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		<title><![CDATA[Latest posts for the thread "Grey Knights help"]]></title>
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				<title>Grey Knights help</title>
				<description><![CDATA[ So I have recently run a ground on my current dark Angels project and felt it necessary to start a new army, why you ask? Well it's cause of the crack that games workshop has me hooked on... So I love the look and the fluff of the grey Knights and I'm wondering where the strength and weakness lies with them I got a good deal on a nemesis vanguard set so that will be the base of my army that I will start with I'm interested to hear load outs and such for the units aswell and just any general info anyone has on them as they are not a more common chapter where I am as always thanks for any help you provide guys !!!!]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 00:23:08]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Re:Grey Knights help</title>
				<description><![CDATA[ Draigo, two ML3 Libbys, 2-3 Termie squads, 2-3 Dreadknights with personal teleporters, maybe sprinkle in a Strom Raven and a squad of Purifiers for lulz. Run Nemesis Strike Force formation. Deep Strike in enemy's face. Win?]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 00:48:12]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ Win.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 03:48:10]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Re:Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d5b67a890550ea20edd61d94e6945d49.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8132085.page"><b>the_Armyman wrote:</b></a><br/>Draigo, two ML3 Libbys, 2-3 Termie squads, 2-3 Dreadknights with personal teleporters, maybe sprinkle in a Strom Raven and a squad of Purifiers for lulz. Run Nemesis Strike Force formation. Deep Strike in enemy's face. Win?</div></blockquote><br /> <br /> This.  Completely agree.<br /> <br /> Essential for a Grey Knight army:<br /> <br /> - Draigo<br /> -ML3 librarian<br /> -Terminator squads<br /> - At least 2 DreadKnights<br /> <br /> Build the rest of the army around the above depending on how you want to play them.  I run something similar to what the_Armyman says and find my Stormraven really useful for long range firepower support (something lacking in the Grey Knight codex).  I'm thinking that a squad of Purifiers equipped with Falchions charging out of the Storm Raven could be fun to play and work well with the draigo/librarian/terminator/dreadknight backbone.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 11:18:30]]> GMT</pubDate>
				<author><![CDATA[ Slaphead]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ brother-captains and paladins are useful too. <br /> <br /> The paladins make a good pure deathstar with draigo and the librarian. You can also throw in the brocap and have I think like 4 psycannons then. So you drop in and light something up. Light em up again the next turn and destroy in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 13:05:45]]> GMT</pubDate>
				<author><![CDATA[ Hawkeye888]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ Ok, so we're running NSF, we want to be all up in the enemy's face, but....whats the "plan" once we get there?  A couple terminator squads don't pump out that much firepower, and don't necessarily hit all that hard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> either.<br /> <br /> What are some of the tactics and things you want to be doing on the table?  What squad does Draigo go in, and what powers are the Libby's fishing for?  Also, what should you be doing if the enemy happens to be a Grav heavy battle company, of example?<br /> <br /> This <span class="glossaryitem" onmouseover='gp(305);'>GK</span> commander needs help <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 13:32:52]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc0f26f6af79f54c164acc1a42df3343.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8132941.page"><b>Hawkeye888 wrote:</b></a><br/>brother-captains and paladins are useful too. </div></blockquote><br /> <br /> If by useful you mean good for a friendly game where you're intentionally nerfing yourself because you're playing against an unexperience player, then yeah.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/42a5f8f7d58c7a972689e30f71bbb984.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8132990.page"><b>whitedragon wrote:</b></a><br/>Ok, so we're running NSF, we want to be all up in the enemy's face, but....whats the "plan" once we get there?  A couple terminator squads don't pump out that much firepower, and don't necessarily hit all that hard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> either.<br /> <br /> What are some of the tactics and things you want to be doing on the table?  What squad does Draigo go in, and what powers are the Libby's fishing for?  Also, what should you be doing if the enemy happens to be a Grav heavy battle company, of example?<br /> <br /> This <span class="glossaryitem" onmouseover='gp(305);'>GK</span> commander needs help <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> Everything that can wield a psycannon and is relentless should do so. If there's a grav unit then that is your primary focus. Be sure to run after deep striking to get into ruins if possible for that 4+ cover save (NSF allows you to run and shoot on arrival).<br /> <br /> I personally don't play Draigo so I don't really know how to use him in a pure grey knight army. I only see him used in Death Stars from other codexes. <br /> <br /> Each Terminator squad should pack 2 hammers in order to make them a threat to anything they manage to engage in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> <br /> Some armies have fast units that our terminators can't catch. Interceptors and Dreadknights are our only counter to this. The terminators will arrive and attack anything too slow to escape, then hold the objectives afterwards.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 13:34:24]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/42a5f8f7d58c7a972689e30f71bbb984.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8132990.page"><b>whitedragon wrote:</b></a><br/>Ok, so we're running NSF, we want to be all up in the enemy's face, but....whats the &quot;plan&quot; once we get there?  