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		<title><![CDATA[Latest posts for the thread "Create your very own WarBoss"]]></title>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ I know there is a create your own character forum, but I would like to see all the unique ideas for an awesome Ork Warbosses, of any type, and the abilities they would have. Provide a story if you want to make it even more juicy and the reasons why they have what they have. Since it may never happen, feel free to make your baby as <span class="glossaryitem" onmouseover='gp(280);'>OP</span> as you want, I won't judge.  I will start off with  <br /> <font color='green'>Zorrak Skullpopper                                 </font><br /> WS5  BS2    S 5   T 5     W3     I4      A4      LD10    <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>-<br /> <br /> <br /> Wargear: Staff of Mork: Created as a manfistation of MORK from a thousand weridboy deaths this staff gives power that insures that the boyz will not only reach the fight, but chrush their oppents aswell. This staff alows Zorrak access to the Biomancy and has following profile   +2 S  ap3  Force,Melee, Master Crafted<br /> Da Shiny Stone: Mork has always guided Zorrak to the best loot. This mystic stone found on a dead alien planet confers a 4+ invonurable save. <br /> Tusk Squigknife: Ritually created knife used to help focus the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> energies of the waaaggghhh allows user to pass psycic test on 3+<br /> <br /> <br /> Special Rules: Psyker Lv 3, Fearless,  Er' we' Go, Mob Rule<br /> Morkz fav'rid Son: the most kunning of them all Zorrak gains an additional warp charge for every ten boys withing 12inches<br /> Watch your 'ead: They dont call him Skullpopper for nothing, when manifesting non-ork powers there is a toll to pay. All doubles rolled result in peirls of the warp, howevery, When Zorrak Perls, other heads pop. For every perils of the warp roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a 2-5 D3 auto wounds with no saves are delt to orks around him. On a 1 <span class="glossaryitem" onmouseover='gp(24);'>D6</span> autowounds with no saves are delt and Zorrak is takes one wound as well. On a 6 Zorrak is allowed to pick and immediatly apply one psycic power from Ork or Biomancy powers.<br /> <br /> <br /> Warloard Trait: Zorrak is picked as your War Lord he does not roll on any charts and instead has the following<br /> Son of Mork: Gives Zorrak Prophet of the Waaaghh  Special rule[/color][/color]]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 11:22:58]]> GMT</pubDate>
				<author><![CDATA[ Mojo1jojo]]></author>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ Warboss Snazzrok Stoneskin <br /> Price 300pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>Ws</span> 6 Bs3 S5 T5 W4 A4 I3 Ld9 Sv4+<br /> <br /> Special Rules:<br /> Waaagh!, Slow and Purposeful, FNP5+, Tuffer Dan Most*, Independent Character <br /> <br /> Wargear: Power Klaw, Supa Shoota, Cybork Body, Mega Armor<br /> <br /> Tuffer Dan Most- When Snazzrock Stoneskin joins a unit, any ork boys in the unit  increases there Toughness value to T5 while he is alive.<br /> <br /> If Snazzrock Stoneskin is included in your army you may not include any other warbosses and he must be your warlord.<br /> <br /> Warlord Trait- 'Ard Headed - units within 12" of this model are fearless and can never be affected by negative modifers to their leadership.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 14:17:34]]> GMT</pubDate>
				<author><![CDATA[ DoomShakaLaka]]></author>
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				<title>Re:Create your very own WarBoss</title>
