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		<title><![CDATA[Latest posts for the thread "Ryzan Campaign Battle 1: Planetfall "]]></title>
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				<title>Ryzan Campaign Battle 1: Planetfall </title>
				<description><![CDATA[ This was the 1st battle of a 5 battle campaign between a friend and me. <br /> Our overall Campaign rules are here - <a href="http://www.dakkadakka.com/dakkaforum/posts/list/659504.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/659504.page</a><br /> <br /> His army is referred to as the Ryzan Forces or (<span class="glossaryitem" onmouseover='gp(319);'>RF</span>) and for this game was made up of:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <b>Imperial Knight -</b><br /> (Errant)<br /> <b>Space Marines -</b><br /> (Chapter Master(Warlord), Vanguard Vets, <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines, Stormraven)<br /> <b>Imperial Guard -</b><br /> (Stormblade (LOW), Leman Russ Executioner w/ Plasma Cannon sponsons, Armoured Sentinel w/ Plasma Cannon, <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, Veterans) <br /> 
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</div><br /> <br /> Mine is referred to as the Lone Gryphonnes or (<span class="glossaryitem" onmouseover='gp(211);'>LG</span>) and for this game was made up of:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<b>Imperial Guard -</b><br /> (<span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> (Warlord), Infantry Platoon w/ 2x Infantry Squads 3x Heavy Weapons Squads and 2x Sabre Defence Platforms, 3x Veteran Squads, Basilisk, Deathstrike, 3x Tarantula Sentry Guns)<br /> <b>Inquisition -</b><br /> (Land Raider Phobos + Storm Bolter Acolytes)<br /> <b>Fortification - </b><br /> (Void Shield Generator w/ 3 shields)<br /> 
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</div><br /> --------------------------------------------<br /> <br /> The Lone Gryphonnes made Planetfall and were beginning to secure their foothold in the city when the Ryzan Forces viciously fell upon them. <br /> (Hammer and Anvil Deployment)<br /> <br /> The Ryzan Forces wished to seize, and therefore deny, ammunition caches and supply stashes before the Lone Gryphonnes could make use of them. <br /> The Lone Gryphonnes wished to secure as many caches and stashes as possible because they were now in effect stuck behind enemy lines.<br /> (4 objectives (2 placed by each player) worth 1 <span class="glossaryitem" onmouseover='gp(140);'>VP</span> each)<br /> <br /> A power station lay in the centre of the battlefield and would be a significant advantage to any war effort, so both sides wished to control it. <br /> (Critical objective worth 3 <span class="glossaryitem" onmouseover='gp(140);'>VP</span>)<br /> <br /> --------------------------------------------<br /> <br /> Turn 1 Summary:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(211);'>LG</span> front-lines pushed hard (Veteran Squad lost and Land Raider stunned)<br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> back-field infantry bombarded (Most of 2x Veteran Squads lost)<br /> <br /> State of the board - <br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> armour approaching city edge, marines making good head-way in the catacombs. <br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> Holding city buildings and streets with veterans going for critical objective. 
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</div><br /> Turn 2 Summary:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(211);'>LG</span> forced to go on the defensive (Land Raider destroyed and the acolytes died inside it too, 2nd Veteran Squad Lost and a Heavy Weapons Squad Lost) <br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> takes more bombardment (Last of Veterans lost, Stormblade + Executioner hurt (Deathstrike went off)) <br /> <br /> State of the board - <br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> armour pushing into city, <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines split into combat squads and 1 squad heads back from catacombs in an attempt to reclaim back-field objectives. <br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> bringing support elements back from the front lines to take shelter under the shield, 3rd Veteran Squad still attempting to reach critical objective.<br /> 
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</div><br /> Turn 3 Summary:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(211);'>LG</span> taking heavy casualties (2nd Heavy Weapons Squad Lost, Tarantula Sentry Guns down and Infantry Squad Lost)<br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> takes some fire in the city/ catacombs (4 Vanguard vets lost, Sentinel hurt, 3 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> marines lost)<br /> <br /> State of the board - <br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> Knight climbing over Land Raider to make his way deeper into city. Stormblade sitting still in deployment zone with <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to <span class="glossaryitem" onmouseover='gp(211);'>LG</span> shield/firebase. <br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> deathstrike sent forward to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and delay, Veterans have made it to Critical objective, infantry have one normal objective, heavy weapons squad has the other. <br /> <br /> <span class="glossaryitem" onmouseover='gp(97);'>Misc</span> - <br /> Deathstrike Rammed the Imperial Knight and did no damage but did not die in the process.<br /> <a href="http://i.imgur.com/Y52NNv5.jpg" target="_blank" rel="nofollow">http://i.imgur.com/Y52NNv5.jpg</a> (The situation right before the Deathstrike (missing his missile because he fired it) rammed the Knight)<br /> 
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</div><br /> Turn 4 Summary: <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> loses marines (Last Vanguard Vet dies in the catacombs, combat squad that returned to cap back-field objectives blasted by Basilisk)<br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> being hammered (Shield Down, Sabre Defence Batteries destroyed, Deathstrike destroyed, Platoon Command Squad Lost) <br /> <br /> State of the board - <br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> Knight stomped over Deathstrike and is finally in the <span class="glossaryitem" onmouseover='gp(211);'>LG</span> deployment zone. Stormblade and Executioner still holding back and bombarding from range. <span class="glossaryitem" onmouseover='gp(319);'>RF</span> Chapter Master leaves catacombs and is next to the critical objective.<br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> Basilisk retreats behind cover, <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> hides in a building and all the other survivors have gone to ground. 
