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				<title>DE razorwing layout</title>
				<description><![CDATA[ Hey probably just a quick question, I was wondering what is a better choice for the razorwing. I've had it equipped with <span class="glossaryitem" onmouseover='gp(540);'>DL</span> for a while <br /> But I never seem to get any results. More often than not it's missing or not getting through the wounding rolls and I often end a game with it having barely touch anything.<br /> <br /> I was considering just having it with disintegrator guns and making it a dedicated troop or smeq killer but then it loses its anti air traits.<br /> <br /> Been playing <span class="glossaryitem" onmouseover='gp(27);'>DE</span> for a while but only really casually with friends so it's not crucial I have then best of the best but just found it underwhelming.<br /> Which is sucky cos I love the model and love fliers <br /> <br /> Just could do with a few new thoughts maybe even just a success story or too to get my hopes up :p]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 19:20:49]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I take Disintegrators/Splinter Cannon. Monoscythe if I'm taking Covens units, Necro if Kabal. <br /> <br /> Personally I find that Haywire/Disintegrators are the new Splinter/Dark Lance for <span class="glossaryitem" onmouseover='gp(27);'>DE</span>. <br /> <br /> Does this help against Zooming Flyers? No not really, but you're <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, you should be fast enough to evade them.  ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 19:25:39]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I get the sense that the Razorwing is best left to hunt infantry, and the Voidraven is better off hunting other flyers and <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 21:36:44]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ The thing is, dark lances are one of the worst, most overcosted anti-tank guns in the game. It takes an average of 9 just to kill a Chimera, so the Razorwing isn't going to accomplish much against vehicles with just two.<br /> <br /> My suggestion would be to instead focus on using the base missiles to obliterate an infantry squad when it first arrives. After that, I'd use it to do a bit of damage to ground targets with its disintegrators or dark lances.<br /> <br /> Personally, I often don't bother upgrading the disintegrators, simply because I don't have the points to do so. But, if I have the points, I'd probably give it Dark Lances so that it can at least hurt vehicles (it probably won't kill them alone, but it might well strip the last hull point off one). But, it's main role is anti-infantry, and I'd only go after other stuff once all its missiles are gone (or there's no infantry on the board). <br /> <br /> I'd also advise firing all 4 missiles when it first arrives (assuming there's a good target, obviously). Unless your target has 2+ saves and/or has very few models, in which case you're probably better off firing 2 missiles and 2 disintegrators or dark lances. But, for all other targets, I'd suggest no half-measures. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 22:13:18]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:DE razorwing layout</title>
				<description><![CDATA[ The best way I've found to run a Razorwing is from the sidelines.  Regardless of loadout, I just don't get good performance from them in games.  Other folks have had better experiences, I believe.]]></description>
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				<pubDate><![CDATA[Thu, 17 Sep 2015 22:31:31]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I see so many list running <span class="glossaryitem" onmouseover='gp(540);'>DL</span> I just can't fathom it.<br /> I still feel even with disintegrators it could hassle if nothing else other weak fliers. Haven't tried it as of yet but we'll see. <br /> <br /> Thanks for the feed back as well guys.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 05:46:43]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ Not meaning to start a flame here, but with respect to the Dark Lances vs. Imperial lascannons debate (supposedly <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span> are awful).<br /> <br /> Dark Lances are on very fast, deep striking platforms. Like the Dark Eldar army as a whole, they are supposed to strike by concentrating fire at weak points, not lined up in front of a Chimera shooting at its front armor. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 06:34:00]]> GMT</pubDate>
				<author><![CDATA[ Alcibiades]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664236/8132434.page"><b>Alcibiades wrote:</b></a><br/>Not meaning to start a flame here, but with respect to the Dark Lances vs. Imperial lascannons debate (supposedly <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span> are awful).<br /> <br /> Dark Lances are on very fast, deep striking platforms. Like the Dark Eldar army as a whole, they are supposed to strike by concentrating fire at weak points, not lined up in front of a Chimera shooting at its front armor. </div></blockquote><br /> <br /> Sorry, but that's just a pathetic argument.<br /> <br /> Considering the price <span class="glossaryitem" onmouseover='gp(27);'>DE</span> pay for their mobility, they should be using it to get an actual <i>advantage </i> out of already good weapons. They shouldn't be forced to do so just to make their weapons functional. Though I suspect you'd get on very well with the current design team, who can't seem to grasp the principle of a 'glass cannon' and have instead gone with 'glass pea-shooter'.