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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Bear with me on this.<br /> <br /> The function of a follower of khorne is to spill as much blood and cleave as many skulls as possible.<br /> <br /> Now, as part of a larger force, a contingent of berserkers works (think 3rd edition iron warriors), because they have a more placid, thinking force guiding them.<br /> <br /> Now, if you have a ship full of raving madmen, bent on murder and mayhem, how do they accomplish anything?  How does a daemonkin warband last more than one war?  Wouldnt they just turn around and murder eachother on the ride to the next war?  It doesnt make sense.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:04:02]]> GMT</pubDate>
				<author><![CDATA[ Gunnvulcan]]></author>
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				<title>Re:Daemonkin warbands dont make sense</title>
				<description><![CDATA[ they go from place to place killing. they can contain themselves long enough/fight umong themselves while they travel from place to place. outside of khorne, it makes even more sense to have daemonkin warbands.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:16:18]]> GMT</pubDate>
				<author><![CDATA[ Brennonjw]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Even crazed madmen have some sense of loyalty, often to their comrades or immediate superiors. Barring that, I assume it's like Orkz. The biggest, meanest warrior keeps the rest in line through intimidation and fear. Sure, rivalries most likely happen and blood does get spilled, but I think desire of kill victims/other guys makes up for not killing during the travels.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:28:55]]> GMT</pubDate>
				<author><![CDATA[ jreilly89]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Followers of Khorne are not just raving madmen (well, some are, but most not) Khornate lords are masters of war in all of its aspects, including strategy and tactics.<br /> Khorne is not only the god of mindless slaughter, he is also the god of martial glory and honour,]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:31:42]]> GMT</pubDate>
				<author><![CDATA[ Iron_Captain]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6a3840968f766eb32af4e33e66b5450c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665066/8148943.page"><b>Gunnvulcan wrote:</b></a><br/>Bear with me on this.<br /> <br /> The function of a follower of khorne is to spill as much blood and cleave as many skulls as possible.<br /> <br /> Now, as part of a larger force, a contingent of berserkers works (think 3rd edition iron warriors), because they have a more placid, thinking force guiding them.<br /> <br /> Now, if you have a ship full of raving madmen, bent on murder and mayhem, how do they accomplish anything?  How does a daemonkin warband last more than one war?  Wouldnt they just turn around and murder eachother on the ride to the next war?  It doesnt make sense.</div></blockquote><br /> <br /> I think it really depends on your view of Khorne. <br /> <br /> Newer views (like how the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> has come to view him) see Khorne as simply revelling in whatever blood and skulls he can get his hands on but in older views he's more of a God of martial prowess and honour; desiring quality over quantity. <br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I haven't read good Khorne fluff in ages.... nowadays it seems to be all about slaughter for the sake of slaughter. Not about good fights, evenly matched duels to the death, looking for the greatest challenge etc.<br /> I may be wrong in this but it's the feeling I get from modern fluff about Khorne. <br /> <br /> Bring a baby's skull to Khorne:<br /> New Khorne - *Licks it*<br /> Old Khorne -   'Release the hounds'<br /> <br /> Hell it's not even truly about who/what the skull came from for Old Khorne but the fight that ended in its taking. <br /> The story behind it and the difficulty of the fight is what matters to him.<br /> A Daemon Prince chopping off the head of a Space Marine in one swipe = Meh.<br /> A renegade guardsman managing to bring down a Space Marine against all odds = A skull worthy of his throne + Revels.<br /> <br /> A bunch of raging lunatics on a boat in service to the New Khorne would wipe each other out looking for Khorne's favour in the wanton blood-letting. In battle they would charge recklessly and with abandon like true mad-men, probably even cutting each other down to get to the fight more quickly... they're like Ork Boyz <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.<br /> (You're right in this regard, it makes no sense... they wouldn't last a single war)<br /> <br /> A band of honourable duellists on a ship in service to the Old Khorne would stage duels (not to the death) to keep their edge and to keep themselves ready for the fight to come. In battle they would get into close range, smartly, by vehicle or drop-pod (utilizing cover where necessary) and then they'd seek the best fights (and therefore skulls) possible.<br /> (Sure they'd take high casualties but less so than the above idiots)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 19:36:04]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e79cfe33a346a8dae7637a38a9e72c49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/665066/8149029.page"><b>Otto Weston wrote:</b></a><br/><br /> I think it really depends on your view of Khorne. <br /> <br /> Newer views (like how the <span class="glossaryitem" onmouseover='gp(327);'>BL</span> has come to view him) see Khorne as simply revelling in whatever blood and skulls he can get his hands on but in older views he's more of a God of martial prowess and honour; desiring quality over quantity. <br /> <span class="glossaryitem" onmouseover='gp(325);'>Tbh</span>, I haven't read good Khorne fluff in ages.... nowadays it seems to be all about slaughter for the sake of slaughter. Not about good fights, evenly matched duels to the death, looking for the greatest challenge etc.