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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ After toying with the idea of implementing a squad of Sanguinary Guard into my ever-changing <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, I stumbled across 10 pre-assembled models on eBay for £20 and payed up without thinking. Out of the ten, there's one with a power fist and one with an Enarcamine axe, the rest with Enarcamine swords. I'll be checking out Bitz Box for any other available parts as an extra axe wouldn't go amiss in a squad of ten. <br /> <br /> I've had some moderate success with a ML2 Librarian amongst a 10 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad and a Chaplain in a 10 man ASM squad. I'm wondering if they'll be effective enough without needing a Sanguinary Priest thrown in to the mix, or even Dante, the latter I'm planning on getting eventually. I'm usually up against Orks that are seeming to go through my <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with ease as of late.<br /> <br /> Is a squad of 10 with 1x Fist and 1x Axe strong enough to pose a decent threat in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>? Running the full squad is 350pts without a chapter banner.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 16:34:26]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ I like to run 1-2 fists in a group that size, and a couple axes (2-3) for higher strength/low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, vehicles, etc.  Sanguinary Priest is a must due to their lack of an invuln and the +1WS is quite nice with master crafted weapons.  Having a character to soak up some wounds is money, though Dante is quite pricey he is nasty in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  I like to ally <span class="glossaryitem" onmouseover='gp(10);'>BA</span> with <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> and run Celestine with the <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, she's a great 135 point little monster that can suck up bolter shots, gets back up once (mostly) and give them hit and run. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 19:33:22]]> GMT</pubDate>
				<author><![CDATA[ talljosh85]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ The rule with sanguinary guard is swords or axes to taste one or two powerfists if you want it's your choice and a sanguinary priest is MANDATORY, they'll benefit from having a combat booster like a chaplain or Libby but the real deal is ten with Sanguinary and Dante, he's an absolute beast and just runs through units]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 19:54:55]]> GMT</pubDate>
				<author><![CDATA[ GAdvance]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ These are what wreck my orks here. The sanguinary gaurd are normally there and they hurt. He normally has one or two squads of death company. I think it is normally just one large squad. Then there are some assault Marines as well. I know he loads some of the units in land raiders or just uses the flamer raiders to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> until he can get the charge off. There is always a sanguinary priest or something in one of the squads and Gabriel Seth is normally there just because. This guy wrecks orks like no other. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 ap4 so anything but meganobz just dies. Then he makes sure he gets the charge off with his faster troops and having between I think four attacks for the assault Marines and 7 for the death company just mulches orks.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2015 23:48:58]]> GMT</pubDate>
				<author><![CDATA[ cranect]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ I usually don't run more than 5 with a banner, fist, inferno pistol, and attached lriest and Dante. Even that setup is expensive, but undeniably effective. For 10, 2 fists and maybe an axe (for extra ap2 for free), a banner and 2 to 3 inferno pistols. Attach a priest and Dante at the LEAST, as feel no pain gives you a save vs plasma and the like, and ws5 is a pretty big deal. Its a big target, so durability is key. Dante gives you a 4w eternal warrior dude with good saves to tank wounds on, and gives the whole thing hit and run wich is KEY for a unit that wants to stay mobile and be charging. Lastly, if you wanna push it firmly into death star territory, adding in a captain, libby, or (my personal favorite) an iron hands shield eternal master on bike won't hurt.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 00:56:00]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ +1 for the banner, totally forgot on that. The bonus attack  per guy for the squad is well worth its point]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 20:10:27]]> GMT</pubDate>
