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		<title><![CDATA[Latest posts for the thread "First game against Blood Angels..."]]></title>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ So I know nothing about them. I'm playing Tau and was wondering if anyone had some tips on what to watch out for in a 1000 point game.<br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 18:12:16]]> GMT</pubDate>
				<author><![CDATA[ emmetkt]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ They are space marines focused on speed and hand to hand more than shooting. They lack practically every unit that makes space marines a top codex. That's the good news. <br /> <br /> That being said, if you don't pick your shots correctly and don't space your units correctly, they can cross the board and pac-man a Tau list very quickly. <br /> <br /> If you use a Riptide at 1K, keep it alive at all costs and pie plate any jump marines to death as quickly as possible. Meched up <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are delayed in their assaults but are far less vulnerable to pie plate doom. Kill the transports with <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> or suits with <span class="glossaryitem" onmouseover='gp(518);'>MP</span>. <br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are very easy to beat if you know what you are looking at on the table. This has actually been true for a long time, but new players are often blitzed by their speed. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 18:45:16]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ Thanks for the tips<br /> <br /> I'd consider myself "new" in that I have only really played against 2 of my mates all of us beginners and we were plating a lot of rules wrong.<br /> <br /> I recently started playing in my lfgs and as such I'm coming up against more new armies.<br /> <br /> I considered this list?<br /> <br /> It is single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> only. There is no Allies, named characters, <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, Low or formations allowed in the game...<br /> <br /> <b>+++ tau vs blood angels (999pts) +++</b><br /> <br /> <b>++ Tau Empire: Supplement - Farsight Enclaves (2013) (Combined Arms Detachment) ++</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Commander</b> [Drone controller, 2x Marker Drone]<br /> <br /> <b>+ Troops +</b><br /> <br /> <b>XV8 Crisis Team</b> [Bonding Knife Ritual]<br /> ····<b>Crisis Shas'ui</b> [2x Plasma Rifle]<br /> <br /> <b>XV8 Crisis Team</b> [Bonding Knife Ritual]<br /> ····<b>Crisis Shas'ui</b> [2x Fusion Blaster]<br /> <br /> <b>XV8 Crisis Team</b> [Bonding Knife Ritual]<br /> ····<b>Crisis Shas'ui</b> [2x Fusion Blaster]<br /> <br /> <b>XV8 Crisis Team</b> [Bonding Knife Ritual]<br /> ····<b>Crisis Shas'ui</b> [2x Plasma Rifle]<br /> <br /> <b>XV8 Crisis Team</b> [Bonding Knife Ritual]<br /> ····<b>Crisis Shas'ui</b> [2x Plasma Rifle]<br /> <br /> <b>XV8 Crisis Team (compulsory)</b> [Bonding Knife Ritual]<br /> ····<b>Crisis Shas'ui</b> [Early Warning Override, 2x Missile pod]<br /> ····<b>Crisis Shas'ui</b> [Early Warning Override, 2x Missile pod]<br /> ····<b>Crisis Shas'ui</b> [Early Warning Override, 2x Missile pod]<br /> <br /> <b>+ Fast Attack +</b><br /> <br /> <b>Drone Squadron</b> [4x Marker Drone]<br /> <br /> <b>+ Heavy Support +</b><br /> <br /> <b>Sky Ray Missile Defense Gunship</b> [Disruption pod, Twin-linked Smart Missile System]<br /> <br /> <b>Sky Ray Missile Defense Gunship</b> [Twin-linked Smart Missile System]<br /> <br /> <b>XV88 Broadside Team</b> [Bonding Knife Ritual]<br /> ····<b>Broadside Shas'ui</b> [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> ····<b>Broadside Shas'ui</b> [Early Warning Override, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System]<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:06:37]]> GMT</pubDate>
				<author><![CDATA[ emmetkt]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ The black ones are Death Company, they throw out 5 <span class="glossaryitem" onmouseover='gp(351);'>atks</span> each on the charge and are fearless. They also have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> so will survive a bit more than normal marines. They can also rapid fire you and assault. <br /> <br /> BAs also have a few 13 front armour tanks and walkers. The tanks moving 12" and shooting well per turn.<br /> <br /> <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:16:11]]> GMT</pubDate>