				<description><![CDATA[ Grimmor Skragga 225 pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span>	5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 6 T 5 W 4 I 5 A 5 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>	9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 4+<br /> <br /> Wargear:<br /> Shoota/Rokkit Kombi Weapon<br /> ‘eavy armor<br /> Grot Wingman<br /> Stikkbombz<br /> Gulsnik Blade<br /> <br /> Special Rules:<br /> Independent Character<br /> Furious Charge<br /> Mob Rule<br /> 'Ere We Go<br /> Waaaagh!<br /> Grot Waaaaagh!<br /> Da Cybork<br /> Footsloggin’<br /> <br /> <br /> Da Cybork: Grimmor has had a fair amount of his body replaced with metal, as he has a tendency to be where Artillery is landing, this grants him a 4+ Invulnerable save and It Will Not Die<br /> <br /> Grot Waaaaagh!: All Grots in an army with Grimmor gain Zealot when they have more than 15 models in a unit and replace their Grot Blasta’s with Autoguns with the following profile:<br /> Autogun range:12” Strength:3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:- Assault 2<br /> <br /> Grot Wingman: Grimmor’s Grot Wingman Mag grants him an extra attack (the extra attack is already included in his profile) and makes all of Grimmors shooting attacks Twin-Linked<br /> <br /> Gulsnik Blade: Gulsnik Blade: Gullsnik Blade Strength: +1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4 Red Weapon, Dead Killy.<br /> Red Weapon:This weapon gives its wielder +1 Initiative.<br /> Dead Killy: This weapon reduces an armor value that is better than 4+ to 4+. Note that is does not then allow Grimmor to ignore it<br /> Note that the stat bonuses are already included in Grimmor's profile<br /> <br /> Footsloggin: Grimmor detests riding in a vehicle, says its Un-Orky. Grimmor cannot ride in a transport unless a mission specifies otherwise. <br /> <br /> And a very different one<br /> <br /> Goron the Iron Ork 190 pts<br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 5 T 5 W 4 I 4 A 4 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> +3<br /> <br /> <br /> Wargear<br /> Hell-Beast<br /> Shoota<br /> Wrath of Mork<br /> Iron Hide<br /> <br /> Special Rules<br /> Furious Charge<br /> Mob Rule<br /> Waaaagh!<br /> 'Ere We Go<br /> Scout<br /> Move Through Cover<br /> Da Black Rider<br /> Lord of the Wastes<br /> <br /> Hell-Beast: The Hell-Beast changes Gorons type to Cavalry and adds +1 Wound (this is already in his profile)<br /> <br /> Wrath of Mork: Wrath of Mork is a Power Sword.<br /> <br /> Iron Hide: Goron is more metal than Ork, his Save is Invulnerable<br /> <br /> Da Black Rider: Wild Riders are treated as a troops choice.<br /> <br /> Lord of the Wastes: Goron and his unit may assault the same turn they come in from Outflank. <br /> <br /> Wild Riders are here:<a href="http://www.dakkadakka.com/dakkaforum/posts/list/663617.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/663617.page</a><br /> <br /> And im bored so another one!!<br /> <br /> Captain Snazzdak 150 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 S 4 T 5 W 3 I 4 A 3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9 <span class="glossaryitem" onmouseover='gp(157);'>Sv</span> 2+<br /> <br /> Wargear<br /> Da Blitzbanga<br /> MegaFlash Armor<br /> Stikkbombz<br /> Da True Gitfinda<br /> <br /> Special Rules<br /> Independent Character<br /> Furious Charge<br /> 'Ere We Go<br /> Me Rum!!!<br /> 'eavy Metal Pirates<br /> <br /> <br /> Da Blitzbanga is a Snazzgun with the following profile: Range 24" <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1d6-1 Assault 3<br /> <br /> Da True Gitfinda: Da Tru Gitfinda grants Snazzdak and any other models in his units with Gitfindas Ignores Cover, however they cannot benefit from the +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> when using Da True Gitfinda.<br /> <br /> MegaFlash Armor: MegaFlash armor is a lot like MegaNob armor, except it doesnt have a Power Klaw built into it. A unit in MegaFlash armor gains a 2+ Armor save, a 5+ Invuln Save, and the Bulky and Slow and Purposeful rules.<br /> <br /> Me Rum!!!: Snazzdak is convinced someone stole his Rum. At the beginning of the game, select one of you opponents units, Snazzdak and his unit gain Preferred Enemy when attacking that unit, also if they destroy that unit Snazzdak's controlling player gets 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>.<br /> <br /> 'eavy Metal Pirates: Any unit of Flash Gitz in a detachment with Snazzdak may take Megaflash Armor for 20 pts/model]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 17:25:16]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Re:Create your very own WarBoss</title>