				<author><![CDATA[ talljosh85]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Thanks for the advice all! It's been a pretty crazy few days for hunting down things on eBay, but I now have (shipping): <br /> <br /> 10x Sanguinary Guard (1x Fist, 1x Axe)<br /> Dante<br /> Sanguinary Priest worth Jump Pack<br /> 1x Enarcamine Axe<br /> 1x Chapter Banner<br /> <br /> I also picked up an extra squad of Scouts as this Deathstar unit is taking up a rather hefty slice of points. Fun times ahead.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2015 22:33:43]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ I don't think a priest is mandatory at all. Statistically, a jump pack priest is not going to save his own cost in <span class="glossaryitem" onmouseover='gp(215);'>SG</span> unless there are a ton of <span class="glossaryitem" onmouseover='gp(215);'>SG</span> in the squad. If I were going to use them, I'd just use five of them naked. The cheaper the better. Because they are going to die. But maybe they can kill a lot of elite dudes before they die. Avoid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> at all costs. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 12:50:07]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664403/8138569.page"><b>Martel732 wrote:</b></a><br/>I don't think a priest is mandatory at all. Statistically, a jump pack priest is not going to save his own cost in <span class="glossaryitem" onmouseover='gp(215);'>SG</span> unless there are a ton of <span class="glossaryitem" onmouseover='gp(215);'>SG</span> in the squad. If I were going to use them, I'd just use five of them naked. The cheaper the better. Because they are going to die. But maybe they can kill a lot of elite dudes before they die. Avoid <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> at all costs. </div></blockquote><br /> <br /> Well… The option is there if I need it. I can take 5 standard <span class="glossaryitem" onmouseover='gp(215);'>SG</span> or I can go all out with a squad of 10, Dante and a Priest if needed. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 16:22:11]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ If you're having problems with Orks <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are probably one of the worst you its to look to at remedying those problems. Death Company would be better at dealing with orks, as <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are an elite killing unit best for bullying <span class="glossaryitem" onmouseover='gp(95);'>meq</span>, frankly they're wasted on dudes rocking a 6+. <br /> <br /> Add Dante to a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad (thumbs up to whoever mentions Celestine, I often run her a my 'budget Dante' with the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>), and give them a couple of fists and a maul and a chapppy. More than enough to deal with anything in the Ork Book.<br /> <br /> If you must run <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, you probably want 1 fist , 1 axe and 3 sword in a 5 man, keep the same ratios when going to 10 man. Add banner and point them at something with 3+. Add a priest if you want , for the <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, but I prefer Chaplains and Librarians with this book.<br /> <br /> D]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 18:49:55]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e994b627f07c39ec11f71159fda9b5c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664403/8139513.page"><b>evildrcheese wrote:</b></a><br/>If you're having problems with Orks <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are probably one of the worst you its to look to at remedying those problems. Death Company would be better at dealing with orks, as <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are an elite killing unit best for bullying <span class="glossaryitem" onmouseover='gp(95);'>meq</span>, frankly they're wasted on dudes rocking a 6+. <br /> <br /> Add Dante to a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad (thumbs up to whoever mentions Celestine, I often run her a my 'budget Dante' with the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>), and give them a couple of fists and a maul and a chapppy. More than enough to deal with anything in the Ork Book.<br /> <br /> If you must run <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, you probably want 1 fist , 1 axe and 3 sword in a 5 man, keep the same ratios when going to 10 man. Add banner and point them at something with 3+. Add a priest if you want , for the <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, but I prefer Chaplains and Librarians with this book.<br /> <br /> D</div></blockquote><br /> <br /> I already field a 10 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad with either a ML2 Librarian with Gallian's Staff or a Jump Chaplain with Veritas Vitae, depending on what I'm up against. When there's a lot of Nobz with 4+ saves and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, they're far more resilient to <span class="glossaryitem" onmouseover='gp(349);'>DC</span> than I anticipated (including 2x Power Sword and 1x Power Fist. The AP3 would be helpful in this situation.<br /> <br /> I ready have Fast Attack and Heavy Supported covered effectively, so it would be nice to have an alternative hard-hitting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. I have thought about running a small Adepta Sororitas alongside my <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. That would be interesting.]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2015 22:14:32]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dd3f0469755fb95c7028beb776b30d91.