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		<title><![CDATA[Latest posts for the thread "If you could make a Kroot Codex what'd you put in it?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "If you could make a Kroot Codex what'd you put in it?"]]></description>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ Because this is magical fairly land GeeDubs has decended from on high and asked you what should be in the kroot codex?<br /> <br /> What would you put?]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 12:26:42]]> GMT</pubDate>
				<author><![CDATA[ SaJeel]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ Vespids.<br /> <br /> And while I'm laughing at my own joke, I would actually rather see 'Xenos Mercenaries' than just Kroot.  Something that can ally with Tau, Dark Eldar, Eldar without penalty.  Nothing fancy, but just some fun and fluffy units that add a unique flair.  Loxatl, Vespids, Kroot, Jokaero, Slyth, Hrud and so on.  Just make it so they are Come the Apocalypse with <span class="glossaryitem" onmouseover='gp(533);'>IoM</span> and Tyranids and call it a day.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 12:36:34]]> GMT</pubDate>
				<author><![CDATA[ SharkoutofWata]]></author>
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				<title>Re:If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ I'd include Sly Marbo for the luls.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 12:37:42]]> GMT</pubDate>
				<author><![CDATA[ sing your life]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ Master Shapers, Shaper Councils, Headhunter Kindred, Stalker Kindred, Kroot Carnivores, Kroot Vulture Kindred, Kroot hound packs, Krootoxen packs, Knarlocs, Tracker Kindred, Hunter Kindred and Punji Pits.<br /> <br /> If only such a list existed... ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 13:23:54]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4d765731f8e7314c30883118d84d5de.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666808/8185263.page"><b>Grimtuff wrote:</b></a><br/>Master Shapers, Shaper Councils, Headhunter Kindred, Stalker Kindred, Kroot Carnivores, Kroot Vulture Kindred, Kroot hound packs, Krootoxen packs, Knarlocs, Tracker Kindred, Hunter Kindred and Punji Pits.<br /> <br /> If only such a list existed... </div></blockquote><br /> Seconded. I miss the old kroot mercenary list. I still have some old kroot converted to old tyranid gargoyle wings.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 13:29:52]]> GMT</pubDate>
				<author><![CDATA[ chalkobob]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/84114d99624153ed65addf34c060995b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666808/8185279.page"><b>chalkobob wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4d765731f8e7314c30883118d84d5de.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/666808/8185263.page"><b>Grimtuff wrote:</b></a><br/>Master Shapers, Shaper Councils, Headhunter Kindred, Stalker Kindred, Kroot Carnivores, Kroot Vulture Kindred, Kroot hound packs, Krootoxen packs, Knarlocs, Tracker Kindred, Hunter Kindred and Punji Pits.<br /> <br /> If only such a list existed... </div></blockquote><br /> Seconded. I miss the old kroot mercenary list. I still have some old kroot converted to old tyranid gargoyle wings.</div></blockquote><br /> <br /> Boo-urns!<br /> <br /> I wanted to see how long I could keep the ruse going. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  I myself had an entire Ork Hybrid list that I stopped using mainly because people kept making daisy chains out of the Kroot Carnivores.<br /> <br /> Here's the list for anyone who's curious- <a href="http://eastern-empire.com/downloads/kroot_mercs.pdf" target="_new" rel="nofollow">http://eastern-empire.com/downloads/kroot_mercs.pdf</a>]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 13:33:41]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ A xenos mercs list would be nice. I'm pretty sure there were official rules for Loxatl at one point. (EDIT - it was in the campaign .pdf for the Sabbat campaign weekend, if anyone has it?).<br /> <br /> Kroot Mercenary Kindred are nice, and you could throw in an update to Eldar Corsairs at the same time. I'm not sure Vespid belong because [All Hail The Greater Good] helmets.<br /> <br /> Hrud would be cool. ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 14:05:02]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ There is the <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> kroot range (quite a few units actually)<br /> <br /> They stopped making models as they didnt sell, but that's because of lousy rules.<br /> <br /> So a kroot merc dex, I'd just rework all the <span class="glossaryitem" onmouseover='gp(63);'>IA3</span> units into it, and add in basic kroot, and call it a day. it will have more units in it than admech or halries by just that.]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 14:12:39]]> GMT</pubDate>
