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		<title><![CDATA[Latest posts for the thread "[1000] - Eldar - Eldar tournament list"]]></title>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ Eldar <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> Windrider Farseer 115<br /> <br /> 5 wraithguard - D-scythes 210<br /> Wave Serpent 110<br /> <br /> 4 Scatter bikes 108<br /> 3 Scatter bikes 81<br /> 3 Scatter bikes 81<br /> <br /> Wraith Knight - 2 Heavy wraith cannons 295<br /> <br /> The biggest thing I am unsure about in this list is the wraithguard.   I could drop them and add an aspect host which would give me 3 units instead of 2 and may do better at grabbing the objectives.  Also would it be better to have 2 3 man bike squads with no heavy weapons instead of the 1 unit of 4 scatter bikes?  Or would there be something even better for the 108?]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2015 00:54:16]]> GMT</pubDate>
				<author><![CDATA[ Comely]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ List is good as is but if your looking to get Something for 108pts you can add in a unit of 6 swooping Hawks (one being the exarch) for 106pts and now you have a unit that can come in from reserves and land anywhere you want without scatter. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2015 04:13:47]]> GMT</pubDate>
				<author><![CDATA[ Dman137]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ This list is very good. Dsyches ignore cover which is insane vs jinking bikes<br /> <br /> But if you want a really straight up 1000pt list my fave is this one:<br /> <br /> 2 x 10 guardians in wave serpent with under canon (210×2)<br /> 2 × 5 fire dragons in wave serpent with under canon (230 x2)<br /> Then get an auarch with fusion gun for the fire dragons (80)<br /> <br /> Leaves you with 40 pts to buy vehicle gear or exarchs or whatever]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2015 08:24:05]]> GMT</pubDate>
				<author><![CDATA[ ConanMan]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ Taking Heavy Wraith Cannons as well as well as D-Scythes seems like overkill to me at 1000. Consider swapping the Cannons for Ghostglaive. Otherwise very straightforward and solid choices. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2015 17:27:14]]> GMT</pubDate>
				<author><![CDATA[ Cieged]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/661088/8070604.page"><b>Dman137 wrote:</b></a><br/>List is good as is but if your looking to get Something for 108pts you can add in a unit of 6 swooping Hawks (one being the exarch) for 106pts and now you have a unit that can come in from reserves and land anywhere you want without scatter. </div></blockquote><br /> <br /> I havent played hawks from this codex yet, do they tend to preform well?  I usually prefer spiders as a choice just because of the mobility and the rending although the ignores cover large blast could be useful<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e8b2b2208f9596807cd94c3e084d2fe0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/661088/8071929.page"><b>Cieged wrote:</b></a><br/>Taking Heavy Wraith Cannons as well as well as D-Scythes seems like overkill to me at 1000. Consider swapping the Cannons for Ghostglaive. Otherwise very straightforward and solid choices. </div></blockquote><br /> <br /> I thought about this but dont you think he would suffer from having no ranged weapons?]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2015 19:30:39]]> GMT</pubDate>
				<author><![CDATA[ Comely]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ The ghost glaive means he kills everything in melee by your next turn. whatever you charge dies. No doubt.<br /> <br /> It also gives him a 5++ AND 5+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> which is HUGE<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hawks are beserk good. Really sit and read ALL the rules re read them once, and then re read them a 3rd time then you will get why they became the big deal they are.<br /> <br /> It takes a while for the penny to drop! Forget the large blast sky leap stuff that is side salad. They are anti armour and anti horde and impossible to catch. They can move 18" shoot then move back (sort of) 18" ALL in their turn, their anti air attack <span class="glossaryitem" onmouseover='gp(269);'>id</span> SO BROKEN because it is a SPECIAL ATTACK so does NOT allow the enemy to jink from it, and their ground anti.amrour attack is 7 haywires from a 6 man squad (throw one, charge the rest in)<br /> <br /> If you are worried about WraithKnight range give him 2 scatter lasers]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2015 22:10:08]]> GMT</pubDate>