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664403/8140088.page"><b>slowclinic wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e994b627f07c39ec11f71159fda9b5c8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664403/8139513.page"><b>evildrcheese wrote:</b></a><br/>If you're having problems with Orks <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are probably one of the worst you its to look to at remedying those problems. Death Company would be better at dealing with orks, as <span class="glossaryitem" onmouseover='gp(215);'>SG</span> are an elite killing unit best for bullying <span class="glossaryitem" onmouseover='gp(95);'>meq</span>, frankly they're wasted on dudes rocking a 6+. <br /> <br /> Add Dante to a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad (thumbs up to whoever mentions Celestine, I often run her a my 'budget Dante' with the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>), and give them a couple of fists and a maul and a chapppy. More than enough to deal with anything in the Ork Book.<br /> <br /> If you must run <span class="glossaryitem" onmouseover='gp(215);'>SG</span>, you probably want 1 fist , 1 axe and 3 sword in a 5 man, keep the same ratios when going to 10 man. Add banner and point them at something with 3+. Add a priest if you want , for the <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, but I prefer Chaplains and Librarians with this book.<br /> <br /> D</div></blockquote><br /> <br /> I already field a 10 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad with either a ML2 Librarian with Gallian's Staff or a Jump Chaplain with Veritas Vitae, depending on what I'm up against. When there's a lot of Nobz with 4+ saves and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, they're far more resilient to <span class="glossaryitem" onmouseover='gp(349);'>DC</span> than I anticipated (including 2x Power Sword and 1x Power Fist. The AP3 would be helpful in this situation.<br /> <br /> I ready have Fast Attack and Heavy Supported covered effectively, so it would be nice to have an alternative hard-hitting <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. I have thought about running a small Adepta Sororitas alongside my <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. That would be interesting.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> bring some nice elements to bolster <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. I'm tailoring for vs Orks here but...in an allied detachment you could bring<br /> <br /> <span class="glossaryitem" onmouseover='gp(171);'>St</span> Celestine - decent cheap beat stick, gives Hit and Run and can tank on a 2+, comes witha built in H Flamers strikes at I7 and S5 all the time.<br /> Battle Sister Squad - 5 Battle Sisters, Flamer, Heavy Flamer - <span class="glossaryitem" onmouseover='gp(51);'>HB</span> immolator.<br /> Retributor Squad - 4 Heavy Bolters (access to rending once per game on <span class="glossaryitem" onmouseover='gp(82);'>ld</span> check)<br /> Dominions - 4 Meltas (access to ignores cover once psr game on <span class="glossaryitem" onmouseover='gp(82);'>ld</span> check) put them in a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> immolotor. They also have Scout.<br /> <br /> Obviously you wouldn't need all of those min is Celestine and 1 Troop. <span class="glossaryitem" onmouseover='gp(51);'>HB</span> are obviously goof vs orks rocking a 4+, same for heavy flamer and orks don't like template weapons anyway. Melta <span class="glossaryitem" onmouseover='gp(607);'>iss</span> good for dealing with Battle Wagons and can double out Nobz.<br /> <br /> D]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 08:48:09]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(121);'>SoB</span> bring some nice elements to bolster <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. I'm tailoring for vs Orks here but...in an allied detachment you could bring<br /> <br /> <span class="glossaryitem" onmouseover='gp(171);'>St</span> Celestine - decent cheap beat stick, gives Hit and Run and can tank on a 2+, comes witha built in H Flamers strikes at I7 and S5 all the time.<br /> Battle Sister Squad - 5 Battle Sisters, Flamer, Heavy Flamer - <span class="glossaryitem" onmouseover='gp(51);'>HB</span> immolator.<br /> Retributor Squad - 4 Heavy Bolters (access to rending once per game on <span class="glossaryitem" onmouseover='gp(82);'>ld</span> check)<br /> Dominions - 4 Meltas (access to ignores cover once psr game on <span class="glossaryitem" onmouseover='gp(82);'>ld</span> check) put them in a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> immolotor. They also have Scout.<br /> <br /> Obviously you wouldn't need all of those min is Celestine and 1 Troop. <span class="glossaryitem" onmouseover='gp(51);'>HB</span> are obviously goof vs orks rocking a 4+, same for heavy flamer and orks don't like template weapons anyway. Melta <span class="glossaryitem" onmouseover='gp(607);'>iss</span> good for dealing with Battle Wagons and can double out Nobz.<br /> <br /> D</div></blockquote><br /> <br /> This could be fun to work with, and definitely effective against Orks which is what I need right now. I think it's dealing with the numbers rather than the tougher units as such. 4+ saves with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> in addition nullifies the standard tactics against Orks, which is where the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> come in favour over the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>.