up the Infantry squads, and the 20-man squad acts with just a single order.<br /> Platoons are easy to upgrade and add to, with <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> or <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> or more squads.<br /> <br /> Add in tanks, walkers, <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> helpers, fortifications, whatever. Keep the 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 Troops, and change them around, and add to them. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Aug 2015 13:53:42]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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