				<author><![CDATA[ BoomWolf]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ I rather like the idea of doing a "Xenos Mercenaries" book, but if we're just doing Kroot:<br /> <br /> * "Dietary" wargear.  Things like wings, more strength, more quickness, night fighting, etc. representing a healthy kroot diet! I could see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> making this into a random (dinner) table instead though.<br /> <br /> * Shapers seem like they should basically give a squad a free dietary upgrade or let you simply boost a single stat up by 1 point.  So you could stack a +1 Strength dietary upgrade with a +1 Strength shaper bonus to get strength 5 kroot.  This doesn't seem unreasonable to me considering you'd theoretically be spending a lot of points on a formation/detachment that didn't include Tau stuff. <br /> <br /> * A formation/detachment that lets you reroll or pick your result from the "dinner table" if that's a thing. <br /> <br /> * Army-specific morphs.  This would be  a cool thing to tie into a formation or detachment bonus.  Select one detachment/formation your opponent is fielding before deployment.  Your kroot have been eating those guys for weeks now. Get a bonus corresponding to their faction. Eating eldar? Get faster. Orks?  Get tougher. Spess muhreens?  Probably strength or toughness. Tau? Maybe leadership?<br /> <br /> * Let kroot swap out wood craft for a single type of terrain of their choice.  So instead of relying on trees being on the table, you can be good at sneaking through a burned out city. <br /> <br /> * More weapon options.  I can see kroot being good with poisons, having a wider variety of guns to stick on krootox, etc. <br /> <br /> * More diversity in the kroot variants.  Maybe have a "fast" krootox that gains relentless, a tough one with a rule for tanking wounds, etc. Kroot hounds could have faster-but-squishier versions or stronger-but-less-agile versions.  ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 14:13:01]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>Re:If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ Xenos Mercs would be awesome. 2-4 kroot units Carnivore Squad, Shaper Council, Hunting pack (knarloc riders and hounds) top em of with a truly terrifying plastic Greater Knarloc, Something on par with the new Bloodthirster. 2 vespid units One with super senses the other capable of dishing out destruction using vibrations and frequency. Maybe like a super advanced but very alien dwarven race, so high tech <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (they would only be dwarf like in that they are relatively stout, otherwise appearance totally alien. and then throw in a random tenticle monster for good measure... oh and an orangutan because they are apparently aliens the dam furry orange !@#$<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> For strictly kroot this would be my dream realease<br /> <br /> Kits, New Kroot Carnivore/Stalker Box, More dynamic pose, Stalkers have a larger gun, with one large spike on its muzzle, <br /> <br /> Kroot Shaper, need i say more? <br /> <br /> Kroot Head-Hunters-have long legs and arms allowing them to leap great distances, and a very long set of quills on their head, can use very organic shaped sniper rifle, or dual scythes(kamas) cappable of launching spikes.<br /> <br /> Kroot Hounds- Standard hounds in plastic<br /> <br /> Knarloc Riders/Shaper on Knarloc. Much like old forgeworld models<br /> <br /> <br /> Greater Knarloc-More epic than he <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model<br /> <br /> Cards With Tactical objectives and Adaptive Traits<br /> <br /> Special Rules<br /> Carnivorous  Evolution-All units have this- When an enemy unit is destroyed while locked in combat with one or more kroot units, one Kroot unit may select an Adapted Trait a unit may only be effected by one Adapated Trait<br /> <br /> Marked Flesh-Shaper only-When a unit, friend or foe, is destroyed within 12 of a model with this rule, mark the location of the last model removed. If a unit with Carnivorous Evolution moves within 6" of the marker they gain an adaptive trait<br /> <br /> Shaper would be able to grant one unit an adaptive trait that woudlnt be discarded and would be in addition to any other adaptive trait. <br /> <br /> Adapted Triats, unless otherwise stated, a unit may only have one adaptive trait at a time, if a new adaptive trait is generated the previous one is lost.<br /> Possible ideas for traits<br /> +1WS/S<br /> +1BS Interceptor<br /> +1 Toughness <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>(6)<br /> +initiative/Hit and run<br /> +Zealot<br /> +Psyker/Brotherhood of Psykers <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 With Divination<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 21:17:28]]> GMT</pubDate>
				<author><![CDATA[ SaJeel]]></author>
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				<title>Re:If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ Shaper upgrade for Kroot carnivore squads that isn't 21 or more points]]></description>
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				<pubDate><![CDATA[Mon, 12 Oct 2015 23:12:40]]> GMT</pubDate>
				<author><![CDATA[ ChiliPowderKeg]]></author>
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				<title>If you could make a Kroot Codex what'd you put in it?</title>
				<description><![CDATA[ I'd maybe include some samples out of the old <span class="glossaryitem" onmouseover='gp(566);'>RoC</span> Chaos Mutations table to reflect Kroot units that ate someone they should/should not have.  Maybe a 5 or 10 point cost per squad to buy a roll (just one) on the table, you get what you get.  Maybe something good, maybe something bad.]]></description>
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				<pubDate><![CDATA[Tue, 13 Oct 2015 15:30:16]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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