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</div><br /> Turn 5 Summary:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(319);'>RF</span> loses nothing<br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> barely hanging on (Shield Destroyed, <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> hurt, last veteran squad hurt) <br /> <br /> State of the board - <br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> Knight approaching Basilisk/ <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> hiding spot, Stormblade and Executioner still bombarding, Sentinel moving up to support Knight, Chapter Master moved onto Critical Objective. <br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> Can do nothing but hold on, 2 objectives held and critical objective contested.<br /> <br /> <span class="glossaryitem" onmouseover='gp(97);'>Misc</span>. <span class="glossaryitem" onmouseover='gp(319);'>RF</span> Chapter Master and <span class="glossaryitem" onmouseover='gp(211);'>LG</span>'s last veteran squad are in CQC in the power station. Sergeant challenged Chapter Master to a duel and died instantly. <br /> <a href="http://i.imgur.com/pyOFP7q.jpg" target="_blank" rel="nofollow">http://i.imgur.com/pyOFP7q.jpg</a> (The situation immediately after the Sergeant died in his duel.)
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</div><br /> <br /> Game Ends. <br /> <br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> have technical victory (2VP from objectives versus 0VP for <span class="glossaryitem" onmouseover='gp(319);'>RF</span>) <br /> Whilst the Lone Gryphonnes suffered disproportionately high casualties in this opening battle, they successfully secured an ammunition cache and a supply stash before extracting. The Ryzan Forces whilst having not completed their objectives, have forced the <span class="glossaryitem" onmouseover='gp(211);'>LG</span> from the field and deeper into the city. <br /> <br /> Casualties (based on pts cost)<br /> <span class="glossaryitem" onmouseover='gp(319);'>RF</span> - 37%<br /> <span class="glossaryitem" onmouseover='gp(211);'>LG</span> - 65%<br /> <br /> -----------------------------------------------<br /> <br /> <span class="glossaryitem" onmouseover='gp(67);'>IC</span> AAR <br /> <br /> Concentrated enemy armour prevented any breakout attempt and saturation bombardment from their heavy support elements made our position untenable. We sustained heavy casualties during extraction but managed to secure valuable objectives.<br /> <br /> <span class="glossaryitem" onmouseover='gp(481);'>OOC</span> AAR <br /> <br /> I should not have won that battle; my army was basically obliterated and didn't deal much damage in return. His army washed over my position quite easily.<br /> If the game had gone on for another turn I would have definitely lost; his Chapter Master would have cleaned up my Veterans and seized the Critical Objective and his Knight would have cleaned off at least one of my rear objectives. <br /> <br /> My worst mistake was placing the Land Raider too far forward (he took most of the enemy fire, including two rounds of shooting from a Knight Errant) and so I lost just under a quarter of my points which didn't even achieve anything. After that I was focussed purely on survival and was unable to accomplish much. <br /> <br /> ----------------------------------------------<br /> <br /> Thanks for reading if you've gotten this far!<br /> I haven't uploaded many pictures because our armies aren't complete in terms of painting and/or assembly and our terrain is more imagination than model! <br /> <br /> Any constructive criticism or thoughts would be great. We've just finished our second game and I will be writing that up soon (<span class="glossaryitem" onmouseover='gp(448);'>TM</span>).<br /> Thanks again, Otto. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Sep 2015 08:12:51]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
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