A couple terminator squads don't pump out that much firepower, and don't necessarily hit all that hard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> either.<br /> <br /> What are some of the tactics and things you want to be doing on the table?  What squad does Draigo go in, and what powers are the Libby's fishing for?  Also, what should you be doing if the enemy happens to be a Grav heavy battle company, of example?<br /> <br /> This <span class="glossaryitem" onmouseover='gp(305);'>GK</span> commander needs help <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> You live or die by Invisibility, basically.<br /> <br /> Bring Librarians, bring a Librarius Conclave, a Grey Knights list can't survive against a modern shooting army without Invisibility. You will have the warp charges to dominate the psychic phase 99% of the time and will still get off Invis even in that 1% ridiculous demon list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> your best strategy is:<br /> <br /> 1. When placing objectives place all of yours next to one placed by your opponent, there'll be 4 objectives in a diamond pattern by his deployment zone typically as a result.<br /> 2. Take your big group of Terminators, Draigo, Librarians, Conclave, etc. and Invis -&gt; Gate to the objective cluster.<br /> 3. Shoot and multi-charge anything and everything. Psychic powers will help your anemic shooting a lot. You can only take one objective a turn but that'll be fine.<br /> 4. Dreadknights can survive well enough on their own, cast Sanctuary for that 4++ and try to limit their exposure to shooting before they can get into combat.<br /> <br /> So basically your entire list is in their deployment zone and murdering everything in the assault phase. Having <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2-3 Force Weapons and Invisibility will beat non-hordes and you can fish for psychic powers to take on something like Green Tide. There's a Nova power in Sanctic, Pyromancy and Telekinesis, if you turn your Invisibility fisherman loose trawling for them you'll have a decent chance of getting all three. A lot of the typically weaker psychic powers are particularly effective against massive hordes, too. <br /> <br /> The army I play right now is a typical NSF, an Inquisitor & Coteaz and a Librarius Conclave painted up as Deathwatch. I fish for Invisibility and Endurance, if I think it's needed I'll try for Invisibility twice and combat squad my 10 Terminators, have one Deep Strike. Servo skulls help make Gate safer. If I don't get first turn, I tuck myself into a corner with some terrain and no objectives and Coteaz up front and let the inevitable drop podding insanity take their chances with going off the edge or landing close enough for I've Been Expecting You. <br /> <br /> Basically when playing this you're always aware that you'd be better off gating a unit of Grav Cents arounds instead of your poor Termies, but it's actually pretty decent and feels more appropriate <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 14:56:12]]> GMT</pubDate>
				<author><![CDATA[ Lanlaorn]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ So possibly a couple librarians in term armor or is it worth the term armour? I think I'll get a draigo and get that painted up next]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 16:20:20]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8133414.page"><b>Rabbit2262 wrote:</b></a><br/>So possibly a couple librarians in term armor or is it worth the term armour? I think I'll get a draigo and get that painted up next</div></blockquote><br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Librarians are only in terminator armor. If you buy a couple terminator kits, you can just use one of those guys as a Librarian. As long as he looks a little more distinguished no one will give you grief and it'll save you having to buy the separate model if you don't want to.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 16:37:34]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ What load out would you guys use for the dreadknights?]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 17:55:17]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8133611.page"><b>Rabbit2262 wrote:</b></a><br/>What load out would you guys use for the dreadknights?</div></blockquote><br /> I always take mine with the great sword, the heavy incinerator, and the jump (teleporter) pack. If you've got the points you can add on the heavy psycannon. <br /> <br /> I've not tried it myself, but some people mix in a gatling psliencer if they take more than one <span class="glossaryitem" onmouseover='gp(514);'>DK</span>. It's not super reliable, but it can actually insta-kill some things if you get force off and manage to make them fail an armor save. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 17:59:39]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ The Heavy Psycannon is the one you want everytime, with the Heavy Incinerator or Heavy Psilencer as it's second weapon.  And whike the Great Sword is the one everyone seems to favor, the Hammer has excellent ultility versus WKs due to Concussion.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 18:08:43]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367ac971f08b41f2fe1248a63e28e837.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8133652.page"><b>jeffersonian000 wrote:</b></a><br/>The Heavy Psycannon is the one you want everytime, with the Heavy Incinerator or Heavy Psilencer as it's second weapon.  And whike the Great Sword is the one everyone seems to favor, the Hammer has excellent ultility versus WKs due to Concussion.<br /> <br /> SJ</div></blockquote><br /> Fair point. I should have mentioned that my meta is mostly guardsmen and little tyrannid jibblies. I also just like flame templates. <br /> <br /> The heavy psycannon is a very powerful and versatile weapon.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 18:11:16]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ I do really like the look of the Dk with a hammer Although I do plan on more Dk's so I may change it up<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 18:42:17]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Re:Grey Knights help</title>
