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		<title><![CDATA[Latest posts for the thread "Starting Mechanicus...What to get next?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Starting Mechanicus...What to get next?"]]></description>
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				<title>Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ Hey Guys,<br /> <br /> So after being on a hiatus from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for the past several months because of an obsession with warhammer fantasy and Age of Sigmar, i'd like to get back into the swing of things. Before I had started playing fantasy 24/7 I had purchased two boxes of Skitarii and built them into Vanguard. My question now is, where do I go next? Skitarii isnt the usual army of 1 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, 2 troops. It's more of an ally army with cult and knights. I already have some knights, but what should I get for Cult and Skitarii. I was thinking kataphrons and a tech priest for a Cult Detachment or maybe some Onagers for the Skitarii. So what are your thoughts... Thanks for the help! <br /> <br /> P.S. dont suggest the crazy free equipment formation.]]></description>
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				<pubDate><![CDATA[Tue, 29 Sep 2015 15:36:50]]> GMT</pubDate>
				<author><![CDATA[ Mindstrike1]]></author>
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				<title>Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ Well, there's the crazy free equipment formation...<br /> <br /> But besides that, Kastelan Robots can be fun and I like Sicarian Infiltrators with flechette blasters. ]]></description>
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				<pubDate><![CDATA[Wed, 30 Sep 2015 02:21:10]]> GMT</pubDate>
				<author><![CDATA[ Solis Luna Astrum]]></author>
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				<title>Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ Get the dagoon ironstriders x2 in low points they are really useful  with anti tank and anti infantry I wouldn't get what you listed till higher points because they are more target specific, then maybe get another squad of vangaurd then 2 onagers w neutron lazer or iccarus then ally in cult and get Dominus and then destroyers<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Then get the IK because mechanicum, if you have the $$$ just get more onagers and dagoons maybe a little more vangaurd]]></description>
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				<pubDate><![CDATA[Wed, 30 Sep 2015 13:46:41]]> GMT</pubDate>
				<author><![CDATA[ marcman]]></author>
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				<title>Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ I can say onagers and more troops would be a good idea]]></description>
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				<pubDate><![CDATA[Wed, 30 Sep 2015 20:06:33]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Re:Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ Thanks for the replies!<br /> <br /> You guys make it difficult to choose... three different suggestions. Im thinking of leaning more towards dragoons/ballistarius and sicarian infiltrators though just because they have awsome models! Im worried about the dragoons/ballistarius just being blown away. Any effective tactics to stop this?]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2015 03:38:47]]> GMT</pubDate>
				<author><![CDATA[ Mindstrike1]]></author>
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				<title>Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ Typically you're right, they aren't quite as delicate as <span class="glossaryitem" onmouseover='gp(27);'>DE</span> AV10 paper armor, so they can at least stand up to small arms fire like bolters and not fear it. But any kind dedicated <span class="glossaryitem" onmouseover='gp(482);'>AT</span> fire will shred them at 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and open topped. <br /> <br /> The War Convocation really helps with this, Dragoons have a constant 5+ due to their fart dispenser. This goes up to a 2+ with the Shroudpsalm canticle. 2+ cover in the open is what keeps them alive. I would probably still run them even if I didn't have the the War Convo because they're such cool models, I just wouldn't expect them to ever do anything but draw fire. Trust me, people tend to fear big spindly walker things with big lances that scout, then move 9'' per turn. They will draw fire <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2015 07:25:15]]> GMT</pubDate>
				<author><![CDATA[ ultimentra]]></author>
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				<title>Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ Balistarii are trash, but Dragoons are excellent. I run two every game, and they often take ridiculous amounts of shots due to their surprise AV11 and cover save. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Oct 2015 15:28:12]]> GMT</pubDate>
				<author><![CDATA[ Verviedi]]></author>
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				<title>Starting Mechanicus...What to get next?</title>
				<description><![CDATA[ Okay, so what im getting from you guys is that I should pick up a couple of dragoons before doing anything else?]]></description>
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				<pubDate><![CDATA[Fri, 2 Oct 2015 15:13:24]]> GMT</pubDate>
				<author><![CDATA[ Mindstrike1]]></author>
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