				<author><![CDATA[ eskimo]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ No fire warriors?]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:54:01]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ Stay at maximum range and use your <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> moves to back away. The trick is to deal enough damage to him before he backs you into a corner, because if he makes any meaningful units into assault, you are essentially dead. Even multi assaulting several suits at once he will wipe you in combat without a problem. That being said, most <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list have only one tactic: close with you very quickly and crack you in the jaw.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 22:52:00]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/665059/8149076.page"><b>Martel732 wrote:</b></a><br/>No fire warriors?</div></blockquote>I dunno s5 ap5 doesn't do it for me also they are fairly static and I'd have to pay for an ethereal to make them useful which gives my opponent an opportunity for a free victory point if he kills him.<br /> <br /> At the same time volume of dice is always good but I'm hoping the broadsides will cover this.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0ee82f72ae1f64ac3175297d5b706b16.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665059/8149498.page"><b>th3maninblak wrote:</b></a><br/>Stay at maximum range and use your <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> moves to back away. The trick is to deal enough damage to him before he backs you into a corner, because if he makes any meaningful units into assault, you are essentially dead. Even multi assaulting several suits at once he will wipe you in combat without a problem. That being said, most <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list have only one tactic: close with you very quickly and crack you in the jaw.</div></blockquote>Yeah but I'm just afraid of him <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in or using drop pods if I build a long range army.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4715dbf45f23432101ae41cc686835e5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665059/8148977.page"><b>eskimo wrote:</b></a><br/>The black ones are Death Company, they throw out 5 <span class="glossaryitem" onmouseover='gp(351);'>atks</span> each on the charge and are fearless. They also have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> so will survive a bit more than normal marines. They can also rapid fire you and assault. <br /> <br /> BAs also have a few 13 front armour tanks and walkers. The tanks moving 12" and shooting well per turn.<br /> <br /> <span class="glossaryitem" onmouseover='gp(380);'>GL</span>, <span class="glossaryitem" onmouseover='gp(336);'>HF</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote>I'm gonna look up those tanks and death company they sound fething scary!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 07:49:14]]> GMT</pubDate>
				<author><![CDATA[ emmetkt]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ Fire warriors with a Cadre are way batter than Fire warriors with an ethereal <span class="glossaryitem" onmouseover='gp(71);'>imho</span><br /> <br /> Also there are three things about <span class="glossaryitem" onmouseover='gp(10);'>BA</span> lists that could worry you<br /> <br /> Mass drop pod Melta/Flamer, they do this very well 5 man even 5 man tactical and assault squads in Pods can put out a huge amount of templates and short range melta, fragioso's also do this<br /> <br /> If he has this style of army try to avoid his turn 1 firepower, maybe even mostly null deploy o stay close to board edges turn 1 so he's at risk of accidents with his pods, then <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> to max range across the board and shoot him to death whilst he footslogs after you toting useless flamers<br /> <br /> Jump pack attack, death company with packs, ASM with packs and maybe even Dante's death machine which is Sanguinary guard with a priest and Dante, everything is decent in melee, and some stuff will just multi assault win the game in melee vs Tau<br /> <br /> Pick off Death Company (black) sanguinary guard (gold) and Vanguard (Red w/white helmets) and then ASM (red) in that order, though both Sanguinary guard and Death company will destroy everything you have in a fight so it's also about range<br /> <br /> There is also mass av13 armies but i'll be honest i know less about them]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 12:03:44]]> GMT</pubDate>
				<author><![CDATA[ GAdvance]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ Death Company are your priority target. They have a basic marine statline but with 2 attacks base with either a pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> or bolter standard. They pack fearless, rage, relentless (which only really factors in if he brought bolters so they can double tap and charge), feel no pain and furious charge. So they have 4 to 5 attacks on the charge each at str5 and possibly init5 if playing the Baal Strike Force detachment on a body with a 3+/5+++, all for a reasonable price. So yeah, watch out for those.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 17:26:49]]> GMT</pubDate>
				<author><![CDATA[ th3maninblak]]></author>
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				<title>First game against Blood Angels...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span> also have access to Assault Marines with double special weapons. Melta in a drop pod are a popular choice, but also Plasma are an option for the squad.<br /> <br /> Prioritise killing the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>, they'll mess you up if they get chance. <br /> <br /> D]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2015 06:02:00]]> GMT</pubDate>
				<author><![CDATA[ evildrcheese]]></author>
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