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		<title><![CDATA[Latest posts for the thread "2v2 allied IG/Eldar ideas"]]></title>
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				<title>2v2 allied IG/Eldar ideas</title>
				<description><![CDATA[ Im gonna play a friendly game with 3 mates this weekend.  I believe it's gonna be orks/nids vs my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and my friend's eldar.  It's only a 1000pt game, so each player is bringing 500pts.<br /> <br /> I had this idea that I could put a suicide melta vet squad in his wave serpent to take out some tyranid synapse/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>.  He could then put his dark reapers in my chimera and roll around firing 3(is it 3?) of them out of the top hatch. Is this a viable/legal tactic?<br /> I was also gonna bring a paskisher with an eradicator buddy. My mate's eldar was gonna focus on mobility for hit n run and objective grabbing.<br /> Any tips or comments would be welcome.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2015 22:41:59]]> GMT</pubDate>
				<author><![CDATA[ ArchieGee]]></author>
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				<title>2v2 allied IG/Eldar ideas</title>
				<description><![CDATA[ If you're playing crazy house rules where eldar can go in guard vehicles then yes those sound like fun ideas for sure.]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2015 22:44:13]]> GMT</pubDate>
				<author><![CDATA[ Crusade]]></author>
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				<title>2v2 allied IG/Eldar ideas</title>
				<description><![CDATA[ I just have these images in my head - <br /> <br /> Vet Squad in the Wave Serpent<br /> "Ooh this is posh isn't it? Nice to ride in a bit of comfort for a change!"<br /> <br /> Dark Reapers in the Chim <br /> "It smells in here"]]></description>
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				<pubDate><![CDATA[Tue, 6 Oct 2015 22:48:19]]> GMT</pubDate>
				<author><![CDATA[ Otto Weston]]></author>
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				<title>2v2 allied IG/Eldar ideas</title>
				<description><![CDATA[ I did warn him that my lads would be leaving muddy footprints and ciggy butts in his classy transport.  So is there a rule where different races cant use each others transports? even if they're playing as an allied list? Im not sure on the mechanics of 2v2, ive only played like 4 games in my whole career haha. I imagine each allied side would act as a single army for turn purposes, rather than each player commanding their own 500 points for a turn, ie 2 turns per cycle rather than 4. is that right?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 7 Oct 2015 00:03:08]]> GMT</pubDate>
				<author><![CDATA[ ArchieGee]]></author>
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