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		<title><![CDATA[Latest posts for the thread "Leadership tests from vehicle explosions."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Leadership tests from vehicle explosions."]]></description>
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				<title>Leadership tests from vehicle explosions.</title>
				<description><![CDATA[ If I assault, and explode a vehicle in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but the explosion kills enough of my models for me to take a leadership test, do I need to take one? Or are those causalities coming from a combat that I won?]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2015 15:16:06]]> GMT</pubDate>
				<author><![CDATA[ tag8833]]></author>
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				<title>Re:Leadership tests from vehicle explosions.</title>
				<description><![CDATA[ You do not: Morale - When to Test - <i>"There is an exception: units that lose 25% or more of their current models in the Assault phase do not take a Morale check."</i> (p57)<br /> <br /> However, vehicle explosions in combat do have some other interesting interactions - if a vehicle explodes, the resulting casualties are counted against the combat results, even if the casualties are on a nearby combat (as long as it hasn't been resolved yet).]]></description>
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				<pubDate><![CDATA[Sun, 13 Sep 2015 15:24:16]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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