				<author><![CDATA[ ConanMan]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/661088/8072580.page"><b>ConanMan wrote:</b></a><br/>The ghost glaive means he kills everything in melee by your next turn. whatever you charge dies. No doubt.<br /> <br /> It also gives him a 5++ AND 5+ <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> which is HUGE<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hawks are beserk good. Really sit and read ALL the rules re read them once, and then re read them a 3rd time then you will get why they became the big deal they are.<br /> <br /> It takes a while for the penny to drop! Forget the large blast sky leap stuff that is side salad. They are anti armour and anti horde and impossible to catch. They can move 18" shoot then move back (sort of) 18" ALL in their turn, their anti air attack <span class="glossaryitem" onmouseover='gp(269);'>id</span> SO BROKEN because it is a SPECIAL ATTACK so does NOT allow the enemy to jink from it, and their ground anti.amrour attack is 7 haywires from a 6 man squad (throw one, charge the rest in)<br /> <br /> If you are worried about WraithKnight range give him 2 scatter lasers</div></blockquote><br /> <br /> points are tight, I already dont have any upgrades on the serpent so I dont know where I would find the 15-30 points to give him more guns.  I am going to try him out with the sword on monday and we will see how it goes.  <br /> <br /> As for the hawks I have heard that thier special attack is hard to use because they have to clear the flyer and with them having larger bases it means you have to wind up within 12 inches of the flyer.  I dont think that is too likely to happen.]]></description>
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				<pubDate><![CDATA[Fri, 21 Aug 2015 22:36:10]]> GMT</pubDate>
				<author><![CDATA[ Comely]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ You are thinking one dimensionally. What if people have helldrakes? Where do they all have to be to be any use? For 100pts hawks are incredible value, they can be anti air AND anti armour. Taking 2 squads is easily justified. Their special attack can force fliers off the table by giving huge areas of denial, also fliers movement is highly predictable (unless they have vector dancer) and your viable targets are fewer and farer between in 1000pts so you can "stop" a critical move a flier would have made simply by making  a 36 inch reposition of your own and excerting a threat bubble.<br /> <br /> 12 inches is not right tho, it is 18 they only need to clear the base and only need to cross the MODEL not the base]]></description>
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				<pubDate><![CDATA[Sat, 22 Aug 2015 08:43:28]]> GMT</pubDate>
				<author><![CDATA[ ConanMan]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ Well I gave the list a shot the other day with the hawks in it and I did like how they performed.  The only concern I have with the list now is the farseer.  it feels like his is quite fragile sitting in a unit of 3 bikes and could fall to an alpha strike pretty easily.   I am wondering if it would be better to leave him on foot and have him ride with the wraithguard, or if I should replace him with a spirit seer and put a couple of scatter lasers on the wraithknight. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Aug 2015 11:15:43]]> GMT</pubDate>
				<author><![CDATA[ Comely]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ The Farseer's biggest draw is a guaranteed Guide if you want it. Typically I'd reserve this feature for a Wraithcannon Wraithknight, but if you're using the melee edition in tandem with Wraithguard toting flamers, he has little use there. You do have the option of trying to pick up other solid spells either by chance or relying on alternate school Primaris, but this is essentially limited to Psychic Shriek on the non-luck side. <br /> <br /> Trading in for a Spiritseer will save you some points. However his main ability will be lost upon you as it (again) doesn't have an impact on flamers. It does provide the Knight a benefit but only at the risk of getting himself in melee range. <br /> <br /> I would say if you feel vulnerable then either;<br /> <br /> A) Put him with the Wraithguard and pick up Shriek/Guide+random, it's a nasty duo that can target an alternate squad than your flamers. Or;<br /> <br /> B) Consolidate your Windriders into a larger squad and include the Skyrunner Farseer. This'll increase his ablative wound count as well as maximize the utility of Guide. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Aug 2015 12:20:24]]> GMT</pubDate>
				<author><![CDATA[ Cieged]]></author>
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				<title>[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ consolidating the windrider iany an option as I need 2 troops.  I am thinking of putting him with the guard and  using the extra 15 points to give the knight a scatter laser.  <br /> <br /> I was also tempted to run this<br /> spirit seer 70<br /> 3 windrunners 51<br /> 5 scatter laser windrunners 135<br /> 6 swooping hawks including exarch 106<br /> 5 scythe guard 210<br /> serpent with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> scatter lasers 115<br /> wraith knight sword and board plus scatter laser 310<br /> total 997<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Aug 2015 18:09:58]]> GMT</pubDate>
				<author><![CDATA[ Comely]]></author>
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				<title>Re:[1000] - Eldar - Eldar tournament list</title>
				<description><![CDATA[ I'm probably going to be disagreed with but... what about swapping farseer for two warlock jetbikers for the conceal, and grab a second gun on the WK]]></description>
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				<pubDate><![CDATA[Fri, 28 Aug 2015 04:24:21]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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