				<description><![CDATA[ Argus Slugface, Da Blakk Nite<br /> <br /> 200pts<br /> <br /> WS5 BS2 S5 T5 WX I4 LD9 <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 3+<br /> <br /> Wargear:<br /> Supa 'Eavy Armour: grants a 3+ armour save<br /> Stikkbombs<br /> Eviscerator<br /> <br /> Special rules:<br /> Independent Character <br /> Furious Charge <br /> Mob Rule <br /> 'Ere We Go <br /> Nun shall pass: Argus has the fearless special rule. In addition, he [and his units] may immediately  charge any enemy unit that moves within "6" of his side or rear.<br /> Tis' but a scratch: In any instance where he would lose a wound, Argus instead takes 1 of any other characteristic [owning players choice]. If any characteristic is reduced to 0 Argus is immediately removed as a casulty. Attacks that inflict instant death will still kill him with 1 unsaved wound.<br /> Cum bakk heer and take wotz cummin to yoo! I'll bite yer legs off!: Argus and his unit get +1 to rolls to chase down a fleeing unit.<br /> Throw Sword: Once per game Argus can use his Eviscerator as a ranged weapon with the profile: Range: "6" Strength 8 AP2 assault 1.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 18:04:50]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>Re:Create your very own WarBoss</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f6c76a2c56121aa1baf04dfdf8291c30.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663667/8120465.page"><b>sing your life wrote:</b></a><br/>Argus Slugface, Da Blakk Nite<br /> <br /> 200pts<br /> <br /> WS5 BS2 S5 T5 WX I4 LD9 <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 3+<br /> <br /> Wargear:<br /> Supa 'Eavy Armour: grants a 3+ armour save<br /> Stikkbombs<br /> Eviscerator<br /> <br /> Special rules:<br /> Independent Character <br /> Furious Charge <br /> Mob Rule <br /> 'Ere We Go <br /> Nun shall pass: Argus has the fearless special rule. In addition, he [and his units] may immediately  charge any enemy unit that moves within "6" of his side or rear.<br /> Tis' but a scratch: In any instance where he would lose a wound, Argus instead takes 1 of any other characteristic [owning players choice]. If any characteristic is reduced to 0 Argus is immediately removed as a casulty. Attacks that inflict instant death will still kill him with 1 unsaved wound.<br /> Cum bakk heer and take wotz cummin to yoo! I'll bite yer legs off!: Argus and his unit get +1 to rolls to chase down a fleeing unit.<br /> Throw Sword: Once per game Argus can use his Eviscerator as a ranged weapon with the profile: Range: "6" Strength 8 AP2 assault 1.<br /> <br /> <br /> </div></blockquote><br /> <br /> This is glorious on so many levels.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 18:06:49]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ 'Super heavy armour definitely gets my vote, should be a flash Gitz / Nob up grade ]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 21:25:39]]> GMT</pubDate>
				<author><![CDATA[ Mojo1jojo]]></author>
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				<title>Re:Create your very own WarBoss</title>
				<description><![CDATA[ Mama<br /> WS5 BS2 S4 T5 W3 I4 A3 LD9 SV4+<br /> <br /> <u>Special Rules</u><br /> Independent Character<br /> Furious Charge<br /> 'Ere We go<br /> Mob RUle<br /> Waaagh!<br /> Mama's Boyz<br /> <br /> <u>Wargear</u><br /> Slugga<br /> Stikk Bombz<br /> 'Eavy Armor<br /> Power Klaw<br /> <br /> <u>Gift of Gork and Mork</u><br /> Deffwheelz: Cobbled together from the scrap of the chem-yard she emerged from, the bike known as Deffwheelz is a roaring deathtrap that makes other ork bikes pale in comparison.  The miniature Deffrolla Mama has mounted to the front make it even more vicious.  Deffwheelz functions as an ork warbike which can reroll failed Dangerous Terrain tests.  In addition, it causes d3 Hammer of Wrath hits, which are resolved at S6.<br /> <br /> <u>Mama's Boyz</u><br /> Mama is an oddity among the orks, and not well trusted.  