<br /> <br /> Furthermore, this ignores that many vehicles are not so easily hit on side armour, and may even have identical side and front armour. Moreover, the idea that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> vehicles can always deep strike exactly in position to hit a vehicle's weak facing (assuming it even has one) is absurd.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 09:05:07]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I find that most vehicles are already around <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 anyway so the lance rule seems more like speed stripes than a helpful bonus.<br /> <br /> And even then <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are very maneuverable and side amour is a breeze to hit which makes the likes of a Leman Russ or perhaps Hammer heads even more frustrating. All that speed and you're still at square one.<br /> <br /> It just feels like lance is a novelty.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 09:59:52]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7290d3ceb03c86c394c1b313828d18c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8132662.page"><b>vorrax-ghul wrote:</b></a><br/>I find that most vehicles are already around <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 anyway so the lance rule seems more like speed stripes than a helpful bonus.<br /> <br /> And even then <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are very maneuverable and side amour is a breeze to hit which makes the likes of a Leman Russ or perhaps Hammer heads even more frustrating. All that speed and you're still at square one.<br /> <br /> It just feels like lance is a novelty.</div></blockquote><br /> <br /> I know what you mean. The other aspect is that the Dark Lance treats AV13+ as AV12. People look at this and think Dark Lances are amazing. They all seem to forget that Dark Lances are crap against AV12. <br /> <br /> Going back to the Lascannon comparison:<br /> <br /> Against AV10, a Dark Lance is a Lascannon with -1S and -12" range<br /> Against AV11, a Dark Lance is a Lascannon with -1S and -12" range<br /> Against AV12, a Dark Lance is a Lascannon with -1S and -12" range<br /> Against AV13, a Dark Lance is a Lascannon with -12" range<br /> Against AV14, a Dark Lance is a Lascannon with +1S and -12" range<br /> <br /> So, a Dark Lance is better against AV14, but worse against all others. And, let's not forget that Lascannons aren't good anti-vehicle weapons to begin with.<br /> <br /> The difference is, marines can easily drop meltas on the backfield turn 1 with drop pods to deal with high-<span class="glossaryitem" onmouseover='gp(9);'>AV</span> vehicles. In contrast, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> pay a 65pt character tax on their drop pods, and even their elites can't take meltas - just more dark lances. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 10:12:09]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I guess you'll just have to do with the multitude of haywire blasters you've got that always glance on a 2+ and can be taken in large numbers. Oh woe is you, whatever will you do against vehicles?]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 11:36:36]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bacfaaea0df373da54a433675dfaa5f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8132769.page"><b>Drasius wrote:</b></a><br/>I guess you'll just have to do with the multitude of haywire blasters you've got that always glance on a 2+ and can be taken in large numbers. Oh woe is you, whatever will you do against vehicles?</div></blockquote><br /> <br /> By what definition is '4' a large number?<br /> <br /> Also, I'm not sure one <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice constitutes a "multitude".<br /> <br /> But, who cares about facts, right?  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 11:54:45]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ The better choice of loadout for the Razorwing is the Crimson Hunter.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 11:58:12]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664236/8132434.page"><b>Alcibiades wrote:</b></a><br/>Not meaning to start a flame here, but with respect to the Dark Lances vs. Imperial lascannons debate (supposedly <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span> are awful).<br /> <br /> Dark Lances are on very fast, deep striking platforms. Like the Dark Eldar army as a whole, they are supposed to strike by concentrating fire at weak points, not lined up in front of a Chimera shooting at its front armor. </div></blockquote><br /> <br /> I'm not arguing the firing platform is amazing (it is!), but that doesn't make <span class="glossaryitem" onmouseover='gp(540);'>DL</span> better against vehicles, just more survivable. I just think it takes far more lances to put down a tank than it should for an anti-armor mainstay.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bacfaaea0df373da54a433675dfaa5f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8132769.page"><b>Drasius wrote:</b></a><br/>I guess you'll just have to do with the multitude of haywire blasters you've got that always glance on a 2+ and can be taken in large numbers. Oh woe is you, whatever will you do against vehicles?</div></blockquote><br /> <br /> Lolwut?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> We have two units that can take HWBs in multiples.  One of which is pathetically fragile and folds like a cheap suit to sustained fire, the other of which is 110 points per model before upgrades.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 12:01:34]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8132815.page"><b>Jimsolo wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/664236/8132434.page"><b>Alcibiades wrote:</b></a><br/>Not meaning to start a flame here, but with respect to the Dark Lances vs. Imperial lascannons debate (supposedly <span class="glossaryitem" onmouseover='gp(540);'><span class="glossaryitem" onmouseover='gp(705);'>DLs</span></span> are awful).