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		<title><![CDATA[Latest posts for the thread "Potential change to Vehicle/Tank Snap Firing"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Potential change to Vehicle/Tank Snap Firing"]]></description>
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				<title>Potential change to Vehicle/Tank Snap Firing</title>
				<description><![CDATA[ This is just a random idea I thought of that might be cool.<br /> First I've heard a lot that most consider vehicles to be generally underpowered currently and contemplating how the firing type of a weapon doesn't matter unless it's Ordinance when on a Vehicle.<br /> This gave me an idea, mostly made with Tanks in mind (but could be extended to other Vehicles if needed):<br /> Thinking of how they're treated as Relentless but some of their weapons (depending on circumstances) are forced to Snap Fire.<br /> My thought was, what if instead of being forced to Snap Fire under those circumstances the weapons (mounted, not fired by people from Transports) that would Snap Fire under the current rules instead <b>would be treated as having been fired after moving <i>without</i> Relentless/Slow and Purposeful</b>?<br /> Makes no real difference for Heavy or Ordinance weapons, but does boost up Assault/Rapid-Fire/Salvo mounted weapons.<br /> In particular those much maligned Storm Bolters on some Imperial Tanks would be a lot more attractive with this rule, and I'm pretty sure the Land Raider Crusader would have a field day with this idea!  <img src="/s/i/a/ef7b97610a8bf5b2bd5df8209dc08ff3.gif" border="0"> <br /> <br /> Then again, this could just be a bad idea too. Just thought I'd mention it.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/663771/8121679.page</link>
				<pubDate><![CDATA[Sun, 13 Sep 2015 12:42:05]]> GMT</pubDate>
				<author><![CDATA[ CrashGordon94]]></author>
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				<title>Re:Potential change to Vehicle/Tank Snap Firing</title>
				<description><![CDATA[ I certainly think it's an idea - certainly some vehicles should be a bit more mobile firepower than they are currently (Predators, in my opinion, should be able to move a bit without crippling their firepower).<br /> <br /> It'll also have an interesting effect on things like Ghost Arks, where the flayer arrays are Salvo, but they might as well be Assault 10 for all it matters currently.<br /> <br /> It's reminiscent of the 'defensive weapons' rule from a few editions ago (which I quite liked). Yes, it'll make Crusaders more popular, but are folks really that scared of some boltguns?]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/663771/8122051.page</link>
				<pubDate><![CDATA[Sun, 13 Sep 2015 17:00:50]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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