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		<title><![CDATA[Latest posts for the thread "Codex: Frontiersmen 7th Edition"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Codex: Frontiersmen 7th Edition"]]></description>
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				<title>Codex: Frontiersmen 7th Edition</title>
				<description><![CDATA[ Hi all, I've been inactive on this forum for a while, and comming back to find 7th Edition I've revamped my old Frontiersmen codex.<br /> <br /> I've always enjoyed the idea of humans who are non-Imperial and non-Chaos, and these fit right in with that.<br /> <br /> <br /> <b>Some issues still to iron-out: </b><br /> <br /> I haven't changed how super-heavy vehicles are damaged.<br /> <br /> The flyers may be over-priced as they were balanced for the old Apocalypse rules where they were much harder to hit.<br /> <br /> "Jetpack marines" could do with a name change, as aside from having jump-packs they also sound terribly generic.<br /> <br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/663447/8115331.page</link>
				<pubDate><![CDATA[Thu, 10 Sep 2015 11:34:33]]> GMT</pubDate>
				<author><![CDATA[ SDFarsight]]></author>
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