<br /> I may be wrong in this but it's the feeling I get from modern fluff about Khorne. <br /> <br /> Bring a baby's skull to Khorne:<br /> New Khorne - *Licks it*<br /> Old Khorne -   'Release the hounds'<br /> <br /> Hell it's not even truly about who/what the skull came from for Old Khorne but the fight that ended in its taking. <br /> The story behind it and the difficulty of the fight is what matters to him.<br /> A Daemon Prince chopping off the head of a Space Marine in one swipe = Meh.<br /> A renegade guardsman managing to bring down a Space Marine against all odds = A skull worthy of his throne + Revels.<br /> <br /> A bunch of raging lunatics on a boat in service to the New Khorne would wipe each other out looking for Khorne's favour in the wanton blood-letting. In battle they would charge recklessly and with abandon like true mad-men, probably even cutting each other down to get to the fight more quickly... they're like Ork Boyz <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.<br /> (You're right in this regard, it makes no sense... they wouldn't last a single war)<br /> <br /> A band of honourable duellists on a ship in service to the Old Khorne would stage duels (not to the death) to keep their edge and to keep themselves ready for the fight to come. In battle they would get into close range, smartly, by vehicle or drop-pod (utilizing cover where necessary) and then they'd seek the best fights (and therefore skulls) possible.<br /> (Sure they'd take high casualties but less so than the above idiots)<br /> <br /> </div></blockquote><br /> <br /> Interestingly enough, the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> Khorne/<span class="glossaryitem" onmouseover='gp(694);'>AoS</span> Khorne has always come off as more of the martial prowess god in comparison to crazed <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Khorne.<br /> <br /> Granted we haven't seen how they're going to feth up the fluff with the Khorne Bloodbound book yet. <br /> <br /> Although everybody I know prefers Skill Khorne.<br /> <br /> Depending on what they do with Khorne is whether I'm getting Bloodbound models or Admech Army.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 20:50:42]]> GMT</pubDate>
				<author><![CDATA[ Mantorok]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Yeah they may be mad men but they arent stupid or out of control for the most part. They use tactics and strategy besides "Zerrg charge!" They have their own techmarines that run things and likely a serf corp that does mundane functions on board the ships(they likely still have a short lifespan)<br /> <br /> Yeah I remember Khorne fluff from the past where a Berserker killed a defenseless woman and offered the skull and Khorne himself took the skull of the Berserker for killing a defenseless person that brought no honor and then offering the skull.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 21:00:44]]> GMT</pubDate>
				<author><![CDATA[ Col. Dash]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Realms of Chaos: Slaves to Darkness explained that Khorne is the god of warfare, bloodshed, and violence.<br /> <br /> While some of his mortal followers might hold to various martial traditions, warrior codes and such, Khorne himself does not care.  Khorne cares not from whence the blood flows, so long as people are killing and dying in his name.]]></description>
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				<pubDate><![CDATA[Fri, 25 Sep 2015 21:32:57]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>Re:Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Ah yes, that totally distinctive and honourable Warhammer Fantasy Battle / Old Khorne, who is nothing like our current sorry excuse for a Blood God.<br /> <a href="http://www.dakkadakka.com/gallery/690102-.html" target="_new" rel="nofollow"><img src="http://images.dakkadakka.com/gallery/2015/2/25/690102_sm-.JPG" border="0" /></a><br /> <br /> Oh dear.<br /> Perhaps you should instead refer to Epic Renegades Khorne. <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 11:09:55]]> GMT</pubDate>
				<author><![CDATA[ Animus]]></author>
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				<title>Re:Daemonkin warbands dont make sense</title>
				<description><![CDATA[ They understand that the other berzerkers are their comrades, and thus dont kill them. They're not orks. They have intelligence.]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 11:57:31]]> GMT</pubDate>
				<author><![CDATA[ LeCacty]]></author>
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				<title>Re:Daemonkin warbands dont make sense</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/665066/8150178.page"><b>Animus wrote:</b></a><br/>Ah yes, that totally distinctive and honourable Warhammer Fantasy Battle / Old Khorne, who is nothing like our current sorry excuse for a Blood God.<br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> <br /> Oh dear.<br /> Perhaps you should instead refer to Epic Renegades Khorne. <br />  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> </div></blockquote><br /> <br /> Tbf, Old Khorne = Epic Renegades Khorne.<br /> Realms of Chaos Khorne = Ancient Khorne <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Ancient Khorne -- nothing but slaughter, blood and guts etc.<br /> Old Khorne --        martial prowess, honour <br /> New Khorne --      rehash of Ancient Khorne in effect<br /> <br /> I still prefer Old Khorne. <br /> <br /> Quote from Renegades which I believe sums up the Red Beast himself - <br /> "Khorne is a noble warrior who respects strength and bravery, who takes no joy in destroying the weak, and considers the helpless unworthy of his wrath. It is said that fate will spare any brave warrior who calls upon Khorne's name and pledges his soul to the blood god. It is also said that Khorne's daemons will hunt down and destroy any warrior who betrays his honour by killing a helpless innocent or murdering in cold blood. Khorne's great delight is battle and the spilling of blood" ]]></description>
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				<pubDate><![CDATA[Sat, 26 Sep 2015 14:06:03]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
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				<title>Re:Daemonkin warbands dont make sense</title>
