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		<title><![CDATA[Latest posts for the thread "Improving Stealth Suits"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Improving Stealth Suits"]]></description>
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				<title>Improving Stealth Suits</title>
				<description><![CDATA[ Stealth suits are rarely taken for a number of reasons.... <br /> <br /> 1. too much competition for the slots<br /> 2. don't really bring anything to the table that something else doesn't do better<br /> 3. the rules for stealth make them unpopular<br /> <br />  I propose a change, give them mechanical invisibility. Now I am not saying give it for free, add say 1/3 the point cost on top or make it only work if they remain stationary. this would in effect make them in line with the fluff. Hell give them something like the nova generator that they can overcharge to get invisibility. This would be a fix for reason #3<br /> <br />  Allow them to take sniper drones and change the weapon from a burst cannon to a rail rifle. Now you have a more expensive unit that has a role on the battlefield, that of the bogeyman. An area denial unit that might not kill more models due to the lower rate of fire but it would hit harder. Sort of the Tau's response to the deathstar, a unit that can snipe out key members from range. Even if the invisibility had a chance of disappearing after you shoot forcing you to redeploy using the  assault jump it would still be worth taking. This takes care of reason #2<br /> <br />  With so much competition for the elite slot a simple addition of a formation could fix reason #1. 0-3 stealth units, led by Shadowsun, maybe adding a formation benefit that all drones are <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 on turns they do not move, or something like that.<br /> <br /> With all of the technology the Tau have these changes seem like continuations in the direction they have been going, not making them super <span class="glossaryitem" onmouseover='gp(280);'>OP</span> but fleshing them out more as a highly advanced race that understands science and tech.<br /> <br /> These are my thoughts..... what are yours.]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2015 22:41:18]]> GMT</pubDate>
				<author><![CDATA[ paramedicpirate]]></author>
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				<title>Improving Stealth Suits</title>
				<description><![CDATA[ Give them Mr Clux style of invisibility instead + stealth instead of stealth + shrouded. <br /> <br /> Makes them still use cover. and allows people to counter with pie plates and templates. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/662566/8099522.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/662566/8099522.page</link>
				<pubDate><![CDATA[Wed, 2 Sep 2015 22:44:02]]> GMT</pubDate>
				<author><![CDATA[ Desubot]]></author>
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				<title>Re:Improving Stealth Suits</title>
				<description><![CDATA[ That would work as well, I didn't think of that.]]></description>
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				<pubDate><![CDATA[Wed, 2 Sep 2015 22:47:01]]> GMT</pubDate>
				<author><![CDATA[ paramedicpirate]]></author>
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				<title>Improving Stealth Suits</title>
				<description><![CDATA[ My houserules give a negative 1 to <span class="glossaryitem" onmouseover='gp(14);'>bs</span> when shooting at  for stealth, and a negative 2 to bes for shooting at shrouded and they stack. Makes night fighting more of a game changer, and allows stealth and/or shrouded units a good counter to D weapons. Ignores cover ignores the penalty also.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/662566/8101229.page</link>
				<pubDate><![CDATA[Thu, 3 Sep 2015 16:32:06]]> GMT</pubDate>
				<author><![CDATA[ Lythrandire Biehrellian]]></author>
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