<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "40K Trench Warfare rules?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "40K Trench Warfare rules?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>40K Trench Warfare rules?</title>
				<description><![CDATA[ Are there any official (or well written fanmade) rules regarding trench warfare for 7th?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/664483/8136717.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/664483/8136717.page</link>
				<pubDate><![CDATA[Sun, 20 Sep 2015 13:59:40]]> GMT</pubDate>
				<author><![CDATA[ Matthew]]></author>
			</item>
			<item>
				<title>40K Trench Warfare rules?</title>
				<description><![CDATA[ I've seen a few WWI/Trench warfare/Iron Warrior hard-on boards, and <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, they suggested simply using the Aegis defence line rules for cover. If the trenches are muddy enough treat them as difficult terrain.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/664483/8136799.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/664483/8136799.page</link>
				<pubDate><![CDATA[Sun, 20 Sep 2015 14:41:02]]> GMT</pubDate>
				<author><![CDATA[ ChazSexington]]></author>
			</item>
			<item>
				<title>Re:40K Trench Warfare rules?</title>
				<description><![CDATA[ If you can model it that is fantastic, what I would recommend is treating the trench/wall as a "fortification" for a 3+ cover save.  If you actually make the trenches you could go a step a further and block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for small models inside, though you'd want to make sure both sides have barrage weapons if you do that.<br /> <br /> I'd put the closest trenches about 20" apart, with some craters (5+) and difficult terrain.  That way an infantry charge takes 2 turns, but there's no question that most basic infantry weapons can still shoot across the gap.  Jump units could make that charge in one turn, but they'd need at least an 10" charge roll to connect with the guys on the other side (12" move, -2" on the charge for terrain).  You can adjust that distance depending on how effective you want assault to be.  Have more fortifications behind for artillery, extra troops, etc.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/664483/8136942.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/664483/8136942.page</link>
				<pubDate><![CDATA[Sun, 20 Sep 2015 16:06:53]]> GMT</pubDate>
				<author><![CDATA[ greyknight12]]></author>
			</item>
	</channel>
</rss>