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		<title><![CDATA[Latest posts for the thread "IG Special Weapon Squads"]]></title>
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				<title>IG Special Weapon Squads</title>
				<description><![CDATA[ Pursuant to the 'multiple templates' thread in <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span>:<br>  <br>  How do people shoot their deepstriking <span class="glossaryitem" onmouseover='gp(69);'>IG</span> special weapon squads?&nbsp; Usual config is Demo Charge + 2 flamers.<br>  <br>  I tend to throw the demo charge first, hoping for a maximum number of  S8 AP2 wounds.&nbsp; If I use the flamers first, then canny casualty  removal by my opponent can make a small scatter attenuate the damage  from the demo charge severely.&nbsp; But often the casualty removal  from the demo charge will leave only a couple of models in flamer  range, unless the drop lands me 1-2" away from the enemy.<br>  <br>  There's also the chance of the demo charge scattering back and killing  all my flamers before they fire...if I fire the flamers first, at least  I'd get a few kills for sure.<br>  <br>  What do you all think?<br>  <br>  Also, does anyone take demo charge + 2 meltas in special weapon  squads?&nbsp; It's considerably more expensive, but I find I often  scatter to end up 8-12" away from enemy squads, and the meltas mean I  usually get one kill.&nbsp; There's also the chance of an 8-12"  instakill of an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> if you land right....<br>  <br>  About half the time, I don't even get to use the demo charge due to  scattering out of range.&nbsp; But it's presence usually causes  opponents to spend some critical late-game shooting to take out the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>  squad.&nbsp; Flamers make this less expensive.<br>  <br>  Thoughts?&nbsp; Comments?&nbsp; Random insults?<br>  <br>  ]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 02:57:20]]> GMT</pubDate>
				<author><![CDATA[ Strangelooper]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ <P>Random insult:&nbsp; you wear funny shoes.</P>  <P>I'd say something about your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> dilemna, but I the only thing I know about them is that they can have a lot of freaking lascannons to shoot up my precious dreadnoughts.&nbsp; Bastards!&nbsp; Cheesy, lascannon toting bastards of death!</P>]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 04:15:42]]> GMT</pubDate>
				<author><![CDATA[ sirt]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ Hey Neil, not that it has mattered in past games, but aren't you supposed to do template weapons first? Which would make your decision easy because you wouldn't actually have that choice. <br><br>later<br>d]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 05:23:16]]> GMT</pubDate>
				<author><![CDATA[ happypants]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ Hmmm...have to check my rulebook tonight.  You may be right.  I didn't think that that rule applied ONLY to 'template weapons' that use the flamer template.  I've always resolved blast weapons (that use blast or large blast TEMPLATES) first as well, and sequentially (ie removing casualties between placing templates).<br><br>I assume that if the rules apply to both flamer-template and blast-template weapons, then there is no requirement to resolve one particular type first - it would be firer's choice.<br><br>Ah, who needs to wait to check the rulebook - that's what the guys over on <span class="glossaryitem" onmouseover='gp(152);'>YMTC</span> are for...<br><br> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br>]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 08:13:25]]> GMT</pubDate>
				<author><![CDATA[ Strangelooper]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ I've used one demo & 2 sniper rifles to catch unobservent people, but if you have regular opponents they will catch on fast.  Unless your army drops en mass, your squads will seldom last out the turn, so dont worry about expendables.  All melta squads are good for anti Defiler actions, but I have problems with my plasma squads melting themselves more then my opponents.]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 12:38:08]]> GMT</pubDate>
				<author><![CDATA[ Durandal]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ <P>The two best configs I have seen work well is:</P>  <P>Democharge and 2 plasmas. Guaranteed to kill <span class="glossaryitem" onmouseover='gp(128);'>TMC</span> and also 3+ armies. Two units of these bad boys lay the hurt. </P>  <P>Democharge and 2 meltaguns with sharpshooters. Kills high T models and blows tanks up real good. Two units of these work great at busting the nuts of retinues or stray <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> that wander away from protection.</P>  <P>I would never use flamers as that requires you to be way too close for them to all hit anything. </P>  <P>Capt K</P>]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 16:45:27]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ Hmmm...maybe I'll have to try the sharpshooters thing.  Could be worth the doctrine point if I go all-infantry and take  Heavy Weapon Platoons, as somewhere else to put sharpshooters. <br><br>I didn't think that Special Weapons Squads were allowed to take Plasma?!?]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 17:14:39]]> GMT</pubDate>
				<author><![CDATA[ Strangelooper]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ "I didn't think that Special Weapons Squads were allowed to take Plasma?!?"<br><br>you are correct, sir!]]></description>
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				<pubDate><![CDATA[Thu, 4 May 2006 17:19:14]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ Neil you need armour! Infiltrating Lascannon platoons? Expensive. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3, terrible.  Ordnance, no <span class="glossaryitem" onmouseover='gp(14);'>BS</span> required.  Leman Russ, Demolishers, Basilisks, Hellhounds are your best friends.  Drop a couple Sentinels, throw those lascannons in squads and kick my ass! ]]></description>
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				<pubDate><![CDATA[Fri, 5 May 2006 06:16:43]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ Cheating bastage! I will have to beat my friend then for pulling that plasma crap on me!     Capt K]]></description>
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				<pubDate><![CDATA[Fri, 5 May 2006 08:42:10]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ Neil you cheat!  Had they not all killed themselves I might be mad (and I mean all) ]]></description>
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				<pubDate><![CDATA[Fri, 5 May 2006 14:56:08]]> GMT</pubDate>
				<author><![CDATA[ DonkeyCannon]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ okay, ever feel like there's part of this conversation being carried on in person?<br>maybe they're Ninjas?]]></description>
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				<pubDate><![CDATA[Fri, 5 May 2006 16:00:25]]> GMT</pubDate>
				<author><![CDATA[ alarmingrick]]></author>
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				<title>RE: IG Special Weapon Squads</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By DonkeyCannon on 05/05/2006 7:56 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br>Neil you cheat!  Had they not all killed themselves I might be mad (and I mean all) </div></blockquote><br>Dood...the  plasma squad that all killed themselves (except for the <span class="glossaryitem" onmouseover='gp(78);'>JO</span>) on the drop  was my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> command squad.&nbsp; They are totally allowed plasma.&nbsp;  It's the Special Weapons squads (the ones with the demo charges) that  aren't allowed plasma for some reason.<br>  <br>  Last game I was just testing out a Sentinel-heavy list, since my  previous try at playing it ran into unforeseen metagaming crap.&nbsp;  Even with deepstrike, the list certainly didn't work well against your  marines, I have to say.<br>  <br>  I just received a few more tanks, so I should be able to oblige you soon..  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br>  <br>  <br>  ]]></description>
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				<pubDate><![CDATA[Fri, 5 May 2006 19:49:37]]> GMT</pubDate>
				<author><![CDATA[ Strangelooper]]></author>
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