<br /> <br /> Dark Lances are on very fast, deep striking platforms. Like the Dark Eldar army as a whole, they are supposed to strike by concentrating fire at weak points, not lined up in front of a Chimera shooting at its front armor. </div></blockquote><br /> <br /> I'm not arguing the firing platform is amazing (it is!), but that doesn't make <span class="glossaryitem" onmouseover='gp(540);'>DL</span> better against vehicles, just more survivable. I just think it takes far more lances to put down a tank than it should for an anti-armor mainstay.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bacfaaea0df373da54a433675dfaa5f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8132769.page"><b>Drasius wrote:</b></a><br/>I guess you'll just have to do with the multitude of haywire blasters you've got that always glance on a 2+ and can be taken in large numbers. Oh woe is you, whatever will you do against vehicles?</div></blockquote><br /> <br /> Lolwut?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> We have two units that can take HWBs in multiples.  One of which is pathetically fragile and folds like a cheap suit to sustained fire, the other of which is 110 points per model before upgrades.</div></blockquote><br /> <br /> I kinda want to run 3 Talos w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Haywire Blasters just to see how well they perform. Maybe two or three units. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 12:16:21]]> GMT</pubDate>
				<author><![CDATA[ Frozocrone]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c675fddf4e104e332867d3309c9c6d7a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8132841.page"><b>Frozocrone wrote:</b></a><br/><br /> I kinda want to run 3 Talos w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Haywire Blasters just to see how well they perform. Maybe two or three units. </div></blockquote><br /> <br /> If you get to 5, you can cash them in to the Covens book for some better rules.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8131867.page"><b>Jimsolo wrote:</b></a><br/>The best way I've found to run a Razorwing is from the sidelines.  Regardless of loadout, I just don't get good performance from them in games.  Other folks have had better experiences, I believe.</div></blockquote><br /> <br /> I meant to comment on this earlier, because I actually agree with you.<br /> <br /> I won't say that I've <i>never </i>got good results from the Razorwing, but it's very rare for it to accomplish much. Usually it's missiles either don't have a good target, or have a good target but bounce off anyway. And, once they're gone, it might as well be a flying toaster for all the good it does. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 12:41:11]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c675fddf4e104e332867d3309c9c6d7a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8132841.page"><b>Frozocrone wrote:</b></a><br/>I kinda want to run 3 Talos w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Haywire Blasters just to see how well they perform. Maybe two or three units. </div></blockquote><br /> <br /> I've run CTCs that way before so I could pop transports and charge the chewy center.  Works kinda.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 12:44:23]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ So if the Razorwing isn't any good, is the Voidraven any better? The S9 Void Lances and the Void Mine seem a lot more powerful. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 19:11:09]]> GMT</pubDate>
				<author><![CDATA[ TheNewBlood]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8133787.page"><b>TheNewBlood wrote:</b></a><br/>So if the Razorwing isn't any good, is the Voidraven any better? The S9 Void Lances and the Void Mine seem a lot more powerful. </div></blockquote><br /> <br /> Not for the price you pay.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 19:11:45]]> GMT</pubDate>
				<author><![CDATA[ krodarklorr]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e288ea0d33fa04b886d3e7e4e17ba5ac.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8133787.page"><b>TheNewBlood wrote:</b></a><br/>So if the Razorwing isn't any good, is the Voidraven any better? The S9 Void Lances and the Void Mine seem a lot more powerful. </div></blockquote><br /> <br /> The issue with the voidraven is that it's insanely expensive for an AV10 bomber with a single bomb, and if you want any missiles than it's cost jumps to 200pts.<br /> <br /> The only 'advantage' I can think off is that it's a <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice, and so doesn't compete with Reavers and Scourges.  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 19:20:11]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:DE razorwing layout</title>