<br /> <br /> As of next week, I'll be up against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> of various kinds and Daemons a lot. Time to purchase the Codex, I think!]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 11:08:58]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ This is how I run my Sanguinary Guard:<br /> <br /> Squad of 5.<br /> <br /> - One with Enacarmine Sword and infernus pistol<br /> - One with Enacarmine Sword and Angelus bolgun<br /> - One with Enacarmine Axe and plasma pistol<br /> - One with Enacarmine Axe and Angelus boltgun<br /> - One with Power Fist, Angelus boltgun and banner<br /> <br /> That squad has firepower to deal with most armour saves and the weapon loadout helps with the sword guys doing the initial attacks to take down enemy models before the unwieldy axes and fist strike.  Has worked really well with Dante attached to them, but unfortunately, they are my unluckiest Blood Angel unit as I lose them to non scattering Obliterator plasma cannon blasts (my regular opponent is a lucky git!) or that damn axe of blind fury that he also uses with his daemon prince or juggerlord.  Besides that they do pretty well against most other things besides beefed up <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 12:39:49]]> GMT</pubDate>
				<author><![CDATA[ Slaphead]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a35fcf083cf90727b983c754599f25d8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664403/8141233.page"><b>Slaphead wrote:</b></a><br/>This is how I run my Sanguinary Guard:<br /> <br /> Squad of 5.<br /> <br /> - One with Enacarmine Sword and infernus pistol<br /> - One with Enacarmine Sword and Angelus bolgun<br /> - One with Enacarmine Axe and plasma pistol<br /> - One with Enacarmine Axe and Angelus boltgun<br /> - One with Power Fist, Angelus boltgun and banner<br /> <br /> That squad has firepower to deal with most armour saves and the weapon loadout helps with the sword guys doing the initial attacks to take down enemy models before the unwieldy axes and fist strike.  Has worked really well with Dante attached to them, but unfortunately, they are my unluckiest Blood Angel unit as I lose them to non scattering Obliterator plasma cannon blasts (my regular opponent is a lucky git!) or that damn axe of blind fury that he also uses with his daemon prince or juggerlord.  Besides that they do pretty well against most other things besides beefed up <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units.<br /> <br /> </div></blockquote><br /> <br /> If experience against Orks is going to tell me anything, it's that I need to get the first strike in or face being simply over powered. There's been a number of instances where my <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, following taking heavy fire for the first turn or two, turn 3/4 of a squad to mush before getting outnumbered and the power weapons and fist go to waste. It's not a definite, but it has happened before. One fist and 1 or 2 axes in a squad of ten should do fine, otherwise a single axe in a 5 man should work for what I need it to. When it comes to 2+ saves, I've always got some trusty Terminators to fall back on...]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 15:15:45]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Hmmm, maybe attach a Sanguinary Priest with jump pack to your unit of Sanguinary Guard.  Might help against the tide of Orks if they can <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> those rolled 1 armour saves and with the +1 to <span class="glossaryitem" onmouseover='gp(149);'>WS</span> the priest will give them, it will mean the Orks will be needing to roll higher to hit them back in the first place.<br /> <br /> Plus a Sanguinary priest with jump pack will give you some fun conversion opportunities.]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 15:33:40]]> GMT</pubDate>
				<author><![CDATA[ Slaphead]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Well, it's a good job there's an older priest model with a jump pack on the way now! Unfortunately, there's no chalice on the model, so I'll have to figure out an effective way of converting that.<br /> <br /> I'm as of yet undecided how I'm going to run them first, as I've been really enjoying the combination of a ML2 Librarian and a Chaplain. Not together in the same unit, but in support of <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and ASM respectively.]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 15:40:53]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Conveniently enough, <span class="glossaryitem" onmouseover='gp(224);'>ths</span> Blood Angels upgrade sprue actually comes with a blood chalice. For the longest time I was a little salty that it didn't come with a power weapon like all the others, and then I realized that we could use it to make our own priests!]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 17:16:07]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664403/8141853.page"><b>th3maninblak wrote:</b></a><br/>Conveniently enough, <span class="glossaryitem" onmouseover='gp(224);'>ths</span> Blood Angels upgrade sprue actually comes with a blood chalice. For the longest time I was a little salty that it didn't come with a power weapon like all the others, and then I realized that we could use it to make our own priests!</div></blockquote><br /> <br /> I'd forgotten about that, although I'll probably turn to bitz box as I already have a load of shoulder pads, heads and other accessories from various boxed kits over the years. What's going to be tough is the modelling; the 'priest' I got on eBay has one hand that's only sporting a narthecium, and the other is a chain sword. I've got work to do...]]></description>