Only her regular gang will ride into battle with her.  She must select a unit of Nobz, all with bike upgrades, and may only join that unit during the game.  If Mama is the only <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in her detachment, and Mama's Boyz are the only other unit in her detachment, they may be fielded as a Troops choice.<br /> <br /> <u>Background</u><br /> The bizarre creativity of the orks is matched only by the tendency for horrific coincidence to occur in their presence.  The hulking 'Mama' is one of the best known examples of this.  The Sector Tertiaris Chem Factorum on Armageddon should have been salted earth for the orks.  The hazardous material which had poisoned the ground around it following the factorum's destruction should have kept any ork spores from taking root there.  The sole ork to emerge was indelibly altered by the bath of nutrient hormones: the galaxy's only female ork.<br /> <br /> While other greenskins distrusted this ork instinctively, her ability to bash heads swiftly gathered a small gang to her presence, who were perfectly willing to accept their beating as proof of her orkiness.  Daubing their bikes an aggressive shade of pink, (which they insist is just 'light red,')  'Mama's Boyz' have blazed a trail across the sector, happy to throw in with any Waaagh! that will have them.]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 21:50:51]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> a ork going through mana pause ]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 22:22:15]]> GMT</pubDate>
				<author><![CDATA[ Mojo1jojo]]></author>
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				<title>Re:Create your very own WarBoss</title>
				<description><![CDATA[ Warboss Kr'ark <br /> <br /> 200 Points<br /> <br /> <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 5 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 2 S 5 T 5 W 3 I 4 A 4 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9 <span class="glossaryitem" onmouseover='gp(157);'>SV</span> 4+ <br /> <br /> Wargear:<br /> Combi Rokkit/Shoota<br /> 'Eavy Armor<br /> Bouncy Forcefield<br /> Stikkbombz<br /> Power Klaw<br /> Attack Squig<br /> <br /> Special Rules:<br /> Independent Character<br /> Furious Charge<br /> 'Ere we Go!<br /> WAAAAGH!<br /> <br /> Warlord Trait: We Ain't No Panzy Gitz!<br /> <br /> Bouncy Forcefield: Grants Kr'ark a 6+ Invulnerable Save. The first time this save is failed, it may never be used again, and any effects of the unsaved wound still apply. This save increases by 1 for every game turn that has passed (so, on Turn 2, the save will be a 5++), to a maximum of 3++. <br /> <br /> We Ain't No Panzy Gitz!: Every Ork unit in an army where Warboss Kr'ark is Warlord replaces the Mob Rule! special rule with this rule. Units may replace their Leadership value with the number of models in the unit. Any unit with over 10 models becomes Fearless. ]]></description>
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				<pubDate><![CDATA[Sat, 12 Sep 2015 22:25:39]]> GMT</pubDate>
				<author><![CDATA[ thechosen1]]></author>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/81107fb95d3f955d1bc0bc3099419ad2.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663667/8120774.page"><b>Mojo1jojo wrote:</b></a><br/>'Super heavy armour definitely gets my vote, should be a flash Gitz / Nob up grade </div></blockquote><br /> <br /> Amen!!]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2015 00:30:15]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ Grimskul Gutshredda, Da Blue-Finga Thiefboss<br /> <br /> WS5 BS2 S5 T5 W3 I4 A4 Ld9 4+Save - 140 points<br /> <br /> Wargear:<br /> 'Eavy Armour<br /> Kombi-Skorcha<br /> Bosspole<br /> Stikkbombz<br /> <br /> Gifts of Gork and Mork:<br /> <br /> Kustom Zzap Field: A looted trinket taken off a felled Tau Battlesuit Commander, Grimskul had this overloaded shield generator patched up and "improved" by his personal Big Mek Lugnut for his own use. The zzap field gives the bearer of this item a 4+ invulnerable save. Furthermore, every time Grimskul successfully passes an invulnerable save caused in close combat, the enemy unit (or character if in a challenge) that caused the save to be rolled suffers a single S5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hit with no cover saves allowed.   <br /> <br /> Da Gutshredda: The weapon that gave Grimskul the epithet "Gutshredda", it is a heavily modified big choppa that houses several whirring adamantium blades which is swung with enough force to rip even power armoured foes to shreds. It has the following profile:<br /> <br /> Range: Melee S: User+2 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3 Shred, Rending<br /> <br /> Special Rules:<br /> Independent Character<br /> Furious Charge<br /> Mob Rule<br /> 'Ere We Go!<br /> WAAAGH!<br /> <br /> Lord of da Lootas: Being a no-good thieving Deffskull boss, he keeps the company of many fellow expert scavengers who are able to be more well equipped than the average boy.<br /> A detachment lead by Grimskul gives the following benefits to these units:<br /> <br /> Lootas gain access to upgrades to gitfindas for 2 <span class="glossaryitem" onmouseover='gp(675);'>ppm</span><br /> Ork Boyz mobz can upgrade 1 boy with a burna for 10 points for every 10 boyz in the mob instead of a big shoota or a rokkit launcha.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2015 01:15:27]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ Warboss Scuzzer: Standard Warboss stat line (130 Points)<br /> Kombi Skorcha<br /> Power Klaw<br /> Eavy Armor<br /> Lucky Paint (+5 Invuln)<br /> Boss Pole<br /> Da Finkin Cap<br /> <br /> Warlord Trait: Da Kleva One. All units gain the scout special rule. <br /> <br /> <br /> Warboss Vankraken: WS5, BS2, S5, T6, W3, I2, A4, Ld9, 2+ save  (225 Points)<br /> Mega Armor <span class="glossaryitem" onmouseover='gp(126);'>TL</span>  and Master Crafted Power Klaw<br /> Blue Painted Glowy Spiky Bit (4+ Invuln)<br /> Da Trophy Rak: Preferred Enemy: Everyone, Hatred: Eldar<br /> Zog Off: Unit cannot be issued a challenge.<br /> I'm da boss, so wuts da plan?: Warboss Vankraken can count as being a Warlord in addition to another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Warlord. Each may gain their own Warlord Traits. Warboss Vankraken can only take Warlord Traits from the Personal Traits or the Warlord Traits found in the Ork Codex. The first of the two Warlords to die counts for Slay the Warlord related points but it cannot be scored a second time if the remaining Warlord dies.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2015 16:24:00]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Create your very own WarBoss</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/663667/8121988.page"><b>Vankraken wrote:</b></a><br/>Warboss Scuzzer: Standard Warboss stat line (130 Points)<br /> Kombi Skorcha<br /> Power Klaw<br /> Eavy Armor<br /> Lucky Paint (+5 Invuln)<br /> Boss Pole<br /> Da Finkin Cap<br /> <br /> Warlord Trait: Da Kleva One. All units gain the scout special rule. <br /> <br /> <br /> Warboss Vankraken: WS5, BS2, S5, T6, W3, I2, A4, Ld9, 2+ save  (225 Points)<br /> Mega Armor <span class="glossaryitem" onmouseover='gp(126);'>TL</span>  and Master Crafted Power Klaw<br /> Blue Painted Glowy Spiky Bit (4+ Invuln)<br /> Da Trophy Rak: Preferred Enemy: Everyone, Hatred: Eldar<br /> Zog Off: Unit cannot be issued a challenge.<br /> I'm da boss, so wuts da plan?: Warboss Vankraken can count as being a Warlord in addition to another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Warlord. Each may gain their own Warlord Traits. Warboss Vankraken can only take Warlord Traits from the Personal Traits or the Warlord Traits found in the Ork Codex. The first of the two Warlords to die counts for Slay the Warlord related points but it cannot be scored a second time if the remaining Warlord dies.<br /> </div></blockquote><br /> <br /> I like Vankrake's Zog off rule, also Hatred Eldar is a nice touch]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2015 17:43:26]]> GMT</pubDate>
				<author><![CDATA[ Grimmor]]></author>
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