				<description><![CDATA[ Hammer is fine, especially when you concuss someone. And always, always, always, always take the teleporter and psycannon. You need the mobility, and you need the anti tank. Everything else is optional.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 19:17:50]]> GMT</pubDate>
				<author><![CDATA[ DarkLink]]></author>
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				<title>Re:Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d67a7d438abd6f15d0757ec3c37902e4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8133804.page"><b>DarkLink wrote:</b></a><br/>Hammer is fine, especially when you concuss someone. And always, always, always, always take the teleporter and psycannon. You need the mobility, and you need the anti tank. Everything else is optional.</div></blockquote><br /> Pretty much this.<br /> <br /> SJ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 19:59:46]]> GMT</pubDate>
				<author><![CDATA[ jeffersonian000]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ If you're running <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> alongside another list (which they do very well) <span class="glossaryitem" onmouseover='gp(71);'>imho</span> run the NSF with<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> - NSF 735pts <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Lib (110)<br /> Elites: Purifiers w/ 2 incinerators (135) [if you can put them in a drop-pod from your other list]<br /> Troops: Strike Squad (110) <br /> Heavy: 2x NDK PT, Sword, Hvy Incinerator (190 ea =380) ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 21:13:33]]> GMT</pubDate>
				<author><![CDATA[ devinple]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ Very good advice so far guys as I'm just learning this army it's all very much appreciated!]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 21:31:28]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8133720.page"><b>Rabbit2262 wrote:</b></a><br/>I do really like the look of the Dk with a hammer Although I do plan on more Dk's so I may change it up </div></blockquote> Luckily the hands for the hammer and sword can both be built and are easily swapped. Just don't glue the hands and you can switch back and forth. No magnets needed.]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 21:48:22]]> GMT</pubDate>
				<author><![CDATA[ devinple]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ What about load outs for the strike squad and termi squad ? Keeping in mind my local gaming store is over run with chaos hence my love for the anti chaos <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 20:11:56]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8135643.page"><b>Rabbit2262 wrote:</b></a><br/>What about load outs for the strike squad and termi squad ? Keeping in mind my local gaming store is over run with chaos hence my love for the anti chaos <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> </div></blockquote><br /> Chaos Space Marines or Daemons?]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 21:04:22]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ We have a lot of both so keeping it somewhat all comer but my main rival plays daemons <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also my list will include the following at this time<br /> Dreadknights x2 psi cannon and heavy incinerators <br /> Strike squad <br /> Term squad<br /> Purgation squad<br /> Draigo <br /> Land raider <br /> <br /> And I am looking into a storm raven at this time ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 22:50:43]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ So the general consensus is to roll for Invisibility instead of Sanctic stuff? I'm doing a 1500 point game tomorrow and I'm running 2 ML3 Libs and I was wondering whether to double down on Sanctic to try to get Cleansing Flame for both Term squads or if Telepathy is more worthwhile.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 02:32:12]]> GMT</pubDate>
				<author><![CDATA[ bigsaks5]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ It depends on what you're facing, but most of the time your opponent is going is going to shoot you to pieces without invisibility so you don't have much choice.<br /> <br /> Make the call yourself at the table and roll for what you think you'll need.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 04:16:53]]> GMT</pubDate>
				<author><![CDATA[ Lanlaorn]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ Thanks. Maybe one squad will go for Invisibility and if I get it, the other squad can go Sanctic. I've always just run Sanctic before so I just thought I'd look for advice for alternatives.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 04:27:38]]> GMT</pubDate>
				<author><![CDATA[ bigsaks5]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8135643.page"><b>Rabbit2262 wrote:</b></a><br/>What about load outs for the strike squad and termi squad ? Keeping in mind my local gaming store is over run with chaos hence my love for the anti chaos <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> </div></blockquote><br /> <br /> Strike/Interceptors/Purifiers should only ever take the incinerator as the other ranged weapons are heavy. Terminators/Paladins should take as many psycannons as their unit will allow. As for melee weapons it really depends but you definitely want 1-2 hammers per unit to smash <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and crack open vehicles. Basically falchions are great for volume of attacks (great hammerhand synergy) but jump the cost up a bit. Halberds are good for units you don't plan on casting hammerhand on while being reasonable in terms of cost while the sword is the cheap option for stuff that typically won't likely survive getting into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Don't waste too many points on melee weapons for 3+ armor units but its reasonable to use the points to boost your terminators/paladins.<br /> <br /> *Edited* <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s can't take Biomancy bleh. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 21:47:56]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ Librarians can only generate powers from Sanctic, Divination, Pyromancy, Telekinesis, and Telepathy. ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 22:17:46]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/658c24c7680a091085f6f549c171880c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8137541.page"><b>GangstaMuffin24 wrote:</b></a><br/>Librarians can only generate powers from Sanctic, Divination, Pyromancy, Telekinesis, and Telepathy. </div></blockquote><br /> <br /> Ah shoot I got Rune Priest's book schools confused with the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> libby. Sorry about that.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 22:20:48]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee05230497a0a6807ed0ce209afa2bb9.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8137544.page"><b>Vankraken wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/658c24c7680a091085f6f549c171880c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664262/8137541.page"><b>GangstaMuffin24 wrote:</b></a><br/>Librarians can only generate powers from Sanctic, Divination, Pyromancy, Telekinesis, and Telepathy. </div></blockquote><br /> <br /> Ah shoot I got Rune Priest's book schools confused with the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> libby. Sorry about that.<br /> </div></blockquote><br /> Ha no worries. It's weird that it's the only table they can't choose from. I had half hoped you were right and someone would correct me! <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 00:12:06]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ Purgation squad load out ideas ? I think I need anti infantry in my list as I have a Dk with psi cannon and incinerator and a razorback with las cannons <br /> I will be making a <br /> 5 man paladin squad with apothecary <br /> And a 10 man purifier squad with knight of the flame<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 00:02:07]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8140299.page"><b>Rabbit2262 wrote:</b></a><br/>Purgation squad load out ideas ? I think I need anti infantry in my list as I have a Dk with psi cannon and incinerator and a razorback with las cannons <br /> I will be making a <br /> 5 man paladin squad with apothecary <br /> And a 10 man purifier squad with knight of the flame<br /> </div></blockquote><br /> Never taken a purgation squad. I've never had an issues killing infantry with regular guys. Purgation squads are billed as the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> equivalent to devastators but they have none of the real choices that <span class="glossaryitem" onmouseover='gp(29);'>devs</span> do. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 01:45:36]]> GMT</pubDate>
				<author><![CDATA[ GangstaMuffin24]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8140299.page"><b>Rabbit2262 wrote:</b></a><br/>Purgation squad load out ideas ? I think I need anti infantry in my list as I have a Dk with psi cannon and incinerator and a razorback with las cannons <br /> I will be making a <br /> 5 man paladin squad with apothecary <br /> And a 10 man purifier squad with knight of the flame<br /> </div></blockquote><br /> <br /> The best you can do with Purgation is to treat them like Purifiers without Cleansing Flame. Give them 2 Psycannons and a Rhino and sit pretty on an objective, shooting from the top hatch.<br /> <br /> But honestly, it's the worst kind of waste of points and a heavy support slot.]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 12:54:54]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ One effective way a friend suggested for use of the purgation squad is to give them all incinerators and use a Drop Pod from another codex. This gives you a fantastic anti-horde unit (would be particularly useful against Demons since Purifiers will likely be denied their Cleansing Flame!)]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 13:03:42]]> GMT</pubDate>
				<author><![CDATA[ digital-animal]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8140299.page"><b>Rabbit2262 wrote:</b></a><br/>Purgation squad load out ideas ? I think I need anti infantry in my list as I have a Dk with psi cannon and incinerator and a razorback with las cannons <br /> I will be making a <br /> 5 man paladin squad with apothecary <br /> And a 10 man purifier squad with knight of the flame<br /> </div></blockquote><br /> <br /> A Purgation Squad with four incinerators could have some use against a Ravenwing bike deathstar (which denies the re-rollable cover save) or Dark Eldar raiders/venoms (which let's you get straight to the squishy interior). The sheer volume of saves is your saving grace. Of course, this is entirely dependent upon first turn and a direct hit on your Deep Strike.<br /> <br /> But that's a lot of "what-ifs" to make a bad unit seem good, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 13:11:13]]> GMT</pubDate>
				<author><![CDATA[ the_Armyman]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ From what I'm reading now I think I may build the purgation squad as something different the interceptor squad looks appealing due to there personal teleporters and there avail 30 in shunt move which I could see grabbing objectives when needed / instant in your face troops mane with an incinerator and a hammer? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This is provided they live long enough to use their shunt]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 14:58:44]]> GMT</pubDate>
				<author><![CDATA[ Rabbit2262]]></author>
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				<title>Grey Knights help</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664262/8141516.page"><b>Rabbit2262 wrote:</b></a><br/>From what I'm reading now I think I may build the purgation squad as something different the interceptor squad looks appealing due to there personal teleporters and there avail 30 in shunt move which I could see grabbing objectives when needed / instant in your face troops mane with an incinerator and a hammer? <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> This is provided they live long enough to use their shunt</div></blockquote><br /> <br /> Indeed. That is a much better idea.]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 15:58:33]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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