				<description><![CDATA[ <blockquote class="uncited"><div><a href="/dakkaforum/jforum.page?action=findUser&module=user&username=vipoid">vipoid</a> The issue with the voidraven is that it's insanely expensive for an AV10 bomber with a single bomb, and if you want any missiles than it's cost jumps to 200pts. </div></blockquote><br /> <br /> And even then you don't want to be targeting troops with missiles when you'll want the most out of your void lances. Implosions always seem to scatter for me anyway.<br /> <br /> It's funny how a race that supposedly can raid a planet in hours with out actually touching the surface pays so much to get a little bit of air control.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 21:40:57]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(280);'>OP</span>- Try the razorwing with disi's, <span class="glossaryitem" onmouseover='gp(382);'>sc</span>, necros, <span class="glossaryitem" onmouseover='gp(546);'>ns</span>, it's much better. It's a solid anti infantry and a great anti horde platform. Amazing even, with proper setup. It's also good against flyrants. I would not recommend popping all missiles as your 'default' although there are times when obviously it's the right move. Now if your running lances its the right move more often simply to maximize your split weaponry. Night shields are it's anti flyer. Allowing it to last longer and keep them occupied = mission accomplished.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 04:27:07]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ @dominuschao <br /> <br /> Thanks, i'll give it a go]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 19:55:08]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ With regard to disintegrators, they never do anything for me (regardless of platform).]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 20:02:07]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ Even with the 3 shots? its just such a nice help to raiders out put <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. <br /> <br /> We've just established that lances are underwhelming so wouldn't D cannons be the best (and only ) alternative?]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 20:12:10]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7290d3ceb03c86c394c1b313828d18c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8135646.page"><b>vorrax-ghul wrote:</b></a><br/>Even with the 3 shots? its just such a nice help to raiders out put <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. </div></blockquote><br /> <br /> The trouble is, on overage one of those 3 shots misses, and another will fail to wound 2/3 of the time against even T4. And, that's before any invulnerable, cover and/or <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> the target might have.<br /> <br /> I've heard others have good results with them, but they just don't do anything for me.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7290d3ceb03c86c394c1b313828d18c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8135646.page"><b>vorrax-ghul wrote:</b></a><br/><br /> We've just established that lances are underwhelming so wouldn't D cannons be the best (and only ) alternative?</div></blockquote><br /> <br /> D weapons certainly would be a nice alternative.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Anyway, I think Dark Lances and Disintegrators are *both* bad weapons, but the latter are at least slightly cheaper. So there's that.<br /> <br /> My point was more that I wouldn't take the Razorwing <i>for </i>the disintegrators, if you see what I mean. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 21:32:49]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:DE razorwing layout</title>
				<description><![CDATA[ A single disi cannon can be hit or miss BUT its still an ap2 weapon which forces a conundrum with jink and wounds <span class="glossaryitem" onmouseover='gp(95);'>meq</span> on 3s, both of which are key in most metas right now. 2 disi's <span class="glossaryitem" onmouseover='gp(114);'>otoh</span> and a splinter cannon is on par with a disi ravager then add missiles making it a superb anti infantry platform. Again setup will make it really shine (tank shock, forcing assaults on vehicles and so on). <br /> <br /> <blockquote class="uncited"><div>Been playing <span class="glossaryitem" onmouseover='gp(27);'>DE</span> for a while but only really casually with friends so it's not crucial I have then best of the best but just found it underwhelming. <br /> Which is sucky cos I love the model and love fliers <br /> <br /> Just could do with a few new thoughts maybe even just a success story or too to get my hopes up :p</div></blockquote><br /> Well I've dropped <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> in one round.  Its also fantastic at setting up brutal retaliation on hordes as I said above. I'm flying out of state in less than 3 wks for some games and specific opponents I know will include nid hordes so I'm bringing mine for sure. I also recently had mine survive the full attention of a stormraven for an entire game while still inflicting damage which is pretty much the same as destroying it, due largely to night shields <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.<br /> <br /> Overall its a solid ship not busted good and not worthless either like say the former nephilim but honestly I feel that the perspective of the advice needs to be taken into account or even prefaced.. "hey dude I play ITC lists exclusively so everything not scatbikes and GMCs is trash". If your playing a friendly environment the razorwing is fine and a good alternative to spamming more ravagers/venoms.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 06:33:00]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8135761.page"><b>vipoid wrote:</b></a><br/><br /> The trouble is, on overage one of those 3 shots misses, and another will fail to wound 2/3 of the time against even T4. And, that's before any invulnerable, cover and/or <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> the target might have.<br /> <br /> I've heard others have good results with them, but they just don't do anything for me.<br /> <br /> Anyway, I think Dark Lances and Disintegrators are *both* bad weapons, but the latter are at least slightly cheaper. So there's that.<br /> <br /> My point was more that I wouldn't take the Razorwing <i>for </i>the disintegrators, if you see what I mean. </div></blockquote><br /> <br /> I totally get what you mean, what do you prefer instead? I was making the point that if disi cannons are likely to miss Lances don't stand a chance. I just can't shake my love for the razorwing :p<br /> <br /> @dominuschao so did you actually strip a few hull points with disi cannons? That is another reason to take them if they can still threaten fliers.