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				<pubDate><![CDATA[Tue, 22 Sep 2015 17:37:33]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dd3f0469755fb95c7028beb776b30d91.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664403/8141917.page"><b>slowclinic wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/664403/8141853.page"><b>th3maninblak wrote:</b></a><br/>Conveniently enough, <span class="glossaryitem" onmouseover='gp(224);'>ths</span> Blood Angels upgrade sprue actually comes with a blood chalice. For the longest time I was a little salty that it didn't come with a power weapon like all the others, and then I realized that we could use it to make our own priests!</div></blockquote><br /> <br /> I'd forgotten about that, although I'll probably turn to bitz box as I already have a load of shoulder pads, heads and other accessories from various boxed kits over the years. What's going to be tough is the modelling; the 'priest' I got on eBay has one hand that's only sporting a narthecium, and the other is a chain sword. I've got work to do...</div></blockquote><br /> <br /> Post pics of your converted priest once he's done.  He should look pretty cool  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 07:56:23]]> GMT</pubDate>
				<author><![CDATA[ Slaphead]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ I don't think the need a Chalice, if memory serves correctly the 5th ed Code made mention of a piece of Chalice in their Shoulder Pad or some such...<br /> <br /> Anyway, yes show conversions when they're done.<br /> <br /> D]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 10:42:12]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ I doubt it's going to be interesting, and I might go the boring route and give the model a shoulder pad with a prominent chalice on instead. <br /> <br /> Anyway, we're getting off topic here. It looks like I'll be dropping the Chaplain in favour of the Priest for the first game I play fielding <span class="glossaryitem" onmouseover='gp(215);'>SG</span>. The +1 to <span class="glossaryitem" onmouseover='gp(149);'>WS</span> won't make much of a difference against Orks, but will be pretty useful for my next meeting with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> <br /> Thanks for the input guys!]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 11:26:11]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Re:Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Dante/ <span class="glossaryitem" onmouseover='gp(215);'>SG</span>/ <span class="glossaryitem" onmouseover='gp(759);'>SP</span> star is always fun in my opinion.  With a squad of 5 <span class="glossaryitem" onmouseover='gp(215);'>SG</span> and the priest and Dante, I have never had them not at least have a few bodies left at the end of a game. I personally wouldn't use the axes, though I know they could be useful. I would just opt for another power fist instead of the axe.  <br /> <br /> So here is an example of how I would run a squad:<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x9:<br /> 7x Swords<br /> 2x <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> Chapter Banner<br /> 2x Plasma Pistols<br /> <br /> S. Priest:<br /> Valor's Edge (for the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2)<br /> Jump Pack<br /> Inferno Pistol (Again, if you need to spend some extra points somewhere and to give him +1 attack for two melee weapons)<br /> <br /> Dante<br /> <br /> for a total of approx. 700 points. Its pricey but it could work well depending on what goes on.]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 15:35:11]]> GMT</pubDate>
				<author><![CDATA[ JeffytheUndead]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ I would never pay 700 pts for a unit that gets gutted by a single demolisher cannon shot. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 16:53:02]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><cite>JeffytheUndead wrote:</cite>Dante/ <span class="glossaryitem" onmouseover='gp(215);'>SG</span>/ <span class="glossaryitem" onmouseover='gp(759);'>SP</span> star is always fun in my opinion.  With a squad of 5 <span class="glossaryitem" onmouseover='gp(215);'>SG</span> and the priest and Dante, I have never had them not at least have a few bodies left at the end of a game. I personally wouldn't use the axes, though I know they could be useful. I would just opt for another power fist instead of the axe.  <br /> <br /> So here is an example of how I would run a squad:<br /> <br /> <span class="glossaryitem" onmouseover='gp(215);'>SG</span> x9:<br /> 7x Swords<br /> 2x <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> Chapter Banner<br /> 2x Plasma Pistols<br /> <br /> S. Priest:<br /> Valor's Edge (for the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2)<br /> Jump Pack<br /> Inferno Pistol (Again, if you need to spend some extra points somewhere and to give him +1 attack for two melee weapons)<br /> <br /> Dante<br /> <br /> for a total of approx. 