				<description><![CDATA[ To be fair, despite what Slaves to Darkness may say, Lost and the Damned has this bit:<br /> <br /> <blockquote><div><cite>Realms of Chaos:Lost and the Damned wrote:</cite>A Chaos Power thus represents a particular and generally extreme aspect of the traits shown by the living.  The traits which characterise the Chaos Powers are insanity, violence,ambition,greed, and others of a kind which are often felt to typify the worst of human nature.  But this is not wholly the case, and Chaos Powers also exist which typify fellowship,law and other redeeming characteristics.  Indeed, no Chaos Power is wholly one sided, for no human or other creature is wholly good or evil, and likewise neither are their shadow-selves.  For example, along with violence and bloodshed Khorne has inherited the warrior's sense of honor and martial virtue.  Nurgle may typify decay and disease, but he also embodies the human hope and energy that defies the inevitable.</div></blockquote><br /> <br /> So there is a precedent for "honor and martial virtue" going back to Realms of Chaos. Also, just read the description of the World Eaters from Realms of Chaos.  A very different legion than the current World Eaters, much less the Daemonkin.  <br /> <br /> To be honest, I don't think I've seen anything remotely close to the above quote in any modern fluff.  The idea that any chaos god has a "positive" side is completely alien to the current conception of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe most modern authors seem to prefer (even the really good authors).  ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 00:40:11]]> GMT</pubDate>
				<author><![CDATA[ Delicate Swarm]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Because the new stuff and authors do not like grey areas in between grey and black. They want the bad guys to be raaar bad guys and the good guys to be only slightly bad guys to where they look like the lesser of two evils. It would be hard for writers to write about Khorne being a grey area instead of a black area vs other grey areas.  ]]></description>
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				<pubDate><![CDATA[Sun, 27 Sep 2015 23:06:32]]> GMT</pubDate>
				<author><![CDATA[ Col. Dash]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ As a god - and one of the Ruinous Powers no less - a mortal servant can never interact with the 'true' Khorne, at best contacting an aspect of him. As such both the honourable and the lunatic approaches to Khorne can be valid. Even the mighteous Chaos champion is limited in how they understand the Four Gods simply by not being a god themselves, they are not warp born, and even daemons are flies compared to the Chaos Gods, effectively offcuts of them. I see them as simply too alien to the human (or Ork or whoever) mind for them to have a singular personality we could appease. They are in effect Lovecraftian 'idiot gods', so vast and powerful and strange we simply cannot know them in any definate sense. Abaddon isn't chilling at the Chaos Undivided villa between Black Crusades, having a chat with the Gods. Everytime <span class="glossaryitem" onmouseover='gp(57);'>hs</span> does commune or whatever with them, it is likely he meets a different entity/force/whatever every time.<br /> <br /> I look at it like depicting a cube in 2D, drawing it on paper. You cant reproduce a 3D image accuratrely, all its sides wont be equal and it wont be all right angles, you merely get an impression of the cube - the penalty for operating with a missing dimension.<br /> <br /> When a member of the Blood Pact contacts Khorne they do it as a martial warrior - how they interact with the Blood God is limited by being on the mortal plain, and when -say- they defeat a mighty Imperial champion in single combat, because of their style of worship it pleases Khorne, blood well earned. <br /> <br /> Then say you have a secret murder cult within a normal society. They might steal away defenceless people in the night for sacrifice. Nothing particularly noble there. However they approached Khorne as the god of murder, not battle and so interact with that aspect.<br /> <br /> However if the Blood Pact champion, taking Otto's example, turned up with a baby's head Khorne might be pissed not because its objectively wrong but because their 'relationship' was based around the martial, honourable aspect of the god. He's breaking the original deal. Say the murder cult leader purposely kills an Imperial agent in a honourable duel - Khorne might be pissed at that because the aspect honoured is based around murder and pain - why didn't you kill him in his sleep? Why didn't you all take him on at once, so he could die knowing his idiotic creeds and honour are worthless? <br /> <br /> And as Delicate Swarm quotes, there are more positive sides to the gods, which implies them being far from single-minded, indeed it might be best to assume the Chaos Gods are schizophrenic. In another thread we brought up the idea of 'normal' Chaos planets. There will be planets out there with recognisable societies whose worship of Khorne comes in the form of trial by combat, blood sports, sacrifices etc but they still sew the fields and have families. <br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>/DR<br /> Basically Space Gods = beyond comprehension. Khorne likes blood, beyond that it depends on the individual relationship to whatever slither of the Blood God graces you pathetic mortal with his presence. If you promise to kill 100 Imperial soldiers in battle, he'll notice if you start topping up your bodycount by being a Bluebeard. ]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2015 00:03:17]]> GMT</pubDate>
				<author><![CDATA[ Jape]]></author>
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				<title>Daemonkin warbands dont make sense</title>
				<description><![CDATA[ Exactly so. You'll notice that even different daemonkin warbands work differently - at least one does talk about 'honour' where others are raaargbloodskullsteamkill. Equally, a third likes to honour khornate daemons by locking them in metal boxes as often as possible....<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 28 Sep 2015 07:52:59]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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