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 10:25:22]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7290d3ceb03c86c394c1b313828d18c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8136506.page"><b>vorrax-ghul wrote:</b></a><br/><br /> I totally get what you mean, what do you prefer instead? I was making the point that if disi cannons are likely to miss Lances don't stand a chance. I just can't shake my love for the razorwing :p</div></blockquote><br /> <br /> Sorry if I wasn't clear. My point was that I'd only ever take the Razorwing for the missiles - not for the Disintegrators or Dark Lances.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 10:28:47]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7290d3ceb03c86c394c1b313828d18c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8136506.page"><b>vorrax-ghul wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/55b4f23109bb4f5979f77edc0c9a96ba.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8135761.page"><b>vipoid wrote:</b></a><br/><br /> The trouble is, on overage one of those 3 shots misses, and another will fail to wound 2/3 of the time against even T4. And, that's before any invulnerable, cover and/or <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> the target might have.<br /> <br /> I've heard others have good results with them, but they just don't do anything for me.<br /> <br /> Anyway, I think Dark Lances and Disintegrators are *both* bad weapons, but the latter are at least slightly cheaper. So there's that.<br /> <br /> My point was more that I wouldn't take the Razorwing <i>for </i>the disintegrators, if you see what I mean. </div></blockquote><br /> <br /> I totally get what you mean, what do you prefer instead? I was making the point that if disi cannons are likely to miss Lances don't stand a chance. I just can't shake my love for the razorwing :p<br /> <br /> @dominuschao so did you actually strip a few hull points with disi cannons? That is another reason to take them if they can still threaten fliers.</div></blockquote><br /> On the raven no it's av12. Ripping up infantry got its attention bu t all I did was survive <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. It's a bad anti aircraft unit. My personal experience is it's better not to try but I know others prefer the lances for that very reason in which case they won't upgrade the  <span class="glossaryitem" onmouseover='gp(382);'>SC</span>. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 14:20:04]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ The Razorwing is a moderately ineffective anti-armor unit. (But so are most of the others in the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> dex.)<br /> <br /> It's also a fairly effective anti-infantry unit.  Unfortunately, many others are better.  <br /> <br /> It also competes in the same slot with other units that I find more preferable.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 14:44:23]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664236/8136802.page"><b>Jimsolo wrote:</b></a><br/>The Razorwing is a moderately ineffective anti-armor unit. (But so are most of the others in the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> dex.)<br /> <br /> It's also a fairly effective anti-infantry unit.  Unfortunately, many others are better.  <br /> <br /> It also competes in the same slot with other units that I find more preferable.</div></blockquote><br /> <br /> Out of curiosity, which anti-infantry units do you prefer?]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 15:25:28]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I would like to see a razorwing with disi cannons sneak up behind another flier (assuming rear amour is 10) and pop it. It would be a fun story to to tell <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> So with that said if you take disi you should also take <span class="glossaryitem" onmouseover='gp(382);'>SC</span>? I was thinking it'd be best as bare as can be with only nightshields? I guess it is a good use of 10pts]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 10:29:22]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ Personally, I'd just take it stock - I wouldn't bother with Splinter Cannons or Night Shields.<br /> <br /> You've already got 2 disintegrators to play around with (on top of the missiles), and you probably don't want to be jinking if you can possibly help it.]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 10:43:34]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I don't know if i could take it with our night shields cos that gives it a (yes small) cover save with out jinking so if someones taking a pot shot you're less nervous about it. Just personal preference i guess though. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 21:31:48]]> GMT</pubDate>
				<author><![CDATA[ vorrax-ghul]]></author>
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				<title>DE razorwing layout</title>
				<description><![CDATA[ I haven't tried one bare but I'd be more inclined to with lances. Still though <span class="glossaryitem" onmouseover='gp(630);'>fmc</span>'s is a main reason to run one outside of aesthetics and the <span class="glossaryitem" onmouseover='gp(382);'>SC</span> puts in some work against them. The higher <span class="glossaryitem" onmouseover='gp(381);'>RoF</span> weaponry also meshes better with night shields.]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 04:06:41]]> GMT</pubDate>
				<author><![CDATA[ dominuschao]]></author>
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