700 points. Its pricey but it could work well depending on what goes on.</div></blockquote><br /> <br /> That's a fair set up, but pricy. I could effectively get by with just the <span class="glossaryitem" onmouseover='gp(215);'>SG</span> alone for 350pts, which still seems expensive in a 1,850pt army. I suppose when I'm up against Orks, the Priest isn't needed and they're likely to be hitting on 3+ anyways. Against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, the Priest will be helpful. <br /> <br /> <blockquote><div><cite>Martel732 wrote:</cite>I would never pay 700 pts for a unit that gets gutted by a single demolisher cannon shot. </div></blockquote><br /> <br /> Martel is right in saying this. The way I'm looking at it is that 700/1,850 is a big chunk of points. I played a 1000pt game against Orks recently and I was completely shredded through being outnumbered. Taking a 700pt deathstar unit doesn't leave me with much more room than what was already being fielded and losing incredibly. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 17:00:32]]> GMT</pubDate>
				<author><![CDATA[ slowclinic]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Run them as two squads- <br /> <br /> 5 man sang guard, chapter banner (dante+preist go here) <br /> 2 swords, 2 axes, 1 fist. If spare points throw on some plasma pistols<br /> <br /> 5 man sang guard put a lib here. <br /> 4 swords 1 fist. Make this an 'anti <span class="glossaryitem" onmouseover='gp(95);'>meq</span>'  one. Keep close enough to buff dante with quickening. <br /> <br /> Fill out list with elements that support this unit. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 17:44:10]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/664403/8144135.page"><b>Martel732 wrote:</b></a><br/>I would never pay 700 pts for a unit that gets gutted by a single demolisher cannon shot. </div></blockquote><br /> <br /> Loathe as I am to agree with Martel, this is a very good point. 5 <span class="glossaryitem" onmouseover='gp(215);'>SG</span> is almost always enough to tackle most units you need them to, particularly with a character or 2 in tow.<br /> <br /> Oddly enough this is why I have been leaning more towards assault marines with a priest, recently. 10 dudes armed to the teeth with a bare bones priest is under 300 points for 12 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> wounds with feel no pain, and a bucket of str5 ws5 attacks on the charge. With the new bases you can spread them out enough to prevent them from getting beat up by blast templates too bad, which when combined with cover makes them surprisingly durable. Lastly, they can take actual special weapons, which gives them a leg up over death co and <span class="glossaryitem" onmouseover='gp(215);'>SG</span>.]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 17:49:30]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Sanguinary guard are really good once you get into <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>, but they have a real tendency to be cut up badly on the way. Every plasma gun or grav gun is going to be pointed their way because no one wants to try to beat through 2+ armor in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. <br /> <br /> The best protection you can give them is a jump pack (or biker) priest. This is a minimum of an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot and 75 points (I think). Now your squad is up to 240 pts minimum and they have a whole 5+++ save vs plasma and still no save at all vs overcharged ion accelerators, demo cannons, or melta. <br /> <br /> Compare to <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with a sanguinius libby. <span class="glossaryitem" onmouseover='gp(349);'>DC</span> already have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, and cost 10 pts less per model already. Sure, no power weapons standard, but the weapon I really covet is the power fist, which base <span class="glossaryitem" onmouseover='gp(215);'>SG</span> don't have either. The libby is much more potent in most challenges with quickening, and has the possibility of fear the darkness (hilarious) a 5++ save for the squad ($$$) or unleash rage. I'm not so excited about the 2 warp charge powers, but moving around say a sternguard squad can be nice too. Or a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> melta squad or something. ]]></description>
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				<pubDate><![CDATA[Wed, 23 Sep 2015 18:07:14]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Yeah I've won more games than I can count off the back of 10 dc with 2 fists and a Gallien's Staff libby. There is literally only one power I don't want to roll on that list, and that's Blood Boil. Even that isn't terrible.]]></description>
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				<pubDate><![CDATA[Thu, 24 Sep 2015 23:01:33]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>Sanguinary Guard - Help needed with Load Out!</title>
				<description><![CDATA[ Another thing about sang guard, they are one of those units that work better, the more of them you have. IE, one unit will do meh, but 3 will provide fairly good results. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 15:06:22]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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